I played a bit of Ragebound at a friend's place. If anything I was hoping Ragebound would be more retro, it felt too easy and hand-holdy compared to the brutal difficulty the franchise is known for. Levels also felt too simple
Interesting take. I think difficulty wise, you're probably right. I don't have a whole lot of experience with the Ninja Gaiden series, but I know they're notoriously difficult. The reason I wasn't really into it was because of the way it controlled. Locked attack directions, enemy movements, etc. Everything about the movement felt very old school to me, and I just wasn't into it.
I started and finished Herdling all in one go. Nice, relaxed game with a beautiful atmosphere. The mechanics are relatively simple but with the game being so short, they don’t overstay their welcome. There was also a link at the end of the credits sequence which lead to a promotion where you can send the publisher a self-addressed envelope and they send you… something back. I did that, so I’m curious what it will be. Expecting stickers though.
I’ve also been playing some Warhammer 40k: Rogue Trader. 24 hours in and only scratching the surface, so classic CRPG I guess. The game strikes quite a good balance between story/reading, combat and space exploration.
It is pretty fun, and the movement is pretty slick too. I'm just past the part where you gain the ability to hang upside down and starting to encounter some different enemy types.
Controversial opinion. Out of the three, I deem Fallout 76 the best. xD
It’s all the wackiness of Fallout made into a game and I love it, and it’s goddamn beautiful.
Fallout 3…I finished it but it was more out of obligation to myself. Fallout 4 is lukewarm, like, all parts of it are okay…ish…but the amount of lost potential hurts. And fuck dialog circles. And shallowing R in RPG.
And I guess due to that, there wasn’t much to overcome for F76. It has fuller building system than F4. While it lacks depth in quests, it does lore building quite well, and is goddamn beautiful.
And no, I don’t really interact with the online part too much except collecting and selling furniture schematics to newbies at a discount.
My issue with 76 is that due to the nature of it having to be on a multiplayer server at all times, there was no permancence to anything.
For example, when I would base build in FO4, I could spend some time clearing out the surrounding area of hostiles and be confident that it would stay clear for a least a good while. It’s how you survive. If I complete a quest, I get the reward and move forward in my plotline.
The first time I tried 76, I popped my base down without realizing I was accidentally within trigger range of one of the random quests that exist (Robots taking over a greenhouse or some shit), and literally every time I loaded up into the game, the exact same quest would trigger, because it has to. That’s how 76 works.
So I moved my base, except this time I cleared out a small group or raiders that had set up camp just a little ways down the road, and wouldn’t you know it…they respawn every…single…time I load the game.
That’s just how 76 is designed to work. Other than the main plot quests that are “instanced”, meaning that you complete them and it goes away, literally everything else, from fetch quests, to raider camps, to robots and monsters, to clearing out buildings all respawn and there’s nothing you can do to have some sense of permanence in your little settlement.
However, Fallout 4 also worked like that, unless you dislike it for that too. Clean the quarry near Sanctuary, boom, they move back in. Clear bandits on the entrance to Boston, boom, they move back in. I found that irksome and never did the quary quest due to that xD
Fallout 3 and New Vegas were more permament…or I remember wrongly. ^^’
But personally after I learned that I adapted and I don’t find this that irksome, if anything, I find it adding some weird quality to the game. Like yeah, you cleared the bandits but even lorewise everywhere are notes suggesting that bandits also clear bandits all the time. Bots you mentioned have literally auto message cause Responders couldn’t get them to work properly. But again, I do feel ya ^^’
Overall I would absolutely love if Beth made a Fallout with the views and building depth of F76, with building scope of F4 and story depth of F:NV.
Yes. It’s natural that in a vacuum, raiders would eventually move in. But not the same raiders. And not every time you boot up the game.
It would be akin to in Fallout 4 clearing out the wreck of the USS Riptide so that you can secure your path across the bridge (I think there’s something like 6 or seven raiders including one in power armour). And then having to clear it all again, including the guy in power armour, every time you boot up the game and want to cross the bridge.
I would expect eventually, a new raider or two might try to make the Riptide their home, but not immediately, and not the same exact spawn.
The first was the camera and its quests. You had dailies and weeklies for like 6 weeks before you could even find the camera in game. Once they added it the camera was nearly impossible to find.
Well, that’s early part of it, no? When they released it, I steered clear - bought it relatively recently, what, maybe year ago? Everybody knew it was dogshit early ^^’ Hell, let’s not remind ourselves about their launch xD
Right now they rework a lot of it and goddamn I love the reworks. Fun seeing them iterate through feedback. I mean, one would think that Bethesda isn’t one to learn yet here we see it in real time xD
Looks like a cool game, but considering how many reviewers bring up complaints about the platforming I think I’m going to steer clear to protect my sanity.
