Go back to the tracker you got the file from and re-download the torrent. Make sure your client is pointing to the correct location where the file is stored. [set location, verify local data] and it should just seed it.
Detecting that the game runs on an emulator should be rather trivial I imagine.
In theory, it’s also rather trivial to remove these checks from the game binaries (if you have the knowledge, but enough people have).
What Denuvo does is it not only implements these checks very effectively, but it also modifies/obfuscates/encrypts the game binary/code in a lot of ways. I honestly don’t know a lot about how it works, but this deep integration makes it very hard to remove.
There are two ways you’d circumvent Denuvo DRM. Either by emulating all checks and whatever Denuvo wants in order to verify the game copy is “legit”, or to completely remove Denuvo from the game binary. Both have proven to be very hard and a lot of work. There are likely only very few people out there with the expertise to do it, and of these people, most of them probably work for Denuvo (most people understandably prefer getting money for what they are doing as opposed to street cred), and most others don’t bother.
There’s one known cracker who calls herself “EMPRESS”, but even she doesn’t crack nowhere near all Denuvo games, as it’s simply too time consuming.
Some people assume that the Switch version of Denuvo will be less powerful, but I honestly doubt it’s that much less effective. I don’t think Denuvo would announce Switch availability if they’d think it wouldn’t be effective, they have a lot of high-paying customers to lose (or not to gain).
It’s always a battle between DRM companies and the cracking scene, but with Denuvo it has been a steep uphill battle so far.
When I used Windows I mainly bought on Gog for the DRM-free aspect. Now that I’ve switched to Linux almost completely, I find Steam’s software for running Windows games on Linux to be just about the most seamless and easy to use, compared to other stuff I’ve tried like Lutris and Heroic Games Launcher.
Same story here. I thought Linux support would be right in line with GoG’s philosophy but their stance has been understandable but a bit disappointing. Valve makes it easy for me so they get my money.
The OS is built for the hardware and is optimised accordingly. It’s like the other handhelds have performance leaks everywhere while the Steam Deck doesn’t. I blame win11. So even if the others are better on paper, actual performance is way better on the Deck. There are so many tools you can download to make it even better, personalise whatever you want. Linux really shines on this thing. And I’ve never used Linux before in my life. You can emulate everything up to the newest Nintendo games. It handles God of War, it handles Elden Ring and Diablo 4. Controls are awesome. Somehow even my Switch is more tiring to hold even tho the Deck is way bigger. For me it just clicks. I know I sound like I’m on their payroll but I just feel it’s that good. And I would swap the Deck in a heartbeat if anything else would be better. But it isn’t.
Not OP but I can take a crack at it. For starters, the build quality is fantastic. As someone who’s used quite a few mainstream handhelds (Gameboy up through Switch light, PSP/Vita, and most recently the GDP XD) The deck feels sturdy, and although it is quite bulky, it fits with case and charger in a backpack that’s flown cross country several times. I’ve had to replace other devices that just couldn’t stand up to that kind of abuse.
It’s also quite powerful - enough to run Elden Ring at a very consistent 30 FPS. More lightweight titles have zero issues. The same is also true of emulated hardware up to 6th gen, including KH1/2, Metroid Prime, etc. Which is quite a feat for a portable computer like this.
The backend/desktop mode is easy to access and makes setting up those emus quite simple, and with a little command line work you can get applications running that aren’t available via Discover.
Really, the only thing lacking here is battery life, but even then, 2-3 hours is on par with most laptops.
But I definitely wouldn't swap it straight up for any of the rest.
The Deck is big and heavy compared to the field, but it uses the size for a couple of purposes:
It has full controller sized everything (this is without measuring; it feels extremely comparable to the Xbox controller, though), plus the touchpads that are IMO an absolute requirement for interacting with the OS at all. Using any joystick to move a mouse cursor is terrible, and you will have to interact with the OS. You can work around this by only managing stuff at home with a mouse and keyboard plugged in and launching everything through a controller friendly launcher, but it's a headache.
The Ally has the same 40WH battery the Steam Deck does (per a 30 second search), but if you go smaller you almost definitely have to go smaller. On a similar note, much of the rest of the space is cooling. If something is advertising comparable specs in a meaningfully smaller package, they're sacrificing one or the other. It's just physics. The Ally can kick up the power to higher top end performance, but it's at a higher power draw and you can get down to ~2 hours battery life on the deck. Again, the basic limitations of physics say that's going to make a dent in the already tight battery life constraints if you use the power. (Yes, having it while plugged in is still nice.)
