I just learned that the intent for that level is to pause the game and switch which turtle you’re playing because they get a full health bar when you do.
Absolute embodiment of less is more. Controls are simple but intuitive, you can beat it in one session, there’s no major payoff in the end. It’s just a game about the journey and the friends made along the way.
I still remember having my mind blown that the other figure I met after the tutorial level was not just an NPC, when I noticed their movements were too deliberate and they were solving some puzzles for me.
I made it all the way to the end of the game with that person. Never knew who they even were until their name showed up at the very end. What a cathartic experience. I’ve also never been able to achieve anything similar since then.
I envy you. If you ever decide to get into the mods, I wish you well on your extended break from literally everything else.
Also, the Dawnguard DLC is pretty fun and you don’t have to do much of the main quest line to start it.
I say this mainly because Serana’s awesome and out of all the vanilla companions, she’s one of the few with an actual personality. And Laura Bailey always gives a great performance.
She’s just fun to have around. Plus you get crossbows and some cool armor not in the base game.
Lol, sorry, I just really enjoy that DLC. You play however you want, but I need to just point in her direction because I love her.
I hope you’re not playing Anniversary Edition for your first time with the game. Getting bombarded with all that Creation Club stuff would not be my ideal first impression.
Squad Busters, got into it again recently, having lots of fun.
Mo.co, the newest of the bunch, was finally able to try it after a while of that invite/qr bullshit not working for me, idk why it’s even there still. It’s a lot of fun so far, but i’m not happy with the character creation and i’m a bit tired of this kind artstyle lol.
On PC
Left 4 Dead 2, as usual, lmao, trying some maps out and updating my mods.
Conquest Dark, recent purchase, very fun, loving the artstyle and the feel of combat.
Vampire Survivors, finishing up the latest dlc and some other content.
Then play something else. These are RPGs. You’re supposed to immerse yourself and play the role. Are you a Khajiiti Skooma fiend who the Emperor stumbled upon that then goes on a wacky series of adventures? Did you say screw Jaffre and head straight to Kvatch cuz that’s where your plug lives and end up going into literal hell to save him? Eventually becoming The Hero of Kvatch?
Did you parlay your new found fame into new found money which you used to greatly expand your skooma consumption? Along the way becoming leader of guilds and the avatar of a God?
Or did you mainline the golden path. Decide this is ass and dip because you have no imagination?
You get out of these games what you put in. My favorite skyrim playthrough is one without weapons. I use a mod called “Wandering Thuum Practitioner” and Ordinator. Those two will make you as near as possible a lore accurate user of Shouts. Don’t need weapons. Something attacks you? Burp it to death. Shout it off a mountain. Roast it to ash. Because you were given some training in the Thuum by a former Greybeard who for whatever reason left High Hrothgar long ago. What are the odds that the old man would find The Last Dragonborn potentially decades before they were needed and gave them a boost.
But yes. They have fallen off. Starfield was fine. Once. The whole starborn plot was a waste of time. In my opinion. The shine falls off a multiverse real quick when there’s no difference between the universes. I know what they expected. They gave modders all the room they’d ever need and then some to spread out and build anything they wanted. They expected modders to fill up the game. They got complacent that the modders would always be there to do what people with deadlines and budgets cannot. And I wish they had. I no-lifed Starfield when it came out. Loved it. But by my 2nd trip through the unity I was pretty much done with it. There was nothing else to see. No variation in the multiverse. Outside of The Lodge anyway. And they could have saved it with that first DLC. The potential was there. All they had to do was give us more about who came before us through The Unity. Some info about those who built it or discovered it. Advanced alien civilization or some cosmic god. Something. But no. We got human incompetence run amuck. That shit is boring. And it was boring. There was no grand mystery to solve. No clues to a greater understanding. Just nothing of consequence. So it flopped.
