bin.pol.social

PunchingWood, (edited ) do games w Dragon Age: The Veilguard | Review Thread

I’m still gonna wait and see, I think user reviews might turn out very mixed in contrast to the critics reviews. Not that I value user reviews all that much, but I’d like to see a bit more from the game before deciding anyway.

What really put me off from this game was the insanely boring dragon fight they recently showed in the PlayStation presentation, it dragged out so long too and nothing really interesting seemed to happen, it felt like a really outdated kind of boss battle, especially after games like God of War and Horizon. It just did not look that fun honestly, but perhaps story and other parts of the game are more entertaining.

jwiggler,
@jwiggler@sh.itjust.works avatar

Looks like Skill Up on YouTube did not recommend – I typically trust his takes over review outlets

CountVon,
@CountVon@sh.itjust.works avatar

Watching Skill Up’s review now, and oof. That art style… that writing. Don’t know who they made this game for, but it’s definitely not me.

elgordino,

Yeah I just watched Skill Up’s video and then was surprised to see so many positive reviews on this roundup. What gives? Are folks so keen for more Dragon Age that they turn a blind eye to such deficiencies? Or is it just a difference of opinion.

CountVon,
@CountVon@sh.itjust.works avatar

Yeah, I don’t get it either. What I’ve seen doesn’t look anywhere close to an 8+ out of ten rating. Will be interesting to see the player ratings on this one…

shani66,

Access journalism. If you agree to say whatever EA wants EA gives you first access to the next game, which increases your views. Idk the exact process for this game, but big publishers often bribe these reviewers with expensive vacations too (it’s why they fly journalists out to demo the game instead of sending the outlets a digital demo), Bethesda did it with 76 for instance.

PunchingWood, (edited )

Just watched the first part of his video. It seems to line up perfectly with what I was expecting based on the gameplay we were shown so far, it’s just outright boring. The amount of criticism and the footage in his review does not line up with the high ratings this game got.

Looks llike it’s gonna be a skip. Shame, because visually it looks nice to me and I kinda dig the art style (except for the Qunari), but if story, animations and gameplay are bad and boring it’s gonna be a no from me.

CountVon,
@CountVon@sh.itjust.works avatar

I don’t dislike that art style in general, but to my mind it seems like a poor fit for a Dragon Age game. I guess they’re pivotinf strongly away from the series dark and gritty roots, which is unfortunate because I think that was one of its strong points.

Nima,
@Nima@leminal.space avatar

weird. Mortismal Gaming rated it extremely highly. and even went so far as to say its his game of the year hands down.

guess people should just form their own opinions.

Ashtear,

Just heard of this guy for the first time in the chatter around reviews for this game (which has been…interesting, to say the least). Similar tastes to mine, so that’s promising for me for Veilguard. Speaking of which, sounds like I should be trying Pathfinder: Wrath of the Righteous.

Nima,
@Nima@leminal.space avatar

i have been subscribed to him for quite a while because we have very similar tastes when it comes to games. so I know what you mean.

his review of Veilguard put me at ease a bit. I’m quite excited to play.

that talent/ability tree looks massive. i wanna get in there and try stuff.

TachyonTele,

“professional” reviewers never tell how the game runs or any problems games always have these days when they’re released. They’re basically useless.

misk,
@misk@sopuli.xyz avatar

I wait for a Digital Foundry tech review before making a purchase on AAA game these days. They tackle what’s quantifiable and add their thoughts on the game in general which is about as much as I need from a professional outlet.

eRac,

Part of the issue is that modern games are usually getting fixes right up to release. Pre-release reviews tend to focus on things that aren’t likely to ever change significantly, like design and writing.

It would be nice if they gave a summary of issues they saw with a disclaimer that they may get fixed instead of omitting that information entirely.

TachyonTele,

They need to stop reviewing games based on “if” patches fix things. What is the state of the game right now? That sort thing.

Banichan, do games w 66 hours in, i made a factory that makes 25 motors per minute. [Satisfactory]
@Banichan@dormi.zone avatar

This game looks like work. I play games to avoid work.

natebluehooves,

It’s ADHD bait. When I am on my meds, I get a dopamine hit every time I progress or solve something.

