NaibofTabr

@NaibofTabr@infosec.pub

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

NaibofTabr, (edited )

I’m guessing you don’t remember what the market was like for indie games before Steam. Valve’s platform has done a lot of work to expose small game developers, and made it economically viable to work on and publish games independently. Before this it was very difficult for small titles without the advertising budget of a AAA publisher to get any attention at all, let alone actual sales. There’s nothing else like Steam for small studios trying to find buyers for their games, and Valve does deserve credit for that because it’s improved the video game market overall to have more people making more games and able to earn a living doing it.

The other major effort that Valve has made is Linux compatibility. Even before their work on Proton, Valve released native Linux versions of their games (they were one of very few publishers to do so at the time). I’ve been gaming on Linux since 2006, and Wine was great but rarely easy or complete. Proton has made things so straightforward that people have forgotten just how difficult it was before.

Credit where it’s due. No other major publisher has contributed to the gaming community the way Valve has, except maybe id Software when they just handed the entire Quake 3 Arena source code to the open source community in 2005 which spawned countless new open source game projects.

Downvote me you bootlickers.

No, you’ll enjoy the attention too much.

NaibofTabr,

They leveraged open source to compete on the console front without actually investing dev time.

This is just false.

Valve has funded a lot of extra work though to get things like DXVK and VKD3D-Proton for the translation from Direct3D to Vulkan into a state where performance can be really great! Valve also funds work on Linux graphics drivers, Linux kernel work and the list goes on.

reference

The included improvements to Wine have been designed and funded by Valve, in a joint development effort with CodeWeavers. Here are some examples of what we’ve been working on together since 2016:

  • vkd3d, the Direct3D 12 implementation based on Vulkan
  • The OpenVR and Steamworks native API bridges
  • Many wined3d performance and functionality fixes for Direct3D 9 and Direct3D 11
  • Overhauled fullscreen and gamepad support
  • The “esync” patchset, for multi-threaded performance improvements

Modifications to Wine are submitted upstream if they’re compatible with the goals and requirements of the larger Wine project; as a result, Wine users have been benefiting from parts of this work for over a year now. The rest is available as part of our source code repository for Proton and its modules.

In addition to that, we’ve been supporting the development of DXVK, the Direct3D 11 implementation based on Vulkan; the nature of this support includes:

  • Employing the DXVK developer in our open-source graphics group since February 2018
  • Providing direct support from our open-source graphics group to fix Mesa driver issues affecting DXVK, and provide prototype implementations of brand new Vulkan features to improve DXVK functionality
  • Working with our partners over at Khronos, NVIDIA, Intel and AMD to coordinate Vulkan feature and driver support

from Valve’s original Proton announcement

You should try doing some research before making such claims. Valve has been directly cooperating with, contributing to, and financially supporting several open source projects related to gaming since at least 2016.

NaibofTabr,

[citations needed]

Get some sources, and stop drawing conclusions from no evidence.

NaibofTabr,

Crash Team Racing is the pinnacle of kart racing games. The driving is more skill-based than the leading brand name, and it doesn’t have shitty rubber-band AI.

Star Wars Episode 1 Racer is still great fun, easy to learn but hard to be good at.

Nothing compares to F-Zero GX. The abandonment of the franchise is a travesty, and should be considered abuse of the gaming community.

NaibofTabr,

I’m playing the remake on PS5. I think they did a pretty nice job with the graphics upgrade, and with the new tracks.

NaibofTabr,

Does anyone else remember seeing this video and getting excited for the movie?

NaibofTabr,

You could save a lot more time and money very easily… by not this derivative knockoff drivel.

Do you know any singleplayer games that are infinitely replayable? angielski

I recently booted up Half-Life 2 to replay it. I have played the absolute shit out of this game before, so 60% of it just feels like a drag to me now. It was such an amazing game but it’s sort of spoiled for me after I’ve played it too much....

NaibofTabr,

Minecraft?

Hard to do better than the OG endless sandbox.

NaibofTabr,

I don’t think it’s difficult, but I do think it’s tedious because you have to go back and forth through the same area multiple times. Progressing through it feels more like a chore than an adventure.

NaibofTabr,

Oh man, that’s true, I think I proactively forgot that part. At least the Twilight Princess controls fixed that issue.

NaibofTabr,

Get dev cycles to 3 years or less so that you can actually react to changing market conditions, and charge a fair price for a good product.

This industry’s already killing people with overwork and stress. Increasing the time pressure isn’t going to improve the quality or bring the price down.

We don’t need faster game development, there are already more games out there than anyone could play. We (the market) need to encourage quality over quantity.

NaibofTabr,

There’s a really excellent documentary on YouTube titled On the Verge of Collapse - the Story of Rooster Teeth. Very much worth watching if you were ever a fan of their work.

NaibofTabr,

It’s worth it. It covers their entire history from the launch of RvB. They were distributing video on the internet before YouTube existed.

NaibofTabr,

Why did they use a picture of a space shuttle?

NaibofTabr,

For everyone saying OP should let their kid play Roblox and just ban spending money… just no.

Roblox exploits child labor for profit and they have terrible scummy business practices. If you have even marginal ethical qualms about child labor and/or capitalistic exploitation of vulnerable people, you should be keeping yourself and your family away from Roblox. In your mind they should be in the same category as multilevel marketing, crypto scams and door-to-door religion peddlers.

NaibofTabr,

I actually think it’s fair to call them child predators. They’re exploiting kids for money instead of sexual gratification, but it’s the same power dynamic. Child exploitation is their business model.

NaibofTabr,

This is addressed directly in the linked videos. Development for Roblox doesn’t translate outside of Roblox.

NaibofTabr,

Intent makes a big difference. The value of Roblox as a platform and as a business is based on the work done by children to develop for it, and it was set up that way on purpose. They created an incentive model to encourage it.

Nintendo’s value as a company is not based on kids creating Mario Maker levels, nor does Nintendo push kids to do so with the promise of earning money.

NaibofTabr,

Nobody dangles a carrot of earning money in front of potential FOSS developers. Nobody goes into FOSS thinking they’re going to get a big payout.

FOSS is not pay-to-play. There’s no equivalent to Robux for FOSS developers.

FOSS developers are consenting adults who volunteer their time for freely distributed software projects, not kids creating content for a video game company that charges them for access and then makes a profit from their work.

What games can you recommend that didn't get the appreciation that they deserved? angielski

I’ve been recently been thinking about Arkane Studio’s Prey which is a immersive sim, with a pretty good rogue like dlc, that probably has one of the strongest hooks of any game I’ve played. If you liked Halflife, System Shock, or Deus Ex it’s definitely worth a play....

NaibofTabr,

Jazzpunk, everyone should play Jazzpunk.

Far: Lone Sails is a beautiful art piece with unusual gameplay, and the sequel is great too.

Bedlam is kind of a love-letter to 90s and 00s FPS games. The gameplay isn’t amazing, but if you spent a lot of time in games like Quake, Unreal Tournament or Halo CE back in the early days of online multiplayer, this game is for you.

Kairo is weird.

Sable is an interesting adventure with a really nice art style.

Interplanetary is an excellent strategy game about firing weapons at other planets.

Neon Drive is a fun rhythm game with 80s aesthetics.

Bastion is well worth your time.

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