It annoys me when you close down a game, and it only has the option to send you to the title menu instead of closing out. It's not the worst thing ever, but it's kind of annoying when you need to go, and you have to "quit" the game just to wait for it to go back to the title screen and make you hit "quit" again a second time.
Or, they have a hypervisor, so instead of needing to quit from inside, you just hit the magic button and go back to the console UI. Game is suspended and might resume after power off or switch, or not, depending on the system and user.
You could just ctrl-alt-del or window switch or whatever to get the same experience on a computer.
It differs, on some games it doesn’t work or still takes a long time. For those programs I like to use SuperF4, which kills the process when you press ctrl+alt+f4.
Clicks quit
Are you sure you want to exit? Clicks yes
Goes to title Clicks Quit
Are you absolutely positive you want to exit?
*Clicks yes DO YOU ACTUALLY THINK I CLICKED THREE TIMES TO GET HERE BY ACCIDENT??
Game hangs.
Iirc they are working to integrate it into the Steam client on desktop wherever possible (and to try to allow for cloud syncing the game state between devices.) Not sure how it’s been going but iirc it was never going to be made available until after the UI update (which came out quite recently.)
Who cares what you play the games on. I built myself a decent pc a few years ago just to play Duke Nukem 3d some more. If you’re burnt out, just stop playing. If you dislike “triple eh…” games just play something else. Or play something older. Or something completely out of your safe zone. Play a genre you’d never touch otherwise.
If you need the cash, sell it. If you don’t, then why trade it in to buy something that does the same in a different form factor. But don’t sell something just because it’s too good for the job. A Porsche can still bring you to work.
All controls should be remappable. All means all. Not most, not some, and certainly none of this bullshit where all you can do is toggle between “XBox 360 controller layout A/XBox 360 controller layout B.” This is especially true for titles on consoles, many of which still to this very day don’t allow you to remap their controls at all.
For 3D games, field of view. Far too many developers of FPS titles in particular have Console Disease, and feel it’s somehow acceptable to lock the FOV to 70° or some absurd number. If they allow you to adjust it at all they may be feeling “generous” enough to let you go as high as 90°. That’s completely unacceptable. On my 4K monitor that’s 25" from my face, I need at least 120°. Honestly, I want to see that slider go up to 180°. That’s right, I want to be able to look at your game world like a goddamned pigeon. On that note I really have to wonder what those people with those 3840x1080 überwide monitors do most of the time, other than spending their days in never ending torment.
Allow me to turn off the stupid pre-launch splash titles. Certainly at least after the first startup. I certainly don’t need to be told that nVidia is the way it’s meant to be played, or that your company licensed Havok, or who your publisher is, or who your publisher’s owner is, or who your publisher’s owner’s owner is, etc. Nobody cares. Usually instead you have to resort to replacing the .mkv or .bik files in the game folder with zero-byte text files or something. It’s dumb.
While we’re griping, and speaking of Console-Itis, does every PC game now need to have an unskippable message telling me that this game has auto save and urging me not to turn off my PC when the icon is being displayed? Really? Nobody’s going to do that. Tell me your game is a shitty console port without telling me your game is a shitty console port. To keep this on topic, let’s have a setting to turn that off, too, because it’s stupid. Off by default would be nice. Should there be an Idiot Mode toggle?
Granularity in subtitles. It seems too many games only have two settings: All subtitles off, or they assume you’re completely deaf. Typically I want to be able to read what characters are saying in their voice lines, but instead the developers also think I need to see the bottom third of my screen filled with [BOOM] [GUNFIRE] [JUKEBOX MUSIC] [FOOTSTEPS] [BOOM] [GUNFIRE] [BOOM] [BOOM] and so on and so forth, all the time. They should either categorize sounds and make their subtitling things individually selectable, or at least if they insist on making it a slider give it three or four levels: Off, cutscene/conversation dialog only, all spoken lines (“Cover me!” “Reloading!” “Never should have come here!” etc.), and then only the top level resulting in every single cricket and rustle of grass being captioned. Some games do manage to accomplish this. Many do not.
