@Tarte@kbin.social
@Tarte@kbin.social avatar

Tarte

@Tarte@kbin.social

I like cake.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

RE: Is Ernest still here? (kbin.social) angielski

I check in here quite often, but for now, I'm just focusing on clearing spam and keeping the instance alive. In January, I was working on the AP module, and there has been significant progress in the work, which hasn't been publicly published yet. Unfortunately, at the beginning of the year, I developed a skin condition that...

Tarte,
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In case someone doesn’t know the reference to Futurama in the first paragraph: https://youtu.be/Wxu7z7hfVns?si=6nR-JTSaYVDA4IEt

———
Great update, and an interesting read, too!

Tarte, (edited )
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That is not legally possible in the EU. You can grant irrevocable usage rights, but you cannot give away your copyright.

Tarte,
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Why would anyone switch from Unity to Unreal to evade the revenue share? Both engines have that.

Godot might be an alternative.

Tarte,
@Tarte@kbin.social avatar

"non-retroactive" clause directly in their contract

I also wonder how Unity‘s approach will work in countries where that is the legal default. I have a feeling that we will be seeing quite a few lawsuits next year, if they actually go ahead with their plans.

Tarte,
@Tarte@kbin.social avatar

I love the mechanics. But the naming could be much better. This is not WoW.

Tarte, (edited )
@Tarte@kbin.social avatar

Nintendo has historically been slow to change and, more specifically, innovation.

The company was founded in 1889 and produced physical playing card games. From a historical perspective, I think they had more than their fair share of change and innovation, all things considered.

In recent years, I‘d agree with your statement.

Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun? (kbin.cafe) angielski

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

Tarte,
@Tarte@kbin.social avatar

I don’t remember if it was like this with the game Myst specifically, but generally speaking: Some hardly solvable riddles were put into many point and click adventure in the pre-internet era, because they usually came with an expensive help hotline that they wanted you to call.

Tarte, (edited )
@Tarte@kbin.social avatar

That’s an interesting comment, because I felt almost the exact opposite. I greatly enjoyed the story and world building, too. But I also mostly enjoyed the combat. What was boring to me were the mundane riddles. I did not finish the game because of all the stupidly easy riddles that I felt were only wasting the player‘s time without adding much. However, since I was already pretty invested in the story, I watched the ending on YouTube. I liked it, and while it was not particularly surprising (there were many not so subtle hints about the circumstances of her „illness“) it gave me some closure.

I understand why they did the two disjointed variants of gameplay together with that story/theme. It didn’t work for me. Maybe they should have focused on one type of gameplay instead of two.

Tarte,
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I know that you are mainly looking forward to the new content, and that just quality of life improvements aren't the kind of things that make people buy the game and get excited for.

Nope. I'm preeeetty excited about QOL changes here. :-)

Impressions: Starfield’s sheer scale is already giving me vertigo (arstechnica.com) angielski

There's a quote from Douglas Adams' The Hitchhiker’s Guide to the Galaxy that I’ve been thinking about a lot lately. “Space is big,” he writes. “You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the drug store, but that's just peanuts to...

Tarte,
@Tarte@kbin.social avatar

Unreal Engine is a 25-year-old game engine, too.

Tarte,
@Tarte@kbin.social avatar

Great news! I‘m looking forward to the expansion (haven’t played Factorio for years now), but I’m already happy about the regular Friday Facts that will certainly bring me joy.

Tarte,
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Lovely game. Much more than just an Age of Empires clone. I love that there are no „peasants“ but every soldier does farming if not in battle. Also the circular maps are fantastic for RTS gameplay.

What type of game do you want to play that doesn't really exist?

Have you ever played a game and wondered what if you could do something that it doesn’t really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky...

Tarte, (edited )
@Tarte@kbin.social avatar

I want a historically accurate trading simulation set in the early modern period: I want a multitude of ever-changing regional hard, soft and bookkeeping currencies, also bills of exchange, individual units of measurement for each product, paying in kind, putting sth. on the cuff, installments, various per item or volume based taxations, tolls, tithes, tenure, social privileges, staple rights, scheduled trade fairs, regulated fixed prices, lot sales, return freight, regulated transportational services, craft and trading legislation, significance of saint days, city level legislation, guilds and other corporations, the very relevant concepts of honor, contemporary obligations of social responsibility, familial structures and needs for a network of professional connections, monasteries as large economical entities, etc. pp.

All tycoons I have played just reproduce a shallow version of our current concepts of money and trade and skin it with historical images without even trying to research the historical setting they're in. They add complexity in many other ways that don't focus on trade (i.e. combat).

No fighting. No leveling. No building. Just trade.

Tarte, (edited )
@Tarte@kbin.social avatar

Thanks for the suggestion! Eve is a nice trading simulation, from all I have heard. Many friends have suggested it to me, but I have not yet played it. The required time investment and grind of MMOs is what‘s scaring me off. The older I get, the more I enjoy offline games that I can pause at any time.

However, I don’t believe (from my outside perspective) that trading in Eve is a good simulation of trade in the early modern period.

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