The shape is really comfortable. It does take some awareness to avoid resting the weight on your elbows, but once you recognize that you can comfortably play long sessions (compared to the switch, but a lot of the slightly smaller ones have very comparable designs because they're the only way to make a real dent without shrinking the screen).
You can also install Windows without major issue if that's your preference, though if you don't play games that choose to block you out for anticheat you probably don't need to.
Ultimately, all of these devices have to make compromises. It's a handheld and there's only one real supplier for chips to make it with (unless you go the basically Android only ARM route). Steam chose an extremely balanced approach such that you don't really feel any of them. Others chose to push harder to one metric or another, but because of the bottom line constraints of the form factor, they had to sacrifice something else to do it. It's possible you prefer the other approaches better, and that's fine. Valve will be perfectly happy if enough good options become available that there's no need for a second deck. Their goal was to make handheld PC gaming a thing (and cut down their reliance on windows), and they were extremely successful at both.
It runs linux <3 But seriously the user experience is so good, i thought they would stop refining it after a year or so but no, it keeps going like a smash mouth song stuck in a loop.
Also i had blast tinkering with it in desktop mode and discovering how the whole gadget runs after docking it and plugging a key board, mouse and monitor.
The emulation options are fantastic if not a bit tricky to set up, but there are some tools that you can familiarize yourself with in just a 10 min youtube vid.
Of course it sucks that it cant run the latest AAA, but it is amazing for casual games without micro transactions, indies and ps3 level games. I mean get a real pc if you want to play thoses for sure, but imo satisfying graphics fidelity was reached by the ps3 era, and only gameplay really matters now.
Honestly my fav games atm are steep, stray, and witcher 3 which i would consider the max amount of graphics it can handle (without maxing, but without setting everything to low).
On the indies side I had a blast with carrion, donut county and vampire survivor, games that I thought I would never play sitting in front of my PC.
The idea of a 720 p screen kinda sucks at first, but you dont really feel a difference in game. Personally when I dock it with a screen i set the res higher and on some small indie games i game at 4k since it can take it.
Steam Deck still holds its own on new releases if you’re happy to downgrade them a bit. I’m getting a decent 30 FPS experience on BG3 right now at mid settings. As someone who’s primarily a console gamer used to not having the ultra settings on games, it works for me.
The Nintendo effect. Not only is Steam a “brand” that people know and recognise and very well have a collection of games already on, they’ve designed their software to be very functional for people who don’t know how to go digging for all the hidden options in windows. I can muck about with things like the thermal power limit, frame rate and refresh rate locks, half rate shading, scaler options, from one button access to eh side menu on my deck.
The hardware architecture on the PS2 and PS3 was so radically different, it effectively makes emulation impossible.
The change made in the PS4 and PS5 makes the transfer of those games relatively trivial, but attempting the replicate the now abandoned Core processor of the PS3 is the hold up there, as is the PS2 Emotion Engine.
The reason the PS3 was so expensive was including PS2 hardware to handle the backwards compatibility. They weren’t going to repeat that mistake with the 4 and 5.
Meanwhile, on the Xbox side, Microsoft never had that problem.
Software emulation is very much possible. There is software for x86 and even ARM processors that emulate PS1, PS2(doesn’t work great on ARM I many cases) and PS3 (x86 only currently)which work well enough. If Sony cared to they could develop their own software emulation layer to run on PS5 to run just about everything from the previous generation.
Also Microsoft had similar issues in hardware emulation because, while the original Xbox and the Xbox one were on x86, the 360 was a Power PC architecture similar in some ways to the PS3 which ran Power PC with other proprietary coprocessors. They had to develop a Power PC emulator in software to run 360 games on the Xbox one.
A first party solution can’t work “well enough”, it just has to work.
PS1 emulation at this point should be trivial, 2 and 3 is not. The first time someone puts a disc in and it doesn’t work would be worse for them than not having it at all.
I think the thing holding back PS1 emulation is that once they open that door, everyone will go “What about 2 and 3?”
PS1 emulation is a breeze, but with current hardware in the PS5, I think a PS2 emulator on the platform wouldn’t be too insane. But yeah, PS3 emulation? Not happening.