Blisterexe,

It’s absurdly addictive, it’s hard to explain to your family why you’re having fun making spreadsheets for the gaem

Anticorp,

I eventually quit playing Eve Online when I realized that I was basically just looking at fancy spreadsheets all night.

Blisterexe,

they actually built a spreadsheet program into the game lol

Anticorp,

It occurred to me that I was basically day trading in eve, and spending a ton of time learning systems, and researching deals, and that if I’m going to do that, I should do it IRL, for real money.

SorteKanin, do games w My mental health has improved after deleting games that have microtransactions in them
@SorteKanin@feddit.dk avatar

May I recommend taking it a step further and going for games that have no cycle in them at all? That is, finite games that you can play and actually finish, for good. That’s what I’ve been looking for a lot lately.

Some recommendations:

  • The Talos Principle (puzzles with a story)
  • Outer Wilds (best to go in blind, read absolutely nothing about it, not even the steam description)
  • CrossCode (fast paced fun combat and a cool story and characters. Somewhat grindy but still finite)
  • Beacon Pines (short and sweet visual novel)
  • Chants of Sennaar (language translation game, surprisingly fun and satisfying)
meco03211,

What’s the SorteKanin description of Outer Wilds?

StringPotatoTheory,

I’m not them but…

Outer Wilds is a gem of a 3D first-person indie game. Other games might have you find required items so you can progress (like Pokemon or Zelda games), but in this game it’s all about the knowledge you learn while playing (like Tunic). You explore, learn, and puzzle solve. By looking up anything about the game, or by looking up a solution to a puzzle, you essentially lock yourself out of experiencing that piece of content. It’s all about the journey.

It’s a game you can only really play once, but it is so worth it. It’s my favorite video game and I wish I could forget everything about it so I can play it again for the first time.

SorteKanin,
@SorteKanin@feddit.dk avatar

Well… Without spoiling anything I would say, you are a member of an alien species on another planet. You are also an aspiring astronaut about to take your first journey into space. Let’s just say your journey is quite remarkable.

carbonari_sandwich,

Chants of Sennaar is absolutely one of my favorite games. It’s one of the few games I’ve played where the mechanics of the game and the themes of the game were in perfect harmony.

ICastFist,
@ICastFist@programming.dev avatar

Not every game needs a story or campaign you can finish to be enjoyable. Playing random skirmishes in Age of Empires 2 or Supreme Commander can be loads of fun. Civilization 5 has scenarios that I suspect most players don’t even know exist (also, you can play Unciv for free). You can pick up and put down much like you’d do to boardgames.

Then there’s “infinite” games like Cities Skyline, RimWorld, Dwarf Fortress, Satisfactory. It’s ok to want once and done games, but games that you want to replay when they lack any mtx or dark patterns speaks something about your enjoyment

SorteKanin,
@SorteKanin@feddit.dk avatar

Definitely, not disagreeing with that. I’ve played plenty of those games too. I just find that “enjoyment per hour” is actually better with shorter, finite games. But I also find myself spending a lot of time playing Civ or Stellaris haha

ATDA, do games w PlayStation product manager says ads being shown was just a bug

I love when people say it was a bug.

Yeah bugs happen.

Bugs don’t program themselves to do a specific function, that’s just called a function (language depending.)

elxeno, do games w PlayStation product manager says ads being shown was just a bug

Someone made a typo in the code, ads show up… Happens all the time

CrabAndBroom, do games w 2024 is about 75% done. Let's recommend the best games of 2024, but with a twist: only the ones with no paid DLC!

(Steam, iOS, Android, Switch, PS4/5, Xbox One/X/S)

A deck-builder card game where you make poker hands, but Jokers and other cards give you crazy power-ups. I probably didn’t explain that very well, but it’s absurdly addictive. It’s like the perfect Steam Deck game.

ampersandrew,
@ampersandrew@lemmy.world avatar

Put a space between the # and “Balatro”.

CrabAndBroom,

Should be fixed now!

