bin.pol.social

TommySoda, do games w My mental health has improved after deleting games that have microtransactions in them

I cannot tell you how much better my mental health has been since I stopped playing Apex Legends, Overwatch, and Rocket League. I never had anything against the gameplay of these games but the microtransactions and battle passes were just straight up toxic. After a couple weeks you simply don’t give a shit anymore and it’s amazing. I see my roommate playing these games until 3 AM every day because he has to do his daily challenges for 4 different games. He’ll be so pissed off that he can barely speak as he powers through game after game to get them done so he can go to bed. And in hindsight, that’s probably what I used to look like back when I played those games.

Buttflapper,

Apex Legends … the microtransactions and battle passes were just straight up toxic

My friend bought Battlepass for Apex once because it had a pretty decent skin in it. Then, he was straight up *PISSED * when next season they had the most ridiculous, incredible looking skin ever. He felt like he had to purchase it again that season, and was bitter he spent money the previous season for something so mediocre. That kind of thought process is just awful. These games lure you right into it.

Prox,

Apex battle passes have always given you enough credit to buy the next season’s pass. I’ve been playing since launch, I’ve completed all battle passes save for maybe 4, and I’ve spent a total of $10 on the game.

TommySoda,

Until they start charging only money for the battle passes. I never even used 80% of the skins I got on the battle passes anyway. I just wanted them so I didn’t not have them. As someone that has over 2,000 hours in Apex, I’m so glad I jumped ship. The grass was very green on the other side.

Prox,

Funny you should mention that. They attempted to do precisely this (only buy the BP with real money) a few months ago. The player base revolted, and they walked it back to the way things were.

ICastFist,
@ICastFist@programming.dev avatar

He’ll be so pissed off that he can barely speak as he powers through game after game to get them done so he can go to bed.

If you want to help him get out of that, give him a burn or two every once in a while: “How are your second, third and fourth jobs coming along?” - “With all that work you do, you should ask for a raise!”

Hopefully he’ll realize he’s not playing, but working, and give up on that. Hopefully.

FozzyOsbourne, do games w Why does the PC gaming industry still use such deceptive pricing?

deleted_by_author

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  • Buttflapper,

    Just a habit, on lots of subreddits now, you get AutoMod deleted or banned from their subreddit if you use curse words. This happened to me on PC gaming subreddit. I got hit with a Perma ban there 3 months ago and they wouldn’t tell me why I kept messaging them over and over again, told it was for excessive profanity. Apparently lots of my comments use the f word so that’s not acceptable.

    PunchingWood,

    Reddit turned into a fucking cesspool of circlejerking degenerates trying to act like they’re the holy guardians of the internet.

    It’s a huge platform, but every day it dies off more.

    AgentGrimstone,

    I started to censor myself too on other platforms because sometimes they have warnings like “Are you sure you want to post this?” and I feel like they’re shadowbanning my comment.

    Buttflapper,

    Yeah, I’m pretty sure you’re getting put on a list. They probably have it designed that way, people who use offensive language often or certain words, add them to an internal list and restrict their interactions with the rest of the people heavily.

    Katana314, do games w Day -1 of posting a screenshot from a game I've been playing until I also forget to post screenshots

    I think I’ve gotten more than a little tired of the “guy walks in on girl bathing” trope in anime.

    Like, somehow this is a world where no one knocks, and the first thing girls do in an unfamiliar environment is get a bath.

    callouscomic,

    Haha. This is pretty much the only JRPG series I like, so interesting to learn this is a common trope.

    The older Ys games have I would suggest much mote troubling easter eggs. Perhaps I’ll share those screenshots too.

    setsneedtofeed, (edited ) do games w Where are the improvements in AAA games?
    @setsneedtofeed@lemmy.world avatar

    I’m legitimately having difficulty following the flow of this question. The formatting vacillates between question and statement, and I am sincerely having trouble fully discerning the connection between points.

