If they force you to buy the items they are, by definition, necessary (in context of the game that is).
But are there actually games that do this? Mostly they give you the tokens needed for free to goad you into playing the game ‘for free’ and extort you later on as the game gets increasingly unplayable without buying the stuff.
„I wonder why I havent played Elite in a while“, then proceed to find myself in the outer rim of the galaxy in enemy powerplay territory with a sidewinder
I mean, catch a taxi? How’d you manage to fuck up Rule 1 so hard you ended up in a sidewinder with no way to import cash in enemy powerplay (which btw got redone and probably doesn’t apply anymore)
I had an opposite situation with Death Stranding. Was enjoying the “stealth” till suddenly had to fight Mads Mikkelsen guns blazing. The forced change in approach made me drop the game.
I’ve heard the same issue with one of the possible endings in Cyberpunk 2077 Phantom Liberty, where you’re forced to kill dozens of enemies (if you didn’t pick the narrative choice that forces you into a forced stealth section à la Alien Isolation). Both choices can derail from the rest of the gameplay (100+ hours)
After MGS blew up EVERY GAME had to have a stealth section all of the sudden, even if it made no sense in the narrative and clashed with the existing game mechanics.
One you learn that you just have to stay a certain distance rather than trying to race it. It’s fine. You just find that sweet spot where smoke is constantly shooting and you’re good
Helicopter level is nowhere near as bad as everyone says it is.
I remembered it as being hard from being a kid. But every time I’ve played it since as an adult I’ve been very surprised that i was able to do it either my first try for that playthrough or at the second or third at most.
I’m shocked to see Donut County mentioned. But you’re right, it’s a perfect pleasant game similar to the perfection of the first Portal. In fact, it’s my son’s favorite video game, by far.
bin.pol.social
Aktywne