bin.pol.social

NegativeLookBehind, do games w Can anyone suggest some good co-op games for two people?
@NegativeLookBehind@lemmy.world avatar

Satisfactory

Anissem, do games w Can anyone suggest some good co-op games for two people?
@Anissem@lemmy.ml avatar

The Division 2 is fantastic co-op and often gets put on sale.

corvi, do games w Can anyone suggest some good co-op games for two people?

The whole We Were Here series is marvelous. Asymmetrical co-op puzzle games. My friend and I’s recent games list looks very similar to this.

We also do a lot of single player games with one of us streaming over discord. When it’s a slow-burn puzzle or mystery game, it doesn’t really matter who is actually controlling.

For those types, I really recommend Return of the Obra Dinn. We’re currently working our way through the entire Frogwares Sherlock Holmes collection. The old ones are so terrible, which is a greatness all by itself.

Hackworth, do games w Can anyone suggest some good co-op games for two people?

It’s an old game, but Pixel Junk: Monsters is a ton of fun as a co-op tower defense. Don’t bother with the sequel - s’bad.

Duamerthrax, do games w What games popularized certain mechanics?

Serious Sam The First Encounter claims to have invented event cued music. Ie, intense fight music stops once an encounter is over.

Quake is believed by many to have invented Rocket Jumping, but Marathon (1993) had two forms of it first.

Marathon and Rise of the Triad both released with duel welding pistols in the same week.

frezik,

I dispute the Serious Sam claim. The LucasArts iMUSE system was doing things like that years before. Even among fps games, the first Dark Forces game used it.

Duamerthrax,

I might be miss remembering the claim. It was from a documentary, so I might be able to find to when I get home.

frezik,

It’s also possible they just didn’t know. LucasArts didn’t push the system all that much in their PR. You’ll see it in some bullet points on the retail boxes, and articles of the time might make a passing reference to it. It was quite a remarkable system for the time and they were very low key about it.

Duamerthrax,

Probably just that.

chanibal,

And ROTT also had rocket jumps.

Iceblade02, do games w What games popularized certain mechanics?

Minecraft for the fully breakable/buildable procedural open world.

ampersandrew,
@ampersandrew@lemmy.world avatar

Minecraft is far more responsible for the survival crafting genre that followed in its wake.

holgersson,

Minecraft Hunger Games, although a mod, is responsible for the Battle Royal hype aswell.

So Minecraft caused Fortnite twice - once as a survival crafting and building game and then as a Battle Royal retaining some of these elements

ampersandrew,
@ampersandrew@lemmy.world avatar

What’s the timeline on that mod versus the Battle Royale mod for DayZ? Because as far as I could tell, the DayZ mod is the true progenitor, but DayZ was itself inspired by Minecraft.

holgersson,

I couldnt find a release history for the Minecraft mod, however according to the following article, it was released about a year before the original PlayerUnknown mod for DayZ / Arma 3.

Warning: Cant decline cookies (at least in EU)

eurogamer.net/before-fortnite-and-pubg-there-was-…

Sethayy,

It was more a server side plugin than a mod, but that only grew its popularity.

Even randomised loot existed around the map

Moneo,

I miss u bukkit ;-;

sp3tr4l,

Day Z the standalone game was a result of Day Z the mod for Arma 2.

While Day Z (the mod) and Minecraft were in their early phases around the same time (i alpha tested both), I have never heard anyone say that Day Z was inspired by Minecraft, beyond the idea of it being possible for an indie game with a small development team being able to become a huge commercial success.

Butterpaderp,

Pretty sure the actual hunger games movie had more to do with that

holgersson,

As the inspiration yes. But Minecraft hunger games was the first to do it in gaming while also reaching maybe not more people than movies, but definitly spreading to communities that the movies and books didnt reach (e.g. i didnt watch the movies until well over ten years after I had played my first game of MC hunger games)

NotSteve_,

I miss MC Hunger Games servers. Are any still around?

Jakeroxs,

Also Mindcrack UHC, not sure if that came before the hunger games mods tho

PunchingWood, do games w What games popularized certain mechanics?

