At least the main game, the world was kind of flat.
The land of Shadow’s map was kind of difficult to read. There was too many layers. Some things were underground. Some were above ground.
If the world wasn’t connected but broken by portals or something, it would have been fine. But condensed like that made it feel too big and I overwhelming.
I picked up the title. Haven’t gotten a chance to play too much, but it feels much more noon friendly. Automations let you focus more on the parts of the game you want. The tutorial happens during a regular game instead of a separate mode. Performance has also been great on my machine.
Yeah. I never fucked with EU but I am a huge CK sicko and… I have a LOT of problems with Paradox as a publisher but they’ve really been pushing their internal/flagship studios to focus on onboarding and approachability for these games.
Was really surprised to see that the new East Asia DLC for CK3 actually added a new tutorial sequence/character. Haven’t sat down yet to see if it is focused on the Mandate of Heaven or if it is just for people who want to get back in and are sick and freaking tired of Petty King Murchad.
GTA 5 was boring when it came to exploring, much of it was pretty empty unless there was a mission. Elder Scrolls Arena was just random generated repeated stuff - miles of it. Assassin’s Creed Odyssey was a lot of copy and paste.
I cannot describe how disappointed I was in the switch when it came out, and the situation isn’t much better now. It took one huge step forwards, yes, bus also ditched a ton of really good features :
No cameras !?
No microphone !?
No analog triggers
No 3D display
No stylus support
No Streetpass
No personality (fun apps, menu music, themes…)
Even the Motion controls, which are still a thing, do not feature any IR reference point, making the Wii still the best implementation of motion aim outside of VR.
The games are great, but these days I personally play the Wii U and 3DS more often, because unlike the switch these platforms still offer some experiences that are just not possible elsewhere.
In fact, the Wii U and 3DS are currently the only consoles I would recommend actually possessing physically. Wii U emulation is really annoying (though Steam Deck can get there, with a cable in the way), and good luck finding anything for the 3DS that does the 3D part any better than a New 3DS XL.
Some of the things make sense, but overall I agree.
3D display simply died, everybody did it for a while but so few things used it well that it wasn’t worth the cost (especially since it hurts quality unless you can get the player to use special glasses).
You could use touchscreen compatible stylus, but no extra features connected to it.
Definitely miss analog triggers, which also hurts emulation (GameCube). Something streetpass-like could’ve been put in the mobile app (which also is way too limited and supported by too few games).
Absolutely miss customization too.
Gen 1 Switch should also already have gotten a top side USB C port - with support for accessories like a camera + mic (which wouldn’t have necessarily been built in, but supported).
Switch 2 could benefit so much from better local discovery especially now that it has GameShare, you could have it passively advertise supported games so you could discover opportunities to play even games you don’t have (much like how Download Play used to work on the Nintendo DS and GBA)
Last month was not for me. This looks a lot better. Since i already own Total Warhammer 3 maybe I can finally get a friend to play it. Gifting = no choice. He he.
I really liked my 3DS and especially StreetPass and getting all those puzzles pieces. I’d take it to work with me everyday but once I lost all my progress I eventually just stopped playing on it.
I’m keeping an eye on the new dual screen handhelds but will wait a bit longer and see how it fares.
For a recommendation, the Boxboy! games are great fun.
I’ve only played parts of Synergy and Another Crab’s Treasure. The first was interesting for a city builder, which is usually not a genre I dig into. The latter was a capable Souls-like with a very different vibe. A parody of the grim-dark world of most others while still putting up decent combat mechanics and difficult boss fights.
As long as it has fast travel I don’t mind having a big open world but if the open world itself feels empty without much life then I’m immediately turned off by the game
They have done some good work in last few years, specially the events here and there are fun. But after the event campaign is over. There is nothing else to hope for.
Funny, I have the opposite complaint about Fallout 4. In what is supposed to be a nuclear wasteland of a city where everyone is struggling to keep their small communities going, there are just too many people in such a small space to make this feel real. I liked Fallout 3 and New Vegas more because the world was properly empty, but still had so many things to discover.
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