bin.pol.social

Kolanaki, do games w Any Roguelike/Roguelite suggestions?
!deleted6508 avatar

If you can still download the legacy version of Dwarf Fortress from Bay12Games website, Adventure Mode is the best rouge like I’ve ever played. It’s not yet in the Steam version, though.

For a more action-oriented rogue like, I find Returnal to be fun as hell. Roguelike bullet hell 3rd person shooter, with a pretty intriguing story line if you manage to actually get all of it (finding story bits is as random as everything else).

Edit: Er… They’re on PC, though. DF could run on pretty much anything; returnal might need a decent gaming rig (or a PlayStation).

Timecircleline,

I was never able to get into Dwarf Fortress, but that’s awesome that there’s a rogue like mode coming out!

I actually own Returnal on PS5 but never gave it much of a thought. It sounds like it’s worth trying though!

Rigal,
@Rigal@lemmy.world avatar

They are releasing adventure mode in the steam version on the 23rd.

kayzeekayzee, do games w Are there any games like Starfield?

Escape Velocity: Nova is hands-down one of the best space rpgs ever made, and it’s a real shame that almost nobody talks about it.

moncharleskey,

Endless Sky is a solid spiritual successor in my opinion.

chonglibloodsport,

Wow you aren’t kidding! I was expecting some 3D modern graphics thing but it’s literally a new Escape Velocity game without the EV name!

Thanks for this. Wishlisted!

Edit: oh it’s actually free!

moncharleskey,

It’s a great game, and reeeeeally scratches that itch. There is a solid port for android as well.

verdigris, do games w Are there any games like Starfield?

Star Citizen is the only modern game that I’ve got any hope for. It’s still years from being a proper game, but in the meantime you can have a surprising amount of fun in the persistent universe, assuming you can run it at acceptable framerates.

It gets a ton of hate, which I think is pretty unjustified given that it’s the single most ambitious gaming project ever, and the progress they’ve made with in-house tools is frankly amazing. Just don’t go dropping hundreds on ships and you won’t have anything to regret.

voracitude,

I believed in Chris Roberts because of Freelancer and backed it on Kickstarter, and have watched from the shadows as the story has unfolded. I occasionally dipped my toes in to see how it was coming along, but the performance was awful on midline hardware so I put it back down and waited. Now that the turmoil at the top has come out and people are leaving, I don’t hold much hope for the future of the game.

I think the reason it gets a ton of hate is that Roberts had gone and proven that Microsoft were absolutely right to take Freelancer away from him so it could get finished. They weren’t shackling a maverick genius, they were mitigating losses from his poor leadership.

Maybe check out Starsector by fractalsoftworks.com. It’s written in Java so it runs on basically anything, and it’s 2d top-down but the detail on the ships is great. I love this game very much because it scratches most of the itches I was hoping for from Star Citizen.

Passerby6497,

Store Citizen has a lot of promise

Lol

verdigris,

Classic no-thought throwaway line that dismisses the massive accomplishments already made. Literally, you can go play the game right now and it’s better than Elite Dangerous, for a lower price.

Passerby6497,

Feel free to stop by the store and purchase a thought out response for only $420.69, and it might be released in a few years.

Agrivar,

mmmmmmmn

Delicious copium.

NuXCOM_90Percent, do games w Any Roguelike/Roguelite suggestions?

Just as a bit of a counter to all the Isaac love (and, don’t get me wrong, I love Isaac):

BoI is probably the best roguelite… from the early 2010s. The gameplay is ridiculously solid but the upgrade design and drop system has too much in common with the roguelikes of old where you would often lose a run because the purple potion was instant death on this run.

There are just so many upgrades and synergies that you might become completely unkillable on floor 2 of one run and then have your entire build ruined on floor 5 of a different run. I STRONGLY encourage playing with the wiki or tboi.com open on a second device/display to avoid these run ruining pickups because you happened to forget what THAT weird egg looking thing did with a different weird looking egg thing.