Oh, I thought of a good one to add to my wish list. I want every game to bring back the sound test menu. But they won’t, because every studio on Earth now wants you to spend an extra $15 for their game’s soundtrack. (As if it’s not all going to be on Youtube about twelve seconds after release anyway…)
To be fair to devs, increasing the FOV has a lot of performance implications on how much less they’re culling from the scene as you rotate the camera. In this era of open world games, I suspect it scales very poorly as that FOV increases. Temporarily increasing the FOV is also one of their handy tricks for giving you a sense of speed when you hit a boost button and whatnot, so whatever your FOV is, they need to make it more than that.
Sound test menus are a remnant of arcade design, and when arcades starting dying, this feature made less sense. The OST sale is usually more of a revenue stream for the game’s composer, as I understand it.
That might be fine for consoles which have known performance limitations built in. But if I’m on my PC, let me make that decision. Don’t try to make it for me.
I understand the desire, but then that might have implications on support tickets, advertised system requirements, separate maintenance and optimizations for only one platform, etc. It might be that turning up the FOV even a smidge over their maximum requires a super computer that doesn’t even exist yet, depending on what it has to render and how it works under the hood.
Given I’ve never seen that actually become the case even in games with engines I had to apply configuration hacks to increase the FOV, I find all of that highly unlikely.
Fully remappable controls is my biggest wish. I hate WASD and swear by EDSF, but some games like Fallout 4 hardcode some controls. E is hardcoded to “interact” or “open door” or something, but the game DOES let you map “move forward” to E. So I can run around like normal, but every time I run past a door it auto opens to a zombie hiding behind it.
Allow me to turn off the stupid pre-launch splash titles.
I can guarantee that those splash titles are included because of contractual obligations. The same way a movie lists the publishing companies in the intro. Including a “skip after first launch” option would violate their contract. If it were up to a game’s director, they would almost universally prefer to drop you straight at the title screen. But they legally aren’t allowed to do so.
Oh, you want us to publish your game? We can require the game designer to show our logo for {x} seconds when the game launches. Oh, you want your game to be G-Sync compatible? Nvidia can require that you show their logo for at least {x} seconds when the game launches. Oh, you want to use our game engine to build your game? Unreal can require that you show their logo for {x} seconds when the game launches. Et cetera…
Quite famously, Unity had a reputational problem because of this. Free users were required to show the splash screen, but companies with larger war chests could pay the higher rate to skip it. It led to Unity being associated with low-budget and amateurish games, while higher quality games running on the same engine, which would be better advertising for Unity, tended to not show the logo.
While we’re griping, and speaking of Console-Itis, does every PC game now need to have an unskippable message telling me that this game has auto save and urging me not to turn off my PC when the icon is being displayed? Really? Nobody’s going to do that. Tell me your game is a shitty console port without telling me your game is a shitty console port.
This one, along with “press any button to start”, annoy me so much. There is absolutely no reason to have to press a button before even entering the main menu. If you need it to determine the type of input device, that can be the first press on the menu.
Treat PC games as PC games, even if you make them cross platform.
Arthur Morgan was an incredible character. RDR2’s story is a masterpiece.
Hell I still choke up when I listen to the song Unshaken, even though that wasn’t quite at the point of the ending, they still got me emotional after that whole big part of the story.
I still have friends who haven’t beaten that game, and I feel like they’ve missed out on one of the most interesting characters developed in gaming recently. I’ve only ever been able to do the “good Arthur” playthrough though, so if most people played like how they play GTA, they might never get to know Arthur’s REDEMPTION.
YEAH! I have two friends who are very slowly going through the first few chapters, and I have to hood myself back from overwhelming them with encouragement because I don’t want to annoy them away from continuing it, hahaha
No… no that’s impossible… fuck. 14 years, huh? I remember it was 11/11/11 and there were ads for it on city buses, and I thought “wow i guess video games are mainstream now”
Yeah, that is crazy to me. I understand them wanting to make other games in between and that making those games takes a few years each. Rationally, I’m on board with the decision-making and the math that leads to this.
