Games simply don’t benefit enough for the cost of a new processor, let alone new motherboard and ram.
A new GPU will almost always the best bang for your buck improvement in games.
Then you should definitely go AMD. There is literally no reason not to unless you are already using cuda or ray tracing a ton. AMD is the best value for the money by far, has a MUCH better software interface (never thought I would say that), comparable or less driver issues than nvidia now, and it also works flawlessly on Linux, including full undervolting support (important on any GPU, but on AMD it is much easier).
That being said, if comparable performance GPUs are the same price in your region and you use windows, nvidia is also fine to grab.
Always undervolt your GPU. My 5700XT that ran on 200W before now maxes out at 150W and usually is at 140W with a 1% performance difference. That is like a 9C temp difference.
Yeah it seems like a CPU upgrade isn’t worth it at the moment. I’m still a little unconvinced over AMD vs Nvidia though. I don’t use ray tracing much as it seems to basically function as a lag mode, but I am expecting it to be much better on a 40 series card. No idea if I use cuda or not as I’m not really sure what it is. However DLSS seems to be a lot better than FSR, and I haven’t run into any issues on Linux with my current Nvidia GPU. They also seem to be roughly the same price for the equivalent models here in the UK so AMD don’t even have price going for them. I would basically be choosing AMD for the Linux compatibility despite still doing a lot of my gaming on Windows and not having any driver issues anyway
I’m in the same boat, with an 3700X. Upgrading my Vega 56 will be the first thing and I’m sure that the CPU will still be just fine for that. 1-2 years after the GPU, I’ll probably invest in a new platform.
You definitely don’t use CUDA then. That is hardware accelerated machine learning basically.
For you usecase then it doesn’t make much of a difference. DLSS 3.0 is indeed better than FSR, but there are few games that use it i guess. DLSS 2.x and FSR are about on par with each other and FSR is enabled in all games. . Many/most of people don’t even realize that DLSS/FSR is disabled when gaming as the vast vast majority of games don’t even have it and and most don’t think about it, I have no idea if you are in the same boat, but then it makes no sense to base a decision based off of features you don’t use, in my opinion.
Yeah I didn’t think I used cuda! Most reviews/benchmarks seem to place the 4070 ahead of the RX 7800XT though. The only reasons AMD is still tempting is the extra VRAM and better Linux compatibility. I’ll have to have a think about it, thanks for your help though!
My point is that gaming could abandon “A/B” in favor of something more like an actual spectrum of Height, Weight, and Gender Presentation instead of just awkwardly renaming the binary? I wouldn’t get so up in arms about gender replacing body type.
Okay, but an in-depth character creation system that lets you pick and adjust individual features is a lot more work than just manually creating two models and asking the player to pick one. Adding that means something else gets cut.
Putting in half a dozen body types and a boob slider shouldn’t be a ton of work, but devs who only offer two player models to choose from in the first place probably aren’t putting that much thought into character creation.
Putting in half a dozen body types and a boob slider shouldn’t be a ton of work
Body types no but you also need armour and clothing for everything. You quickly get a combinatorial explosion which you can then reign in with shape keys (“sliders”) which make all assets harder to develop.
You can’t automate generation of shape keys. An artist needs to go over every single asset and make it work for every single extreme point on every slider, then make sure that the automatically derived in between points look good and fix those if required, in all slider combinations.
And it’s probably still going to clip during some animations because going over absolutely everything is just prohibitively expensive.
In the context of Runescape this is just a hellish mess, because its ultimately a codebase from the late 90s with graphics created everywhere from the early 00s to the mid 20s. Oh and as an MMORPG anyone who was a player but stops playing is a lost sale so no pressure at all
Minish Cap is just absolutely amazing. The world is small, but very well made and fun to explore. It has aged very well (I imagine most GBA games have?) so I would recommend everyone to give it a go if they like that sort of game!
I’ve never tried any Castlevania games, maybe it’s time.
The Legend of Zelda: The Minish Cap is one of my favorite games of all time. It’s the last isometric Zelda game, and they made it a swan song. The main quest it pretty short, but it’s the sort of cozy game where doing the sidequests just feels right.
In the game, you shrink down to the size of a mouse to traverse rafters and explore tiny temples and float on lillypads. It’s the sort of thing that would be no big deal in a 3D game, but is wildly ambitious in 2D. Not only do they pull it off, but they fill the environments with lush, lived-in detail that springs to life when you shrink down and look at it up close. The art style still sticks with me after 20 years.
Also, forget all the “hey, listen” stuff, your sidekick Ezlo just sasses you the entire time. It’s great.
