Gawwdan preventing rebinding is so annoying! Or it’s monkey paw wish cousin, letting you rebinding but the on-screen prompts are hard coded to display the default key.
In a simmiliar accessibility vein, I’m hard of hearing so when a game has no option for subtitles then at best I catch 1/3rd of the story.
The fact that games act like climbing doesn’t exist. You reach a path blocked by a small rock that any normally able bodied human could climb and it just pisses me off.
Like Pokémon games with a rock you could easily just walk around but noooo you gotta travel to this other town to get a special item or learn a special skill to get around this thing you could easily climb over or walk around.
It’s even worse in VR games. As much as I love Half Life Alyx, there were certain barriers that are literally just a pile of rubble or a chain link fence.
spongy bosses don’t always mean they’re challenging. I can’t count how many times I’ve fought a boss who isn’t hard or interesting but just wastes time cause they have a ton of health.
I love my older retro games, like I’m a huge Metroid fan, but jebus to Betsy, they fall for this trapping all too often.
I don’t fault them, those were the Wild West of gaming when devs were still figuring things out, but damn does it make going back to older games a bit rough.
Too many games are “survival” games now which really means they will make you do a bunch of chores to get to the sub par shooter or adventure game the chores gate you from. No, I don’t want to chop wood and get rope or whatever for the 50th game that never innovates on any of these mechanics to get to the “good part”
Also lots of fun games seem to be ruined because they are battle royales.
Taking control away to have a cutscene that is all dialogue and no action that could have just as easily been something you control as you walk and listen. Especially if it’s not even an in-engine, real-time scripted thing but a pre-rendered video that doesn’t even show your actual character as you have them dressed.
Unskippable cutscenes absolutely need to die. Even on the first playthrough - give me the info I need in a notes section or something, but do not waste my limited time on this coil with slow “exposition.”
I usually quit those when they get too grating and move on, but it’s frustrating nonetheless.
I just want to skip the dialogue once I’ve read the subtitles. Horizon does an incredible job at this. So many games could have gotten a 2nd playthrough from me to get the platinum if I could have skipped the dialogue and cut scenes
Your work is always so sick. Love the attitude in your work; it’s so angular, and aggressively posed. The line work is beautiful. The shadows are so deep and so clean. Very impressive stuff, you’ve clearly worked hard!
Altho CoD and GTA are my main games I still play other things and I have like, 251 games on my Steam account, and countless others outside of it… Like, you do not need to restrict yourself to only yearly release triple A stuff… Those games get boring eventually.
You got lucky… A lot of people haven’t, it’s pretty much completely RNG depending on your ISP. And my internet is not slow at all (500 Mbps down/250 Mbps up fiber with a decent ONU) so I’m just confused.
It got a LOT better after the last update, but the fact it took this long is absurd.
Yeah it seems to be a desync between client/server that can happen depending of your ISP. I once turned on the event graph and recorded an entire match on OBS while trying to get in as many gunfights as possible. I had 153 client hits (AKA hit markers that went off on MY end) but only 98 server hits!! The server ate almost TWO entire magazines of hitmarkers…
The idea that this same person would actually play something with as much soul as Until Dawn is pretty unbelievable. Can you believe they have like, emotions and crap? Plus just so much talking, I mean come on. They don’t even have a BattlePass!
Such clean lines and effective shading. I’m in grey scale mode on my phone so at first I thought this was a photo of a metallic miniature. Really impressive work.
bin.pol.social
Aktywne