I have played a Java version of Resident Evil 1 which is top-down but plays mostly the same, except the combat is turn-based. You don’t go to an environment for battles, the actual walking and shooting happens in the main game, I really enjoyed it back then
Most console games back in the day had a Java port one way or another. Assassin’s Creed upto III were there and the III version even had naval combat. There was a Bioshock port in which you could basically do all you can in the game, combat and hacking minigames and powerups were similar. We had Doom RPG and Doom 2 RPG, I loved that one particularly because for me it introduced me to Doom with a lot of story and cutscenes, the gameplay was really fun too. God of War has a canon java game lmao
Anyway, about RE1 I think it even preserved all of the puzzles! I don’t think I ever beat it but did play a ton of it. It had a layer of strategy because if you shoot the zombie and it doesn’t die then it will get closer to you when the zombie’s turn comes so you had to plan battles out in a way
Making games available to people that cannot pay is still a win for Nintendo… Nintendo gets money from selling consoles, games (sold in the traditional market) and cultural influence. We just had the movie “Mario Brothers” and it was a hit. The movie sells toys thus bringing more revenue to the company.
In the end, the DMCA strikes cost Nintendo’s money with little return.
Yes, but it’s legitimately different when you are a huge company versus a struggling artist. A company like Nintendo has the capital and staying power already to reap generational rewards from embedding their IP into a culture.
Are y’all trying to lure me to the dark side (i.e. hermit life)?
But Tactical Breach Wizards, I played the Next Fest demo and enjoyed it but removed it from my wishlist because they took down the demo. More than games that just never put out a demo, a game that puts one out and then consciously decides to take it down, those tend to be bad more often than not.
They put the demo back up so now it’s back on the list. Not a fan of complicated time-travel plots, I’ve been burnt before with them, but I’m intending to give it the benefit of the doubt.
It’s been a minute since I last played it, but the time travel is mostly just a story reason for the ability to undo moves in-game. The story is more character driven.
Specifically I don’t like how time travel can render all the events of the narrative mute, and also because I just can’t imagine beating a chronomancer in combat (and the antagonist is a chronomancer according to the marketing).
If it’s just a maximum of 10-seconds of time travel then that’d solve both those issues.
Before i miss/forget it:
Congrats on continuing this for 350 days, almost a year
Even if i dont relate to the games you are playing it brings me joy every time because you manage to keep up your diary of gaming
Its just such a nice thing to see :D
These are just the ones released this year. Next year there’ll be more. And there are games from last year I haven’t gotten to (and the classics on top of that). Leaving the list too big means I miss a lot of them and the ones I do play would be based on gut instinct.
Perhaps at this point there’s no better option than gut instinct, now that I’ve exhausted basically all other criteria. I guess there are more fundamental questions I should be asking myself about how to handle the post-scarcity world of art.
Yup. Personally now that I’m an adult and have Responsibilities, I spend less time playing games. I hardly even follow new games coming out, and just work on recommendations from friends, or stuff from developers whose games I’ve enjoyed in the past.
I’m into discovering those unexpected hidden gems, but I’m also into those recommendations and those Zachtronics or Bennett Foddy games. Combined with my limited time … I think I’m gonna have to “kill my darlings” … and of course I can’t even imagine doing that which is probably why I’m so stuck in life.
I was gonna say I'd love to see a Resident Evil action game but then I remembered Onimusha exists 😅 And I suppose RE 4-6 to a lesser extent.
I feel like Signalis maybe half the way to a Resident Evil metroidvania? Like, if you bring the perspective down to 2D and tie all the areas together, you basically have an RE metroidvania.
What about abilities though? In Metroid, the suit gets the abilities, but no one in the RE cast has a suit or is magic, so I assume you unlock weapons instead?
Yeah, weapons. Take a look at shadow complex. It’s a great Metroidvania. You do unlock a power suit at one point, but other than that, you just upgrade your weapons.
I pick up all games on sale, basically. Neva especially I probably won’t get unless it goes down to $5.
Dungeons of Hinterberg is in my “only because they have demo” folder. I’m not a huge fan of combat in games partly because combat as a gameplay mechanic is conceptually uninspired and partly just because I don’t really get the thrill. Dungeon’s of Hinterberg seems like a story thing first and foremost though.
Like in any game period? Big claim and you’re probably not interested in backing it up, but I’m curious.
Nothing major, just that combat is the default mode of operation for most games, especially AAA games. So I generally trend away from games that are built around combat.
IDK, trailer had a good deal of combat—just thought to give you a heads up in case you care about the combat.
I’ll play the demo eventually, so I’ll probably find out how I feel then.
Nothing major, just that combat is the default mode of operation for most games, especially AAA games. So I generally trend away from games that are built around combat.
Fair enough and let me tell you: as someone who exclusively plays games where combat is the central mechanic, I wouldn't touch the current crop of AAA games either.
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Aktywne