On PC there are mods that integrate this into the game (and I think you can use it with achievements after your first matricide?). And I think Edmund has said he wants to add that to the base game sooner than later?

But contrast that with games like Hades where basically every single upgrade is a pure upgrade and you have good item descriptions before you pick anything up (so it is mostly a case of deciding what damage types you want to spec for). Or Dead Cells where you can easily swap out a weapon if you decide you didn’t like it. But in Isaac? You are basically chugging mystery potions on every floor.

spireghost,

avoid these run ruining pickups because you happened to forget what THAT weird egg looking thing did with a different weird looking egg thing.

The stupid behavior of X item sucks is part of the fun of the game and why it’s so great, though. You pretty much forget all those broken runs you got, but I’ll never forget the times I found Plan C or used the Bible on Satan. I also think you’re missing that repentance modernized all this and there’s even fewer bad items than before. At this point there are only a handful of truly bad items.

Hades is great and holds your hand, but the fact that every upgrade is more-or-less the same type of skill addition to your build is also boring.

HubertManne, do games w Are there any games like Starfield?

star trek online. you could technically warp to destinations rather than fast travel but it would be hard to keep that up and ignore them. It even has a race event where the ships have to visit major planets and locations and it even allows for transwarps but because of the race nature you at best can use it for a shortcut or two to optimize the path. They used to have events with hourly rotations and just being up and watching the space map was sorta neat as you would see all these ships trying to do the race. They switched to a format where people could choose it more whenever they want though so it lost that particular community effect.

Emerica, do games w Any Roguelike/Roguelite suggestions?

Like most others said. Dead Cells and Binding of Isaac are the top dogs. No matter what else I play I always circle back to one of those two eventually and get sucked in again. But some other lesser known ones that are good are:

Cursed to Golf - 2d golfing roguelike, no combat or anything. There’s a bunch of different cards to make the ball do different stuff. From a rocket ball you control after hitting to an ice ball that’ll freeze water hazards to a drill so you can tunnel through walls.

Oblivion Override - 2d with fast combat and a lot of perks and weapons that change things up. Perks from different “trees” have synergies that are a lot of fun.

Rogue Prince of Persia - 2d parkour style combat made by the folks that did most of Dead Cells post launch updates, still in early access but still fun.

Soundfall - not a true roguelike, top down rhythm shooter with random loot.

BlazBlue Entropy Effect - 2d with a boatload of different classes, different elemental perks that synergize and each class has different perks to add new melee combos

Curse of the Dead Gods - isometric with slower parry based combat, has some mechanics with light and dark that some folks don’t like. If there isn’t a light source nearby you can’t see traps and take extra damage but you can pull a torch out to light braziers or enemies on fire to illuminate the area.

Ravenswatch - same people that made Curse of the Dead Gods. Isometric with different classes and online co-op.

Voidigo - top down shooter with unique art and sound design. Lot of weapons and four or five different characters with unique abilities.

Have a Nice Death - 2d melee with nice movement, mechanics don’t seem as deep as others but still fun.

Dandy Ace - isometric with ranged combat. Magician that throws cards around, good selection of abilities.

Patch Quest - top down, hard to explain this one, might wanna watch a video to see how it plays.

Devil Slayer Raksasi - top down with a lot of elemental effects. Haven’t spent much time with it though.

Well this got a bit longer than I meant but they’re all solid, not sure if they’re all on Switch though.

One more, not a roguelike at all but Switch exclusive and a surprisingly awesome game. Golf Story, check it out.

TyrianMollusk,
@TyrianMollusk@lemm.ee avatar

Raksasi is not so much about elemental effects as it is about spacing and good core action. It’s also a fantastic game with a lot of value.

Emerica,

Shows how much time I spent with that one. I just remembered enjoying it but started running into enemies that had all kinds of status effects and not liking getting blinded and slowed constantly. Need to get back to it eventually.

absquatulate, (edited ) do games w Are there any games like Starfield?