    I think this post comes from disappointment with Star Wars Outlaws, which by all reports largely follows the Ubisoft formula for open world games. For this, yes Ubisoft has struck upon a formula that is applied to seemingly all of their open world games, which is indeed overly predictable. For that, I do agree that the rote steps of a collectation heavy game where the player secures territory of the game in order to advance the story is overplayed.

    Otherwise, I am stuck trying to tease out the rest of the post’s intention.

    Recently the 2 “highly praised” Star Wars “open world” games

    I don’t know what the other Star Wars game referred to is supposed to be. Is this referring to Jedi Survivor? That game did have a number of technical problems, but it wasn’t ever intended or marketed as an open world game. Putting even that aside, why are two Star Wars games used as the pillars of western AAA games? What is the point or critique here?

    pycorax,

    To add to your point, Jedi Survivor was a huge improvement over Fallen Survivor. I’m not sure how you could look at that game and say that there hasn’t been any improvement at all.

    MarcomachtKuchen,

    *fallen order (you spelled survivor twice)

    Honestly I’ve I did jot know how survivor improved upon the first part since the pc version was so overshadowed by it’s technical problems. Tho I’ve heard the patch yesterday improved the performance massively

    pycorax,

    I did play months after release and I have a pretty beefy PC so it was fine for me. I did only encounter stutters at one specific area halfway through the game but other than that, it was really smooth for me.

    Survivor improve Don the first one by expanding on the stances you had in the first game, a much larger world with a larger variety of enemies and tools you can use in combat. There’s a hub area which is kind of cool but I honestly didn’t really get the appeal of that. There’s also quite a bit of cool moments in the story that were really neat but I won’t talk about it because it’s a spoiler. I liked it a lot actually and it’s a shame all of it was overshadowed by the awful performance on launch.

    jordanlund,
    @jordanlund@lemmy.world avatar

    Ubi actually has 2 kinds of open world games… Assassin’s Creed Style and Far Cry Style. I prefer the former, I was disappointed to see the Avatar game was the latter

    I have’t heard how Outlaws breaks out yet.

    intensely_human,

    I just want to say I was really disappointed when Far Cry 3 basically became the template for Far Cry games.

    The main thing I hate is the “observe this outpost from a distance then permatag all the enemies so they’re visible through walls, then take them out” mechanic.

    PunchingWood,

    Outlaws doesn’t really feel like either.

    It has elements like both, but it doesn’t do exploration towers that unlock areas. It feels more like a third option between the two, which makes most sense because it comes from the devs that did both The Division and Avatar.

    I enjoyed Outlaws open world gameplay, even though it doesn’t bring anything new to the table. It was still an enjoyable experience that felt like discovering the worlds on your own, instead of being guided and follow a checklist of stuff to do, despite having a list to get upgrades and do story and missions. It felt a bit more like Rockstar style open-world, where you just go about your business and run into encounters, instead of going from A to B all the time.

    garretble,
    @garretble@lemmy.world avatar

    I’m right in the middle of this game currently, and I do fully see some of the jank that shows up in this game. And it does have some issues (I couldn’t land my ship on the starting planet until I finished a specific quest, but the game doesn’t tell you this).

    However, I’m finding the game pretty fun overall and kinda hope they iterate on this scoundrel idea and make sequel. I’m having fun sneaking in and looting all these places.

    PunchingWood,

    I really hope they make a sequel game, or maybe a similar game based on a different character that would allow for a bit of a wider range of gameplay. But I wouldn’t mind if they kept going with Kay, she’s a likeable protagonist to me and I just love Nix.

    Have to say I ran into very few bugs and I wrapped up the main story and loads of extras after about 45 hours. Funnily I ran into only one bug after finishing the main story, getting stuck in ingame cutscene-camera that prevented me from doing anything else, including being able to reload the game lol.

