For me, it looks like a good game. But doesn’t look like Silent Hill. Because of this it comes off as a game that was made and had the SH name slapped on it for street cred. That never works well in any case I’ve seen. Usually ends up the worst rated in a series.
Genuinely curious, why does it not look like SH? Is it because of the japanese setting? Because other than that it looks heavily focused on proper psychological chaos. I think we’ve got to give developers some form of freedom if we want to see this series advance!
IMO, hit stop in the combat. Also, the camera perspective puts too much emphasis on combat.
At its core, the peak way to play Silent Hill was to engage in combat as little as possible. This makes sense both in lore and for the player of the game:
In the game lore, protagonists in Silent Hill are “Everymen.” Just an average person. Average people do not generally have combat experience or training, and thus an average person put into a Silent Hill scenario, will more likely want to run away than engage in combat with a weapon they are not familiar with. They may be so unaccustomed to combat with a weapon they may injure themselves or waste all the bullets or break the weapon due to lack of training in combat.
For the player, combat felt bad, and generally posed more risk than reward (trade potentially losing a lot of health in a fight just to not have to walk around the enemy) as in Silent Hill, killing enemies doesn’t reward the player with anything other than having one less enemy to avoid. They don’t drop health or items.
Additionally, Silent Hill has generally focused on people with some sort of dark past, with the exception of the 1st, 3rd, and 4th game. The 3rd game’s original plot apparently did give the protagonist a dark past, but Konami felt it would have been too much and thus changed the plot significantly. Some elements of the original plot still remain, but are reworked into the new, different plot in the game currently.
SH2 remake, and in fact Homecoming and Downpour fall victim to this overemphasis on combat, and it is primarily the fault of the over the shoulder camera. The combat feels good and fun, and thus it makes the player want to do it more. This resulted in more sales because the mainstream audience seems to only like playing one kind of game. Unfortunately, it also resulted in the IP losing its identity.
The story looks fine, but calling it a Silent Hill game when it gives no indication of connecting to the town of Silent Hill is concerning. Every Silent Hill game previously connected to the actual town in some way. If f doesn’t do this, then nothing separates it from being a generic horror game with the Silent Hill name slapped on top.
I’ll try to reply to points highlighted by the both of you, to try and play devil’s advocate for a bit:
I really don’t think the combat looks like anything we’ve seen from Resident Evil. Honestly, I don’t even know if there’s gonna be a gun in the game, judging from the trailers.
The main character clearly looks like an inept at handling weapons too, like the old games. We don’t really know how much damage we take or how easy the combat is, but it’s obvious they couldn’t come out in 2025 with a combat system as stiff, clunky and annoying as the one featured in the first trilogy. Many games in the last decade have shown that you can have a combat system that feels fluid but also have it so that you may want to not fight, for one reason or another (If I recall correctly, weapons do break in the game after a certain amount of use - that’s surely a deterrent from using them).
There’s a difficulty setting at the start of the game, so I’m sure you can just crank it up to hard if you want to have a though survival horror experience.
We have no way of knowing how they’ll connect the whole situation to the town of Silent Hill, that’s true. I’m honestly not disturbed by this as I never felt the physicalness of buildings and road to be the important factor. For all we know, Silent Hill is a catalyst that connects people living through particular distressing emotions to a horrorific underworld - who says it cannot happen in another part of the globe?
.
Additionally, Silent Hill has generally focused on people with some sort of dark past, with the exception of the 1st, 3rd, and 4th game.
I… I don’t think this counts as a very strong argument if you read the sentence a couple of times. The 3rd entry is, in its actual form, beloved by many fans of the original trilogy.
I don’t know peeps, I understand the sentiment of wanting a good game but we should genuinely just wait and try out the game if we’re interested. They can’t simply make the same game over and over, because that’d be even worse. It’s like with music artists, you know? Bob Dylan was shunned by many for “going electric”, yet those albums are now considered absolute classics. I’m not trying to say Konami has the same artistic foresight of Dylan, but we should at least try to cut them some slack and hold our opinions until after the game has come out and we’ve been able to try it out :)
Respectfully, as a Silent Hill fan, I have been “cutting Konami some slack” for 20 years. And I have been getting burned for 20 years. So please excuse me for being cynical.
I didnt even mention The Short Message or Ascension because I didn’t feel like I even needed to bring either of them up, but just mentioning them now should be enough to illustrate my point in mentioning them at all.
Silent Hill f was the project I was most interested in from Konami when they announced it. I am not disinterested in the game, and I will likely still play it. However, I have a lot of major reservations because of my history with Konami. I didn’t appreciate the changes made to SH2 Remake, so while the mainstream audience at it up, I didn’t even finish the game. I will see how it goes, but the more I keep seeing about the game, I keep seeing some stuff I don’t like.