Starfield did this the right way, just as you are suggesting. it’s the only game I’ve seen so far that does it, but your character body exists on a wheel of buff, slender, thicker, etc. you can adjust every little part of this to get a truly unique character. i believe there were also at least 4 voice options. the rest of the game was meh, but maybe other games will start doing it that way. i think inclusion is still a very new concept in gaming, everyone is trying new things, and i appreciate the effort. it’ll get there.
I definitely have to say, Body Type A/Body Type B definitely feels like a groan-worthy growing pain that will be ironed out sooner or later. It’s just disappointing that we have to resort to such awkward terms that mislead players about how much variety across the gender spectrum is actually being offered. It almost feels like a vegan menu that still heavily uses animal byprdouct.
This almost makes me want to buy Starfield to support a proper way to revamp gender selection, but it’s going to need the same amount of work that FO76 getting it from how it was at launch to the awesome experience it is now for me to dip my toes in that…
The Sims 4 actually added a similar approach to character creation about 2 years ago, but very different kind of game with a very different market
Off the top of my head it has options for male presenting body type, female presenting body type, sliders for fat and muscle (and you can generally reshape most of the body) and the available clothing and hairstyles got sorted into masculine and feminine with I believe more traditionally gender neutral stuff getting placed into both, then for biological purposes there’s “can pee standing up/cannot pee standing up” and “can impregnate/can be impregnated” It defaults to Male/Female defaults but makes it easy to customize, and a good mix of default townies (NPCs) are all over the spectrum.
They also recently added more complex relationship and romance preferences, so sims can be sexually bi but romantically straight for example, but also expanded to allow various levels of openness to relationships as well as poly relationships
Games that do this aren’t being progressive or inclusive, they’re changing the color of the cup that my drink comes in and pretending it’s an entirely new beverage.
The thing is… if you use “dude” and “chick” in the body type descriptions you’re implying gender identity. There may be better options that “Type A” and “Type B” but dude and chick ain’t it because it simply means male and female.
In a very flexible system, you could use more granular options like “wide shoulders”, “wide hips”, “boobage”, etc, to freely mix+match everything. It’s also expensive to develop and even more expensive to create clothing for and a gazillion times more expensive to make really good-looking clothing for (fabric folds and flow aren’t easy). From a developer’s perspective, looking at the work involved really makes you want to say “We’ll just tell the player they’re now Geralt of Rivia and that’s it”.
I think for most games the appropriate choice would be to have an early radio button, saying “male/female/it’s complicated”, the first two options hiding every enby option including pronoun selection. That’s right-out trivial to do and just good UX. And yes the body types should be called male and female, you already selected “it’s complicated” so it’s clear that when you’re selecting a body, you’re selecting a body, not identity.
As to laziness: Eh. Noone’s going to start a research programme on how to do things in an optimal way for a re-release. Someone had a look at the code and assets and thought “hey we can support separate pronouns and bodies without doing anything more than providing an option” and that’s exactly what they did, using the extent of knowledge and consideration that was already in-house. Yep, it very well can happen that if you take your foot out of one thing, you put it right into another.
As to “primary/secondary”: One of the options has to be to the left, or on top, of the other. Ain’t no way around that. I mean you could put option B on the left of option A to cancel things out but now you’re being confusing. More importantly you can make it so that none is selected by default.
Am I onto something or is this all crazy talk?
Yes and no you’re being quite personal, and I include your perspective shift into the POV of others in that, about things that will never make 100% of the people 100% happy because technical reasons. The perfect is the enemy of the good and all.
If they were labeled something like masculine or feminine, buff or curvy, or anything that doesn’t imply a hierarchy that would have been an improvement.
“Dude and Chick” aren’t terms I’m saying they should use instead, I’m saying Body Type A and B come across as disingenuous and better terminology could be used. “Masculine” and “Feminine” would work, as you can be masculine without being male. I’m a short-haired tomboy who strongly prefers she/her pronouns, I’d be considered “Masculine, but not male” even if I was cis!
Heck I myself am in a relationship with a cisgender male who presents feminine with many of his behaviors, but that doesn’t make him less of a man aynmore than being masculine makes me less of a woman. We’re all adults here we know that pink can be for boys and blue can be for girls, this isn’t kindgergarten in the 80’s anymore.
In fact let’s take a look at how Old School Runescape handles it. This image is… not great…
Why is the term “Body Type A” and “Body Type B” present at all when there are clear pictures of the two options that speak for themselves? It feels like just going out of the way to include “the corporate approved buzzwords intended for maximum synergy with the brand!”
That’s not the only problem with the UI as we’re still seeing rigid reinforcement of the gender binary.
The example picture of the more masculine build has a beard and the example picture of the more feminine build has a skirt, as if to reinforce gendered stereotypes while trying to avoid using the word gender, which is a mixed message at best… And to really draw the point, she/her is located just under the feminine option, and he/him is under the masculine option as if to imply these are the “correct” options.
