I play a lot of couch coop with my kid but adults would enjoy all these too. Most can be found under $20 on Steam and a lot are fairly lightweight games but have good coop mechanics and can be a lot of fun to sit down for an hour or two with.
Overcooked 1 + 2 (but 2 really is better) you will love or hate it depending on your personalities, nothing in between. We loved it
Ship of Fools
Enter the Gungeon
Lovers in a Dangerous Spacetime
Moving Out
On Switch
Cadence of Hyrule
Don’t starve together (only split screen on console not PC… Wtf)
I agree with what others said that more customization is generally good, but not all games really need that level of customization. For something like animal crossing, I think the body type thing is fine, since the designs are more neutral unlike what you’re describing. I think what could help is a third option that’s a more neutral body type. Or maybe if it’s not relevant, just don’t have a body type option.
I also don’t know much about runescape, but I assume this was an update that just changed the names from genders to body types, so adding other options might have increased the scope of the update. I think at least uncoupling that from gender is at least an improvement over before. Plus, I kinda disagree that people would only pick the corresponding pronouns. Plenty of people have a gender expression that doesn’t necessarily match their gender identity.
Oh definitely, heck, in Animal Crossing they might as well just ask for your pronouns and nothing else… In fact doesn’t New Horizons basically do that? But I’m referring more to the more common scenario of “Beefy Guy” and “Curvy Cutie”, which we see in World of Warcraft, you can pick whatever pronouns you want but it’s going to go on either on testosterone fueled bearded Dwarf you’ve ever seen or the hourglass with pointy ears we call a Night Elf…
When you only get two body type options and neither have any level of androgyny, what does pretending they aren’t gendered when they clearly are accomplish? That’s the part I have an issue with, it’s dishonesty being masqueraded as progress. Either have androgynous character options or don’t pretend “Body Type A/B” is a solution to a problem.
I feel The Sims 4 gets this right by letting you pick between male, female, or a custom gender (where you can decide if the sims pees standing up or sitting down, whatever pronouns you want them to have, whether the sim gets others pregnant, becomes pregnant, both, or neither), and ALL THREE of them have a healthy amount of customization options to go for whatever look you want.
Yeah I agree with you there. If you’re gonna just give two or three body type options and no other customization, there should be an androgenous option or at least they should all be generally androgenous. I think the issue with runescape probably stems from how the game was before.
Honestly only having two body types is the lazy part, no matter what the two types are. The best solution would be a variety of heights, weights, shoulder, waist, and hip sliders with boobs and butts and whatever else as add ons to the body shape. That should cover everyone as long as there is plenty of range on each option.
Unless everyone is in armor, in which case two or three gender neuteal body types are fine because boobs and butts won’t be noticeable through armor anyway. Height is pretty much all that is different if everyone in the armor is in decent shape and the armor is made to fit a range of people.
Do you find that NWN still holds up well today? I used to play it a lot when it first came out (first campaigns then dlc then persistant world servers), I haven’t really played the enhanced edition much yet, so just wondered.
Abiotic Factor has been really fun for my buddy and me. Especially with the new update that came out last week. It’s a Half Life themed survival game.
Others that get my vote:
Valheim - Norse mythology themed survival game with Playstationesque graphics
Phasmophobia - THE ghost hunting game(see also Ghost Exile, Ghost Exorcism Inc., Forewarned)
Left 4 Dead - the original Zombie FPS series (see also Back 4 Blood, it’s kinda alright) PILLS HERE!
Risk of Rain - Pretty tough shooter series
Stardew Valley - A modern Harvest Moon, farming/life sim
Don’t Starve Together - If you played Stardew valley in hell, but everyone’s name started with a W
Factorio/Satisfactory - Resource harvesting and logistics sims. One’s isometric, ones first person, one has zerg rushes
Grounded - Honey I Shrunk The Kids: the survival game
Deep Rock Galactic - Left 4 Dead for Dwarves. ROCK AND STONE!!!