Battlefield 1942 always stands out to me as the one that popularized large scale online battles on big maps with vehicles. At the time it was revolutionary in online gaming.

Command & Conquer: Renegade came out around the same time as well, with similar features. I kinda wish that game had a sequel as well.

Another gameplay feature that comes to mind is the exclamation/question mark above NPC characters for quests. I remember it first from WarCraft 3, but I think it really kicked off with World of WarCraft to get adopted by many more games.

gibmiser,

Was it the first to allow you to look on the map to choose where you respawn, specifically on teammates?

PunchingWood,

I don’t remember being possible to spawn on teammates in BF1942, but definitely remember it as a first to select spawn points on map like Battlefield always did.

Pea666,

Battlefield 2142 had that, don’t know it that was the first one to do that though. Might’ve been BF2.

MossyFeathers,

I can confirm that you could pick spawn points in BF2 and BF2142.

Katana314,

I remember an old BF1942 mod that had spawn selection; I don’t know exactly how far back the feature went, but it was around for a while before BF2.

MeThisGuy,

desert combat? that was the shits

PunchingWood,

I can’t remember if that mod had squad spawns. But I definitely remember playing it a lot, that was an absolutely revolutionary mod with so much content, not to distract from other great BF1942 mods though. I believe the original DICE team originated from that mod team to create Battlefield 2 as well.

sp3tr4l,

DICE hired a few of the DC devs to work on BF2, then promptly laid them all off about 6 months or so after release, and then the laid off devs and others who weren’t hired made Kaos Studios, and made Frontlines: Fuel of War and Homefront, before being corporate acquisitioned into non existence.

sp3tr4l,

There were a few BF42 mods that, on certain maps with certain vehicles, allowed you to spawn in vehicles.

IIRC, Forgotten Hope had a number of para-assault maps that allowed players to spawn inside of the aircraft they would parachute out of.

I believe you could also do this in… I can’t remember the name of it, but the Star Wars themed 42 mod (which the BattleFront series either largely copied or was directly inspired by), I think it had some spawn-in-able vehicles as well.

Also BF Vietnam, the official game, used a similar concept of having ‘tunnel exits’ that could be built/placed by Viet Cong engineers, which were placeable spawn points, and the US had the ‘Tango’ … mobile river boat with a helipad thing… which was a mobile spawn point.

I am 99% sure it was BF2 that first introduced being able to spawn on a player, I don’t think any of the mods for the earlier games pulled that off always had to be a vehicle or placeable static object.

chiliedogg,

Battlefield 2 intruduced that one.

dogslayeggs,

I’m not sure I’ve ever had more fun with any game than I did with BF1942. It was just so much fun. There were games with smoother play and deeper mechanics and better graphics, but none were as fun. The dumb mechanics made it amazing, like being able to lie down on the wing of a plane and snipe people while your buddy flew, or dive bombing and parachuting out at 10ft above the ground to capture a point, or shooting the main cannon from a tank into a barracks that has 15 people spawned inside it, or piloting a goddamn aircraft carrier and running it aground to get to a spawn point safely. It was so stupid but so fun.

AlexWIWA,

Renegade was some of the most fun I ever had in a shooter. Truly a unique experience

JadenSmith, do games w What games popularized certain mechanics?

Pacman was the first to simulate a real life mechanic, of munching pills, listening to repetitive music, and running from multicoloured ghosts.

drphungky, do games w What games popularized certain mechanics?

DOTA popularized and also invented the battle pass mechanic.

PraiseTheSoup,

You mean DotA 2, but DotA (warcraft 3 map) also popularized the MOBA genre. It wasn’t the first MOBA however, as I believe that title belongs to an earlier StarCraft map called Aeon of Strife. But StarCraft didn’t have a robust enough hero system for it to really catch on.

Cypher, (edited ) do games w What games popularized certain mechanics?