But that the result is a generation who didn’t have an Elder Scrolls part released in their childhood, that still feels like far too grand of a concept.
I don’t get it. Do payment processors want less money? Do they hate being entrenched and bringing in revenue just for existing? Do they want us to try and find alternatives to them?
this bullshit is surely coming from the recently intensifying family friendlinessification of the internet, but why the fuck do payment processors care? i have no idea. are they taking a cut of advertising revenue? do all ceos just want to appear as massive prudes? do they see children as an untapped market to exploit? or maybe they’re just fucking stupid? what is actually going on
Capitalism is creating a level of censorship that exceeded what the US government was ever able to do after the Warren court. Parts of this have been there for a long time. You can drop f-bombs on cable TV all you like; the FCC can’t do anything about it since it’s not over public airwaves. They generally don’t do that, because advertisers don’t like it. Capitalism set the rule, not the government.
YouTube has put this idea into overdrive. You can’t make a straightforward, monetized video about the Holocaust anymore, because the language you would have to use would violate YouTube’s written and unwritten rules. Meanwhile, actual fucking Nazis have had little issue using YouTube to spread their bullshit.
Credit card companies have had issues with porn sites in terms of fraud reporting. Not necessarily because of actual fraud–if the site you use is under CCbill, it’s fine–but because some guy’s spouse sees the card transactions, asks what this particular line is for, and he lies and says it’s probably fraud and he’ll call it in. Get more than a few of those, and the processor will always be flagged for review.
They do outright stop some of the more fringe porn. Bree Mills (of Adulttime) has said that they get limited by the credit card industry far more than the government. All the faux-incest videos go out of their way to mention in dialog that everyone is a step family and over 18. You won’t find scat on Kink.com, again because their payment processor won’t allow it.
That’s been the situation for a few decades, but it has gone beyond that in the last few years. They tried it on OnlyFans, and the company maneuvered things to show why that’s an incredibly bad idea, and then the card companies backed down. But they’re trying again elsewhere, and they’re starting to be successful. I severely doubt they had any significant fraud issues on Steam or itch.io, NSFW items or otherwise.
Ultimately, this stuff is a tiny slice of their revenue. If they want to shut it all down on a moral crusade, they will barely notice the hit to their numbers.
On a side note, I’d like the advocate that you should pay for porn if it’s within your means. You’ll often find better quality stuff at sites that properly run their sets with consent. If you like queer porn or unconventional body types, there are a lot of sites for that which just don’t show up on PornHub.
I think someone once told me its about charge backs. People will pay up for hours and hours of content (more for addicts) and then issue a chargeback, or otherwise say their card was stolen (how dare you insinuate I’m into that fetish! Type shit) and because there is no physical product to seize, the company is left with repeatedly eating investigation costs into fraudulent porn addicts.
E: I’m not judging anyone’s porn content, idgaf what you smack or flick to. Merely an observation of people not realizing how much they will charge their CC until statement time, and freak out and then chargeback, making the company susceptible to puritanical influence because “those damn porn users” keep costing the company money.
They make money hand over first for doing practically nothing… They’re perfectly happy with their current situation and the most important thing to them right now is not rocking the boat.
There’s more, but I suppose…back then shock was a tactic, the gaming industry wasn’t as clean cut and commercialized as it is now, and they were appealing to a certain demographic?!
Back in the early 1980s fresh off the video game crash of 1983, Nintendo was on the verge of releasing the Famicom in Japan, and needed a way to market the console in America.
There was just one rule. In America, video games were dead. A fad. Disco was dead, and so were video games. So it wasn’t a Famicom. It was a Nintendo Entertainment System.
In stores like Woolworths (think Walmart but not terrible) and Hills (think Target, but also a bit shady) they tried marketing the NES as an Entertainment system. It wasn’t a video game. It was an appliance. Like a VCR. It was the only way to get stores to agree to stock the damn thing. No store wanted the risk of a video game.
