bin.pol.social

Hazmatastic, do games w What's your favorite case of a game making fun of you?

Far Cry Blood Dragon’s tutorial section. The game is very aware of how impatient gamers are to get to the killing, and milks it for all the time it can while the PC grumbles about annoying tutorial sections. They throw in a ton of extra dialog boxes like accompanying reading recommendations, obvious tips,etc.

The whole game is meta and corny on purpose. If you like '80s action movies and sci-fi, they packed just about every trope possible into this thing. Heavily recommend if you haven’t played it.

KingGimpicus,

Seconded.

I have more fond memories of blood dragon than I do of farcry 3 and 4 combined, despite blood dragon being like a 20 hour standalone dlc

thatradomguy, do games w For those of you who enjoy open-world games, how big of a world is too big?

Was that 30GB RAM Harry Potter game real or were my friends messing with me? 'Cause my answer would be that.

MentalEdge, do games w What's your favorite case of a game making fun of you?
@MentalEdge@sopuli.xyz avatar

Multiple games have done it, but something along the lines “try not dying” as the loading screen tip after dying about a dozen times is always funny to me.

Grandwolf319,

If having trouble with game, get better

brsrklf,

In Hollow Knight there’s an accidental one at a pretty climactic moment. Hornet shouts something to get you ready for the big fight. It’s in her usual gibberish language, but lots of people hear it as “GIT GUD!”

ArchmageAzor,
@ArchmageAzor@lemmy.world avatar

“Shoot at it until it dies”

dejected_warp_core,

Blood Dragon?

teft,

This is similar to the tip i give anyone starting new in downhill biking.

Just don’t crash.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

The Dishwasher: Vampire Smile unlocks and offers to let you switch to ‘Pretty Princess’ difficulty if you die too many times in a row.

redhorsejacket,

TIP TEAM!

Try these cool moves, like, playing the game!

catalyst,
@catalyst@lemmy.world avatar

“You can change the difficulty at any time in the settings screen” during loading screens after dying always gets me.

DigDoug,

It’s really annoying when you’re dying to instant death pits so changing the difficulty wouldn’t help, though. I’m looking at you, God of War.

Nima, do games w What's your favorite case of a game making fun of you?
@Nima@leminal.space avatar

I always talk to Hypnos in Hades when I die. he always talks shit about how you died and it makes me laugh.

I love the sass.

Sybilvane,

There is nothing I want more than to romance Hypnos. He’s my favorite character in a game that’s filled to the brim with outstanding competitors.

nekusoul, (edited )
@nekusoul@lemmy.nekusoul.de avatar

deleted_by_author

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  • Nima,
    @Nima@leminal.space avatar

    I wished your attempt at spoilering that worked, as I didn’t know that and now I do. 😂

    nekusoul,
    @nekusoul@lemmy.nekusoul.de avatar

    Damn. Looks like I really should stop being lazy and check out some mobile clients that weren’t abandoned like Sync. It’s even reformatting my manually typed spoiler tags to the wrong format after I submit.

    Nima,
    @Nima@leminal.space avatar

    its all good! things do happen sometimes. its no problem. just a bit funny.

    dejected_warp_core,

    The sheer genius of both Hades games is that dying is absolutely one of the best parts, since the hub-world is full of fun things like this.

    Hypnos: My list says you got killed by a REDACTED. What’s that even mean?

    A few deaths later…

    Hypnos: REDACTED got you again, huh.

    mech, do games w What's your favorite case of a game making fun of you?

    Stanley Parable, the entire game is about making fun of the player.

    simple,
    @simple@piefed.social avatar

    The broom closet ending, specifically. The broom closet ending is my favorite

    catalyst,
    @catalyst@lemmy.world avatar

    The segment in Ultra Deluxe where the narrator reads mean Steam reviews is so good lol.

    towerful,

    And you finally get to jump

    dejected_warp_core,

    There’s a section where, if you continue to avoid the narrator’s prompts to take a specific door, it just brings you to an unfinished room - dev textures and all - while the narrator gives you grief for screwing up the game.

    Kolanaki, (edited ) do games w What's your favorite case of a game making fun of you?
    @Kolanaki@pawb.social avatar

    Quit messages in old shooters like Doom, Heretic, Quake, and Duke3d.

