Switch 2 barely has any new games save for the newest Mario Kart and the upcoming Donkey Kong game.
If money is an issue I would just recommend buying a used/refurbished Switch 1. They're going for fairly cheap and most of the library is virtually the same. Most of the first-party games and indies run well on it.
This is all subjective, but because of nintendo’s bs, switch 2 is their first console I have almost zero interest getting. If your kids specifically really want the switch, they’ll be disappointed by anything else, but if not, I recommend looking into steam deck or other linux handhelds. There are lots of good PC games that fit the bill. Because of indie devs, the selection is should be a lot larger even.
You vote with your wallet. Look at all the cons you listed and think if you really want to support that. Do you want to tell Nintendo that this is ok, and you’ll pay the high price for it?
Have you looked at a Steam deck, or any other alternative like a regular laptop? You can run way more games, including emulating Nintendo games.
Thinking about it, I don’t think the fact that the Switch 2 is a handheld console matters much to me. Especially to play multiplayer games, I assume docked to a TV is the way to go.
or any other alternative like a regular laptop? You can run way more games, including emulating Nintendo games.
So this is what I’ve been doing, but I always end up spending hours configuring the emulators, the shaders, everything… and then not playing that much! That’s why I was talking about the “plug and play” nature of game consoles (even though it’s less true now that you have to create an account and stuff like that).
As for PC games, I never have the proper hardware to play in good conditions. Again, the “plug and play” nature of game consoles is appealing. A game you buy for a given console is working fine out of the box.
So this is what I’ve been doing, but I always end up spending hours configuring the emulators, the shaders, everything… and then not playing that much! That’s why I was talking about the “plug and play” nature of game consoles (even though it’s less true now that you have to create an account and stuff like that).
Simple solution: don’t do that. Are you trying to game with your family, or force them to watch you tinker? I’ve encountered ONE game where I had to adjust a setting in the emulator to make it playable. And occasionally adjust input mapping when it gets wonky or doesn’t handle the way I want, usually N64 emulation because of those pesky C buttons. Never had a problem with Steam games using an Xbox controller or third party controller (8BitDo Ultimate 2C with hall effect sticks and triggers, $30). They are plug and play.
As for PC games, I never have the proper hardware to play in good conditions.
Well, not yet you haven’t. But you’re prepared to drop $700 on a Switch 2? And $100 per game? You can get a laptop or pre-built PC for the same or less that’s capable of playing most games. Some newer games with intense graphics will have high demands for specs, you might have to turn down graphics quality for those, but there are thousands of games that can run on a bare minimum consumer-grade computer.
Again, the “plug and play” nature of game consoles is appealing. A game you buy for a given console is working fine out of the box.
Every one of my Steam games is working fine out of the box. You said you like to tinker, but you also don’t want to tinker. Wouldn’t you prefer to have the option? Besides that, PC gaming is virtually plug and play. Install Steam. Plug in a controller. Plug HDMI into the TV. Same number of steps to connect the Switch 2 to a TV.
I really think you should do more research on PC gaming before writing it off, and especially before giving Nintendo more money.
A steamos device should be very much plug and play. I don’t know how good this would be in practice, but with a few clicks, non-steamos linux can be set to boot straight into steam’s tv interface, which has the necessary ui for power off, system updates, etc.
Genki ac adapter is pretty cheap to do this. Can use with pretty much anything instead of getting something specialized. I use mine for steam deck and switch.
understandable, it took me a few times for it to click. i have the same problem with games that count days; i can’t get myself to finish disco elysium or blue prince because the counter going up makes me think i will run out of time, even though you never do.
Its so interesting how different people perceive these things. Disco Elysium was so stress free for me, I didn’t really think the day counter did anything. With Outer Wilds I think its really the anticipation of what I know is inevitable to come. And then I nervously wait for all those cues that tell me how much time has passed already… And yeah, very stressy for me, haha. Still, I should really push myself to finish it sometime because I’m really curious how it all ties up.
maybe it’s reflective of the personality of the player. i can never get to bed at a reasonable hour and i’ve heard a theory that some people have that problem because the mind thinks that the sooner the next day begins the less time they have to themselves.
without spoiling the details, it’s a bit like groundhog day, or majoras mask.
i always encourage people to take it slow and drink in the world with ow, and that applies because of the “limit”. which isn’t a limit, you can play as long as you’d like. think of it more as a pomodoro timer. it’s also very well signposted.
i don’t think it’s a spoiler to say this because you learn very early in the game - physically everything in the worlds goes back to square one after 22 minutes (or if you die).
you do get to keep a log of everything you learn about the worlds and story but that’s all that persists. the log is actually helpful, so follow that if you get lost.
slight spoiler:
Tap for spoileralso the 22 minute reset is not an arbitrary design choice, it’s part of the story and puzzle.
