Can really recommend if you like a story-driven MMORPG with a nice amount of different builds and lots of achievement hunting and stuff to do. It’s gotten lots of addons by now and basically you can roam all around Tamriel.
Not really. Planetside is an FPS with fluid combat. And it doesn’t have MMORPG-style quests or environments. I think another way of saying the idea would be “Chivalry with persistent maps and an overworld tying them together in some way.”
I want a GTA style game set in the early 1900s Lovecraft world mixed with a procedural world builder like Covert Action had. So the overall world would be set but the inside of buildings and tunnels and etc as well as the overall story would change. Then release DLC for each of the Great Old Ones that each came with 6-8 major plot lines. With 8 player coop. No lazy pvp bs. PvP can be included but it’s not the focus so as to not give a shit about anti-cheat or stat tracking on a master server.
Then implement a scab system like in tarkov but for cultists. You turn PvP on and a cultist can come play in your game doing things.
I run it through Steam as a “non-Steam” game via Proton and have also run it with Lutris. It runs on both 100% fine, if not even better than Windows. In fact, this game running great has convinced me to finally drop my dual boot!
that works as well, but there is a linux client called heroic that works for both epic and gog which helps makes things simpler for setting up the games to work, so i think that would be easier than using proton or lutris
I probably have played like 3000 Threes games over 3 different phones over the years; it’s still my favourite Commuting Game of all time, and indeed probably one of my top 5 games of all time. I have never beaten it and probably never will.
2048 can’t hold a candle to Threes and it upsets me that people remain mostly ignorant of the latter’s existence.
I got mine in the first batch over a year ago and it was defective but they got me a replacement fast. I’ve barely touched it since I got it though. I hardly have time to play video games anymore.
I like exploration and generally mucking around in a MMO; this is why I like base GW2 instead of the expansions (which had me dying a lot). If I wanted a challenge, I'd do WoW raids or play a Souls-like.
Personally, I couldn’t get through the main and faction stories because of that. I liked the stories well enough, but getting through them was so tedious because I couldn’t even use all my skills. I don’t know how end game is, I have one max lvl character with a bunch of cp, but I rarely play an mmo for end game content.
If they had like a difficulty slider for the open world content, that would be enough to make me return, but I don’t want to shut down my brain while leveling, that’s not fun at all!
I haven’t played ESO but I can tell you the standard of writing in the other ES games is, IMO, very high. Morrowind is my all time favourite, the lore in that game is fantastic.
When Todd leaves after TES VI, I hope someone from the ESO team takes the reins. They seem to care a lot about the world and lore. Lol, like I’m obviously not holding my breath for TES VII, but still.
I know it shifted from a subscription model to a paid DLC one. Do you actually need to buy some DLCs to get an enjoyable experience out of this? Do you only need the endgame stuff once you get there, like buying the latest WoW expansion? How does this model actually work for chill players?
You can do probably 60-70% of the game just with base version. You won't be hamstrung by missing meta sets or content. Even then, DLC sets that can be crafted can still be obtained by having someone else craft the for you, or by having access to tables via a guildmate (like 95% sure it works that way, if not, you just need the 3rd party crafter). You'll obviously miss the new zones, dungeons, trials, and skill lines, but you'll still get over a hundred of hours of content.
You can absolutely play this casually. The base game stuff is pretty easy in comparison to how it was, with power creep and such, but it's, at worst, a good, long introduction to the game systems to better gauge your future interest.
If you subscribe and get ESO+, you get ‘…Access to all DLC game packs available in the Crown Store for the duration of membership’. That does not include the latest chapter; right now that’s Necrom. There’s a new one each year, so you’ll be able to play Necrom next year with a membership if you don’t want to buy it outright.
They do a good job of making the membership very appealing, I have to say. Increased bank space, double the slots for furnishings in your houses, and a bottomless crafting bag, for ex. But they are not obnoxious about it like, say, Neverwinter Nights is.
I love beautiful environments and such, so if I could pick anything that wouldn’t exists based on something that does exist, I would make a 3D or even VR version of this old Korean 2D sidescrolling game called Maplestory.
Not gonna lie, that’s going to be 99.9% nostalgia, but it has a couple of awesome areas that have amazing backgrounds and thoughts behind it. Like typical magical forests, dungeons, cloud cities, but also a lego-gone-interdimensional city where time is weird.
Wow haha, as someone who finally got 6144 a few years ago this game really is a true gem and one of the greatest phone games of all time. 12 years ago I bought it on a whim on a lunch break, and it is easily the most played game of all time for me at this point (coming from years of cod, halo, rocket league, etc).
You honestly made my day with this post, my friends know me as the friend who still plays the weird 2048 clone, but I got my son into it too. He finally hit 768 and I was so proud lol. I am still trying to achieve a “perfect” game but the algorithm definitely doesn’t like it. Technically in the top 100 on the leaderboards lol
Yeah, this is a good one. Works surprisingly well for solo playthroughs, too. The base game for free is a great deal. Lots to do before you get to the later DLC.
Good writing, voice acting is miles above all other Elder Scrolls games, the magic and abilities are really fun (don’t know if it’s available with this free version, but Necromancer class is fucking awesome).
And so. much. lore. If you ever read the books in any of the games, there’s a particular individual who often comes up in necromancer books which sometimes net you a skill point in Conjuration in Skyrim. This game fleshes out that entire story.
You also get to discover areas we haven’t seen much of. Elsweyr, Black Marsh, Summerset Isles, High Rock, and more. Every province, basically.
Literally my only complaint is that I really loved Molag Bal’s voice actor in Skyrim and this new one doesn’t hit as hard for me. Actually goes for a few of the Daedric Princes. I know why people didn’t like his voice, but I fucking loved Hermaeus Mora in Skyrim. Also doesn’t hit as hard here, but it doesn’t matter much.
I should actually maybe get back to it. Kind of burned myself out, but now feels like a good time to jump back in.
There is some stuff (other than the story DLC) which essentially requires real money, but none of it is particularly necessary (although one could argue that the crafting bag is absolutely necessary, which I wouldn’t entirely disagree with).
They got the Skyrim voice actor (wes Johnson) back for old Herma Mora for the new expansion in Apocrypha. And they had him go back and rerecord the old voice lines as well. I think they did that with Dagon as well.
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