These are the ones I’ve played over the years. Hope I’m not missing anything:

Elite Dangerous - Highly reccomend this, it’s basically a huge sandbox, with full size galaxy, “real” star distances and orbits, excellent flight model. It also has the most awesome community around it. Downsides are that while it has lore and ongoing background story, there’s no quest, no interesting characters, no rpg elements. Also there’s quite a learning curve, and quite a grind (albeit maneageable these days). There’s also a new colonization feature in the works that will involve a lot of comunity effort. If you do decide to play it, join a group, a squad, or just buzz me so I can add you here and there. Friends make the game sooo much better.

Everspace 2 - This may be what you’re looking for, as it has story, good gameplay, arcadey flight model and lots of rpg elements. Overall a great game. Only problem with it is that it’s not particularly large. Its universe is far smaller than starfield’s.

NMS - Another one with an immense galaxy. This one has a storyline, but not a lot of rpg elements. A lot of it is procedural and after a while feels very samey and shallow. It does have crossplay and a great community as well.

X4 - Not especially large, but great single player game, with a universe that feels lived in. Also no rpg and I hear the endgame gets a bit managery.

Spacebourne - Haven’t played it long but iy gas good potential. There’s a bunch of systems, there’s quests, reminds me a bit of freelancer. The downside is that there’s a single dev, so development is slow and there’s a fair amount of jank.

Edit:

ME - I feel it is still king of story driven spage-rpg even after all these years. Maybe give Andromeda a try? The story is meh, but it has great gameplay, and far fewer bugs.

scrubbles,
!deleted6348 avatar

I always felt Andromeda got a bad rap. It’s not a great game. It’s not on par with mass effect. But it’s fine, I had fun. I never felt like it was a waste of money. Not a masterpiece, but I enjoyed it

winety,

Yeah. It had a bad launch. I wish we had gotten the expansion about the Quarian ark.

scrubbles,
!deleted6348 avatar

Definitely, instead we only got a kinda crappy book

obywatelle, do zapytajszmer w Dysydencko-socdemkowa społeczność - jaką nadać jej nazwę?
@obywatelle@szmer.info avatar

Tu jest bardzo dużo purytan co nie lubią przeklinania, ale ja bym to nazwała coś jak “chleba i róż, do kurwy nędzy”.

cywil,

ech, ja też starałem się napisać “pupy”.

obywatelle,
@obywatelle@szmer.info avatar

SPD TO MOTYLA NOGA

cywil,

O taką netykietę nic nie robiłem xD

zephorah, do games w Are there any games like Starfield?

Prey is worth your time.

Celestus,

Prey is so good! It’s one of my favorite games. It is not really like Starfield, though

winety,

Yeah, I’ve heard that it’s a great immersive sim. I wouldn’t call it a big space game™.

zephorah,

No, there’s nothing Skyrim about it in terms of game style. No open world, but it’s a very cool rpg space game.

harcesz, do zapytajszmer w Dysydencko-socdemkowa społeczność - jaką nadać jej nazwę?
!deleted269 avatar
cywil,

Hehe

Petros, do zapytajszmer w Dysydencko-socdemkowa społeczność - jaką nadać jej nazwę?
@Petros@szmer.info avatar

Dys-Soc-jacja

cywil,

To ma być dyskusja o nurcie politycznym, nie o stanie mojego umysłu ;__;

dj1936, do zapytajszmer w Dysydencko-socdemkowa społeczność - jaką nadać jej nazwę?
!deleted2556 avatar

Może po prostu “socjaldemokracja”, by ludzie wierzący w tę szkodliwą ideę mogli trafić w miejsce, gdzie będą mogli spojrzeć na nią z innej perspektywy.

cywil,

W sumie dobra myśl, ale mało śmieszkowa.

Kaldo, do games w Are there any games like Starfield?

I too wish for a game like this but apparently it's impossible to do it, either due to lack of vision, budget or expertise (or all of the above). Starfield sounded perfect on paper and it was a good studio to attempt it but in the end it was just a bland, soulless, boring mess of a game.