Oh okay. Thanks for the explanation that really helps. I was envisioning something more permanent from the initial description. That didn’t sound bad at all.
Trying not to spoil too much, there’s a timer but it doesn’t really matter, you will almost never run out of time and retrying is encouraged. There’s almost no time pressure in this game, and the amount of time in that timer is over 20 minutes, which should be plenty of time to do what you have to, and if not you can reset the timer and try again.
I got pretty far with this one and really enjoyed it, and then I spent days trying to get past those goddamn anglerfish and failing over and over again, so I just gave up at that point.
same! turns out you can make it a lot easier for yourself by observation. for example, there are only two of them you actually need to manoeuvre around. also, that entire section takes three to five minutes, but you have like twelve, so it’s fine to take it slow. finally, you can mark your destination from the log to get its location.
Obvious spoiler ahead is obvious: Just let go of the controller when you enter that area, you’ll float peacefully (albeit very close to them) until the exit portal.
same. the trick is to float by doing literally nothing as slow as possible. it takes some trial and error to figure out when you can maneuver again but you do have to be a little patient.
I personally don’t recommend anyone get the Switch 2. The new price points are frankly ridiculous, and I’d hate to see that shit get justified by sales.
Personally, I’d recommend looking into handheld PCs. I haven’t looked into them much myself due to lack of money, but they’re generally much more worth the cost from what I’ve heard.
All that said, I missed that you were looking for something to play with your 7 year old child. Switch might be better, but any handheld would be… notably destructible, so that’s a factor to keep in mind.
I missed that you were looking for something to play with your 7 year old child. Switch might be better, but any handheld would be…
I meant mostly to play party games or multiplayer games with her, with the console docked to a TV. I know the Switch has been super popular as an handheld console, but I don’t think I would be using it a lot in that configuration (especially with 2.5 hours battery life…)
The other day I thought to myself, “huh I’ve got a few extra bucks, I think I’ll buy a switch 2.” Then I saw that zelda costs $80. So nope, no switch for me.
I’m someone who has never played a switch, never held one, and I was about to impulse buy it. So I’d be a brand new customer (my last Nintendo product was the NES), and now I won’t be. Their loss.
As much as I like my Deck, they’re not really able to fulfill the role of a Switch for party games since a number of them are exclusives and setting up controllers are a bit more tedious than joycons which are essentially plug and play.
Most PC handhelds are also fairly bulky and heavy, I find myself struggling to hold them unless I’m resting it on my lap or a table while sitting so this may not be great for a 7 year old.
I haven’t powered on my switch in years, but when I used it, 99% of the time it was docked with a TV, so the battery life and screen didn’t matter to me. I would think that’s the best setup for family gaming anyway.
The cartridge/download code is a step down in ownership of your games, but that’s been a lost battle for years. Steam is widely seen as the standard for gaming, and you are only buying a conditional license when you buy a game on that platform, you don’t own those either. This change only really matters if you, personally, rip games from disks/cartridges.
I really enjoyed both Far games. I never felt like any of the puzzles were large enough to get tedious. When I finished Lone Sails I just wished there had been a longer section of driving the ship… it kind of felt like you never got to reallygo before there was some interruption that you had to stop and get out for.
Jazzpunk was one of those games that left me wishing there was more of it.
Manifold Garden is just such a perfectly executed atmosphere, it’s hard to do it justice with description - like walking around inside an Escher drawing.
Red Strings Club!!! Woah!! Been a minute since I thought about that game. Very, VERY, good. Sort of a precursor to Potion Craft in a way, that really didn’t over stay its welcome. The pacing was great, difficulty curve was great, and it had a distinctly finite story that still left you satisfied. I’ve bounced off potion craft a few times because at a point the scale, and subsequent grind, is a bit much for me. Red Strings Club nails the middle ground with good increasing complexity without becoming a chore.