AusatKeyboardPremi,
CrabAndBroom,
ouch,

store.steampowered.com/app/2379780/Balatro/

Overwhelmingly Positive (97% of 43,242) All Time

Overwhelmingly Positive (98% of 1,908) Recent

95.63% STEAMDB RATING

This game is probably too addictive.

CrabAndBroom,

It definitely is lol

Another_earthling,

At the beginning, it definitly is. But after you played several runs, you get less and less new ways of winning. The game offers you new jokers whenever you make some significant progress and for a while, thats a lot of fun.

I haven’t had so much fun for a while now. I played it for like 40 or 50 hours

revlayle,

Yup this is the one. I bought it a few months ago and played no other games until I bought UFO 50 a couple days ago. Now I play that… And Balatro.

CrabAndBroom,

Those are my two current ones as well lol

Varyag, do games w Horse archers ruin every game they are in.

The age old conundrum of the unit that may or may not be strong in real combat situations, but becomes absolutely gamebreakingly busted when added to videogames, because it’s strenghts translate into overwhelming advantages with none of the real life drawbacks it had to endure, usually via game design, bad balancing or games putting said units in unrealistic situations.

Take for example anti-aircraft guns since WW2. Other than the obvious real example of the FlaK88 being turned into an AT gun by the Germans, several others of these become anti-infantry or even anti-armor rapid firing nightmares in war games, because they’re put well inside their optimal range and within threatening range of infantry and tanks. Which would usually destroy them from afar. The OTO Melara gun is a good modern example. Italian radar guided 110mm naval gun, was never mounted onto a proper line vehicle that was adopted by any country. But the prototypes, like the OTOMatic, absolutely terrorize every game where they appear, as a hyper accurate, rapid firing, high damage anti-everything gun.

Horse archers are just the ancient ages example of that.

FooBarrington,

So you’re saying we just have to add a “horse farm” minigame that has to be played every time the units are used?

lennivelkant,

Announcing the new “Royal Stables” DLC: “Marauders & Massacres” is sure to spice up your medieval farm simulation!

Artyom,

Um…archers on chariots were almost certainly extremely effective in any era they appeared. The main reason they stopped being popular in combat was because horses became big enough to ride after thousands of years of breeding.

DragonTypeWyvern,

Also because they were absurdly expensive for the civilizations that were using them. The loss of their chariots to Sea People invasions and the cost of replacing them is sometimes listed among the reasons for the Bronze Age collapse of the Hittites and the decline of Egypt despite their battlefield victories.

Kusimulkku,

And it takes a lot of time to train soldiers to effectively ride horses, shoot bows and especially to ride horses while shooting bows while also making sure there’s enough money/logistics to take care of those troops. Much easier to give tons of people a simple bow and tell them to have at it. Or spears. Just… spears for everyone.

9point6, do games w Final Fantasy XVI is out now on Steam and Epic Games Store

Okay no exclusivity

This bodes well for ff7r2

ampersandrew,
@ampersandrew@lemmy.world avatar

The exclusivity deals appear to have been good for no one involved: Epic, Square Enix, Sony, or customers, so I think we’ve seen the last of them outside of things Epic publishes themselves.

Asafum,

Good! I refuse to participate in that shit, but it really sucks to have to wait an extra year so some other schmuck can make more money…

emax_gomax,

How was it bad for epic? They would’ve made more from cuts on sales on steam than selling the full game at the lower rates on their own store? God I wonder how dismal their customer engagement rate is.

ampersandrew,
@ampersandrew@lemmy.world avatar

They paid more for it than they saw back in sales or expected new customers. What they’ve said publicly is that they won’t be using this strategy anymore, because it isn’t working. They claim free game giveaways are working, but I have my doubts as to how valuable those user acquisitions are.

overload,

Why do anything other than claim the free games honestly… The Epic launcher needs to improve drastically for it to be viable as a competitor.

Mojave, do games w RuneScape is increasing their membership price by 50%, and Reddit is trying to censor it

$12 to $14

50% increase

Pick one

ABCDE,

Or learn to read.

2ncs,

Or change the title to up to 50%

Gorely,

That’s it. Lemmy, ban OP for a year.

papertowels,

Wait hold on, how does an across the board increase from $12 USD to $14 USD result in 50% increase in price, “depending on currency”?

