I played Fantasy Life I: The Girl Who Steals Time when I was sick. It’s a very chill game where you can run around and do different “jobs” like fishing, woodcutting, mining, various crafting, and combat.
Along with Hello Kitty Island Adventure which is similar to Animal Crossing in some ways but heavier on quests and befriending the characters. There’s a lot of reading though but I skim through most of it.
I’m practically allergic to fast travel, no matter the game. I don’t play games to “get through them”. If I’m playing something where I’m that bored with traveling in an alternate universe, I should probably just pick another game.
I take transit in Cyberpunk and it makes the world feel way more alive. Downtime is something some games are entirely built around so the moments of action have that much more impact. I admit some games do this poorly, but those are ones I typically just avoid in the first place.
I like when my games feel more like roleplay and less like an action movie.
I’d recommend emulating some nostalgic games from your childhood, ones you’ve played to death and wouldn’t mind any sudden interruptions of since you’ve seen everything a hundred times.
Basically, the video game equivalent of putting on old sitcoms.
Morrowind was perfect without fast-travel. You had to come up with creative solutions. On the way to Balmora and don’t want to hike through the ash hills? Just use the spell Waterwalking and use the river as a convenient highway.
Use Divine Intervention to teleport to the next temple in a town, then use the siltstrider to travel to the next city or boats to go alongside the coast. Mage Guild offered teleport devices to other cities. The Spells Mark and Recall did the rest.
That being said, first mod that I made for Morrowind back in the day, was an extention of the transport network, with a bunch of teleportation points, and random silt strider stops all over. As much fun as it was to jump around, it gets old eventually
That’s the trick to Morrowind. It does have fast travel, it’s just integrated into the world building much better. Between Silt Striders, Boats, Mage Guild Teleportation, Mark and Recall, Intervention spells, and things like Levitation and the Boots of Blinding Speed, you can actually often get around the map faster than in later games (just watch a Morrowind speed run). But to do so you needed to build up both your character, and your own knowledge of the game world.
Fast Travel wasn’t some feature that broke immersion to add convenience, it instead added to both. It enhanced the feeling of exploration, and character progression, while teaching the player about the world.
Until I played Morrowind, I had no idea that planning your commute to work can actually be fun. “Wait, so if I take the StriderBus to there I can transfer onto the MageMetro and then it’s a straight shot over the hill to my destination? Amazing!”
I almost never fast traveled when I played Skyrim. To busy exploring every random cave and building along with climbing random mountains because why not.
The mountains I managed to clip my way up… I spent way too much time doing that. Climbed the “Throat of the World” before I got the shout that would clear the wind barriers—because why not lol
This was me with Horizon Zero Dawn. I finished my first playthrough without ever fast traveling. Then after the credits rolled I spammed it.
No ragrets. Was fun.
Honestly, managing exams along with work and other responsibilities can be really overwhelming. Hiring someone to take your test can sometimes feel like a practical solution when grades are on the line. I came across this topic while looking for Class Exam Help Online, and it really highlights how students are trying to balance pressure and performance in today’s academic world.
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