I totally agree on the pacing. The Red Strings Club is a masterclass of storytelling in a video game format.
I think it’s hard to describe as a game to gamers… the actual gameplay is pretty vague, the various minigame activities are almost inconsequential, but taken as a whole it’s a perfect experience.
Baldur’s gate 3 would be my suggestion. It has difficulty settings from easy to insane. No quick time events. And the whole world was designed with care.
The combat system is very deep since it is based on DnD.
You can ignore side quests and still see the whole main game but even after 1500 hours in the game i was still finding new questlines and hidden caves to explore.
I loved BG3 but there are serious difficulty spikes. I couldn’t make it to the third act because the second act boss kept wiping the floor with me and I couldn’t adjust my party to make the fight winnable.
If you can get your hands on a misty step scroll, invis potion + longstride/jump spell, speed potion, or dimension door, you can free Aylin in turn 1 (provided you freed her). Granted, that doesn’t make the fight a free win, but she sure can eat a lot of hits. Also, putting sanctuary on a full healer is very useful.
Palworld.
Fatal flaw: endgame content (oil platforms, summoned raid bosses, haven’t checked the newest 0.6 stuff yet) are fucking bullshit playing solo or duo with 1x (default) damage
I feel exactly the same as you. I have ADHD so fluff is painful and pointless grind is just depressing. I thought the most obvious way to recommend my favourites would be to go by hours played, so here's my top four:
My Time At Portia - 594hrs
Hardspace Shipbreaker - 498hrs
Kingdom Come Deliverance - 370hrs
Just Cause 3 - 255hrs
Special mention too for Assassin's Creed Odyssey (164hrs) because that is one well made game in almost every respect. Very little fluff, grind and you're always in control of how big a challenge you feel like facing. To my mind it makes all the other AC games look clunky and drab.
Also I hate difficulty spikes so much that whenever they happen and just seem to be there so the devs can grind a few more hours of playtime out of you for their analytics, I just reach for WeMod. Big shout out to WeMod in fact :) It's made so many games I'd abandoned fun again.
I feel like ACO has a lot of fluff & repetitive gameplay but I played it for over 400 hours so I can say I enjoyed it 😬 it feels like going outside without having to
Slightly old by now, but Portal and Portal 2 remain two of the best games I’ve ever played. Gameplay is intuitive and linear, and doesn’t require grinding or building up resources. I thought the difficulty increased appropriately as well.
Fun fact: Portal was originally a university student project called Narbacular Drop that got hired by Steam. In a sense from its limited narration and story, it felt a bit more like a proof-of-concept than almost a full-fleshed game to me at times, which, for me, was hands-down Portal 2.
I usually have a good time with isometric fantasy rpgs in the vein of Baldur’s Gate. They don’t really have grind, the world is generally well-filled with a relatively dense story and interesting quests (denser than Skyrim at least), and if the game becomes too hard you can turn down the difficulty. Though you do need to actually be interested in the combat mechanics (which are much more complicated than e.g. in Elder Scrolls games) to really enjoy these games, IMO. One downside is that these types of games are usually really long; I’ve dropped a couple of them halfway because they overstayed their welcome.
Some examples:
Baldur’s Gate 3 (don’t really need to have played 1+2 to enjoy this one, though they’re still very good)
Divinity: Original Sin 1+2
Pillars of Eternity 1+2 (2 has much better combat, but the first one is pretty important to understand the world)
Tyranny (this is a relatively short one)
Pathfinder: Kingmaker 1+2
For more Skyrim-style games, I really enjoyed the Gothic series. I think their level of grind is about the same as Skyrim (probably a little less, but it’s been a while), and if you can get past the outdated graphics of the early titles they’re quite fun. Especially the dialogues, they aren’t as serious as Skyrim’s.
Oh, and I just remembered the old Thief games. They had pretty consistent difficulty. At least for the first two. I cannot remember if that was retained with the third because it was a little more open in terms of what you acquired in the hub world and took on missions. And we don’t talk about the fourth (which was a reboot nobody wanted, not even the dev team).
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