    There’s definitely been some minor goofy and janky stuff throughout the game, but nothing that ended up gamebreaking. I think the most un-finished part of the game that I wish they’d fixed up before launch is the lipsync issues. It just looks so bad in some scenes and takes away from the otherwise great immersive experience.

    garretble,
    @garretble@lemmy.world avatar

    Yeah other than this weird thing where the quest made landing the ship weird, I have had anything totally break the game — though it did crash on me once. But the autosave got me maybe ten seconds before that so I loaded right back where I was.

    Mostly I’ve just seen little graphical bugs. Like when you fly off world and the “loading clouds” show up. Sometimes there will be a flash of a big, black chunk of the screen that shows up for a split second. Stuff like that.

    I wouldn’t mind if Kay got her own little series out this. She’s cool, and Nix is cool. I like them both.

    ilinamorato, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"

    I’m not entirely oblivious to gaming news, but the literal first I had ever heard of this game was when they announced that it was being shut down. Methinks after eight years of development it could’ve had a few more dollars tossed into the marketing budget.

    Fiivemacs,

    Word of mouth of something great/fun and exciting should be all the marketing a company really needs. I personally don’t trust or listen to any ads. They are cancer to the brain and eyes/ears because it’s typically lies or false claims…or they make cinematic trailers which don’t even represent the game at all because… cinematic.

    See stardew valley for a prime example.

    Kowowow,

    That can even be a guide to many things like tools, if it’s pricy but has good word of mouth and not heavily advertised (sometimes the biggest expense) then it might just be worth the cash

    ilinamorato,

    I’m not saying that would be a better experience for players, just that if they wanted it to succeed they should probably have done more marketing.

    collapse_already,

    I don’t think this game even lasted long enough for word of mouth to have popularized it. I didn’t hear about it until it was dead. I am wondering how many players Helldivers 2 had at 11 days (not a great example because it was an existing IP with existing fans). Could they have made it if the game had actually been good? I am not sure. Shutting down super fast got them more publicity than anything else they did.

    morrowind,
    @morrowind@lemmy.ml avatar

    I’m not against basic advertising, it fulfills a very useful role, letting you know a product exists, with what functionality and pricing and so on. Of course that’s a minority of advertising these days

    Katana314,

    Marketers actually place these into different categories of advertising goal. One kind might just exist to make people aware of a product and its role (eg, vacuum cleaner attachment) whereas others spend longer convincing customers it’s something they want/need. There’s yet another category that I think relates more to direct advertising and isn’t as common for mass products like games.

    magic_lobster_party,

    It was featured in a PlayStation showcase last year. The most notable part of the trailer was a burger. I’m not kidding.

    ilinamorato,

    That’s…remarkable.

    altima_neo,
    @altima_neo@lemmy.zip avatar

    Yeah, they definitely didn’t market it very well, at least to the PC crowd. It seems the PlayStation version is doing much better, with advertisements in the PSN store.

    Annoyed_Crabby,

    I keep seeing character trailer on youtube but it doesn’t really intrigue me as it looks like another hero shooter.

    solsangraal, do games w It genuinely upsets me that Valve spent their time and resources on another Dota variation

    we’re getting old dude

    the kids who are the age we were in the half life glory days–they don’t want single player. they want league of apex legends fortnitewatchstrike

    single player games won’t go away completely, but they’re definitely taking a backseat to whatever the rage is with the kids. currently mobas. just google “most played video games” if you’re not depressed enough already

    Carighan,
    @Carighan@lemmy.world avatar

    “Single player games have taken a backseat”. Okay. We’re just going to state that as a truth? And also just stating kids as being the main video games audience still?

    I mean if single player games have taken such a backseat, why are big companies pouring so much money into games such as Horizon, Dragon Age, Assassin’s Creed, Anno or Dark Souls? Why are indie games, thousands and tens of thousands of them, so overwhelmingly single player? Why is Zelda still not a MOBA? Just does not really hold water as an argument IMO. If anything it seems the opposite is happening and after the height of MOBAs in ˜2015, the market is slowly creeping back.

    helenslunch,
    @helenslunch@feddit.nl avatar

    “Single player games have taken a backseat”. Okay. We’re just going to state that as a truth?

