@faercol@lemmy.blahaj.zone avatar

faercol

@faercol@lemmy.blahaj.zone

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

faercol,
@faercol@lemmy.blahaj.zone avatar

You’re correct. In addition you could strafe using left/right C buttons, and you could look up/down using up/down C buttons, but that was awkward and not really designed to aim.

But we also must remember that those games had an auto lock system. Your character would actually target the ennemies by himself, you would only use the crosshair to dona headshot when you have time to aim, or to aim at a specific object in the game.

But yeah, that seems so clunky compared to what we have today

faercol,
@faercol@lemmy.blahaj.zone avatar

Square wheels + overpriced in the game + literally a single storage space in the vehicle. That was a great shitpost from them

faercol,
@faercol@lemmy.blahaj.zone avatar

That reminds me of people saying that The Sims 4 has “gone woke” when introducing romantic preferences a few years ago.

That was completely stupid on so many aspects (including the fact that this meant that Sims used to be pan, so they were complaining about the possibility to make a straight character?)

faercol,
@faercol@lemmy.blahaj.zone avatar

Can’t talk about the others, but that’s kinda what happened with Triangle Strategy. It was presented as “Project Triangle Strategy” when it was first announced, and the title was officially a working title.

Then it was officially released as “Triangle Strategy”

I think something similar happened with Bravely Default, but not sure about that

faercol,
@faercol@lemmy.blahaj.zone avatar

No, I’m 100% certain it’s the case for Triangle Strategy (I really was interested in the game from the start so I remember it well).

However, it’s very likely to also be the case for Octopath Traveller, so you’re probably right too.

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