Well, after a year of selling, and research Nintendo found kids were the main target of their product.
So they shifted away from the electronics section and into the toy isle. There was just one problem. Toy stores in America were divided. Some isles carried toys for boys, and the other half of the isles carried the toys for girls.
A bit of market research showed that interest in Nintendo shifted slightly more towards boys. 55%‐45%.
What happens next is the key to the PS2 ads.
Nintendo chose to carry the NES in the boys section of the toy isles. Which had an IMMEDIATE influence over not only the marketing in America, but also the direction developers took their games.
There was a clear shift towards the games AND the marketing being geared towards boys 5-13.
Nintendo then DOMINATED the video game landscape. Seriously. If your mom today is roughly 80 years old, theres a pretty good chance she calls all video games “Nintendos” (regardless of brand), the same way she calls all tissues “kleenex”. Or if you’re from the south (especially Georgia) all soft drinks “coke”. Could be orange soda, it’s a coke. Just like it’s one of those Xbox 1080p Nintendos.
Well by the time of the PS2 days, that influence, even though Sony had nothing to do with it, had caked over. Video games were now very male centric, and the age range grew up with them.
In the late 80s, you were 5 years old playing super mario bros. In the mid 90s, you were 13 playing tomb raider and argueing with friends over the validity of a nude cheat code. And by 2001 you were 18 and horny, and…hey, look at these ads for the PS2. They’re edgy!
And that is my TedTalk on why raunchy dreamcast ads, and raunchy PS2 ads goes all the way back to the atari 2600 game crashing the whole industry worldwide 20 years earlier.
A bit of market research showed that interest in Nintendo shifted slightly more towards boys. 55%‐45%.
Need a source on this. The more appropriate action in those days with those numbers would’ve been to sell a blue version to boys and a pink version to girls.
I disagree about the batteries. Give me replaceable AA cells any day over a built-in Li-ion. Rechargeable AAs are readily available and quickly swappable if you keep hot spares. Much better option for long term serviceability.
I think the availability of AA batteries is higher, 18650 is much less standard than AA in most people’s homes. I would rather have options, so saying AA but having a swappable battery tray is how I would go, but I like kludgey stuff anyway.
That said, I just did a battery replacement for a lithium pouch on some TWS headphones and it was a fairly simple process. Making it a port rather than soldered wires would make it much easier and would make battery replacement a quick and routine task. Hopefully more companies will more towards ports for batteries and maybe even a standard port that is the same for a given voltage/amperage combination so swapping out can be done with confidence.
Microsoft did something like this with xbox controllers. There are additional contact points inside the battery chamber for a li-ion pack, so you could use a pair of AAs or their rechargeable pack that just fits into the same space.
Going to bat for xbox or Microsoft right now is a death sentence on the internet so by internet law I have to downvote you. Sorry, it’s just the way things go…
That said, I agree. Being able to buy a $30 plug and play pack with rechargeable battery packs or being able to buy rechargeable AAs or just normal AA batteries is the best of all the current first party options.
I am not really seeing it. I did finish it without a guide back then. It was the Windows 9x port, but I don’t think it changes much.
Really in my case a guide would not help for the hardest parts, which were mostly the crazy moves needed to push those floating things to break rocks and to swim against currents with boulders.
Yeah, that post tried maybe a little too hard to portray high score games as always losing. You win, if you get a better score than before or whatever score you’re happy with. Of course, this requires setting challenges for yourself on which to grow, so it could only ever have come from turbo-capitalist 'Merica …or something.
Yeah my hands started acting up when I was in my 30s. Now that I’m in my 40s they cramp and become useless when they’re any amounts of cold.
My wife likes to rock climb but she will only go to the gym if I go. I can handle the pain but my fingers will literally just stop opening and closing. I haven’t gotten the courage to talk to her about it yet.
I tried gloves for kayaking since my hands lock up during that but I didn’t feel a huge difference.
I probably just gotta see another doctor. The last doctor I talked to wanted me off of adderall before they’d prescribe me anything but then I’d lose my job.
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