I’m all for easy difficulty options in games, but I’m never, ever going to use them. I just can’t motivate myself to play if I’m not accomplishing something.
Well that’s not true either. I mean sometimes, sure, but in general if you know what you want and you work towards it, you can accomplish things and be rewarded.
This is the thing, everyone is different. What is difficult for some, will be easy for others, and it will even flip for the same people on different games.
The best option is having a wide array of difficulty options. In stone games I get bored of it’s too easy, in others I get bored of it’s too hard.
I tend to err on ‘normal’ to ‘slightly more difficult than normal’. But some games I don’t want difficulty at all because I’m there for the ride.
I keep on getting told this by people, especially fans of FeomSoft and soulslikes.
I figured I’d take a crack at them this year, and also Bloodborne is my boyfriend’s favorite game, so I played it. And that feeling that everyone describes about the satisfaction and accomplishment… Never happened. I beat the bosses and was just like… Okay, on to the next one then I guess. I did have a much better time playing through co-op with him, but I still wouldn’t say I felt accomplished by it.
I don’t really like tower defense games, but I would never dream about trying to tell devs that they’re doing it wrong because I don’t like how they do it. I just don’t play them.
Well… You totally can. I like towerr defense games too, but I’ve never played one that I would call perfect. Even my favorite games I could dig deep and give design notes on. Where it’s feasible a lot of games have mods or hacks. A lot of people like Pokemon romhacks more than actual games. I put hundreds of hours into Civ 6 starting vanilla, but mods can fix a lot of the little inconveniences and add new content to the game. I think I’m in the minority of Skyrim players who prefers to keep it vanilla- most people mod the hell out of it.
Bloodborne was still fun, especially on subsequent runs and with co-op. I think it would be a way better game overall if they designed any sort of real onboarding experience. A training dummy in the hunter’s dream, maybe the ability to try out different weapons there before investing resources into them. Using better language (shooting someone is not a “parry”, and why does the axe do blunt damage while the hammer does piercing damage?). An actual goddamn map. A journal system to keep track of what you’ve done in the game so it’s easier to pick up again 3 months later. Clear item descriptions that include numbers. Explanations for what the stats actually do. None of this is what I would call “difficulty”, and once you gain the initial knowledge and experience these problems aren’t as big of a deal, but it does make the game a lot less accessible for new players.
And I question how much value their absence really adds to the players who do stick around to push through and get that experience. It seems like more of a marketing gimmick to be “different” and foment an elitist, hipster-esque fan base. Or maybe it’s a question allocating of the development resources. It’s a shame because there’s a lot of great design too, it’s just hidden behind these frustrating problems that the rest of the industry solved decades ago.
If I wasn’t motivated to play it for my boyfriend I would have just dropped it early on. I don’t feel like I accomplished anything by suffering through that frustration, I just feel annoyed that I had to deal with these problems I feel like I should not have existed in a 2015 game.
For me, good story and/or fun gameplay is the accomplishment, whether it’s difficult or not. If it’s too difficult, I just won’t bother. I don’t have time for that.
So I remember once “playing” a visual novel.
Over the period of ~10 hrs of reading (maybe ~ 4 hrs for a normal-speed reader), there was exactly 1 (one) point, where I had a choice to make.
The rest was just clicking “next”.
That could have been a PDF (or 4, because there were 4 options in the choice) instead of a Windows executable.
Then there is this thing in scripted events, that some of the high budget games are guilty of.
It’s stuff like press button to open door or sth, where you are essentially stuck in place with nothing else to do other than press the button and whatever action is done, doesn’t end up increasing immersion in the least, because it is just like a cut-scene getting paused in between, just to say, ‘press button to continue watching the cut-scene’.
I recently played the new silent hill and I didn’t hesitate to put combat difficulty on easy, it was a matter of my own health at that point.
I could endure a horror story, but the stress of getting beaten up and having to run away from grotesque monsters while trying to solve cryptic puzzles was too much for me.
E: Lmao at the person who downvoted possibly the greatest game in recent times. I’m sure you think yourself above 350,000 people who enjoy the game concurrently.
I also didn’t want to try typing the name, search suggestion helped me. I played a couple of his games and they weren’t particularly difficult, so I assume it’s referring to his later games: en.wikipedia.org/wiki/Tomonobu_Itagaki
Played this game through its entirety before the perished city update. It’s got a great atmosphere, story and mechanics. I’m holding off until the full release to do a full playthrough.
