Hello, in the recent years I find myself willing to spend much less time and energy on games, but I do still enjoy them. Oftentimes I end up quitting a new game I tried out relatively early on, because I’m encountering some block, grind, non-optional boring side quest, empty open world, uninteresting clutter or details that I...
Jazzpunk was one of those games that left me wishing there was more of it.
Manifold Garden is just such a perfectly executed atmosphere, it’s hard to do it justice with description - like walking around inside an Escher drawing.
I really enjoyed both Far games. I never felt like any of the puzzles were large enough to get tedious. When I finished Lone Sails I just wished there had been a longer section of driving the ship… it kind of felt like you never got to reallygo before there was some interruption that you had to stop and get out for.
I totally agree on the pacing. The Red Strings Club is a masterclass of storytelling in a video game format.
I think it’s hard to describe as a game to gamers… the actual gameplay is pretty vague, the various minigame activities are almost inconsequential, but taken as a whole it’s a perfect experience.
CD Projekt has been building up expectations, previewing intriguing scenes and customizations that never came to pass.
It went to promise real-time AI that would grant over a thousand NPCs a variety of roles and actions that, complete with a day/night cycle, was designed to change up their routines. But as fans began playing, they quickly discovered this wasn’t true.
Then, there are the gameplay and AI issues that hinder the experience. A game like Cyberpunk 2077 runs on crime, and CD Projekt promised realistic interactions with the police. One would fully expect officers to come running if a crime was committed out in the open with witnesses, or even in a remote alleyway. Sadly, there is nothing realistic about a bunch of cops spawning unexpectedly around the player with guns firing – especially if no one even witnessed the crime.
Basically all of the marketing turned out to be lies and the game that CDPR promised never existed.
Considering the Switch 2 (with those pretty joystick well covers to protect from drift, omg) and the Ryzen Z2 Go announcements, the low cost and availability of Steam Deck & parity level APU machines for purchase now, and the giant 1080p gaming install base represented by current gen consoles, it sure seems like low spec & 1080p...
Don’t get a Steam Deck. It’s far too convenient. Everything just works the way it’s supposed to. You tell it to install a game, it does that. You tell it to run a game, it does that. You need a break, you just tap the power button and it goes to sleep. You want to play again, you just tap the power button and it resumes the game you left running like nothing happened. You want to install a bigger hard drive so you can have more games, you can do that. You want to replace the sticks because you’ve worn them out, you can do that. You want to plug it into a TV and use it to watch Netflix, you can do that. You want to plug it into a monitor, mouse and keyboard and use it as desktop, you can do that.
You’ll sit on the couch and play games, you’ll sit on the shitter and play games, you’ll sit in bed and play games. You’ll take it on the bus, the train, the airplane, no problem.
Don’t buy a Steam Deck, you won’t get anything else done.
Oh, but you might finally play some of those untouched games in your library, so there’s that.
Is it possible that some of the discomfort comes from trying to use controls that are too small?
I also have big hands, and I find the Switch controllers uncomfortable because they feel like they were meant for baby hands, and they’re flat so it’s an effort to keep hold of them. I find the Deck very easy to hold because its grips are built like a proper controller and all the buttons are within comfortable reach. The ergonomics make a big difference.
Valve put a lot of design effort into the form of the Deck:
I’m guessing you don’t remember what the market was like for indie games before Steam. Valve’s platform has done a lot of work to expose small game developers, and made it economically viable to work on and publish games independently. Before this it was very difficult for small titles without the advertising budget of a AAA publisher to get any attention at all, let alone actual sales. There’s nothing else like Steam for small studios trying to find buyers for their games, and Valve does deserve credit for that because it’s improved the video game market overall to have more people making more games and able to earn a living doing it.
The other major effort that Valve has made is Linux compatibility. Even before their work on Proton, Valve released native Linux versions of their games (they were one of very few publishers to do so at the time). I’ve been gaming on Linux since 2006, and Wine was great but rarely easy or complete. Proton has made things so straightforward that people have forgotten just how difficult it was before.
Credit where it’s due. No other major publisher has contributed to the gaming community the way Valve has, except maybe id Software when they just handed the entire Quake 3 Arena source code to the open source community in 2005 which spawned countless new open source game projects.
They leveraged open source to compete on the console front without actually investing dev time.
This is just false.