As for my suggestions, I just got smaller games, not larger ,and in that vein honestly: FTL. It's a 2d sprite roguelike and yet it's the best game at giving me the feeling of being a scrappy starship captain on the run, trying to scrounge together resources in order to complete my trip despite overwhelming odds.

The second closest game is Starbound but your mileage will vary, it feels unfinished and there is no real story to speak off, although the ship you continually improve and build in over time as you explore the universe does start to feel cozy and homely. It is also basically a worse Terraria in space so if you don't like gameplay like that, skip.

If you like Mass Effect you ought to try KOTOR1 and 2, oldies but goldies, but they do have the same weaknesses you already outlined for ME, it's very much a set story.

winety,

Faster Than Light’s my jam! For me, it was dethroned from the throne of roguelite games by Slay the Spire.

Starbound was the first and last game I pre-ordered. I wish they would have stuck to the original vision with the survival mechanics. Thinking about it, Starbound is basically a proto-Starfield. The both promised an experience based on a different game (Terraria in space vs. Skyrim in space) that was undercut by the overuse of procedural generation. (Someone please create an 8 hour video essay about this.)

Kaldo,

Yep, there are definitely many comparisons between Starbound and Starfield, it is why I was excited about SF in the first place - it looked like a big budget SB made by an experienced veteran team! The joke's on me I guess lol

camr_on,
@camr_on@lemmy.world avatar

Go check out the multiverse mod for FTL. It added a ton of variety and content and put FTL straight back into the top spot for me.

Psaldorn,
@Psaldorn@lemmy.world avatar

In a similar vein, if you want to try something new check out starsector. You have to get it from their website currently but it’s a great game, lots of potential, lots of mods.

You can try to revive the sector, build your own mega corp, become a pirate, be a slaver, be an anti-slaver, gun running.

No FPS parts though

Kaldo,

I've heard of it and tried to get into it a few times but I think I just lack the time/patience of my youth to get into something like that anymore, its a steep learning curve and you have to make most of the fun yourself / RP.

Vidu, do zapytajszmer w Czy szmer planuje wspólnoty tylko dla zaproszonych tam osób?

Z jednej strony fajne, ale patrząc na ruch na szmerze to jakby najbardziej aktywni użytkownicy (a widać że mniej lub bardziej się oni nawzajem znają) pouciekali do zamkniętych grup to publiczny szmer nie żyje. Chyba że taki jest cel jego rozwoju.

harcesz,
!deleted269 avatar

Założenie jest takie, że przyciągnąłby ludzi, którzy obecnie siedzą na zamkniętych społecznościach na fejku.

harcesz, do zapytajszmer w Czy szmer planuje wspólnoty tylko dla zaproszonych tam osób?
!deleted269 avatar

Czy planuje? Od zanim powstał szmer. Jest to jednak zależne od pracy deweloperów i nie jest to proste. Z powodu złożoności potrzebnych rozwiązań konsekwentnie uciekają od kwestii od jakichś 5 lat.

dj1936,
!deleted2556 avatar

Czy to znaczy, że to jest bardzo pracochłonne (i czasochłonne) tak w zrobieniu, jak i później w utrzymaniu?

harcesz,
!deleted269 avatar

W napisaniu części oprogramowania, która by za to odpowiadała - ze względu na zdecentralizowaną strukturę platformy (tzn. że treść generalnie ma być jednocześnie wyświetlana na wielu serwerach).

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • rowery
  • Blogi
  • test1
  • fediversum
  • esport
  • NomadOffgrid
  • Technologia
  • FromSilesiaToPolesia
  • niusy
  • muzyka
  • informasi
  • Cyfryzacja
  • krakow
  • Spoleczenstwo
  • lieratura
  • tech
  • ERP
  • slask
  • kino
  • giereczkowo
  • nauka
  • motoryzacja
  • Pozytywnie
  • sport
  • retro
  • Gaming
  • warnersteve
  • shophiajons
  • Wszystkie magazyny