bin.pol.social

mohab, do games w What's your favorite case of a game making fun of you?

Having to grovel to lower the difficulty in God Hand.

brsrklf, do games w What's your favorite case of a game making fun of you?

There is a spot in Space Quest 6 where you can skip a puzzle and go to the solution immediately… If you already know what to look for. I tried that once, since it was not my first run and I remembered the last step.

At first the narrator wonders how you did that, then he assumes you’ve been using a walkthrough. He shames you and punishes you by slowly draining your score counter… Before reverting it and telling you not to do it again.

Sculptor9157,

Donnnnn’t mess with it!!

cerebralhawks, do games w What's your favorite case of a game making fun of you?

The “Plenty of Fish in the Sea” achievement.

In Shadow Complex, a shameless ripoff of Super Metroid in its game mechanics, you play a guy who drives a girl out to a remote location in the Pacific Northwest and she gets kidnapped by a military organisation. You’re cut off from your vehicle, but fairly early on in the game you are able to return to the start point. You are able to get in the car and drive away and an achievement pops saying “Plenty of Fish in the Sea.” So you win but your guy gives up on his girl, leaving her to her fate.

Hack/NetHack had a similar thing where you could just leave without completing the main objective (retrieve the Amulet of Yendor, which has a random chance of appearing at the 35th level and below, and make it back out with the Amulet). I remember it saying something snarky on the Amiga version, but I don’t recall exactly what. Like it said you went on to live a boring life or something like that. Any time you felt like you were locked out of the objective or outnumbered by enemies without the means to fight through them, you could backtrack and leave (though, things like disease, hunger, and thirst could take you before you got out) and you’d “win” (as in, you get to keep living).

snooggums,

You are able to get in the car and drive away and an achievement pops saying "Plenty of Fish in the Sea."

That's pretty hilarious.

teft,

Far Cry 6 has a similar easter egg. Near the beginning of the game (which takes place in an archipelago) you’re given a boat to head to the main island for the quest to start but you can just take the boat and point it towards the open ocean and you’ll end up drinking beer on a beach in miami completely skipping the entire game.

Prox,

This is a running joke in the Far Cry games. I know Far Cry 4 does something similar. You meet the big bad at the beginning of the game, he asks you to wait for him, and if you just chill for like 15 minutes he shows back up, honors his word, and you finish the mission that you came to the island for.

edible_funk,

And it’s arguably the best ending for the island and its inhabitants considering what your allies do.

pastel_de_airfryer,

Nier Automata has many moments where you can walk away from a mission and get one of it’s 20+ bad endings

weebkent, do games w What are your favorite games from a worldbuilding standpoint?

Suzerain.

I mean, its kind of a given since the game is effectively a politics simulator choose your own adventure romp. But seriously, I don’t think I’ve seen many other games be this detailed. There’s wikipedia page level text for countries, individuals in your and other governments, cities, factions, and others that, while overwhelming, also shows just how many factors and information you have to understand as a president of a nation — it adds to the pressure and sense of responsibility that you have to make heads or tails on all of this.

No matter how good intentioned you are as a president, you’re still just a person. You’re bound to not know everything. You’re bound to be overwhelmed. And your lack of knowledge, intentional or not, leads to bad stuff… Recession, losing your popularity, waning influence in your party, broken family life, assassination, all out war with a neighboring country… Worst of all, you are to blame since they’re all consequences of your actions.

Better get to reading those entries.

schnurrito, do games w What's your favorite case of a game making fun of you?

In Pokémon Ruby/Sapphire/Emerald, the NPC who asks “where are you from” and we get the options “yes” and “no”.

(He has not heard of yes town, nor does he believe we don’t come from anywhere at all.)

Cyanogenmon,
@Cyanogenmon@lemmy.world avatar

Iirc this is an inside joke by the devs.

In Japanese, it’s Hai (yes) town, which evidently was the name of the building they spent a lot of time in during development.

I can’t find any real credible source, but some mentions of it going back 4 or 5 years.

frongt,

And for the translation, they probably just made it a reference to how your only dialogue options in the game are ever yes or no, so when the one NPC asks you an open-ended question, you sound like a weirdo.

yris_latteyi, do games w What's your favorite case of a game making fun of you?

What is this game called? 👀

PonyOfWar,

It’s The Outer Worlds 2.

yris_latteyi,

Thanks! I’ll check it out!

dukemirage,

Is this the main menu that looks like a dialogue encounter, or is it a dialogue encounter in the game that suddenly acts like a main menu?