Valve has funded a lot of extra work though to get things like DXVK and VKD3D-Proton for the translation from Direct3D to Vulkan into a state where performance can be really great! Valve also funds work on Linux graphics drivers, Linux kernel work and the list goes on.
The included improvements to Wine have been designed and funded by Valve, in a joint development effort with CodeWeavers. Here are some examples of what we’ve been working on together since 2016:
vkd3d, the Direct3D 12 implementation based on Vulkan
The OpenVR and Steamworks native API bridges
Many wined3d performance and functionality fixes for Direct3D 9 and Direct3D 11
Overhauled fullscreen and gamepad support
The “esync” patchset, for multi-threaded performance improvements
Modifications to Wine are submitted upstream if they’re compatible with the goals and requirements of the larger Wine project; as a result, Wine users have been benefiting from parts of this work for over a year now. The rest is available as part of our source code repository for Proton and its modules.
In addition to that, we’ve been supporting the development of DXVK, the Direct3D 11 implementation based on Vulkan; the nature of this support includes:
Employing the DXVK developer in our open-source graphics group since February 2018
Providing direct support from our open-source graphics group to fix Mesa driver issues affecting DXVK, and provide prototype implementations of brand new Vulkan features to improve DXVK functionality
Working with our partners over at Khronos, NVIDIA, Intel and AMD to coordinate Vulkan feature and driver support
You should try doing some research before making such claims. Valve has been directly cooperating with, contributing to, and financially supporting several open source projects related to gaming since at least 2016.
Sim, arcade, simcade, anything. I’m kinda disconnected from the genre and want to know what is considered the GOATs of racing games to try them out....
Crash Team Racing is the pinnacle of kart racing games. The driving is more skill-based than the leading brand name, and it doesn’t have shitty rubber-band AI.
Star Wars Episode 1 Racer is still great fun, easy to learn but hard to be good at.
Nothing compares to F-Zero GX. The abandonment of the franchise is a travesty, and should be considered abuse of the gaming community.
As per title. Most computer games these days are made with such unnecessary padding that I want to murder the devs or myself by the end. See, for example, Hyrule Warriors, the 100% 1000 Hour Nightmare, the Review....
I recently booted up Half-Life 2 to replay it. I have played the absolute shit out of this game before, so 60% of it just feels like a drag to me now. It was such an amazing game but it’s sort of spoiled for me after I’ve played it too much....
I don’t think it’s difficult, but I do think it’s tedious because you have to go back and forth through the same area multiple times. Progressing through it feels more like a chore than an adventure.
Get dev cycles to 3 years or less so that you can actually react to changing market conditions, and charge a fair price for a good product.
This industry’s already killing people with overwork and stress. Increasing the time pressure isn’t going to improve the quality or bring the price down.
We don’t need faster game development, there are already more games out there than anyone could play. We (the market) need to encourage quality over quantity.
I know Rooster Teeth isn’t perfectly game related per se, but their machinimas and miniseries using game assets were transformative for many of us in the gaming community I believe. So I think it fits....
As we all know, Roblox is garbage tier gameplay structured around psychological cues to get children to fill an endless pit with fake money bought with real money....
For everyone saying OP should let their kid play Roblox and just ban spending money… just no.
Roblox exploits child labor for profit and they have terrible scummy business practices. If you have even marginal ethical qualms about child labor and/or capitalistic exploitation of vulnerable people, you should be keeping yourself and your family away from Roblox. In your mind they should be in the same category as multilevel marketing, crypto scams and door-to-door religion peddlers.
I actually think it’s fair to call them child predators. They’re exploiting kids for money instead of sexual gratification, but it’s the same power dynamic. Child exploitation is their business model.
Intent makes a big difference. The value of Roblox as a platform and as a business is based on the work done by children to develop for it, and it was set up that way on purpose. They created an incentive model to encourage it.
Nintendo’s value as a company is not based on kids creating Mario Maker levels, nor does Nintendo push kids to do so with the promise of earning money.
Nobody dangles a carrot of earning money in front of potential FOSS developers. Nobody goes into FOSS thinking they’re going to get a big payout.
FOSS is not pay-to-play. There’s no equivalent to Robux for FOSS developers.
FOSS developers are consenting adults who volunteer their time for freely distributed software projects, not kids creating content for a video game company that charges them for access and then makes a profit from their work.