A minor note: in the name Doai-eki (土合駅), the eki (駅) part means “train station”. So “Doai eki train station” in English is a tad redundant. Kinda like The La Brea Tar Pits.
I played 76 a few years after it came out and I thought it was super fun. Idk if it was way worse when it came out or if my standards are just shit but me and my wife loved it
Honestly, I tried it with mates well after release, and it was really grindy and boring. The few quests we did had too much padding and lifeless NPCs, even if the environments were neat. And we were all big BGS fans since Oblivion, yet not overly nostalgic over the old games or anything.
I will say coop always makes games more fun, and AAA tends to skip this.
But there’s also a lot of really awesome 2P coop these days.
Consistent crashing, tons of lag, and lots of additions from BGS that were two steps back for every step forward. Think about what it would be like if half the players at the SBQ disconnected in the fight and make them 4-5 times stronger than when they were last I played (when expeditions were released).
Then you would have quests that gave atoms, the currency you give IRL money to get, that were literally unachievable. The camera ones were the best as they ran for weeks with no camera being available in the game.
There was a raid. Almost no one could do it. The game either crashed or people rage quit.
I wont even talk about Nuclear Winter.
The game is a miracle for what it is but it took a while to be acceptable. Loved the game at one point but now it is too much a reminder of COVID shutdowns.
1 - The first season was already in the south west US, as with… every Fallout game not made by Bethesda.
2 - They are almost certainly going to retcon large elements of New Vegas’ plot and world elements out of existence or into nonsense, as the first season already did with a whole bunch of shit.
They couldn’t even put Shady Sands on the right spot on a map.
They already broke Mr. House’s character and backstory by including him in that rountable corpo discussion.
His… and New Vegas’ backstory in the game are based on House more or less hating all other corpo leaders, determing via statistical modelling that nuclear was was inevitable… and then doing everything he could to build a goddamned ICBM defense shield for Vegas.
He had to act solo precisely because he was kept out of the inner circle of corpos and gov high ups who were much more in the knoe, by the older canon.
But more fundamentally… House has spent almost 200 years looking for the platinum chip, because he was just a few days late in having it delivered, pre-apocalypse.
Why and or how could that possibly happen if he was in the meeting that decided to end the world?
New Vegas as a storyline is literally irreconcilable with the TV show already, its like shitty fan fiction.
It wa really hard having fun ripping through the wasteland as the ugliest self-indulgent chaotic-evil idiot savant I could be, while knowing the backstory is from perfect picket fences and I could lecture Dominic Torreto on family.
I won’t even play the game without modding it, and first in line is always Start Me Up. You can write your own story about who you are and it converts all the Sean quests into “find this dead guy’s kid.” So much better.
Oh, that’s cool. That rnlght be worth a reinstall once I finish my current games… IF I can make it out of Nexus with under 15 mins browsing mods and not picking up any that CTD and take an hour to isolate and remove lol
i really hope bethesda can hire some writers one day, rather than having the entire office collectively create the story on a single medium sized whiteboard
If no one else opens up their island for you, I'll open mine after work (6-8 hrs from now). I haven't played in ages but my island does have all the fruit.
It’s my chill out game. I have heard people talk about Stardew Valley, but I can’t seem to find the physical cartridge, and I’m ideologically opposed to completely digital licensing.
I love Stardew! Definitely my favorite chillout game, but I think it’s a little bit less chill than Animal Crossing because it feels like there’s never enough time to do everything in an in-game day.
I only ever played the PC version of Stardew. This might not be totally accurate, but I understand it started on PC.
No idea how available they are but I know they exist. I also know many releases on Switch were made in limited numbers and thus are really expensive on the secondhand market.
GOG also has it DRM-free if you decide to go the PC route.
Back when I was playing it, I believe it’d work just fine without the steamapi DLL if purchased through Steam.
Plus, the modding scene is big enough that these days you can pretty much compile the PC version of the game from source, assuming you can find a suitably cleaned up decompiled version of it. (Do pay for a license if you go this route, it’s definitely worth the price.)
No idea about the Switch port. I wouldn’t be surprised if it’s harder to find though due to the Switch being more locked down in general.
Yeah, it’s generally up to the publishers if they want to use DRM on Steam or not.
Still GOG lets you download offline installers. Then you can archive them however you please. It’s probably worth something for someone not keen on borrowing digital licenses. Only real thing you’re giving up is Steam achievements.
My experience with it on Switch is great. Couldn’t tell it apart from PC honestly and it is well suited for handheld play. Guess it all comes down to availability of cartridges. One thing with the cartridge though is that when Nintendo kills off the patch servers and you decide to play again, it will most likely be whatever version is on the cartridge (still better than no game!). Normally this doesn’t bother me one bit, but this game has gotten a lot of updates adding a significant amount of content. An archived installer from a version you actually played will probably feel more worthwhile to revisit in 15 years or whatever.
bin.pol.social
Gorące