Isn’t currency conversion just a scalar multiplier that applies to both the $12 starting cost and the $14 new cost?

Weslee,

No, not sure if other industries do this, but buying a game in a weak currency usually turns out cheaper (by alot) because Devs will usually offer the game for a lower price in the weaker economy

papertowels,

So OP wrote a misleading description when saying the increase was from $12 to $14?

I don’t play RuneScape and I’m just going off of their description, which is inconsistent and the derogatory “just read lol” has so far shown to be wrong.

Weslee,

Well OP does say the price increase ranges from 20% to 50%

In other currencies the price change is over 50%, for example Euro price going from 8 to 12.50

papertowels,

Ah, that would’ve been much better for OP to include as an example…

ABCDE,

Because they quoted the dollar price, and how it affects other countries. The prices are featured in the link, SEK is particularly egregious.

papertowels, (edited )

I feel like I’m missing something completely - maybe I do need to learn how to read. The only thing I’m seeing on the jagex page is new prices for a handful of currencies under “pricing table”, SEK is not one of them.

There’s no mention of past prices at all? Is there another link I’m not seeing?

EDIT: I think my main point is that as far as I can tell, you need to be an active member of the RuneScape community to know what the prices actually increased from, so “learn to read” wasn’t very helpful to casual passerbys, and OPs post could have some more clarity and examples of increased prices for those not already in the know. It was especially confusing that the only example they provided wasn’t an example of the 50% increase mentioned in the title.

This is a general games community so I think it’s fair to ask for some more context and leniency for such a niche game. If you want folks to care, don’t make it hard for them to do so.

ABCDE,

Read the Reddit posts.

papertowels,

Oh.

I don’t think I care enough about drama in a niche game to do a deep dive on all of the reddit comments to learn about something…

It would be helpful if you or OP could provide links, or at least quote things. Most passerbys simply have better things to do than to find better context of what OP is saying about a game from 20 years ago. I think it’s only natural for people to be confused when OP didn’t provide enough context, or the only way to get context is to apparently read an entire Reddit threads worth of comments.

ABCDE,

The price increase percentage is in the OP. Specific prices are in the linked Reddit post. The context was enough for everyone else.

papertowels,

“why can’t you be like everyone else?”

Idk guess I just like to verify shit before picking up the pitchfork. My b.

ABCDE,

I just like to verify shit

I don’t think I care enough

Choose one. I told you where I found the specific prices. I mentioned which currency was particularly egregious so you could find the price yourself independently but you didn’t care to.

papertowels,

I think a compelling statement should be made with citations if it’s not a well known fact, especially when provided to a general community.

I don’t care enough about niche old game drama to chase down the facts myself if it involves going through the comments of an entire Reddit mega thread.

Does that resolve your proposed cognitive dissonance?

ABCDE,

The person gave you a percentage range of the increase and that it applies to different currencies. You have been given the opportunity to find more info if that’s insufficient. If you don’t care enough, that’s on you. I don’t play this game and don’t care to read any more comments from you about this silly topic.

papertowels,

You have been given the opportunity to find more info if that’s insufficient.

“Do your own research”, a line associated with the great and credible orators of the internet.

ABCDE,

You were given enough information about something you said you don’t care about. I told you I don’t care to read any more comments from you, yet you persist. Weird.

papertowels,

There were no citations to back up relatively unknown claims besides digging through the comments of a reddit mega thread.

If that counts as making a good argument to anyone, I envy their free time, or worry for their information hygiene.

I told you I don’t care to read any more comments from you, yet you persist. Weird.

Do you fancy yourself royalty dismissing their subjects? Lol. At once, my liege, I will be gone from your sight. Toodles!

Tudsamfa, do games w Recommendation engine: Downvote any game you've heard of before
@Tudsamfa@lemmy.world avatar

Underhero is a RPG. There is (bad) 2D platforming and an interesting blend between turn based and real time battles with decent amount of player expression, but I find most interesting the writing and scenarios you will find yourself in during the game. You play as an Underling after the Hero has an unfortunate accident after all, and while technically a silent protagonist, all entries in the journal/hint system/to-do list are just brimming with personality.