    I think we can state as a truth that they have less potential profit.

    And also just stating kids as being the main video games audience still?

    They spend more money. Probably because it’s not theirs.

    MolochAlter,

    Both of your points are only partially correct.

    I think we can state as a truth that they have less potential profit.

    Wrong, they just take less effort and have a more constant revenue stream.

    Potential for profit means nothing, when so many attempts at milkable forever games end up like Suicide Squad or Concord.

    Also you can come into them half baked and pull the plug if the game doesn’t sell (because it’s half baked) like they’re doing with SS and they did with the Avengers game.

    They spend more money.

    They don’t, you can’t spend money you don’t have, whales are working adults.

    Kids spend money for less. Better ROI, not higher payoff.

    You make the 18302nd skin and troves of kids will badger their parents for fortnite bucks so they can buy it but not everyone will. The upside is that making a skin costs you single digits percent points of the profits, so even if one or two are a dud, you’re fine, the good ones will make up for it.

    It’s a business model you can throw money at once the game’s got an audience base, which is very attractive to companies, because it’s uncomplicated and reliable.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    There’s plenty of room to monetize single player games when it’s add-in content to games that you continually replay as opposed to add-on content for something that’s story driven. More systemic games like Civilization, roguelikes, simulators, etc.

    helenslunch,
    @helenslunch@feddit.nl avatar

    Not nearly as much. Look at games like Rocket League that are many years old but still selling new skins every month.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    When your game isn’t live service multiplayer, your incentives change to putting out more sequels rather than iterating on the same game. So your revenue per game goes down, but there’s no reason it can’t necessarily be as lucrative overall.

    helenslunch,
    @helenslunch@feddit.nl avatar

    They make way more money selling skins for years and years than any DLC ever will. This is clear as day. Not sure where the confusion is.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    It’s not confusion. Your perspective is survivorship bias. For every Rocket League, there are 10 Concords. That’s why the entire industry is imploding right now. Everyone thinks their game will be Fortnite, but only so many games can be Fortnite, and a lot of that even comes down to luck, so you’ve got games like Avengers and Suicide Squad losing hundreds of millions of dollars each instead of making games for half or a quarter of their budgets that would have recouped their costs and then some.

    helenslunch,
    @helenslunch@feddit.nl avatar

    And the Rocket League is worth 20 Concords.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Well then I guess your recommendation would be to keep trying to be Rocket League, even though statistically you’re going to leave a crater in the ground formed by hundreds of millions of dollars and the better part of a decade of work? Keep in mind there are single player games that make more money than Rocket League too, if we’re going to cherry pick.

    helenslunch,
    @helenslunch@feddit.nl avatar

    My point is it pays off in the long run.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Given the unfathomable number of layoffs we’ve seen the past two years, I think that’s a difficult argument to make.

    helenslunch,
    @helenslunch@feddit.nl avatar

    Given that those layoffs exist outside of the gaming industry, I don’t think that’s a valid argument.

    chonglibloodsport,

    I think we can state as a truth that they have less potential profit.

    That’s true but it’s not because people aren’t playing single player games. The reason single player games are less profitable is because the non-subscription, non-microtransaction single player market is extremely saturated with indie games. That makes it very hard to sell AAA single player games. The standards are extremely high and the opportunities for extra monetization are not there.

    I have been a single player gamer for most of my life, yet I haven’t bought a AAA single player game in decades. I have more indie single player games to play than I know what to do with, and frankly they appeal to me more than AAA titles. Expensive graphics and voice acting don’t have much draw for me these days. I am much more interested in roguelikes and retro games now. I think there are thousands of others like me out there, among all those who don’t go in for multiplayer games and haven’t purchased a console.