PonyOfWar,

It’s the main menu. Pretty fun idea, but from what I’ve played of the actual game so far, it isn’t nearly as creative or meta unfortunately.

Passerby6497,

How does it compare to the first one? It was fun for a bit but quickly lost its charm for me.

PonyOfWar,

I’ve only gotten like 1.5 hours in so I can’t really say yet, but so far it feels similar to the first one with some improvements to stuff like gunplay.

ArchmageAzor,
@ArchmageAzor@lemmy.world avatar

I’m enjoying it a lot. It scratches that itch for a Bethesda RPG pretty much perfectly, with the added benefit of an Obsidian roleplaying focus.

AutistoMephisto,
@AutistoMephisto@lemmy.world avatar

I’m enjoying it. It feels like the game that Obsidian wanted the first one to be, but couldn’t quite get there, for whatever reason.

Sir_Simon_Spamalot, do gaming w Imagine being this cool

Florida is trully not for the weak.

Vintor, do games w What's your favorite case of a game making fun of you?

In Sam & Max Hit the Road, when you repeatedly try to pick a stationary object up. www.youtube.com/shorts/szTtHNEg6vo

mech, do games w What's your favorite case of a game making fun of you?

Stanley Parable, the entire game is about making fun of the player.

simple,
@simple@piefed.social avatar

The broom closet ending, specifically. The broom closet ending is my favorite

catalyst,
@catalyst@lemmy.world avatar

The segment in Ultra Deluxe where the narrator reads mean Steam reviews is so good lol.

towerful,

And you finally get to jump

dejected_warp_core,

There’s a section where, if you continue to avoid the narrator’s prompts to take a specific door, it just brings you to an unfinished room - dev textures and all - while the narrator gives you grief for screwing up the game.

emb, do games w What's your favorite case of a game making fun of you?

Super Paper Mario’s line “I love going on message boards and complaining about games I’ve never played.” is really good.

dukemirage,

I‘ve never played that game and that is way too tacky.

MentalEdge, do games w What's your favorite case of a game making fun of you?
@MentalEdge@sopuli.xyz avatar

Multiple games have done it, but something along the lines “try not dying” as the loading screen tip after dying about a dozen times is always funny to me.

Grandwolf319,

If having trouble with game, get better

brsrklf,

In Hollow Knight there’s an accidental one at a pretty climactic moment. Hornet shouts something to get you ready for the big fight. It’s in her usual gibberish language, but lots of people hear it as “GIT GUD!”

ArchmageAzor,
@ArchmageAzor@lemmy.world avatar

“Shoot at it until it dies”

dejected_warp_core,

Blood Dragon?

teft,

This is similar to the tip i give anyone starting new in downhill biking.

Just don’t crash.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

The Dishwasher: Vampire Smile unlocks and offers to let you switch to ‘Pretty Princess’ difficulty if you die too many times in a row.

redhorsejacket,

TIP TEAM!

Try these cool moves, like, playing the game!

catalyst,
@catalyst@lemmy.world avatar

“You can change the difficulty at any time in the settings screen” during loading screens after dying always gets me.

DigDoug,

It’s really annoying when you’re dying to instant death pits so changing the difficulty wouldn’t help, though. I’m looking at you, God of War.

Gonzako, do games w What are your favorite games from a worldbuilding standpoint?

Cataclysm Dark Days Ahead! I kinda love how both wacky and coherent the world is

Simulation6, do games w What are your favorite games from a worldbuilding standpoint?

The Portal games, but mostly Portal 2.

FooBarrington, do games w What are your favorite games from a worldbuilding standpoint?

Not sure if it’s my absolute favorite, but Pathologic has fascinated me for years.

There are so many strange and unique aspects to the world (especially the Polyhedron, an impossible tower floating above the town) that already make for excellent world building, but when they come together it creates a feeling I haven’t felt from any other world.

You know how Lovecraftian horror has a very distinct feeling? The world of Pathologic makes me feel something vaguely similar, but completely unique - no horror or aliens, but the feeling of powers existing far beyond our understanding combined with people who somehow do understand small parts, and the consequences of their choices affecting everyone… it’s really hard to put into words, but it feels like it created its own genre.

Pazintach, do games w What are your favorite games from a worldbuilding standpoint?
@Pazintach@piefed.social avatar

Apart from Mass Effect, Pillars of Eternity, and Deus Ex as others have already mentioned, I’d like to also add:

Grim Dawn.

The conflicts in its Universe feels reasonable, all the factions have their history and reasons of existence, there are beneficial and selfish, but no clear black and white, and everything interacts. The Lore is very good for an ARPG that focuses on combat, loots and built.

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