Have you ever tried playing a multiplayer game where other players can pause the game? Stellaris has this feature and it is an immense annoyance. In fact, it is considered BM to pause the game when playing with anyone other than your real life friends that you inform in a voice call.
I grew up playing NES, where it was super common for either player to be able to pause the game. Pausing and unpausing right as someone is making a jump will never get old.
Like any other game mechanic, there are times it makes sense to have it as an option, and times it doesn’t. If it’s a 100% PvE cooperative game you’re playing with a close friend you know well, sure; why not? Let either player pause the game for everyone. At least some of Hazelight Studios’ games feature this (A Way Out, It Takes Two, Split Fiction).
But for competitive fighting games or ones with many players, it could be abused, or just be too annoying to enable. Maybe in the latter type an in-game voting system where everyone has to agree to pause the action?
There are levels to coop. Of course in something like Chained together you have to wait because your character is literally chained to the other character. But I think most people would agree that Valheim is designed with coop in mind. If someone goes to the toilet others can still collect wood, expand the base etc. The more open-ended the game is the less it becomes a requirement to stop the game for everyone else.
That is of course if you’re not some kind of a coop purist. If you are then there’s no room for nuance here and this discussion is irrelevant.
If I recall correctly, Starcraft 2 has a pause in online match. Other players get pause screen and can unpause the game. It all comes down to both(all) players agree on pause, and can be useful if correctly implemented.
Payday 3, if all players enter the pause menu, the game actually pauses. Anyone can exit the menu at any time, and re-enter it - which again pauses the game, if all other players remain in the pause menu.
It’s nice because it lets players loot and plan while others are away, but if they too need to afk, the team isn’t screwed by a guard coming around a corner with nobody to react.
I love Magic Pengel and Graffiti Kingdom. First is a turn-based JRPG, second is an action platformer. Both share the same gimmick where you collect materials to make the characters you play with the clunky in-game 3D modeler.
Twisted Metal Black Shin Megami Tensei: Nocturne (there are pc/steam remasters which are good, but this was my first Atlus game when it came out and it was fantastic to me). any/all of the Sly Cooper games Burnout 3 Robot Alchemic Drive Armored Core (any of the ps2 releases were good I think) Ace Combat Pro Evolution Soccer 5, 6 or 2014 Onimusha Tenchu I didn’t play it originally but I’ve heard good things about Auto Modellista
You already have an insanely good library. You could probably play for the rest of the year on those games alone. In addition to what you have here, I’d recommend:
Alien Hominid
Baldur’s Gate: Dark Alliance
Burnout series
Def Jam: Fight for NY
Destroy All Humans 1 & 2
Devil May Cry
Godfather, The
GTA Vice City Stories & Liberty City Stories (NOT ON PC)
GUN
Hitman: Blood Money
Jak & Daxter series
Lord of the Rings: Aragorn’s Quest
Marvel: Ultimate Alliance
Marvel vs Capcom 2
Need For Speed Underground & Hot Pursuit series
Onimusha: Warlords
Psychonauts
Ratchet & Clank Series
Rayman 2
Resident Evil 4
Red Dead Revolver
Sly Cooper 1 & 3 (1 & 3 are probably my favs)
Shadow of the Colossus
Silent Hill 2 & 3
Simpsons Hit & Run
SoulCalibur II
Spider-Man 2 (phenomenal free roam)
Star Wars Battlefront I & II
Super Monkey Ball Deluxe
Tony Hawk’s Pro Skater 3
Twisted Metal: Black
FWIW, the original PS2 versions of the GTA games that are also on PC are actually better because they removed content as licenses expired. Unless you have the downgraded PC versions - in which case, godspeed.
Even then, I usually stick with PS2 as PC doesn’t have support for the analog face buttons that the PS2 had. I don’t know if you can emulate that on Steam Deck, but if you play PS2 GTA San Andreas with an OEM controller, pressing the button harder actually does make you go faster. It’s magic, and I find it hard to play without now. 😅
I look forward to seeing how the Deck holds up with some of these titles! I’ll admit, I’ve been thinking about getting it to use as a portable PS2 myself.
I look forward to seeing how the Deck holds up with some of these titles! I’ll admit, I’ve been thinking about getting it to use as a portable PS2 myself.
There’s no issue with PS2 games! I raise the resolution up to 3x native (I think? Whichever one is 1080, anyway), and also apply HD texture packs. There’s not one issue I’ve come across on a PS2 game so far. And setting RetroDECK up to play them is a breeze!
Do it!
I’ve already got Spider-Man 2 on there (others also recommended it), but reading through your list, these all look wonderful! I didn’t actually know the ‘Stories’ games on PS2 for GTA didn’t end up on PC, thanks for that tip!
If you can emulate PSP games with ease, check out GTA Chinatown Wars. I just wanted to see how the game played one evening, and I ended up beating it in a couple days.
It has a drug dealing mechanic, and you have to crash cop cars to lose stars. Extremely unique and fun GTA.
I haven’t read into RetroDECK, is it an emulator frontend?
Final Fantasy isn’t continuous. Aside from races, the occasional character name, and some thematic elements, the games are not connected at all. PS2 has two of the best: 10 and 12.
Of the two, 10 is a more traditional turn-based experience with notoriously awful-in-a-good-way voice acting and a very typical FF plot. It’s not really a spoiler to say that you end up killing god. It features some of the most egregiously awful mini games to grace the franchise. And if you want some of the best gear in the game, you will be committing a not -insignificant amount of time to frustrating button mashing.
Square tried a whole bunch of new stuff with 12 including realtime, MMO-like combat and a much smaller and focused narrative that is mostly a side story occurring inside a larger narrative. The voice acting is infinitely better than 10’s, and there are no obnoxious mini games.
They’re both still worth playing. The PC ports don’t add all that much to the games over what you can do with them emulated. In fact, I bet save states make some of the mini game awfulness of 10 better.
Some small niche games that I grew up with, that I am playing again with my Steam Deck:
God Hand - A third person beat em up that is funny, and really good. Full of flavor. Complete flop.
Psi-Ops: The Mindgate Conspiracy - A third person shooter with psionic powers used as its main selling point. Good dumb fun on the PS2.
Spyhunter & Spyhunter 2 - A shockingly good reboot of Spyhunter by Midway games, where you have a car that transforms its mode depending on the mission. Part racing game, part spy game.
I-Ninja - A 3d action platformer that has Billy West as the lead, a ninja who accidentally killed his Master and now has to get him back and collect bullshit trinkets. Clearly more “just dumb fun” than anything serious.
007: Nightfire - The best James Bond game ever made. Better than Goldeneye. Plays like its an original movie, with solid gameplay, and I spent as many hours on the local multiplayer as I did with Halo. I didn’t see that, but I wanted to share that I love that game.
Evil Dead A Fistful of Bootstick - Still need to play more to see if it holds up, but its an original story featuring Bruce Campbell voice acting.
bin.pol.social
Aktywne