I swear I first saw this game in list of “Paper Mario-likes”, but I can’t find a single video with that topic that mentions it, and now I realize that it only has like 600 reviews on steam.

simple, do games w Star Wars Outlaws - Review Thread

Reviews are very mixed. Some people love it, some people claim it’s half baked and a waste of time. That eurogamer review was rough.

Jackthelad,

The Eurogamer review describes what I expected from this game.

Generic, repetitive Ubisoft fare.

brenticus,

Yep, it sounds pretty much exactly like what people expected.

Honestly, I’m on a bit of a Star Wars kick lately and it’s been long enough since I’ve played an Ubisoft open world to find some enjoyment, so I might pick this up. But it certainly doesn’t sound like it’s going to blow me away.

Jackthelad,

I was looking forward to it until I found out it was being made by Ubisoft.

I love Star Wars, but I knew that this game would have exactly the same mechanics that I hate in all Ubisoft games.

teft,
@teft@lemmy.world avatar

I’d wait for at least 3 months. Ubisoft games usually nose dive into the sales a few months after they release.

VelvetGentleman,

Why pay for it at all?

teft,
@teft@lemmy.world avatar

Everyone has their own tastes in gaming. I don’t judge.

candid,

I love the world of Star Wars more so than the stories lately aside from Andor so I’ll be giving this a go through their sub service. 18 bucks to knock this out and Prince Of Persia in a month, two games I’ll never touch again after completion, is quite a deal imo.

Coelacanth,
@Coelacanth@feddit.nu avatar

Eurogamer is quickly turning into one of the more trusted review sites for me, rarely holding back.

MellowYellow13,

Yeah it’s awesome and refreshing

Murvel,

Lmao, are you kidding me? In his review, he paints the picture of missing climbing Far Cry radio towers and finding a thousand pointless little POI and stupid number challenges.

That is by far the most tiresome aspect of the Ubisoft open world formula…

Coelacanth,
@Coelacanth@feddit.nu avatar

He… didn’t? Far Cry was not mentioned at all and he had this to say about radio towers:

You may be delighted to hear there are no towers to scale to push back Outlaws’ fog of war here: these open world areas - really a collection of entirely distinct biomes, separated by hyper space or fast travel - reveal themselves fully on arrival.

Maybe you were thinking of this in the conclusion, but I don’t think these observations are incorrect:

It speaks back to Outlaws’ issues with stripping away the bulk of the Ubisoft formula and finding so little underneath - or more broadly, a general misunderstanding of what you ought to be stripping away here and why. The Ubisoft open world functions so well because of how this clutter weaves itself together so intoxicatingly that you can’t help but flow from one to the next, from looting to crafting to combat to gear to unlocking another area of the world and more. The heist flick works because of its characters - their complexity, obsession or greed - as much as it does the sheer fun of actually doing a heist.

Star Wars Outlaws, by comparison, feels like it’s blagging it - much as Kay can, when regularly caught out by some far more worldly syndicate boss. The result is a series of quite painful comparisons: it lacks the branching, open stealth of an Arkham game, the systemic options of a Dishonored or the incisive, relentlessly satisfying speed of picking enemies off in Assassin’s Creed. It lacks the linear polish and charisma of Uncharted. Lacks the animation flow to its yellow-ledge platforming next to a Horizon, or the sheer joy of taking platforming and making it into an actual game in itself, as in Star Wars Jedi.

Murvel,

The ‘Far cry radio tower’ is a common euphemism for pointless busy work in most Ubistofts’ open world games…

Nuke_the_whales,

I always ignore anyone who uses phrases like “waste of time”. Too many people don’t have an in between anymore and games are either a 10/10 or “unplayable garbage”, like come on now, just cause a game is a 7 it doesn’t mean it’s trash.

beebarfbadger,

What does “7” even mean? I enjoyed every aspect of it precisely 70 percent? Seven out of ten criteria were perfect but the remaining three failed? I had seven great hours for every three terrible ones? Boiling down the experience of playing a game to a number is like giving someone your telephone number via the medium of interpretative dance.

jvw, do games w Recommendation engine: Downvote any game you've heard of before

Stellar Escort

Originally for the TRS-80 Model III

Cornelius_Wangenheim, do games w What games popularized certain mechanics?

