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Surp, do games w For those of you who enjoy open-world games, how big of a world is too big?

The halo infinite campaign open world was kind of not alive enough so even though I’ve played bigger game worlds I think that’s something to consider…

PlzGivHugs, do games w For those of you who enjoy open-world games, how big of a world is too big?

Basically, how much of the world is interesting/fun.

For example, Fallout 3 doesn’t do a great job of this, as much of the world is baren with no story or gameplay. Half of the world feels like it could be cut out without much loss. The Yakuza games on the other hand, have smaller worlds but they feel massive and fun because there’s always something to do moments away.

The work-around is to make travel fun, so the “empty-space” is just more gameplay. The Just Cause games are the perfect example of this. All the movement mechanics are quick and satisfying, from the grapple and parachute, to the driving, to the OP wingsuit.

winety,

For example, Fallout 3 doesn’t do a great job of this, as much of the world is baren with no story or gameplay. Half of the world feels like it could be cut out without much loss. The Yakuza games on the other hand, have smaller worlds but they feel massive and fun because there’s always something to do moments away.

On the other hand, the world of Fallout 4 feels very cramped; you can’t go 5 meters without encouraging something. Bethesda’s games are interesting in this aspect – the worlds of different games are built similarly, but they differ in some small parameters (as in the density of Fallout 4), so they’re ripe for comparison.

Personally, I feel there were two peaks in Bethesda’s worlds – Morrowind and Skyrim. Both for different reasons.

Postmortal_Pop,

As a Morrowind enjoyer, I find Skyrim to be too shallow. There’s 7 weapons in the game, 7 spells, and nothing really to do.

winety,

I was mostly only thinking about Skyrim’s world. Skyrim as a whole has many flaws.

Postmortal_Pop,

Yeah, looking at it in a strictly dungeon distribution lens it’s actually pretty solid, and I find it feels a little crowded when you mod in more locations. I guess world distribution is the one thing they actually got right.

winety,

I’d be broader and talk about points of interest instead of dungeons, but yeah. This, the art design of the world, and the music. Those are the strongest points of Skyrim.

Flamekebab,
@Flamekebab@piefed.social avatar

I would argue that Fallout 3’s map is ridiculously tiny.

PlzGivHugs,

It has been a little while since I last played it, but I found that scale-wise, it felt small (I’m guessing this is what you mean) with major locations too close together, but content-wise, it felt sparse, empty and ultimately pretty boring.

Flamekebab,
@Flamekebab@piefed.social avatar

A wasteland that one can throw a stone across doesn’t feel like much of a wasteland to me. I don’t want realism, just big enough that I can suspend my disbelief. I want to get immersed but a “town” with six people isn’t a godsdamned town.

Tramdan, do gaming w They literally don't know they were born

Literally?

Valmond,

Literally literally means figuratively now.

Quicky,

And for at least 250 years. Literally

MehBlah,

Literally is the new figuratively?

Valmond,

Literally.

Hawke,

Literally. Infantile amnesia is a thing. So is Last Thuradayism.

voytrekk, do games w Europa Universalis V | Review Thread

I picked up the title. Haven’t gotten a chance to play too much, but it feels much more noon friendly. Automations let you focus more on the parts of the game you want. The tutorial happens during a regular game instead of a separate mode. Performance has also been great on my machine.

NuXCOM_90Percent,

Yeah. I never fucked with EU but I am a huge CK sicko and… I have a LOT of problems with Paradox as a publisher but they’ve really been pushing their internal/flagship studios to focus on onboarding and approachability for these games.

Was really surprised to see that the new East Asia DLC for CK3 actually added a new tutorial sequence/character. Haven’t sat down yet to see if it is focused on the Mandate of Heaven or if it is just for people who want to get back in and are sick and freaking tired of Petty King Murchad.

burble, do esa w Sentinel-1D launch thread!

Nice, that’s the 3rd launch of the year for Ariane 6. We’ll see if they get a 4th in December. One of their next big milestones, planned as their first launch of 2026, is the first Ariane 64, with a whole pile of Kuiper sats on board.

tobz619, do games w For those of you who enjoy open-world games, how big of a world is too big?

I don’t mind size so long as there’s meaningful activity.

For example, Just Cause 2 is huge with a massive variety of biomes but I enjoy hijacking military jets and blowing shit up on repeat and general traversal.