    “Are you sure you wanna quit? Press N to continue kicking-ass and chewing gum. Press Y if you’re a little pussy bitch.”

    dejected_warp_core,

    Classic Doom even razzes you a little bit on the difficulty selection screen, with “I’m too young to die” as the easiest one.

    I don’t recall Heretic or Hexen giving you guff for quitting, but I could be wrong.

    Kolanaki,
    @Kolanaki@pawb.social avatar

    Wolfenstein 3D (and the newer ones, too) with “Can I play, daddy?” with BJ in a baby bonnet and pacifier as the easiest option.

    dejected_warp_core, do games w What's your favorite case of a game making fun of you?

    Portal and Portal 2.

    GLaDOS’ constant mockery of your person, your ability to navigate tests, and general spite pretty much make both games. It all even manages to provide a lot of world-building without lore-dumping. 10/10, would get roasted again.

    kosanovskiy, do games w The Last Truly Custom Nintendo: A 3DS Retrospective

    Fire emblem awakening

    classic, do games w For those of you who enjoy open-world games, how big of a world is too big?

    More than bigger, I want more accessible interior spaces. Like cyberpunk, but you can go into other people's living spaces

    KammicRelief,

    Yes, this. Even if some of it is procedurally generated, how fun would it be to go in ANY door in cp77??

    Postmortal_Pop,

    First mod I put in fallout puts mor interiors into city buildings. Frankly I’d be happy of 70% were recycled but 100% were accessible.

    frongt,

    Everything except the story bits would be procedurally generated. And it would probably get pretty boring having like three interior types repeated over and over.

    Flamekebab, do games w For those of you who enjoy open-world games, how big of a world is too big?
    @Flamekebab@piefed.social avatar

    My go-to “too big” is True Crime: Streets of LA. If memory serves it’s a decent chunk of LA at 1:1 scale.

    It’s far too big and there’s not much to do. It doesn’t help that the game is dross.

    I_Jedi, do games w For those of you who enjoy open-world games, how big of a world is too big?

    I say density, though Elite Dangerous puts a spin on how large the map should be.

    In Elite Dangerous, most of the galaxy is unexplored. The Bubble (human inhabited area) is fully explored, which steadily dwindles as you go to about 1k ly outside the Bubble. Out there, you’re basically on your own.

    When you explore and map unexplored areas, you actually get some money depending on the quality of your finds. If you find some Earth-like planets, for instance, you can get a lot of money from exploring. There is also an inexhaustible supply of systems to explore, so there’s no need to worry about running out.

    MilitantAtheist,

    I spent 3 months in the void, didn’t see another player for the entire run.

    twinnie, do games w For those of you who enjoy open-world games, how big of a world is too big?

    It can never be too big, but it’s a problem if it’s a big city with nothing to do (Cyberpunk).

    scratchee, do games w What's your favorite case of a game making fun of you?

    Outer wilds, if you manage to

    Tap for spoilerBreak the universe

    You get the end credits but with a kazoo rendition.

    Like, “well done dipshit, I guess this is the end”.

    Skua, (edited )

    I thought I was being so clever making the connections of what I could do with that and it turns out I would actually have been

    spoilerthat one nomai who was way too excited to explode the sun

    PonyOfWar, do games w For those of you who enjoy open-world games, how big of a world is too big?

    It’s too big when the developers are unable to fill it with enough interesting things to do and discover to keep my attention. But there’s no absolute size I’d automatically consider too big, as it also depends on things like traversal. If you ride through the map on a mech going 400km/h, it can be much larger and more spread out than if I have to traverse the entire map on foot.

    ShadowCat,
    @ShadowCat@lemmy.world avatar

    That’s definitely a key point. Absolutely loved the first Forest game, the map was just the right size for what content it had, then the sequel has a map 4x the size that is just completely empty for 90% of it. They did make some improvements over early access but it was still mostly a waste

    edgemaster72, do games w For those of you who enjoy open-world games, how big of a world is too big?
    @edgemaster72@lemmy.world avatar

    To summarize this thread: It’s not the size of the map, it’s how you use it

    YiddishMcSquidish,

    Hey it’s a totally average sized map! Some would even say it’s too much!

    Zorque,

    It has pools in it!

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