The original XCOM is the source of grid based inventories.

Star Control 2 is the first RPG that did the standard dialogue interface where you talk to someone and choose from multiple replies.

ripcord,
@ripcord@lemmy.world avatar

SC2 did (or did the first mainstream) implementation of a bunch of things, but I’m surprised it was the first for this.

mryessir,

Idk, I think this game already had a grid base inventory: …wikipedia.org/…/Das_Schwarze_Auge:_Die_Nordland-…

April 1992.

Enkrod,

Man, that’s some good memories.

Yazinda, Durin, Arva von Harben, Tjalf, Melina and Caldrin, I miss you guys.

Chozo, do games w What’s a game you can 100% without hating by the end?

My recommendation for this will always be Cyberpunk 2077. There are SO many secrets and sub-plots to discover in the game, and every single one of them feels like an intricate, deliberate piece to the overall puzzle that makes up Night City.

To experience everything requires multiple playthroughs, which I normally dislike in long, narrative-driven games because I lack the attention span needed when it comes to repeating things in games. But CP2077 offers so many new ways to tackle every situation, and it's one of the few games I've played where it truly feels like a new experience on the second and all subsequent playthroughs. The writing and acting are spectacular, and going back and picking different options for various encounters will yield very different, yet authentic results.

I've 100%'d it and still went back and did at least 3 full playthroughs after. I can't sing this game's praises enough.

militaryintelligence,

I’m currently playing through RDR2, should I get 2077 next?

Delphia,

A lot of people will still parrot the launch criticisms at you and refuse to acknowledge that they pretty well fixed it. The devs overpromised and underdelivered, even now its not quite what they promised. But if they had dropped what the game is now on release it would be pretty universally regarded as one of the best games of all time.

Weirdfish,

I’m glad to hear this. Bought it at launch, on PS4, which I understand had some of the worst problems. Maybe one of the most disappointing games I ever got after all the htype. Gave up after maybe two hours because of all the bugs.

I now have a PS4-Pro, and keep wondering if its finally time to give this game another go.

Delphia,

I played it on a fairly ninja pc so I cant comment on if it was absolutely fixed on consoles.

i_stole_ur_taco,

YES. It’s brilliant.

Chozo,

If the world exploration and character interactions in RDR2 are scratching your itch, then 2077 will definitely have you covered there; Night City is huge and has a lot of hidden spots and characters to find. I'd say that the combat is generally a bit more hectic in 2077, but not overwhelming. You can also freely adjust the difficulty whenever you want, so if you're not interested in mastering the buildcrafting aspects (since it leans more heavily into RPG aspects than RDR2) and just wanna get the story, that's also an option.

While it's definitely not required to have an amazing experience, I'd strongly recommend also picking up the Phantom Liberty expansion if you decide to give 2077 a shot. It adds a lot of additional content, including some new endings. And Idris Elba is fucking fantastic in it. He brings a very similar energy to Keanu, where you can tell that he really loves his character and the story he gets to tell. It honestly sets a ridiculously high bar for video game acting in general.

aStonedSanta,

Fuck. I never returned it. Might as well reinstall it and dive in soon. Gotta finish up Lies of P first.

state_electrician,

The only game ever I played through four times.

mox, do games w Steam Summer Sale - Top Deals

Wildermyth is a lovely combination of storytelling and xcom-style combat, with a genealogy system and chances for your heroes (and their descendants) to reappear in future games.

Seasm0ke,

Love wildermyth

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • rowery
  • Blogi
  • test1
  • fediversum
  • esport
  • NomadOffgrid
  • Technologia
  • FromSilesiaToPolesia
  • niusy
  • muzyka
  • informasi
  • Cyfryzacja
  • krakow
  • Spoleczenstwo
  • lieratura
  • tech
  • ERP
  • slask
  • kino
  • giereczkowo
  • nauka
  • motoryzacja
  • Pozytywnie
  • sport
  • retro
  • Gaming
  • shophiajons
  • warnersteve
  • Wszystkie magazyny