Tanking with shields (force/kinetic shields in sci-fi games, not physical shields)
I liked when games let you face-tank damage with your shield (like in Mass Effect, before Andromeda where they made shields weak af and even removed shield gating) and not having to care for healing (unless you lose all your shields)
I don’t know if it’s due to the souls-like trend, but it feels like game developers need to make punitive games nowadays
Battlezone II had force shields. They used your vehicle’s weapon energy. The shields used energy, and also taking hits would drain your energy. You needed a ship with fast energy regen to make the most use out of them. One ship from the X-Mod mod, the Jade Falcon, could actually regenerate faster than the shields drained. So you could keep them on all the time, and still shoot some. It wasn’t invincible by any means, but that regen speed plus the fact that the radar ping twice as frequently made it my absolute favorite ship.
After many years I finished myself a few weeks ago! Nice gameplay, and funny you mention Arkham which I played for the first time also a month ago and it’s definitely recycled mechanics, which is good!
Thank you! It’s been a lot of fun doing these. I’m just glad I’ve gotten a chance to talk about games I play. I like to help people broaden their horizons, and I think in a way this has helped me broaden mine too. There’s been so many people who have suggested new games and other stuff that it’s helped me try new experiences (ironic considering all the Halo it’s been lately though).
I think the steam deck might be worth it for the sake of giving her the option to play stuff that’s isn’t on switch.
Like, sure, maybe she never ends up caring about anything but first party Nintendo originals. But, giving that option opens up a world of possibility.
I have a little cousin, he’s not exactly the most technical, not the most patient with such things, he calls me a lot for help with stuff. But he’s on a laptop instead of a switch or a console because he wanted to play modded Minecraft, i’ve seen him grow a lot in being willing to understand this stuff because he was given an opportunity and a reason to engage with it.
A Spider-man game with the swinging mechanics of the PS2 Spider-man 2 game. Or just a remake of that game. The new ones are fine and fun but the older game absolutely nailed the web swinging.
I wanna see games going wide again. Get me something like Sonic Adventure 2 Battle again where we got racing, going fast, a creature battler/care system, multiplayer. I miss when games were full of a wide variety of shit.
Oh I have, have probably like 4 years playtime in game for WoW. But it used to be common. Idk it feel like it used to be about fun and now everything takes itself too seriously.
Kirby Air Riders definitely feels like it keeps that spirit alive. The game could've just been City Trial and I would've paid $70 just to play City Trial, but they packed everything else in there too because they could.
The Fiend's Cauldron from Kid Icarus Uprising. At the start of a stage, you have to wager currency on how high of a difficulty you want to attempt, on a sliding scale from 0.0 to 9.0. Higher difficulties cost more to play, and if you fail, you lose your bet and the difficulty drops if you choose Continue. It's an interesting system for how it forces you to check your ego and self-evaluate just how much you think you can handle.
bin.pol.social
Aktywne