Everytime a hit lands on an enemy in the trailers, the game stops for a few frames. This better be removed or an effect that is only in the trailers. If that’s in the game and I can’t turn that off then I probably won’t keep playing it. That might seem nitpicky, but I play Silent Hill for a specific experience. I don’t play Silent Hill to get an experience I can get from Resident Evil or some other game. I am totally fine with Konami “making the same game repeatedly,” so long as story elements, levels, items, etc are different, I would be glad to have games in a series have identical gameplay between each entry. Metroid Prime 1 and 2, for example, or Half-Life and Opposing Force. Although the story, weapons, and visual assets are different, the core gameplay is identical. You are still getting the same gameplay experience in the sequel as your did in the original.
To each their own! I’m a long time fan of the original trilogy too, but I’d be very bored if they kept spinning around the same formulas. I do agree with the fact that SH2’s remake added unecessary things - but to be fair, I think the remake was just unnecessary overall, they could’ve simply spent their resources trying to reverse-engineer the original in order to bring it to modern hardware.
Have you tried to take a look at recent horror indie games? Titles such as Tormented Souls might scratch the particular itch, if Konami fails to deliver.
Silent Hill is more than just psychological chaos, most any modern horror game does that much. The Japanese setting doesn’t really help, it would make it harder to adapt to the IP, but it could have been done in a way that it wouldn’t have been an issue.
I’ll have to rewatch the trailer to give you more specific points, but it seems combat might be more prevalent than it should, veering more to the Resident Evil brand. The shifted world didn’t make much of an appearance in the trailer, but from the glimpses it seemed tame and not really all that horror-esque. It doesn’t even appear to be in or connected to the town of Silent Hill.
Being a bigger fan of the first two games than any of the rest, i see them as the standard, the fog and mist, not being able to see everything clearly so that odd shapes and shadows mess with you is also something I am missing in the new game.
It may be a great game. I just don’t see it as a SH game.
Unfortunately I haven’t been able to play much because there’s a spot in what I would call chapter 2 where the game kept crashing and dying. I tried so many things to make it work and nothing came of it.
Finally , last ditch effort, went through the process of upgrading from Mint 21.2 to Mint 22. And now it seems to be working! Yahoo!
Buuuut now I’m going somewhere this weekend and I won’t be able to play, lol. C’est la vie
Same here, but the performances are abysmal on the Deck (15-20 fps on low), and crashes on every map changes. I’m gonna wait next week to see if it goes better with the first few fixes, and then I’ll chose if I refund it or not.
Guilty Gear Strive just got a big balance patch and a matchmaking update, and it’s great to be back. The experience of playing the game is better than ever.
I’ve still been going through Kingdom Come: Deliverance II. It remains the best game I’ve played this year. I’m working my way through the Brushes With Death DLC, which has some interesting mission design if not the most compelling narrative. I think I’ve done all the side quests I planned to do before finishing the game, so I’ve got the last third or so of the main quest to return to after I finish the DLC. Then the second expansion comes out early next month.
I also started playing Mafia: Definitive Edition, and boy have I missed crime drama stories in video games. This one is pretty by-the-numbers when it comes to gameplay, but after 4 hours, they’ve got plenty of interesting set pieces and narrative beats. I’m very much into this. I plan to play through the next two games before picking up The Old Country.
Other than those, I’ve got a project I’m working on to set up a VPN that I control, rather than trusting an external service whose terms of service could change at any time, so that I can play old LAN games with my friends in this era of live service multiplayer games. Once I get it all sorted out and working, maybe I’ll write up a post here so others can do the same.
Proof that you don’t need good graphics for a good game. It’s gameplay still holds up after all this time and I’ve been diggin its wave based combat again lately.
While I’m not a furry, Steam has some interesting titles on offer from Anthrocon, even if you just find animals to be a unique aesthetic choice for characters. I’m an Ace Attorney fan, so I got the demo for “Dragon Detective” which just released yesterday.
In other gaming news, the demo for Trails in the Sky’s remake is out. In typical JRPG fashion, reports say the demo covers about 6 hours of content.
Can’t find any for explicitly homosexual male main characters, but Horizon Zero Dawn and The Last of Us both feature explicitly homosexual female main characters.
Always like to use the Last of Us as a example. If Joel and Tommy were lovers, instead of brothers. How would the story change? The answer of course being, it wouldnt. Joel would still be awesome. But what would be different, is that the character wouldnt be bogged down in social media pandering dogshit.
I think most people who object to LGBT characters, do so because they are almost always caricatures of stereotypes laced with perpetually online social commentary. Ellie is probably one the best LGBT characters ever created. Because shes just a human being, with flaws, hopes, dreams, fears and all the rest. Anyone can relate to her.