I’ve been recently been thinking about Arkane Studio’s Prey which is a immersive sim, with a pretty good rogue like dlc, that probably has one of the strongest hooks of any game I’ve played. If you liked Halflife, System Shock, or Deus Ex it’s definitely worth a play....
Far: Lone Sails is a beautiful art piece with unusual gameplay, and the sequel is great too.
Bedlam is kind of a love-letter to 90s and 00s FPS games. The gameplay isn’t amazing, but if you spent a lot of time in games like Quake, Unreal Tournament or Halo CE back in the early days of online multiplayer, this game is for you.
What are your favourite single-player games without much fluff, grinding or difficulty spikes? angielski
Hello, in the recent years I find myself willing to spend much less time and energy on games, but I do still enjoy them. Oftentimes I end up quitting a new game I tried out relatively early on, because I’m encountering some block, grind, non-optional boring side quest, empty open world, uninteresting clutter or details that I...
The Expanse: Osiris Reborn Will Take Cues From Mass Effect, Souls Games and More (www.cnet.com) angielski
CD Projekt exec says "the right thing to do" is release a real Nintendo Switch 2 cartridge for Cyberpunk 2077, not a game-key card, in message to other studios: "Do not underestimate the physical edit (www.gamesradar.com) angielski
One Million Chessboards · eieio.games (eieio.games) angielski
I made a website. It’s called One Million Chessboards. It has one million chessboards on it....
"Big surprise": astronomers find planet in perpendicular orbit around pair of stars (www.eso.org)
low spec gaming looking pretty sunny right now gang (beehaw.org) angielski
Considering the Switch 2 (with those pretty joystick well covers to protect from drift, omg) and the Ryzen Z2 Go announcements, the low cost and availability of Steam Deck & parity level APU machines for purchase now, and the giant 1080p gaming install base represented by current gen consoles, it sure seems like low spec & 1080p...
Model is absolutely stoked to make her mark in the gaming industry (lemmy.world) angielski
Can you draw a perfect circle? (neal.fun) angielski
cross-posted from: lemmy.dbzer0.com/post/31353579
Steam's new disclaimer reminds everyone that you don't actually own your games, GOG moves in for the killshot: Its offline installers 'cannot be taken away from you' (www.pcgamer.com) angielski
What are your favorite racing games? (lemmy.world) angielski
Sim, arcade, simcade, anything. I’m kinda disconnected from the genre and want to know what is considered the GOATs of racing games to try them out....
What’s a game you can 100% without hating by the end? angielski
As per title. Most computer games these days are made with such unnecessary padding that I want to murder the devs or myself by the end. See, for example, Hyrule Warriors, the 100% 1000 Hour Nightmare, the Review....
Choose to live (lemmy.world) angielski
Roblox gets banned indefinitely in Turkey over “child exploitation” (www.dexerto.com) angielski
Halo on Paramount+ has been canceled after only two seasons (www.retbit.com) angielski
Best Place to Buy Valorant Account (lemmy.world) angielski
Why Buy a Valorant Account?...
Do you know any singleplayer games that are infinitely replayable? angielski
I recently booted up Half-Life 2 to replay it. I have played the absolute shit out of this game before, so 60% of it just feels like a drag to me now. It was such an amazing game but it’s sort of spoiled for me after I’ve played it too much....
Sometimes life is like... The Water Temple (lemmy.world) angielski
70 percent of devs unsure of live-service games sustainability (www.gamedeveloper.com) angielski
Feeling old (lemmy.world) angielski
Rooster Teeth, home of Red Vs. Blue and RWBY, shutting down after 21 years (arstechnica.com)
I know Rooster Teeth isn’t perfectly game related per se, but their machinimas and miniseries using game assets were transformative for many of us in the gaming community I believe. So I think it fits....
First Space Force guardian to be launched into space this summer (www.defenseone.com) angielski
I banned my kid from Roblox.... what next?
As we all know, Roblox is garbage tier gameplay structured around psychological cues to get children to fill an endless pit with fake money bought with real money....
What games can you recommend that didn't get the appreciation that they deserved? angielski
I’ve been recently been thinking about Arkane Studio’s Prey which is a immersive sim, with a pretty good rogue like dlc, that probably has one of the strongest hooks of any game I’ve played. If you liked Halflife, System Shock, or Deus Ex it’s definitely worth a play....