bin.pol.social

gustofwind, do gaming w Watching my integrity slip away after having to backtrack once.
@gustofwind@lemmy.world avatar

Fast travel is a symptom of poor game design so don’t feel too bad

sp3ctr4l,

Bingo.

Fast travel remains a staple mechanic because game devs:

  1. Often can’t figure out a way to make travel itself into a gameplay mechanic or experience that is varied and interesting.
  2. Keep designing checklists of things for the player to do, with games built around them, as opposed to inverse of that… which trains players to just be checklist checker offers.

There’s no point to having an open world if it is not engaging or interesting, so… when your open world lacks depth, you end up in a nonsense situation where you have a poorly designed feature, with essentially a ‘skip’ mechanic for said feature.

… Why bother with the feature, at that point?

Hell, even the Rockstar games would give you interesting dialogue, in transit… not really gameplay per se, but it is generally engaging, can help with action intensity pacing, and of course, give you the story.

There are so many ways you could gameify or at least make travel itself more interesting.

Do that, and fast travel becomes near totally pointless.

Sizing2673,

Yeah but a realistic open world is boring as hell

Even in real life you have hours of a road trip to get anywhere and you stop and piss a few times until you finally get to your real destination

So games can’t do a lot when basing around that

sp3ctr4l, (edited )

At no point did I mention realism.

Yep.

You’re right.

Realistic open worlds are generally boring, to most players.

Thats why almost no popular open world games have realistic distance scaling.

Skyrim, for example, is a teeny tiny place, compared to how large the lore describes it as, everything is scaled in a kind of exaggerated way, same with all GTA games, even RDR and 2, they’re not even close to being realistically scaled, they’re scaled based… basically on an estimate of a player’s average attention span.

You want realistically scaled?

Go play an ARMA game, and just go on a hike, over a close to one to one scale replication of an actual island or penninsula, for a real world entire day.

Yeah that shit’s boring as fuck to most people.

… But I did not at any point say that a good open world is a realistic world, or anything like that, but thats what you appear to have read, out of what I wrote.

Fascinating.

Anyway, what you should do to make an open world that doesnt suck, is make it interesting, in an actual game mechanical sense, not merely ‘pretty’.

Maybe as you travel, enemies of one kind or another have a chance of spawning nearby and cresting over a hill or emerging from a forest.

RDR2 does shit like this very well, oh I’m just gonna relax, trot along, enjoy the scenery… and … my throat has been ripped out by a pack of wolves, goddamnit.

Or you go for the Bethesda approach and have 500, one time discoverable locations with basically some kind of a mini dungeon or staged scenario you can wander into.

Or you can do the Kenshi approach, no real questlines, just simulate the entire world as a kind of sandbox that tens of thousands of other npcs live in, do their own thing in… with actually closer to a realistic sense of distsnce scaling… and just give the player save states and the ability to fastforward or pause time, by default… and maybe they bumble in to some particularly interesting people, or maybe its oops all beakthings, or maybe you’ve now been enslaved by either cannibals or the Holy Nation, while you were afk for your literal 12 mile hike across the map.

Or you could just make some kind of game where fast travelling requires the player to engage in something on the order of a hacking/lockpicking minigame, to… keep the wheels from falling off or something, I dunno.

Maybe vehicles are simulated in some kind of way that… if you’re reckless and innatentive, you’ll break em, and now you’re fucked, in the middle of nowhere. State of Decay 2 comes to mind, sort of.

Point is… there are many ways you can make travelling itself into an engaging, alternate form of the game itself, or a kind of minigame, or a way to experience some kind of story or plot development, or reward the player for picking up on contextual cues during transit, punish them for missing them…

Hell, make a minigame out of trying to pick a song to listen to that your npc companion doesn’t hate, throw in guitar hero style karaoke minigame, why the hell not? maybe it can boost or demerit your relationship with that npc, land you on different paths of a branching storyline.

… Travel doesnt need to be realistic.

It just needs to be more interesting, rewarding, engaging, than skipping it.

SinningStromgald, do gaming w Watching my integrity slip away after having to backtrack once.

I almost never fast traveled when I played Skyrim. To busy exploring every random cave and building along with climbing random mountains because why not.

dan1101,
@dan1101@lemmy.world avatar

I didn’t fast travel except all the treks to and from High Hrothgar. That got old quickly.

SinningStromgald,

Pretty sure I went there once in all the time I played Skyrim.

pdxfed,

Would be a great name for a dispensary

dan1101,
@dan1101@lemmy.world avatar

There is one in my area called Skooma.

dan1101,
@dan1101@lemmy.world avatar

From what I remember if you did all the Greybeard stuff you were up and down there many times.

Nythos, (edited )

First to meet the Greybeards

After the Horn of Jurgen Windcaller

The Civil War meeting

That’s just off the top of my head having not played Skyrim in yonks

RickyRigatoni,
@RickyRigatoni@retrolemmy.com avatar

I tried that and gave up after being attacked by five bears within the same quarter mile stretch of road.

MrShankles,

The mountains I managed to clip my way up… I spent way too much time doing that. Climbed the “Throat of the World” before I got the shout that would clear the wind barriers—because why not lol

realitista, do gaming w Control Resonant - Announcement Trailer | PS5 Games

That’s just a picture maen.

Prunebutt, (edited ) do games w Control Resonant - Announcement Trailer | PS5 Games

I think you forgot the link to the video. That’s only the thumbnail.

Here you go

Ulrich,
@Ulrich@feddit.org avatar

Bruuuuuhhh I’m so stoked

Blackdoomax, do games w Any good games I missed in the last 21 months?

I’ve had my best video game experience since a long time with Arc Raiders. An extraction shooter with interesting players interactions.

