Sorry, Eno caught me first lol. It’s a wonderful game and it would be cool to see more posts like this searching for people to play with as opposed to the weekly “Skyrim released on your refrigerator, should you care? (Seven pages of ads later) No”
If they force you to buy the items they are, by definition, necessary (in context of the game that is).
But are there actually games that do this? Mostly they give you the tokens needed for free to goad you into playing the game ‘for free’ and extort you later on as the game gets increasingly unplayable without buying the stuff.
We’ll see how much is recency bias and how well it will stand the test of time, but I really think Clair Obscur: Expedition 33 will be on this list going forward. It’s definitely one of the best games I’ve ever played, and I’ve played a lot of games. It’s not perfect, but it’s close enough in all the parts that actually matter.
I still have to play it, but Clair Obscus seems like this year Baldur’s Gate 3, which is rare. A game that came out of no where and is ready to win goty
I must say you are really getting me hyped to play this game. Bgs3 was a masterpiece, and i also love games like Persona so i am really excited to try a French jrpg like Clair Obscur
Helicopter level is nowhere near as bad as everyone says it is.
I remembered it as being hard from being a kid. But every time I’ve played it since as an adult I’ve been very surprised that i was able to do it either my first try for that playthrough or at the second or third at most.
„I wonder why I havent played Elite in a while“, then proceed to find myself in the outer rim of the galaxy in enemy powerplay territory with a sidewinder
I mean, catch a taxi? How’d you manage to fuck up Rule 1 so hard you ended up in a sidewinder with no way to import cash in enemy powerplay (which btw got redone and probably doesn’t apply anymore)
I tried playing it, but the combat… the combat, man, I can play many games, finished Elden Ring, played ton of CS1.6, Dota 2, Terraria Infernum… but Sekiro I could not finish.
I’ve heard it’s a rhytmic game, but I suck at those, too.
There is not a single word in the game, barely any control but the game take you through an emotional story.
It’s multiplayer in a sense that you might meet another player, they can help you, you can help them or just continue on your path and despite not having any words it just fell like a genuine, pure connection with someone.
Journey is indeed absolutely fantastic. It finally got a PC port a while ago after languishing on the PS3 for quite some years, and its hardware requirements are probably low enough in the modern era that practically anybody should be able to experience it.
My only gripe is that online randos seem not to understand the meditation achievement, and get antsy when you try to entice them to sit there with you until the achievement pops. And since you can’t type at them you can’t communicate to them what’s going on.
I got the trophy on PS3 back in the day but I haven’t successfully wrangled anybody into helping me get the Steam achievement for that yet…
Journey is an Art masterpiece, but one that you need to already appreciate Art to enjoy.
I got friends to try it, some of them enjoyed the experience, others found it boring as hell.
Assuming that “masterpiece” refers to the quality and impact the games had in their time (not how well they aged) some of my picks would be:
Baldur’s Gate 2 + ToB
Star Wars: KotoR
Morrowind
Read Dead Redemption 2
The Witcher 3
The Last of Us 1+2
God of War
Shadow of the Colossus
The Legend of Zelda: BOTW
Mass Effect 1+2
Disco Elysium
Half Life 2
BioShock 1
Diablo 2
Fallout 2
I don’t know how objective this list is. Some picks are definitely subjective and fit more in a “flawed masterpiece” category of games that had a large impact on how I perceived games but that may not be so widely acclaimed as some others on this list.
God of War has two big strengths that make it a great game in my opinion. The first is the story with its great characters, presentation, and voice acting. The second is the overall “feel” of the game, which can be a bit “game-y” at times but is really tight overall with only a handful of core mechanics that are exceptionally well implemented.
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