I think you’re wrong on the disc not working thing though. The original Xbox was only half supported for a long time.
I think the problem with emulating a PS1 is “don’t meet (play) your heroes”.
Most of us played PS1 on dinky little CRT screens before we got used to the graphical fidelity we have these days.
Playing PS1 games on your 65" OLED will probably hurt your eyes.
It’s one of those things that you want to do because of nostalgia, but isn’t really great when it comes to it.
Besides, at the end of the day Sony is selling every PS5 they make, just like they did with the PS4 and PS3.
Adding backwards compatibility doesn’t make any financial sense as long as it’s not a killer feature that shifts sales towards Microsoft then Sony has little insensitive to do it.
They much prefer you buy those new AAA titles or subscribe to PS+.
Playing PS1 games on your 65" OLED will probably hurt your eyes. It’s one of those things that you want to do because of nostalgia, but isn’t really great when it comes to it.
That really depends on the game and upscaling methods used. Duckstation for instance does a pretty amazing job of making most of those old games look good. Check out this video of Crash Bandicoot running at 4K for instance.
I actually go the opposite direction and add CRT/scanline filters, especially since a lot of sprite work back in the day was built to be viewed that way. Those games look much better on CRTs with scanlines than they do in crystal clear integer upscaling.
Honestly, I remember playing full 3D titles on friends’ PS1s back in the day and thinking they’d given me eye cancer, even with the fuzz of an old CRT TV working in their favor. I don’t think I would want to play them now without a boatload of emulator graphic enhancements to deal with all the wonky 3D projection and unfiltered low-res texture mess of OG PlayStation games.
Didn’t stop them putting out a HDMI Mini PSX. You get around that by cleaver pixel replication and filtering upressing, etc. The PS3 PS1 emulator actually had options for this.
I’m 22. I grew up playing my PS1 on with an upscaler on the 55 inch Vizio in the front room. I like the PS1 art style quite a bit and think that a good upscale and maybe a filter is all you need to make things look how I want.
Idk, I think it would make a difference in the Microsoft v Sony sales. Nintendo doing the N64 and NES eShop have been massively successful. Xbox doesn’t really have any killer apps, they’ve really just had Sony beaten on software features the past two generations. Sony implementing the software features that Nintendo and Microsoft offer would make a decent difference.
Plus, imagine how well a “play your childhood discs on your xplaytendo switchtion” would work in an ad campaign. Getting people to pull out their childhood game collection would make for a great viral campaign for gamers as well.
Idk, the thing about the internet that I don’t think older people have realized is that it creates an even larger freeze in culture than ever before. If you started gaming in the 90s, you likely heard about older games via word of mouth and got your games at a physical store. There were no minor celebrities that would turn a cult classic into an actual classic. Nowadays? Old media is fully capable of wiping out new media in the right circumstances. Songs like “Dreams” by Fleetwood Mac and some Pink Floyd (if I remember correctly) have taken #1 Billboard spots in the past 2-3 years. LSD Dream Emulator went from a game nobody played to a PlayStation classic because of some YouTube videos. We’re in an age where there is an extremely high demand for old media and no way to access most of it without piracy. There is a TON of money to be made by charging money for emulation and moving things to new consoles.
Mark my words, Skyrim will come out on the next generation Xbox, because Bethesda understands that accessibility is good enough to charge for.
I’m 36, not feeling the nostalgia, but then again I was always a PC gamer and never really had to struggle with the lack of support for old games.
I’ve played old games on newer hardware all the time over the years.
The most common realization is that the games were simpler and looked worse than you remembered.
Games also hold up better on PC, PS1 graphics was severely limited, and PS2 was a bit better, sure, but PC graphics were ahead of consoles.
PS3 and Xbox360 finally got to a level where the PC vs. console graphics playing-field seemed more even, and since then console graphics have been properly good in terms of value for money.
I paid more for my 3070Ti than my Series X, but I can’t really tell the difference without spending a lot of time optimizing the settings (or maybe I just need to break out other titles?).
The huge difference is that I can play any of the games I’ve bought over the years, plus most of the ones I acquired in my teenage years - if I wanted to.
Yet - what do I play? Surprise surprise - it’s not the games of yesteryear.
Obviously I’m just one data point, but considering how many gamers I surround myself with and I can’t recall when any of them wanted to play games from the 90’s that weren’t readily available console classics from Nintendo or Sega I’m not convinced it would make a huge difference if the classic games were available.