    Grandwolf319,

    Single player games are less and less profitable these days. What the original commenter could have said is, these days, there isn’t much money to be made telling a story when fortnight makes so much money by doing nothing but cosmetics.

    bionicjoey, (edited )

    It’s not a question of demand, it’s a question of profit. Multiplayer games stand to make a lot more money than singleplayer. Nobody will spend real world dollars on cosmetic items in a singleplayer game.

    catloaf,

    Skyrim has no multiplayer component, but plenty of people have paid cash money for cosmetic items.

    bionicjoey,

    Not even close to the same scale as what Valve and Blizzard get people to pay for skins and hats

    intensely_human,

    profit is a function of demand

    Grandwolf319,

    And it’s gonna continue until regulations recognize how these games are psychologically terrible for kids and have gambling mechanics.

    AnEilifintChorcra, do gaming w #StopKillingGames update: Finland just passed the threshold.

    Even if your coutry reaches 100% and you haven’t signed, please still do incase some signatures are invalid

    TIP – It is better to collect more signatures than required. Sometimes the national authorities might not be able to validate all the statements of support you provide.

    citizens-initiative.europa.eu/how-it-works_en

    Vittelius,
    @Vittelius@feddit.org avatar

    Also just getting 100% in 7 countries is not ging to be enough to reach 1 million votes total.

    So you should keep signing it either way. Every vote still counts

    GrayBackgroundMusic, do gaming w Am I the only person that feels that retro games are better?

    Are you cherry picking the good games out of older libraries? I find people do that a lot when remembering. It’s a survivorship bias thing. The good ones get remembered more and the bad one forgotten, so they seem like the population is better.

    jeffw, do games w Controversy and Censorship
    @jeffw@lemmy.world avatar

    Changing designs due to market pressures isn’t censorship. Remember the Sonic movie, where they redid the animation due to criticism? Nobody was outraged at that change but when it’s tits, all of a sudden people care.

    Melonpoly,

    What “market pressure” are you talking about? The game topped charts because it seemingly wasn’t afraid to have an attractive female lead while backing that up with fun gameplay. The difference with the Sonic movie was that no one liked the original design, and the movie wasn’t patched after people bought tickets.

    RageAgainstTheRich,

    You know there are a shit load of games with attractive female leads and amazing gameplay right?

    You say it as if developers are terrified to make attractive girl characters…

    Katana314,

    Summarized it much better than I could.

    If you’ve ever seen isometric pixel sprites, authors often draw those first “naked” to get the shape right. If they show an in development model that’s naked, and later have added clothes, is that then “censorship”? No of course it fucking isn’t.

    thezeesystem, do games w What are the best indie games you've ever played?

    Factorio. Help I got 4k hours and I still get cravings.

    Honorable mentions.

    Rimworld, Dyson sphere program, Minecraft (before it became microcrap)

    sep,

    Closing to 6k. There is just infinite replayabillity. Then you add mods, and friends.

    haui_lemmy,

    I think we‘re the same person! :D

    Jokes aside, I wholeheartedly agree. 500 hrs in factorio but rw and dsp are awesome. Mc used to be. I like mineclone though.

    Hit me up if you wanna play something together some time.

    Battle_Masker, do games w What's up with Epic Games?
    @Battle_Masker@lemmy.world avatar

    aside from what everyone else said, they killed the beloved Unreal Tournament series, which is a huge sour spot for older gamers who fondly remember those. Then there’s the excessive microtransaction demand inside Fortnite, a game with a large playerbase under the age of 18. That alone led to two major lawsuits that they both lost

    EtherealMoon,
    @EtherealMoon@lemmy.world avatar

    Aside from TF2–and even that I got a bit bored with–most all of my interest in multiplayer FPS died along with Unreal Tournament. Doesn’t feel like having fun is the goal anymore.

    glitches_brew,

    They are killing rocket league too

    TheBat,
    @TheBat@lemmy.world avatar

    I quit playing Rocket League the moment it was announced that it was going to be Epic exclusive available only on Windows.