The message this gives off is “Look, we call these A and B, but you and I know what’s really going on here eh fellow cisheteronormative? Gotta check off that box for corporate”
When the message they should be giving off is “He, she, they… whatever, it’s all good. All we have is that you have fun playing our game and try not to let anyone else tell you who you’re supposed to be!”
I agree we should be more inclusive, but we should do so in a way that feels less insulting and backhanded.
Why is the term “Body Type A” and “Body Type B” present at all when there are clear pictures of the two options that speak for themselves? It feels like just going out of the way to include “the corporate approved buzzwords intended for maximum synergy with the brand!”
“Type A” and “Type B”, I assure you, are not things corporate or marketing came up with. This is programmer speak for “I don’t want to name it but can’t call it foo and bar either because normies will be seeing it”.
As said: This is a re-release. The game and its assets was originally never designed to support anything but a strict binary, but the pronoun vs. body type thing was trivial to do, so they did it. And then for some reason avoided “male” and “female” because face it that sounds like a good idea especially if you’re not overthinking it and the labels were left in because probably also easier to do. Or just didn’t consider the alternative.
That is: You’re assuming intent when there’s simply economy of action. You might call it laziness, but then the people who did that release had 10000 other things to do besides that.
I’ve used split screen Halo to learn some completely unaware buddies about simple military strategy, such as “QUIT STANDING IN FRONT OF ME WHEN I’M HURLING GRENADES!!1!”
How is the Helldivers community these days? I had so much fun with that one before the whole PSN debacle. It kinda killed the vibe for me at the time and I have since moved on to other things, but I was so surprised how much a third-person online shooter sucked me in at this point in my life.
Games playerbase is like, less than half what it was on Steam. Arrowhead has put out like 3 or 4 “apology” letters about “we hear your feedback, we will fix stuff” but its like, how many times you gonna say that? You know?
I haven’t played for a while. Last I played, the bots spawn rate was too high when only two people loaded into a 4-5 star mission. They said they put out an update so I played to check, and they actually made it worse. Maybe it has improved since, but I haven’t been back to check.
The fact that they’re still apologizing for not listening to the player base and then going ahead and just not listening to the player base really doesn’t fill me with confidence.
As a “3 hour a week dad” who has managed to rack up 150 hours of this game, it’s a lot of fun. But it’s also insufferable when they release updates that cause rag-dolling to launch you all over the map, and new enemies that are just completely bugged out.
From a 400k player base at the start to <25k now, I’m convinced they’re actively trying to hurt the game to lower server costs. And why would they care? Each of those 400k players already paid their $50 for the game. And it’s not like the new DLC is any good. The snow-armour that didn’t help sliding on ice, and the fire armour that came with a fire-nerf.
It’s fun, but don’t go in expecting the same game every week. Chances are they’ll nerf your favourite weapon in the interest of “balance”, then ask for more money.
They just added a bunch of new missions, planet modifiers, and ship call downs, which was a pleasant surprise. Also, there is a lot of speculation that they’re going to introduce the third enemy race pretty soon, so if you were enjoying it before, now might not be a bad time to dip your toe back in the pool.
I have considered it a few times and I even have Helldivers installed still, buuuut I’m balls deep in my first run of Elden Ring right now and I haven’t even hit the DLC yet, so 🤷♂️.
As a cis male, fwiw, I personally wouldn’t even think about it if the male body was option B or 2 or whatever, but what do you think about a feminine to masculine slider? I think Elden ring did that and it seems pretty clever. After that I think there were other sliders for options such as weight or fitness or whatever.
So max femme makes you look overly and cartoonishly feminine? I’m sorry I’m not understanding the problem. I’d imagine any slider pushed to one extreme end would give you an extreme result.
That’s morph targets and you just increased the budget for the character model and every single set of clothing and armour by a whole magnitude. Might even influence animations, though I guess with Elden Ring being the game that it is those are the same for everyone.
I’ve had this exact thought in my head the past few days, including the idea that having 3 or 4 different types would actually fulfill the goal of avoiding “Male/Female” choices - something that only Saint’s Row has done, AFAIK.
The issue is that they only changed the label and Body Type A and B are still clearly Male and Female, but for some reason people praise it as not being gender locked because…?
Its even more ridiculous in games like Monster Hunter Rise for example, where you get the Type A and Type B body options…and then you still get gendered outfits where one is fully covered and the other is baring their midriff and wearing dresses! Wow, I wonder which is supposed to be which!? /sarcasm
I’ve heard that for Monster Hunter Rise “Type A/Type B” was decided upon by the localization and that in Japan (the country of origin for MHR) they just use Male/Female. Meaning it’s not the dev being lazy, it’s localization earning themselves a “You Tried” ribbon.
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Aktywne