Infamous 2 and Second Son have very neat and small maps that are action packed and fun to traverse.

But then other open world games just bore me.

spaciouscoder78, do games w For those of you who enjoy open-world games, how big of a world is too big?
@spaciouscoder78@lemmy.ml avatar

As long as it has fast travel I don’t mind having a big open world but if the open world itself feels empty without much life then I’m immediately turned off by the game

faintwhenfree,

Reminds me of no man’s sky and it’s empty bajillions of planets.

spaciouscoder78,
@spaciouscoder78@lemmy.ml avatar

I have 90 hours in no man’s sky and I got pretty burnt out on it. After a certain point, every planet feels the same and lifeless.

faintwhenfree,

They have done some good work in last few years, specially the events here and there are fun. But after the event campaign is over. There is nothing else to hope for.

invertedspear,

Funny, I have the opposite complaint about Fallout 4. In what is supposed to be a nuclear wasteland of a city where everyone is struggling to keep their small communities going, there are just too many people in such a small space to make this feel real. I liked Fallout 3 and New Vegas more because the world was properly empty, but still had so many things to discover.

Blackmist, do games w For those of you who enjoy open-world games, how big of a world is too big?

Depends how full it is, how interesting is it (note this is not the same as full), how fast you can travel, and how fun movement is.

There’s a lot of elements to open world and a lot of devs get the balance very wrong. You end up playing in a map rather than the world.

Red_October, do games w For those of you who enjoy open-world games, how big of a world is too big?

It's not a question of the world being too big or too small, it's the density of interesting things. A giant world with very little worth doing doesn't accomplish much, but similarly a small world where you're absolutely tripping over things that feel like you shouldn't skip them will also feel claustrophobic.

Additionally, the traversal system can help a LOT here. Even a world that has a lot of wide open dead space can feel good if the process of crossing that space is itself fun. Dune: Awakening comes to mind here, where there are large spans of open desert that you need to cross, but ripping across the dunes on my sandbike was so much fun I didn't mind the dead ground.

Phil_in_here,

Do you remember LoZ Wind Waker? Maybe it’s the nostalgia goggles, but ripping through the open water just felt good. I don’t even think it was particularly mechanically fun. Maybe it was just the music.

burntbacon,

The music and the bright colors in that cel shading style were great. They also did a really good job with the seagulls and the barrels and the silhouettes in the distance as you were sailing. Maybe it was just the contrast with all of the ‘dark’ games at the time. It was a gigantic mood swing from majora’s mask. The music really helped sell it.

I think wind waker is good example of how to handle ‘open world’ without letting on that you’re controlling the experience. I don’t think any of the official ‘next steps’ ever had you sailing more than three squares away. The teleport was right when the world ‘opened up’ to you doing whatever you felt like, and the easily grasped concept of one square=one island with some interaction made sure there was no loss of focus on the developers or players. Obviously the main islands had more to do than the ones with just a platform/reef, but it worked.

SlartyBartFast, do games w The Last Truly Custom Nintendo: A 3DS Retrospective

3DS was 3DBest, I love mine with all the Picross games

prole, do games w For those of you who enjoy open-world games, how big of a world is too big?

I prefer smaller open worlds, like in the Yakuza series

dom, do gaming w Thought's on this month's Humble?

Pharaoh is fun. Its like the old Caesar games.

Minnels, do gaming w Thought's on this month's Humble?

Last month was not for me. This looks a lot better. Since i already own Total Warhammer 3 maybe I can finally get a friend to play it. Gifting = no choice. He he.

B0NK3RS, (edited ) do games w The Last Truly Custom Nintendo: A 3DS Retrospective
@B0NK3RS@lemmy.world avatar

I really liked my 3DS and especially StreetPass and getting all those puzzles pieces. I’d take it to work with me everyday but once I lost all my progress I eventually just stopped playing on it.

I’m keeping an eye on the new dual screen handhelds but will wait a bit longer and see how it fares.

For a recommendation, the Boxboy! games are great fun.

justsquigglez, (edited ) do gaming w Thought's on this month's Humble?
@justsquigglez@leminal.space avatar

Personally, Another Crabs Treasure and Paleo Pines makes it worth it.

I’ve also wanted to play No More Heroes so I’m definitely more into this months than last months.

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