Elite was the first game to utilize procedural generation, which has been extremely popular across multiple genres.

en.wikipedia.org/wiki/Elite_(video_game)

guinnessworldrecords.com/…/first-use-of-procedura…

While some might not consider it a game mechanic I certainly do, as gaming the proceduraly created levels is a core part of certain games, see mapping tactics in Diablo 2 for example as you use knowledge of procedural generation to reduce the time to find and kill bosses!

johannesvanderwhales,

Rogue and Hack both predate elite.

Cypher,

See I thought of Rogue first but trusted the Guiness book of world records! I guess they need to be corrected

CitizenKong, do games w What games popularized certain mechanics?

Gothic had NPC pathfinding and behavior routines before Bethesda did it with Morrowind (and Gothic did it better).

abbadon420, do games w What games popularized certain mechanics?

Why hasn’t anybody named Worl of Warcraft? They definitely made a shift in the mmorpg scene…

Or Tomb Raider for the first big budget movie adaptation.

Decoy321,

But WoW didn’t really do anything new, just bigger, better, with a lot more funding. Everquest and Ultima Online did everything first, they just didn’t have that Blizzard money.

abbadon420,

Sure, credit where credit is due, but profits and reached audience are also very valid benchmarks eventhough they are evil capitalist terms. History is full of inventions that didn’t take off until some big corporation took interest in it.

resetbypeer, do games w What games popularized certain mechanics?

Dune 2 for it popularized RTS genre. C&c to bring it to the masses

smeg, do games w What games popularized certain mechanics?

Mario 64 definitely paved the way for most of the 3D platformers of the 21st century

Summzashi,

I’d give that to Tomb Raider but both are exceptional.

Katana314,

I don’t think it’s just “being 3D”. Mario 64 put a lot of R&D into particulars of how jumping should work, the camera should work, and what the player’s goals should be. Quite a few games unintentionally copied them, while you could see some games not following their lead early in the 3D days that felt very janky to play. Tomb Raider could arguably be among them with the tank controls, though of course it has its own more niche appeal.

Grangle1,

Legend of Zelda OoT followed up with popularizing a targeting button (good ol’ Z-targeting) to focus on one object or enemy in a 3D space and move around it or fight/otherwise interact with it. Such targeting has been a standard feature of 3D action-adventure games ever since.

morphballganon,

If you want to talk about “how do I get up there” in a 3d environment, Doom did it before TR.

ThunderWhiskers,
@ThunderWhiskers@lemmy.world avatar

It would be a real stretch to classify doom as a platformer.

frezik,

And it’s a bad one if it applies at all. PC shooters of the time always kinda tried, but it didn’t work. The original Half Life got dinged a few points in original reviews because of a few janky platforming sections.

johannesvanderwhales,

Mario 64 figured out applying analog control to 3d platformers which changed the whole genre, though.

frezik, do games w What games popularized certain mechanics?

Jurassic Park: Trespasser invented physics engines in fps games as we know it. The game itself was a buggy mess and a financial disaster. The player’s health was shown on the main character’s boob for some damn reason. However, they did have the basics of a very good physics engine, and Valve took a lot of their ideas and incorporated it into Half Life 2.

redhorsejacket,

Man, Trespasser is an example of a game with some pretty wild ideas about immersion and puzzle solving in a first person shooter game that the tech just wasn’t quite able to pull off. If anyone is curious there is a positively antique Let’s Play on YouTube that discusses the game’s development, its relation to the wider Jurassic Park franchise, cut content, and, of course, the game in context. I think it may have come from the old Something Awful forums, and it remains, to my mind, the gold standard for what I’d like Let’s Plays to be. Worth checking out if you’ve the time.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • rowery
  • giereczkowo
  • Spoleczenstwo
  • test1
  • Technologia
  • Cyfryzacja
  • tech
  • Pozytywnie
  • fediversum
  • Blogi
  • zebynieucieklo
  • krakow
  • muzyka
  • niusy
  • sport
  • esport
  • lieratura
  • slask
  • nauka
  • FromSilesiaToPolesia
  • kino
  • LGBTQIAP
  • opowiadania
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • antywykop
  • Wszystkie magazyny