    SomethingBurger, do gaming w What type of game you want to see that doesn't fully exist yet?

    Need for Speed: The Run, but good. Give me an uninterrupted race accoss the US (or any other continent), against 199 other drivers, with strategic decisions to make such as fuel stops, sleep breaks, multiple paths… Make it a rogue lite with unlockable vehicle classes, police chases, weather changes, racing through traffic… Bonus points for realistic physics and VR support.

    Fizz,
    @Fizz@lemmy.nz avatar

    Nfs the run was so disappointing. Even for a nfs game.

    SomethingBurger,

    Some NFS game are straight up terrible (Undercover…), but at least the good ones with similar gameplay (NFSU2, Carbon) still exist. But The Run was worse than bad; it was disappointing. It could have been good, but wasn’t, and they never tried to make another one with a similar premise.

    The only good part of the game is the bonus mission in Carbon Canyon, in all its HD glory.

    PrivateNoob,

    What about the avalanche mission? Did you find that too Micheal Bay movie-like?

    SomethingBurger,

    I don’t remember it. I don’t think I played this game a lot.

    PrivateNoob,

    Here you go if you’re interested: youtu.be/M0fpD8LP08Y?si=Mb_msbQ8FFDghfbG

    PrivateNoob,

    Honestly I loved The Run. It was a jam packed unique short game experience. It was definitely too short for it’s price, but you know at that time Blackbox was working on 3 separate games.

    th_in_gs, do gaming w Pet peeve, games that won't let you save

    Or pause during cut scenes!

    nlm,
    !deleted4210 avatar

    Yes!

    MonkderZweite,

    Or skip cutscenes.

    tombuben,

    Or allow you to accidentally skip cutscenes when you didn’t mean to.

    OttoVonGoon,

    OMG this drives me nuts.

    fuzzywolf23,

    Fucking death stranding

    Sternhammer,
    @Sternhammer@aussie.zone avatar

    To be fair, Kojima games are primarily vehicles for cut-scene delivery. Gameplay is a bonus.

    Blackmist,

    You can pause during cutscenes. Just finished it yesterday, and certainly needed it because some of those suckers are 30 minutes long.

    Dadifer, do gaming w Are there any good VR games yet?

    I love how Halflife: Alyx isn't even being mentioned.

    JshKlsn,
    @JshKlsn@lemmy.ml avatar

    Too scary lol. I got it with my index and never played. Really wish valve included a less scary switch in the settings, because it’s one of the best made VR games.

    Just can’t do it. Not built for it.

    outadoc,

    I had no idea it would be so scary and played through it out of sheer will to enjoy the experience. I have no idea how I made it through.

    SevenSwell,
    @SevenSwell@beehaw.org avatar

    The half life games are right at the limit for me in terms of scary video games. They tread the line just enough imo. I think it’s because it’s not just horror the whole time, there’s tons of non scary puzzles and gun-slinging going on to cool down.

    Mythril,

    I read some interview about how they had to “nerf” the headcrabs by making them latch on to your chest instead of actually your face because it was too intense for VR, haha

    Loved the game!

    fades,

    Seriously haha, arguably the best VR game out there

    liminis,

    Right? It’s literally bundled with one of the most popular headsets.

    Though there are still plenty of indies that still exude quality and love from their developers. Things like Compound, Budget Cuts, Until You Fall, or Hot Dogs, Horseshoes & Hand Grenades (if you’re a gun person) are all a bunch of fun.

    Though there’s that Walking Dead game if you want something with more money behind it (and are less anxious than me).

    Chozo, do games w Ubisoft target audience when they play a good game
    @Chozo@fedia.io avatar

    I have to agree with him, honestly. HL2 was novel for its time, but if you're playing it for the first time in 2026 then yeah, it really doesn't hold up to modern game experiences. I also dislike games that end ambiguously or on cliffhangers, and the lack of closure provided from sequel-bait endings like HL2's can be annoying to people who just want to play a complete story. I want to see it through to the end and get the feeling that my actions had any sort of consequence to the world, and HL2 really doesn't provide that.

