GeneralRetreat

@GeneralRetreat@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

GeneralRetreat,

Don’t know if you’ve tried this before, but there at a few guides for getting the mod working on Linux. This might help?

discoverygc.com/forums/showthread.php?tid=147190

GeneralRetreat,

The mod has been consistently going since 2005, so they’ve had a lot of time to build up assets! There’s a lot of snazzy new features, but everything still aims to integrate with Freelancer’s original setting and lore. Mixed success, but it works more often than not. There’s a community Discord if you wanted to take a look around or ask questions.

GeneralRetreat,

You can host your own server too, although there’s a few steps you need to follow to get FLServer working properly. There’s instructions on the Discovery forums for that.

GeneralRetreat,

Yep! Discovery alone has been going since 2006, and has had a 24/7 multiplayer server running consistently that entire time (barring minor outages from faults and attacks). Pretty incredible really.

I also don’t like thinking about it because I first registered an account on their forum in 2007… really puts the inexorable march of time into perspective.

GeneralRetreat,

We’ve got a Discord server if you want to drop by and take a look around. :)

GeneralRetreat,

Do you know where that link happened to be? I’m wondering if it could be dredged up with the Wayback machine.

GeneralRetreat,

That’s a hell of a nostalgia trip. Freelancer is probably my all time favourite game, and I had literally a decade of fond memories of Disco before I eventually drifted off.

What’s it looking like these days? The pop count and surviving factions were looking a little sad the last time I checked in a year or two ago.

GeneralRetreat,

See you in 200 hours, enjoy!

Also, if you’re playing for the first time maybe don’t watch those videos until you’ve completed at least one run for spoiler reasons.

GeneralRetreat,

Those last few seconds were absolutely hair-raising, even if we already knew how it was going to end!

GeneralRetreat,

The two YouTube links from Haelian in my summary set up the context for why this is really hard, and then commentary on the actual run itself.

Ubisoft Can Delete Inactive Accounts, Making Users Lose Access to Their Games (gamerant.com) angielski

In a response to a post from the AntiDRM Twitter account, Ubisoft Support has clarified that users who don’t sign in to their account can potentially lose access to Ubisoft games they’ve purchased. The initial post from AntiDRM featured a snippet of an e-mail sent to a user from Ubisoft notifying them that their account had...

GeneralRetreat,

Data Protection shouldn’t be a relevant issue - at least not in the sense that it forcss them to delete accounts. When you process data under the GDPR, you have to identify a lawful basis.

I assume that transactions through the eStore would be handled under the contract basis, with the hosting of the game in the library forming part of the contractual relationship. That would enable them to maintain an account for as long as the contractual relationship persisted.

That basically means GDPR doesn’t force them to close an account, they close an account based on their policies because they choose to. That’ll be based on their T&Cs, so things will fundamentally circle back to whether their T&Cs are legitimate and lawful.

It is possible that a data subject could potentially raise a claim for damages under the GDPR, on the grounds that the deletion of their account is a breach of contract that amounts to an availability data breach.

What type of game do you want to play that doesn't really exist?

Have you ever played a game and wondered what if you could do something that it doesn’t really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky...

GeneralRetreat,

Maybe Amnesia: The Bunker is something to look into. I’ve not played it myself yet, but the reviews I saw made it sound like it might meet most of your criteria.

GeneralRetreat, (edited )

Is that a Space Marine Chapel Barracks I see there?

Make rhino and then blow it up with TNT. Take away their metal boxes…

Gaming often fetishises the new but many great things exist in the past, so let's strap into our time machines and talk about our favourite games released before say 2010?

Just as with books, movies, plays etc the past holds a treasure trove of amazing experiences. Unless you have a lot more free time than I do it’s unlikely you’ve played anywhere near the majority of the classics. Let’s get out those pink sunnies and compare notes on some of our favourite releases....

GeneralRetreat,

One of my all-time favourites is Freelancer, 2003. Just a really fun arcade space sandbox with an engaging campaign and great multiplayer and modding scene.

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