The next remake tho. Fallout 3. Oh that mfer is gonna do NUMBERS. You hear me?! We’ve been begging for a sequel to 3 or a remake for 20 years. Then after that I swear to Robert Edwin House’s ghost they better do New Vegas.
MAD MAX from 2015, while not tied directly to the new movies it scratches an itch I haven’t found in any other game. It’s dark and bleak and brutal. The combat on foot and behind the wheel are both incredible. Nothing quite like being in the middle of ripping a convoy 7 new assholes and being hit with a dust storm. It can be repetitive if you want to complete everything but BY THE GODS OF VALHALLA is it a fucking blast.
It actually is directly tied to the movies. The character who first gives Furiosa a chassis to build from isn’t quite as hunchbacked as in the game but he is credited as “Chumbucket!”
Remnant: From the Ashes gets my vote. It’s a superb co-op shooter despite getting somewhat repetitive near the end. There’s also a sequel that seems to be well liked but I never got around to playing it.
Can you elaborate? Specifically because almost all of the negative Steam reviews, of which there are many, say more or less the opposite - that it tries to do that, but fails to capture what made Remnant so good.
(Not to criticize your opinion, to be clear; it’s on sale and I was strongly considering it as someone who likes Remnant. Sell it for me?)
Are you sure it's all negative? Because on my steam the base game is "Mostly positive". The DLCs are "Mixed" and outside of the The awakened king I can't say much about the DLCs.
As for my short review. I'm not sure what those people think Remnant 1 was about but for me it was unique worlds, unique builds and unique enemies. Those things together give you an unique gameplay experience and Remnant 2 expands on all of those things.
The aesthetic was excellent in Remnant and Remnant 2 continues that by making those worlds even more detailed. There were multiple times where I just looked in awe at what the artists had concocted together. The only time where I felt the artistic vision wearing thin was literally the end of the game. I have vivid memories of all the worlds that are available in adventure mode, the final area ended up being unremarkable compared to everything that had come before it.
The builds in Remnant were pretty unique but I personally felt like the game didn't give you enough tools early game to mid game to really build something out. You had guns, armor, trinkets, traits and mods but it all felt kinda constrained. Remnant 2 expands that by additionally giving you class archetypes, weapon mutators and you can modify the relic (the heart thingy that heals you in Remnant 1) and add relic fragments. All all those things individually are also expanded. Compared to the first game you're going to get more guns, more armors, more rings, more amulets, just more of everything necessary to make a build.
The enemies in Remnant were great, an excellent mix of small enemies, minibosses and big bosses. Remnant 2 expands all of them with an even greater mix of small enemies, minibosses and big bosses. I'm not going to spoil any bosses but I definitely found them fun and memorable. The final boss is the only exception that comes to mind as I remember that being a frustrating fight.
The only objectively negative thing I can say about Remnant 2 was the performance. I don't know if they've released some patches for it, but when I played around the launch of the awakened king it was borderline unplayable without upscaling.
I didn’t say that the overall review is ‘mostly negative’, to be clear; I said that almost all of the (many) negative reviews that exist seem to be talking about the failure to live up to remnant 1.
Thanks for the detailed review; it’s helpful to have a nice comparison between the two. I did enjoy Remnant 1 quite a bit. Would you say the DLC you played is worth buying even considering the generally mixed reviews?
It's pretty much just an expansion to the first world and expanded the lore of that world. I thought the first world was also the most interesting so I definitely enjoyed it. I didn't try out the new archetype but it looked interesting. I think it's definitely worth picking up on sale.
Just to chime in, I’m in agreement with goodeye8. I liked R1 but R2 is fleshed out a lot more. Its a lot more fun and engaging.
I found that in R2 I played and replayed every area to get the variations and fight different bosses or defeat them in diffdrent manners I didnt do everything 100% but I did most of everything. In R1 I think I only went back to defeat one boss in an alternate manner. I know that’s not really a measurable way to give feedback, but it’s my anecdotal way of saying its a better game.
bin.pol.social
Aktywne