if we going by quantity, I think 2007 was the most stacked, like omg the amount of hype for these games at the cafeteria lunch table was insane. www.imdb.com/list/ls087306278
it honestly feels weird hearing people call these games “classics” xd I am NOT ready for this!
It think it has to be 2007 just because there are games that didn’t crack the top 10 that year that would be goty in other years. It’s also a huge year for multiple platforms, pratically every major franchise had a good release that year.
Ditto this, 2007 was a fucking crazy year. All that next gen hit at once, people still taking risks on unique ideas. Nowadays you only see that kind of stuff from the indie scene, though they’ve been doing a great job with it IMO.
2001 easily had the most games that were highly rated and as others have said you some real classics. The PS2 was hitting it’s stride, the original Xbox Launched, and the Gamecube was right there.
2011 also had some damn amazing games: Arkham City, Portal 2, Skyrim, Skyward Sword, Minecraft, Mortal Kombat 9, Starcraft II, Bastion, Uncharted 3, Battlefield 3 to name a few.
i was going to go with '06, but it looks like '04 was revolutionary for many game genres, and considered a major milestone in video game history due to its lasting affect on future titles.
At least the main game, the world was kind of flat.
The land of Shadow’s map was kind of difficult to read. There was too many layers. Some things were underground. Some were above ground.
If the world wasn’t connected but broken by portals or something, it would have been fine. But condensed like that made it feel too big and I overwhelming.
Morrowind was exactly the perfect size for its content.
I would argue Daggerfalls map is unnecessarily large for the content it offers. At least Morrowinds NPCs have regional variation. In Daggerfall every innkeeper is exactly the same NPC. Its a technical marvel of its time, but by current standards is rather shallow.
This is making me want to replay this game. I don’t really remember much about the story of this one, but I do remember than the slow motion mechanics were much better than those of the first game.
I’m of the mindset that it can never be too big, as long as it has some life to it. I don’t mind games taking a long time to finish. And I don’t mind if the grind is in the traveling. It’s cathartic in a way.
I loved my 3DS. And yeah it’s actually pocket sized, unlike the Switch or Steam Deck. I’m still not sure about the choice of the 3D screen instead of just making it higher resolution lol. The 3D effect was cool but kind of a gimmick.
Like most, it never really interested me. I just liked the clamshell self-protecting design. The 3D slider was firmly set to the ‘off’ position for me!
bin.pol.social
Aktywne