Overcooked - cooking and serving game, lots of communication required
Portal 2 - First person puzzle game, also lots of communication required
Barotrauma - Submarine sim on Europa, requires marriage levels of communication
Binding of Isaac - Roguelike shooter that’s sort of Zelda inspired, multiplayer was a little janky last time I tried it, but that was a while ago
The Forest - Excellent horror survival series
Starbound - Terraria in space
Trine series - A modern Lost Vikings, side scrolling puzzles and platforming
Subnautica 2 - A beautiful and terrifying diving/exploration game, original game has a coop mod 8 years in development, but it’s been very buggy
Diablo - First and second games are still very solid experiences and there are some excellent mods out for both
Escape Simulator - Literally an escape room simulator. Has workshop support on steam for even more puzzles.
Green Hell - The Forest, but in the jungle, much more focus on the reality of being stranded in a place where just about everything is likely to kill you.
No Man’s Sky - Space/planetary exploration sim
Dead Island - another zombie FPS
Dying Light - a zombie game with parkour
20XX/30XX - Megaman X styled platformers with roguelite elements
GTFO - Extremely hard, stealth based, alien FPS
Most “Souls” games - Very fun coop summoning, if you don’t mind the sometimes extreme difficulty
Goat Simulator series - Goofy exploration games
Magicka series - Isometric action adventure games where you combine different elements to cast spells
Barony - a true roguelike FPS RPG, voxel based, very hard
Void Crew - Space sim, mission based, sort of Egyptian mythos themed, meant for up to 4 players but definitely possible with just 2
Human Fall Flat - Puzzle/exploration game
Half Dead series - Cube: the game
Orcs Must Die series - Tower defense
Dungeon Defenders series - also tower defense, but with class based
Secret of Mana - One of the first action JRPGS, the remake has drop in coop just like the original, but I believe it’s couch coop, so if you’re not right next to each other, you’ll need something like Parsec to play it
Have a ton more, but those are the ones I can recall having the most fun. Others have probably listed a bunch of them and I probably missed a few good ones, but hopefully a few of them are new.
You could always tinker with some emulators for some retro coop games!
The overcooked series is definitely fun and always comes up cheap on sales for like 3 bucks. It’s definitely one to add to any co-op rotation because it’s easy to learn but hard to execute so you’ll always be going back to get those extra stars you missed.
Note about Overcooked is that the new version that combines 1 & 2 (Overcooked All You Can Eat) seems to have major issues with online multiplayer that never got fixed. You’re better off just buying Overcooked 2.
I haven’t seen Rayman Legends mentioned, so I’ll throw it out there. It’s a pretty flawless game for what it tries to be, and it’s a lot of fun to play with a friend. The musical levels are just extraordinarily crafted. Definitely recommended if you’re into platforming at all (and even if you’re not it’s worth a shot!)
They might be closest, but they’re still pretty far off. One of the core pillars of Arkham combat is that it would punish you for button mashing by dropping your combo, meaning you not only gain fewer points at the end of combat but also lose access to your instant finishers, which are all too valuable for taking out the toughest opponents. Spider-Man is happy to let you mindlessly mash, and it’s far worse off for it.
Might just be because I’m just starting out, but Spider-Man’s combat is much more punishing for me. Could just be the higher emphasis on using specific combos on certain enemies, which I have some difficulty keeping straight.
yeah i don’t care so much about ease, i care about how it feels. Arkham’s combat was fun, but the insane distances you could instantly travel made it feel like the game was playing itself. mordor’s solution is better imo. but it obviously comes down to personal preference.
I felt it was more about the “free flow” in the free flow combat system in Arkham. You want it to all chain together, and Arkham made sure you only hit the buttons you needed to exactly as many times as you needed to. Mordor let you keep your combo going even though it had been like 10 seconds since the last time you did anything, which wasn’t exactly flowing at that point. That combo system was a great fit for Batman, and it would fit in nicely with Jason Bourne or John Wick as well, and I’m not sure Lord of the Rings was the best fit for it, but it doesn’t seem like many are trying to do that combat style anymore.
bin.pol.social
Aktywne