Same… Just totally crushed me. Also chose bay when I first played this game last year. Now life’s sad again, so I’m replaying this gem, this time I’ll take a look on bae ending.
Well, this game is apparently becoming my “comfort game” for replaying when I wanna escape from stress, a more recent addition to Dragon Age Origins and Persona 3
Reaching Room 46 the first time is the first of like three or four natural jumping-off points, I’d say. You can totally stop playing there if you’re satisfied, but if you want to keep digging you can go so much deeper.
Man I really wanted to like this game but I found the goddamn mazes on the sand planet too frustrating. Stumble around, get lost, the window closes, die, respawn and start completely over.
Panic gets the best of most players. If you take time and patience to observe the patterns, you realize it is all very logical and well structured. Super predictable and the designers created clear paths that become obvious once you get it. Also, part of the message of the game is that you cannot and actually are not required to be everywhere or do everything. You can finish the game in a single loop right from start. But that’s not what the game is about.
Thank you. I found the time limit really frustrating as I like to take my time with things and could never really get anywhere because I kept dying before I could make any progress.
Nothing has ever hit me harder than Disco Elysium, and I don’t think anything else ever will. Everything from its themes of failure and depression and addiction and clinging to the past to its surprising message of hope in the face of unrelenting nihilism resonated with me on a molecular level. And the Final Dream is just the single most impactful, emotional and heart-rending moment I’ve had in any game ever. The culmination of the entire game distilled into one scene, and even the whole pathos of that one scene concentrated into three closing words:
Atari Warlords. After seeing it in the local convenience store, I raced home on my bike to describe what I’d seen to my incredulous mother. She took me back and let me play twice. The obsession took root right at that moment.
Then later, Section Z in the arcades - It was the game that made me ponder how games were actually made. I imagined a person sitting with a microphone patched into the back of the arcade cabinet: “Ok I want a little red guy with a gun and he runs sideways…”
Nier: Automata, like the final ending. I’ve 100% this game three times and each time I end tearing up, thinking about a world where would could all come together and help eachother, then I look at the news and that dream is immediately shattered.
still d&d dark alliance because I have been playing a few mins at a time. I really need to play the witcher but it can lock you into getting to a point that is not clear where it is or waste time redoing.
Mine is Cosmic Fantasy 2, for the TurboGrafx-16 CD System, was a game that I was given when I was not even a teenager yet, and I beat that without any guides, without any walkthroughs, without any support, and nobody helped me.
I believe it was the first game that I beat on my own.
I tried replaying it for nostalgia’s sake, and the interface is so clunky and bad.
It uses a static card system for the enemies, nobody moves, the pacing is very slow, battles are frequent and pretty grueling, but I still remember the music, and I remember that it was the first game I ever played that had full motion video in it, even though it was anime full motion video, and the story was actually fantastic.
I honestly wish they would reboot this game or remake this game. There’s like an entire Cosmic Fantasy series of role-playing games that were huge, like in the 90s, I guess, early 2000s, something, and they just freaking disappeared. And in English translation, we only got Cosmic Fantasy 2.
There’s a lot of good story to mine, and the best part is it’s a crossover where, like, some worlds have magic and some worlds have technology and people go back and forth between them and there’s all sorts of different interesting creatures and stories that each world is experiencing.
Truthfully the weakest and strongest part of ME2 is that nothing that impacts the overall plot happens basically at all.
At the start of the first game, the Council is shown irrefutable proof of the existence of Reapers.
Then the second game fully focuses on doing side missions and expanding lore, without anything directly related to the Reapers (Excluding Arrival DLC).
Then 3 has you actually confront the Reapers.
2 is likely my favorite of the games, if only because I love the set pieces, lore, gameplay, all the squad members, and the difficulty level of insanity.
But the ending of 1 with M4 Pt 2 by Faunts playing was just so incredibly like the meme in the post haha. I do also get the same vibe for the ending of Mass Effect 2.
Ending aside, I disliked 3 because of the forced over-the-shoulder perspective in missions. It made the combat, and more importantly the sections in between combat encounters, feel awkward and rushed.
ME3 not quite sticking the landing is an understatement. I mostly remember the awful unskippable dream sequences, Shepard suddenly becoming utterly incompetent whenever that mall-ninja cerberus assassin pops up in a cinematic, and to top it of the nonsensical red-green-blue ending. I tried to replaying it last year but couldn’t get any further than the second mission because I just got annoyed.
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