Unfortunately, the chuds will object to any representation of any minority. It does not matter how irrelevant their sexuality or race or gender is to the plot. Unless they’re hypersexualized for the male gaze, that is.
Who gives a fuck about the chuds? They are the minority. The focus on them blows them up, like they are some kind of major threat to the world. But the reality is, they are a small group of sad losers who cant get girls to touch them, and spend too much time jerking off to jailbait cartoons under the guise that “shes really a 400 year old demon, so its fine…”.
People, in general, dont like badly written characters. Thats why everyone made fun of that shitty new Dragon age game. The hyper focus on all things lgbt, and so little focus on the story and characters. You coudnt even be an asshole to anyone, but you could do push ups for getting pro nouns wrong…
LGBT people, are just people. This insistence that all they ever do is sit around talking about being LGBT is bullshit. They play games, they watch movies, they go on dates, they cos play, they worry about making rent, they cry after bad break ups, they have hopes, and dreams, fears and nightmares. They are human beings. But modern day “representation” forgets this so often, and just turns them into caricatures. And then only people who like that shit, and the perpetually online. And when I say like it, I mean they can use it for their social media clout chasing.
Like I said, Ellie is a great LGBT character because shes a real character, warts and all. We need more representation like that.
That’s never going to happen. Male sexually just gives people the ick these days. It sucks, but I don’t know what can be done. Even liberals will throw gay men under the bus
SNES and PSX era RPGs. It’s hard for me to sit in the same spot on the couch for turn based games with repetitive gameplay, but it feels like less of a chore when it’s just something I’m doing to pass time while lounging in bed. I’m playing through FFI pixel remaster now and really couldn’t imagine myself playing it on a TV.
The original Silent Hill games were created by an internal group within Konami called Team Silent. This team was formed by underperforming Konami staff to work on a Resident Evil competitor that Konami higher-ups wanted to underperform and give them a chance to fire said underperforming staff. Instead, they struck gold with SH1.
Team Silent suddenly had a level of fame to themselves, but they were still Konami’s red-headed stepchild. 2-4 were similarly successful, with 2 being the high point of the series.
After SH3, key staff started to depart from Konami. By the time the 5th game, Homecoming, came out, much of the original team had been replaced with those more aligned with Konami bigwigs that wanted to turn the series into a moneymaker instead of the quiet success it was built as.
An example of this is the Silent Hill HD Collection for PS3 and X360. The ‘remaster’ of SH2 and 3 was anything but. They had to make these remasters with incomplete codebases, no original staff to question, even some of the original voice acting was missing because Konami straight-up deleted the original source code.
There are those that say that SH never recovered from the gutting of Team Silent, and they tend to get louder with each entry into the series. Sometimes they have valid points, but not always.
To add to this, Team Silent members started leaving after SH3 came out primarily because when SH2 released, it wasn’t that well received compared to SH1 (this is mostly to do with the Japanese audience complaining online at the time that SH2 was not a sequel or continuation to SH1). As a result, Konami started forcing Team Silent to make changes to SH3 that Konami executives thought would make it sell and review better in Japan than SH2. In other words, Konami was taking away Team Silent’s autonomy within Konami to develop what they wanted.
Silent Hill 3 was the beginning of the downfall of the series because it was the first game in which the original developer’s vision for the game was edited by Konami executives. This would sadly become a recurring theme for every Silent Hill game released thereafter. Silent Hill 3 was never supposed to feature the cult from Silent Hill 1. Heather was not supposed to be Cheryl. The hospital was not supposed to be reused from SH2, and was only done so because the developers were running out of time.
What’s worse, except for Akira Yamaoka, the original series composer, Homecoming did not have any original Team Silent staff working on it because it was outsourced to an external, Western development studio. Not one member of Team Silent was credited in the game except for Akira Yamaoka, they weren’t even mentioned in the “Special Thanks” portion of Homecoming’s credits.
I played for about two months when it first came out and LOVED IT, however I’m a busy adult, I choose to spend time with my wife and doing my part around the house, so climbing the tower seemed out of reach. This definitely makes me excited to give it another go when I get a soke free time (which is rare but it happens lol)
Haven’t seen any complaints about F, but the SH2 remake was made by a studio with a spotty record, they made some unnecessary changes, and it still has traversal stutter.
I admit I do not prefer the remake over the original, but that’s mostly because I would rather see new original things than to milk pre-existing material which didn’t age that badly. Also, as you mentionet, silent hill f isn’t being developed by bloober team! If anything, that’s something to look forward to if one didn’t like the remake.
bin.pol.social
Najnowsze