Vampire Survivors really only requires one hand, and if you use steam input to remap some buttons you can play it entirely with one hand.
For instance on the left hand side, since you navigate with the joystick, I set the d-pad to mirror the abxy buttons, and set L2 to be R1 which let’s you increase the game speed after you unlock the function in game
Yoshi P (FFXIV): “Yeah, the game was a huge cultural hit that grew more successful with each expansion, so I thought to myself… now that we’ve brought in millions upon millions of players, why not nerf all of the overworld content into absurdity to bring in maybe forty or fifty noobs? So I did. And then I changed all of the classes again once everyone had reached max level. Nobody liked that. So I thought… why not do it again?”
Zenimax (ESO): “So I just kind of made up whatever and then dialed the difficulty down to about a tenth of what it used to be. Now overworld content is on par with swinging an aluminum bat through a pile of packing peanuts. Also, the Second Era was filled with superhero sky ninjas with lava wings who rode around Tamriel upon lightning horses and mechanical spiders. Deal with it.”
Just about anything that is turn based. Board games ports, Roguelike games like Balatro, Slay the Spire, 9 Kings. Civilization games and Civ-likes. You can even play ttrpg ports like Baldur’s Gate and Divinity but it might be a little annoying without an RPG mouse. I played a lot of Civ when my left arm was paralyzed then weirdly Wii tennis after surgery.
I’m late, game recommendations are covered, but I can give you advice for healing your thumb. I’ve had the tips of my thumb and a finger glued back on as well as stitches on my fingers several times.
Blood flow to the tip is important. Squeezing a stress ball or something helps. It’ll also keep the skin from healing too… tightly? If that makes sense.
Keep it dry. If you need to bandage it, do it loosely and change it often. Cotton balls work really well to keep it dry as well as protect it from accidental impacts.
If the doctor didn’t do a good job, trim the stitches so they don’t catch on anything. If you’re in America, take the stitches out yourself after 10-14 days or as soon as you can wiggle them freely. Nail clippers work really well to cut the stitch and pull it out.
If you rip a stitch, you can use a careful dab of super glue to close it. Just make sure it’s clean and dry first.
If you cut through the nail, it’ll grow back kinda fucked up. My nail healed in an M shape and dirt would get trapped in the middle so I put some Vaseline or something under it to keep it clean.
Last but not least, you have a small window in which fingerprint evidence may be inadmissable in a court of law. Do with this information as you will.
Super glue - cyanoacrylates. There are different formulas that work better or worse for wounds, it all has to do with polymer length iirc? But any cyanoacrylate glue will work as long as the skin is relatively dry and clean.
Don’t put cotton on it while it’s curing.
Disclaimer: This is not medical advice. I’m not a fucking doctor and I’ve almost lost several fingers due to negligence.
It’s not listed here, but it reminds me of Silksong. I bought it day one, watched as forum members all started getting a head of me… Then beat it. And im still in act one after all this time.
I love it. I’m glad the game is hard with no difficulty options.
Yep, that’s what I thought about too. I actually really enjoyed the difficulty of it in Acts 1 and 2, don’t get me wrong some of the bosses took me dozens of tries, but the sense of accomplishment for finally beating one you’ve been struggling with is better than any game that I recall playing (example, I never got very far in Elden Ring, since I would loose enjoyment trying the same boss over and over again, but in Hollow Knight and Silksong the Bosses are so good and fun)
That being said, Act 3 is completely destroying me and I’m starting to think that maybe, just maybe the game is a little too diffcult
Karmelita and the Coral Tower I’ve each tried many times, before getting the last needle upgrade. Finding all Fleas wasn’t easy and neither were their carnival games, but manageable.
I’ll have to retry Karmelita and the Tower, but Trovio 2.0 and Void Garmond are destroying me even with my new Needle. I might have to use a guide to find some more mask shards as well.
The Clover Dancers were super easy I found, but its still one of my favorite Boss Fights. Seth took me a good dozen tries or so and was als a great fight, RIP. I love that you find him wandering Pharlomm afterwards and I have accepted that I will never beat him in any Flea Games.
I’m actually surprised. Paradox games usually release bugged and unfinished, and all reviews from critics and players I’ve seen suggest that EUV is both really historical accurate flavoury and fun to play at release!
bin.pol.social
Aktywne