Maybe they’d sell more consoles, but people just don’t want to pay AAA money for 25-30 year old games. And it’s the games that make them money, not the consoles.
Skyrim is a game that probably deserves to be mentioned along Pink Floyd and Fleetwood Mac.
But in general comparing games and music is not that simple. Music production and recording has had high fidelity for ages. But pick up a worn cassette and put in an old tape deck and you might feel a bit what playing those old games feel like.
Only if you dramatically lower your standards for what backwards compatibility means. PS3 emulators might be progressing, but they're far from the native hardware in actual functionality, especially with games that actually used the features of the hardware that made the PS3 a powerhouse.
Emulators can wave that away as "it is what it is". Sony advertising backwards compatibility couldn't.
We’re almost at that point. PS3 emulation on the Steam Deck is ALMOST there. Another generation of hardware improvements should push us over the edge. Then it would be up to Sony to decide “hey, we want to make money on the titles we can license and put back in an online store…”
PS2 games work almost flawlessly on my steam deck under emulation and the PS5 is more powerful than that, and Sony have access to the OG system engineers, software and hardware to work from, note they already had PS2 games working on the PS4. The PS3 is the tricky but people do have it working on PC so no reason Sony couldn’t. There’s no excuse not to have PS1, PSP or PSVita emulation games as they’re all easy
Time-limited consumables as buffs can be a huge annoyance. In a ton of games I just end up stacking them, waiting for an opportunity where I need them, but usually when I need them, I don’t have the time to stop and use them. I keep ending those kind of games with an inventory full of potions.
I really like minor stat boosting items instead. So rather than giving me an inventory full of potions, give me three or four slots for items that can have a huge range of different bonuses and penalties, and they are pretty minor, but they’re permanent. That way I get to craft a build instead of just being annoyed
It can be hard to encourage people to only do this for the obscure - and can sometimes lead to moments of “Witcher 3 / Factorio Unknown Indie Darling” moments. The dream is for threads like this to not contribute to successes that are already basically “lightning in a bottle”, but focus attention where developers haven’t seen so much of it.
Fair points, but I can’t participate in this thread because I’m on an instance that doesn’t allow down votes. The up vote solution is at least a bit more inclusive
Wait, I thought that only applies to communities on that instance, not to a case like this, where you are on another instance? Are you using an app or a browser based way to access the fediverse?
Kinda wild to see nobody mention System Shock, the game that invented audio logs. It may seem quaint in retrospect, but at the time all shooters were in the vein of Doom, and story in a shooter was considered “like story in porn.” System Shock was not only the first to communicate the plot and next steps to the player through found audio logs, but it also filled the player in on side stories and provided characterization to the survivors on Citadel station.
The game recently got a remaster, and despite very few gameplay changes, still holds up really well in 2024. You can really see the bones of later games in it, such as story focused shooters like Bioshock or F.E.A.R. and I’d really recommend it to anyone interested in playing a great retro game.
They also said popularized, though. System Shock never really got beyond cult classic status, so while it invented them, I’d say BioShock popularized them.
They might be closest, but they’re still pretty far off. One of the core pillars of Arkham combat is that it would punish you for button mashing by dropping your combo, meaning you not only gain fewer points at the end of combat but also lose access to your instant finishers, which are all too valuable for taking out the toughest opponents. Spider-Man is happy to let you mindlessly mash, and it’s far worse off for it.
Might just be because I’m just starting out, but Spider-Man’s combat is much more punishing for me. Could just be the higher emphasis on using specific combos on certain enemies, which I have some difficulty keeping straight.
yeah i don’t care so much about ease, i care about how it feels. Arkham’s combat was fun, but the insane distances you could instantly travel made it feel like the game was playing itself. mordor’s solution is better imo. but it obviously comes down to personal preference.
I felt it was more about the “free flow” in the free flow combat system in Arkham. You want it to all chain together, and Arkham made sure you only hit the buttons you needed to exactly as many times as you needed to. Mordor let you keep your combo going even though it had been like 10 seconds since the last time you did anything, which wasn’t exactly flowing at that point. That combo system was a great fit for Batman, and it would fit in nicely with Jason Bourne or John Wick as well, and I’m not sure Lord of the Rings was the best fit for it, but it doesn’t seem like many are trying to do that combat style anymore.
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