As Sahib explained in replies on Reddit and X, Hytale is serving as the host for the crossplay session, and while block placements are translated to equivalent blocks on the Minecraft side, it seems like only the prototype’s Hytale player is capable of placing new blocks. Considering he’s handbuilding a bridge between two different games with their own systems and mechanics, it’s not surprising that Sahib says “currently many things are Broken.”
Based on this, it sounds like the Hytale server is providing map data to the Minecraft session, which is why the block placement works on the Hytale side but not the Minecraft side. He must have created some kind of translation table for block types between the engines.
No, I want worker protections, regulatory enforcement, and broad public distrust of the exploitative owner class who are using AI to extract more wealth while destroying the environment we all live in.
Patronizing “AI” systems is collaboration with the worst garbage of the human race, the robber barons who are comfortable killing people for quarterly profits.
People like Peter Theil, Elon Musk and Sam Altman.
there is no problem in keeping code quality while using AI
This opinion is contradicted by basically everyone who has attempted to use models to generate useful code which must interface with existing codebases. There are always quality issues, it must always be reviewed for functional errors, it rarely interoperates with existing code correctly, and it might just delete your production database no matter how careful you try to be.
I miss Westwood… everyone that came after only imitated their work, and while some have made improvements to the gameplay, none have really accomplished the same level of storytelling in the RTS genre.
Yeah this seems like a smoking gun of intent to reproduce the IP. Hard to claim it was done in ignorance if Sony has documentation on this licensing pitch.