FruitLips,
@FruitLips@lemmy.ml avatar

Yes! Just hit 100 hours and still on occasion get demolished spectacularly by Arc, let alone other raiders, lol.

ieatpwns, do games w Control Resonant - Announcement Trailer | PS5 Games

That hammer looks like it hits like a truck and I’m here for it

Deestan, do games w What are some good games to play while sick?

Hades 2

snap, do gaming w Good new sidescrolling beat'em ups of 2025

Check out Absolum on Steam. Game of the year for me :)

Weebdeluxe,

Thanks, I’ll have a look!

SteleTrovilo,

You want Absolum. It’s made by the same people who made SoR4, and it is excellent.

MilliaStrange,

Absolum made me beat em up pilled. I crave post game. I’m playing Code of Princess and Streets of Rage 4 now to cope.

I_Jedi, (edited ) do games w Any good games I missed in the last 21 months?

I specialize in finding obscure good games.

Alice’s World - Mix between Doki Doki Literature Club and an adventure game.

Astro Colony - Satisfactory in space.

Days Without Incident - Fun small game made by the same guys who made Nightmare House 2.

I also recommend keeping an eye on Fractured Blooms, The Oversight Bureau, Cycle of Struggle Ardengrad, and Advent Dawn. They’re only demos at the moment though.

LaserTurboShark69,

Nice list!

Fyi your Days Without Incident link goes to Astro Colony

I_Jedi,

Sorry about that. Fixed.

thesaddreamer, do gaming w Christmas / New Year Steam Game Giveaway

Thanks for doing this!

I like exploration games without a super difficult combat system. I also love puzzle games and farming sims!

Happy holidays!

thesaddreamer,

I got Mask of Mists, and it looks amazing! I’m excited to try it.

KairuByte, do gaming w Christmas / New Year Steam Game Giveaway
@KairuByte@lemmy.dbzer0.com avatar

This is an amazing offer.

I’d take you up on it, but I already have thousands of games in my backlog, so it’d be a waste of a key. But I wanted to let you know I appreciate you doing this for the community!

cerebralhawks, do games w What are some good games to play while sick?

When I’m sick I often get nauseated, almost like vertigo. So my answer is none of them.

If I’m not nauseated, any of them. I play a lot of low-impact, easy games. Animal Crossing on the Switch is both of those, until you see a knee-high tarantula! (They are in the game and are big because they’re not to scale, like most of the bugs. They run away from you though… unless you have a net out, in which case they will attack! You can’t die in AC though, they just knock you out and you wake up in front of your house, no harm no foul.)

I play Blue Prince on Mac and on Xbox (it’s also on PlayStation and PC). It’s a puzzle game, kind of a deck-building (but not really) building game (also not really). It’s pretty unique. I absolutely suck at it, but I like taking a run every other day or so. It’s fun to fail at. You have to get to the 46th room of a house, but its 9x5 grid resets every day, and as you come to a door, you choose the room to “build” (or blueprint, the name is a pun) and when you run out of moves, you call it a day and try again the next (in-game) day. It’s weird but it’s pretty chill. There’s one scene where you think there will be a jump scare, but it never happens (entering the Security Room).

whotookkarl, do games w What are some good games to play while sick?

Turn based jrpgs like Final fantasy series games, octopath traveller, dragon warrior

Sam and max beyond space and time, comedy point and click adventure style game

DOOM

AZERTY, (edited ) do gaming w Christmas / New Year Steam Game Giveaway

Hello, honestly I’ve been in a gaming rut. I’ve been playing Halo MCC with one friend group, and Peak with the other. I’ll take any shooter, open world game, or friend slop multiplayer game.

Edit: I got Prey! It’s actually one I had on my wishlist and was hoping it would be on a deep discount for the winter sale. Thanks again for the giveaway!

Kolanaki, do gaming w What's going on over at dwarf fortress?
@Kolanaki@pawb.social avatar

Nah the best bug was cats dying of alcohol poisoning because they’d walk through the tavern, get booze spilled on them, and then lick it off themselves when cleaning. Since they weren’t programmed to drink booze directly, they had 0 tolerance for it and would easily die from it.

RichardDegenne,

Nonono, alcohol tolerance is a function of the creature’s weight, and it works perfectly.

The problem was the amount of alcohol that would get transferred on their paws when walking on spilled booze. If the alcohol was spilled from a mug, then the game would place the equivalent of a full mug of booze on each paw, which would then be ingested when the cat cleaned them.

Four full mugs of beer would be more than enough to waste anything the size of a cat.

Xenny,

Thank you for posting this correction. I was about to do it but you have saved me the trouble. Here have one of these Lemmy arrows

Smokeless7048,

My favorite was groundhogs biteing with their faces. Not their mouthes, their entire faces.

They would bite a lion I’m half.

I’m going from memory, and can’t find a link.

rumba,

Jesus, I need to read that source code.

Kolanaki,
@Kolanaki@pawb.social avatar

You and me both. I want to mod shit into the game that can’t be done through the RAWs. 😩

Chais,
@Chais@sh.itjust.works avatar

The kicker is, everything you mentioned is intended behavior.

  • animals wander around (maybe implemented just to make things more lively)
  • creatures get splattered with whatever liquids are splashing around (perhaps initially implemented to have dwarfs get splattered with blood on a kill or to have things gradually get wet close to a waterfall)
  • animals clean themselves, licking off whatever dirt there is

All these mechanics just naturally interact, by virtue of being implemented in a generic way, which allows for this amazing emergent behavior.
IIRC the bug was that the amount of booze ingested by the cats during cleaning wasn’t scaled correctly to how much splatter they received or should’ve. Either way they ended up with excessive amounts of alcohol and overdosed immediately.

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