    And narratively, the fact that Gordon is a silent protagonist really doesn't make the player feel like they're a real part of that world, and rather they're just going along for an on-rails carnival ride. The player has no real agency to affect anything that isn't a part of the singular route offered by the game. This would be okay if it was a role-playing game, and the player is intended to use their imagination to fill in the blanks, but HL2 is a wholly linear game where characters just bark commands at you from start to finish.

    Honestly, for being a negative review, I think he was very fair about it. It's an important part of gaming history, but that doesn't necessarily translate into a great experience for modern players.

    Regrettable_incident,
    @Regrettable_incident@lemmy.world avatar

    Yeah I played it for the first time last year and I couldn’t really get into it. Gave up a few hours in.

    Tar_alcaran,

    HL2 has a ton of story, but it isn’t spelled out in cutscenes or written down in item descriptions. It’s discussed by NPCs and inferred from the environment. You experience it all in a first person frame, without third person cutscenes or by asking someone to exposit at you. You don’t even have to go out of your way with a guide on your second monitor to unlock that info, it’s right there with you, you just have to pay attention.

    You’re a person in the world and nobody will be the explaining the concept of lightbulbs or the where the combine came from or how the city was built. But you can absolutely find out more about that in the game.

    But yes, we all hate the cliffhanger.

    Katana314,

    I will say that even then, it was missing a bit of “acknowledgment”. Kleiner and Alyx don’t even question where you came from or what you should be doing now you’ve suddenly arrived.

    Some of that could be as simple as, if Gordon was non-silent, have him wonder questions while wandering C17: “What the…how long have I been gone? What the hell happened to Earth?”

    Tar_alcaran,

    “What the…how long have I been gone? What the hell happened to Earth?”

    But, you KNOW what happened to the Earth. What would spelling it out add to the story, except replacing the wonder and accomplishment with a boring bit of exposition.

    Having Gordon be a silent protagonist adds hugely to the first person experience of the game. Sure, you can add dialog and questions and elaborate, but that would detract from the experience. Picasso could have also added pointers to each of the characters in Guernica to explain how they relate to the bombing of the city, and it would make the painting a lot clearer… and a lot worse.

    I want to compare Half-Life with SOMA here (so spoilers for both). They’re both great experiences, but Gordon is silent while Simon won’t shut up. Simon needs to asks questions because the story requires you to understand some things, and some people need very basic explanations. When I played SOMA, I kept waiting for there to be a secret plottwist that Simon was copied incorrectly and was thus either braindamaged, or modified not to recognise reality for a specific purpose. No, that didn’t happen, Simon is instead an absolute moron who completely fails to realize that everyone constantly being copied means that he too will be copied instead of having his mind relocated. The game treats this as some kind of big realization, when it was in fact absolutely blatantly obvious to anyone paying attention. It’s literally the core of the game. Simon, being a moron, then takes this out on the person helping him, because he’s a moron.

    Not only is the main character an idiot, I’m being railroaded into taking decisions that are stupid, which are then reacted to as if I couldn’t possibly have foreseen this, implying I (the player) am probably really stupid too. That was a huge detraction in SOMA. Simon is an idiot for the sole purpose of getting the information to you, the player, because apparently you need to be informed like you’re some kind of idiot too.

    On the other hand, Gordon doesn’t talk. That’s a BIG restriction, but it also means you don’t even have to option to ask questions. On the other hand, you don’t need to; all the reasonable questions you might have are answered in the game by environmental storytelling. Who are the combine? Well, we see them beating up random humans, speaking a weird garbled message, we hear speeches by Breen, we see the combine raid random apartments. It’s very clear who they are without Gordon needing to ask about it. It’s like starting a book in medias res, which is quite common in writing.

