Oof. I’ve played a lot of Balatro, but I finished blue stake and went “any more than this stops being fun.” Can’t imagine going all the way to gold for every deck. Is it just a completionist thing? Or is the challenge of it fun for you in moment to moment gameplay?
For a really long time I never thought I’d do more than one gold stake. That first one was the only completionist feeling one to me.
I later discovered Dr. Specter’s Balatro University and also watched a lot of Major League Balatro. I learned a ton and thought that maybe I’d give harder stakes another try. There’s a lot of dopamine to be had in applying theoretical knowledge to overcome something you previously thought was nearly impossible.
Black stake is a whole other beast though. Dr. Specter himself says if you really want to beat it you should be prepared to reset over and over for hours on end.
Sounds interesting! I’ll have to look into those, thanks for the mention! That last bit, I think, is what kills it for me at the higher stakes, I like having the POTENTIAL for victory every run. Having an occasional impossible run isn’t the end of the world, but when it’s more assured losses than potential wins, there’s a line
Adventure/RPGs: Oblivion remaster and Avowed both came out with pretty good ratings overall. Ghost of Tsushima was also a big hit last year, came out in May 2024.
Multiplayer indies had a good year as well - Repo, Peak, and Escape from Duckov have been popular.
Cozy/niche games: Hello Kitty Island Adventure, Deltarune, Slime Rancher 2.
Niche games I’ve personally enjoyed and/or want to get: Mudborne, Cryptmaster, Dungeons of Hinterberg, LAN Party Adventures, The Lonesome Guild, and Little Rocket Lab.
Lil’ Indigestion has a great blind playthrough of Outer Wilds. I would also recommend About Oliver’s Outer Wilds series as well. They also have great playthroughs of Subnautica.
Nah the best bug was cats dying of alcohol poisoning because they’d walk through the tavern, get booze spilled on them, and then lick it off themselves when cleaning. Since they weren’t programmed to drink booze directly, they had 0 tolerance for it and would easily die from it.
Nonono, alcohol tolerance is a function of the creature’s weight, and it works perfectly.
The problem was the amount of alcohol that would get transferred on their paws when walking on spilled booze. If the alcohol was spilled from a mug, then the game would place the equivalent of a full mug of booze on each paw, which would then be ingested when the cat cleaned them.
Four full mugs of beer would be more than enough to waste anything the size of a cat.
The kicker is, everything you mentioned is intended behavior.
animals wander around (maybe implemented just to make things more lively)
creatures get splattered with whatever liquids are splashing around (perhaps initially implemented to have dwarfs get splattered with blood on a kill or to have things gradually get wet close to a waterfall)
animals clean themselves, licking off whatever dirt there is
All these mechanics just naturally interact, by virtue of being implemented in a generic way, which allows for this amazing emergent behavior.
IIRC the bug was that the amount of booze ingested by the cats during cleaning wasn’t scaled correctly to how much splatter they received or should’ve. Either way they ended up with excessive amounts of alcohol and overdosed immediately.
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