Pretty sure that if you have a Dualshock 4 or 5,there should be a way to just use that! Modern controllers should work as generic Bluetooth controllers
When we moved we cleared out our closet of tech boxes. Found a few accessories and whatnot still in there. Consolidated down to just a few boxes to hold accessories and documentation. Now we’re slowly building the collection again, but we’re better than before. (Mostly because having a kid cut our disposable income quite considerably).
Bruh, I had Pokémon Red, Blue, Yellow, Silver, Gold, Crystal, Stadium 1/2, Zelda Oot/MM, Conkers Bad Fur Day, Diddy Kong Racing, Donkey Kong 64 etc. in perfect condition. I swear my dad kept them all safe, even the manuals, inlays and everything were intact. When I was like 16 years old I wanted to get rid of all my childhood toys and get into adult stuff.
It was like around 2010 when retro gaming really took off. I swore to never collect video games again.
understandable, it took me a few times for it to click. i have the same problem with games that count days; i can’t get myself to finish disco elysium or blue prince because the counter going up makes me think i will run out of time, even though you never do.
Its so interesting how different people perceive these things. Disco Elysium was so stress free for me, I didn’t really think the day counter did anything. With Outer Wilds I think its really the anticipation of what I know is inevitable to come. And then I nervously wait for all those cues that tell me how much time has passed already… And yeah, very stressy for me, haha. Still, I should really push myself to finish it sometime because I’m really curious how it all ties up.
maybe it’s reflective of the personality of the player. i can never get to bed at a reasonable hour and i’ve heard a theory that some people have that problem because the mind thinks that the sooner the next day begins the less time they have to themselves.
without spoiling the details, it’s a bit like groundhog day, or majoras mask.
i always encourage people to take it slow and drink in the world with ow, and that applies because of the “limit”. which isn’t a limit, you can play as long as you’d like. think of it more as a pomodoro timer. it’s also very well signposted.
i don’t think it’s a spoiler to say this because you learn very early in the game - physically everything in the worlds goes back to square one after 22 minutes (or if you die).
you do get to keep a log of everything you learn about the worlds and story but that’s all that persists. the log is actually helpful, so follow that if you get lost.
slight spoiler:
Tap for spoileralso the 22 minute reset is not an arbitrary design choice, it’s part of the story and puzzle.
Oh okay. Thanks for the explanation that really helps. I was envisioning something more permanent from the initial description. That didn’t sound bad at all.
Trying not to spoil too much, there’s a timer but it doesn’t really matter, you will almost never run out of time and retrying is encouraged. There’s almost no time pressure in this game, and the amount of time in that timer is over 20 minutes, which should be plenty of time to do what you have to, and if not you can reset the timer and try again.
I got pretty far with this one and really enjoyed it, and then I spent days trying to get past those goddamn anglerfish and failing over and over again, so I just gave up at that point.
same! turns out you can make it a lot easier for yourself by observation. for example, there are only two of them you actually need to manoeuvre around. also, that entire section takes three to five minutes, but you have like twelve, so it’s fine to take it slow. finally, you can mark your destination from the log to get its location.
Obvious spoiler ahead is obvious: Just let go of the controller when you enter that area, you’ll float peacefully (albeit very close to them) until the exit portal.
same. the trick is to float by doing literally nothing as slow as possible. it takes some trial and error to figure out when you can maneuver again but you do have to be a little patient.
I had a colleague who thought you had to ship something in original packaging if you needed to send something to get it repaired under warranty… He had so many boxes…
Graveyard keeper - story with lots of farming and crafting sim elements
some Minecraft modpacks are farming focused
Ranch Sim - farming/hunting/homesteading mix
Farming Dynasty - euro farming sim
Garden Life - chill, grow flowers, decorate your garden, etc.
Hard to say where the line is for ‘looking like anime’ but for things that are a bit stylized but not anime styled exactly, there’s also Staxel, the My Time At __ series, and some others.
I think the Switch would be the better example, where up, down, left, and right are four distinct buttons, to be used like ABXY when playing in single Joycon multiplayer mode.
You can see this when pressing one direction button, as the other three tilt along with it. The switches behind this plastic piece are separate, but as far as I know, that’s true in all D-pads.
The Switch Joy-Con is indeed an example of four distinct buttons.
I may have missed it, but Dave the Diver deserves a mention here.
Boss battles are very rare, and slow paced enough that I have not run into the dreaded “I understand the pattern but I lack the dexterity”. (I often have this problem with other games.)
It’s too convoluted and the entire world is useless. The entire game needs to be remade and no more expansion layers added on it. Levelling from 10-30 should not render more then half the zones as ‘outlevelled’
Guild wars 2 do this brilliantly. All zones and content is pretty much always relevant even at max level and been playing for years. It is strange that other games doesn’t do this.
bin.pol.social
Aktywne