    Half-Life 2 assumes you can make connections, and you need to do so because Gordon doesn’t talk. SOMA assumes you’re an idiot, and reinforces that constantly by Simon talking to people like an idiot.

    Katana314,

    That feels like a bit of a hate train on SOMA that’s not really relevant. We often dislike character idiocy, especially when it’s our player. But speaking protagonists can be done well - Dead Space 2 made the move, and even ported it back when they finally did a DS1 remake.

    Perhaps the only major issue with using environmental storytelling to give City 17’s base exposition is that the game is both a sequel, and intended as an entry point. I remember as a kid playing HL2 (with very little knowledge of HL1) and as soon as I saw the aliens in gas masks corralling everyone, really wondered what sort of story I missed in the first one. Leaving people to figure things out is definitely cool, I’m just offering ways to point out clearly that you, the player, didn’t miss anything key, because in today’s media deluge, often the reason for that feeling is because a story is slapdash and poorly written - as opposed to simply hiding the details in plain sight for the player to find.

    Interestingly, there are some notes in an art book where the G-Man originally gave a longer opening speech to explain what’s happened in your absence, but they removed it. Overall it was probably the right move, but I’m curious how it would have felt.

    Tar_alcaran, (edited )

    That feels like a bit of a hate train on SOMA that’s not really relevant. We often dislike character idiocy, especially when it’s our player. But speaking protagonists can be done well - Dead Space 2 made the move, and even ported it back when they finally did a DS1 remake.

    Yeah, the DS1 remake had Isaac talking, and they did it pretty decently because he’s not constantly surrounded by people who have answers to questions that Isaac has. The game is still about finding out what happened, and nobody can answer that, so you can’t talk about it. You’re discovering it with Isaac AND the other survivors. In DS2 you can’t really ask all that many questions about unitology, because people don’t really know the answers either.

    But it would ruin all the interesting stuff about HL2’s history discovery. If someone just tells you “Oh yeah, the combine conquered the earth, and now they’re using these hybrid soldiers to suppress humanity after their military conquest, and their citadel is slowly expanding an ever more repressed population in this city” that’s not nearly as interesting as finding it out. But if Gordon asks, anyone would know the info, because they lived through it. By having a silent protagonist, people can just assume Gordon’s been around and knows this stuff, and not magically kidnapped by a supernatural magic guy in a suit who keeps mysteriously following him around. Half the fun in HL2 is figuring out the world, it’s a core concept of the game. You learn something for yourself, you figure it out by putting it togehter. Having G-Man spell it out would remove the fun. And having Gordon spell it out for the player would definitely detract from the game too. HL2 really hit that level of natural discovery, and making it optional to the game enjoyment.

    Of course, launching it today removes a lot of the fun too, since there will just be 5000 youtubers repeating eachother about the game.

    Ascense,

    It doesn’t exactly need to be a secret plottwist, given the game literally starts with Simon’s brain damage, but there is also a bit of optional exposition about half way through about the gen 1 brainscans being primitive. Admittedly, it being consistent with the plot didn’t make Simon any less infuriating, at least for me.

    frongt,

    They don’t question it because all kinds of weird interdimensional shit is going down. But they absolutely react with surprise when you first show up.

    Katana314,

    I mean, Kleiner saying “I had expected more warning!” is a sort of mixed surprise. If he’s been gone for 20+ years, the natural reaction I might expect is “What…? That’s impossible! We all thought you were dead! Or lost in Xen forever!” Heck, even Kleiner’s reaction to the “slow teleport” you and Alyx take late in the game is much grander. “I had…given up hope of ever seeing you again!!”

    frongt,

    Yeah, that’s probably because Kleiner knew the G-Man was involved in the interdimensional shit and had Gordon in stasis (or whatever), and he expected more warning when Gordon was on his way back, not just have him dropped on the doorstep, whereas the slow teleport was entirely experimental, accidental, and unexpected.

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