ReversalHatchery

@ReversalHatchery@beehaw.org

Computers and the internet gave you freedom. Trusted Computing would take your freedom.
Learn why: vimeo.com/5168045

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ReversalHatchery,

this kitchen reminds me of a game that I played relatively lot as a little kid, around 2005 or so, probably even before I learnt to read because I don’t remember its name at all.

how do you even start to find such games again?

ReversalHatchery,

well I actually know neither. I have very slight memories of it. I think I was using windows XP at the time. the game, as I remember, was a bit like those physical fidget games today, in that there was no story (or I didn’t understand it yet) or any kind of goals (that I could understand?). there were multiple different locations in the game, one of them us a kitchen similar to this one, but I’m not sure if I could regularly walk across them, or just click on doors or something to move to another location.
given that I couldn’t yet read at the time (I think), I have no memories of its title or the desktop icon, or at least I wasn’t able to recall it in any degree for a long time.

I expect that back then there were much fewer games released in a given timespan than today, but I don’t even know where could I see even a list of them that I could go through.

edit: just checked mobygames, now I see this is a database like I mentioned. I’ll check this, thanks!

edit 2: oh well, it requires a registration and a subscription to browse the games database…

ReversalHatchery,

this page says so: www.mobygames.com/game/

after sending that comment I noticed that I can also just browse by platform, but those lists are limited to 6 pages :/ see the notice at the bottom below the page switcher: www.mobygames.com/platform/win3x/…/page:5/

ReversalHatchery,

thanks, I’ll consider it!

ReversalHatchery,

Oh! you are right, this page works but I didnt realize I need to whitelist scripts and script requests for it.

But even on this view I can only go until the 14th page, where it says the same thing:

Sorry, guest/bot limit reached. Please login (register) to increase the limit (or unlimited with MobyPlus!)

Dont you also see this?

ReversalHatchery,

real linux users don’t need a graphical session!!! everything can and should be done on the terminal!

/s

ReversalHatchery,

the ASCII graphics are stunning, aren’t they?

I’m in dire need of a new monitor but, it seems, it is harder to find a good one than I thought.

I currently have the 24G2 which is 24 inch and 1080P. It was great but it unfortunately kind of died. White lines, lagging with tougher games and such. So I was researching for a good gaming (and productivity) monitor and found the DELL G2724D. The DELL looked gorgeous compared to the old 24G2. Unfortunately though, insane...

ReversalHatchery,

I have been using IPS displays for many years, and I had to look up what is IPS glow. now I see it, but it doesn’t bother me. what bothers me is that my dell monitor is absolutely garbage on reproducing dark colors, while my much older cheap LG is very good in that. like, the black background of the terminal shows a very visible difference

ReversalHatchery,

yeah, it seems dell is just utter garbage

ReversalHatchery,

Run r2modman as Administrator Right-click on r2modman and select “Run as Administrator” to ensure it has the necessary permissions to make requests.

wat??

sorry but I’m not sure you k ow what you’re talking about. Internet access does not need admin rights

ReversalHatchery,

it is today that nearly no reviews are worth anything. what even is that bullshit that they only rate from 7 to 10 because below 7 is somehow already the worst of worst

This YouTuber Is Actually Suing Minecraft & Mojang (youtu.be)

TLDR: Mojang is is breaking the law by changing EULA terms without informing anyone while claiming stuff that is written down on their end breaks the EULA without proof of the text that makes it banned, that making it a one sided contract. They also are allowing stuff on the market place which the EULA already bans.

ReversalHatchery,

they have been breaking the GDPR for years but it seems nobody cares. data mining is still an opt-out setting

ReversalHatchery,

all jira tickets regarding it has also been closed without a (real) response

Steam store pages are now required to disclose kernel-level anti-cheat [2024-10-30] (steamcommunity.com) angielski

Steam store pages received a new Anti-cheat field. Disclosure is mandatory for kernel-level anti-cheat solutions. And recommended for other anti-cheat solutions (like server-side or non-kernel-level client-side)....

ReversalHatchery,

where did you read it that rust obfuscates the code?

you want vmprotect and such for that

ReversalHatchery,

Francois Bodson, studio director at Ubisoft Paris, responded as follows:

of course, none of the questions were answered

ReversalHatchery,

it says “games that was made in the city”

ReversalHatchery,

a “reverse bribe”, as is typical of nintendo

ReversalHatchery,

Yeah, they have proven that they don’t release garbage, in multiple separate ways. They are the among the best game devs ever

Xbox Boss Phil Spencer Addresses Studio Closures (www.ign.com)

“The closure of any team is hard obviously on the individuals there, hard on the team,” Spencer said. "I haven’t been talking publicly about this, because right now is the time for us to focus on the team and the individuals. It’s obviously a decision that’s very hard on them, and I want to make sure through severance...

ReversalHatchery,

I’m sure you’re building the best business you can.

ReversalHatchery,

In the end their name, their achievements and their reputation has been transferred, and nothing else. I feel they (the studios’ teams) have been made use of to then deceive people who trust the names.

ReversalHatchery,

Do you think this one will be there too, with tencent in the picture?

ReversalHatchery,

It does nothing, how can it be heavier than an actual Linux Distribution?

Are you sure about that? Data mining, even to the extents that take toll on user experience, is a common thing in consumer electronics

ReversalHatchery,

Actually it’s not rare that a part of interprocess communication between a software’s processes is done through localhost networking

ReversalHatchery,

Probably none, but I think OP did not say this

ReversalHatchery,

If that is the biggest problem, I wouldn’t keep myself from buying from them. I think Valve is generally a “good behaving” company, probably mostly because they are not on the stock market, and I would expect mostly any other company to do much more shitty and monopolistic things when (or before) it has grown to the size of Valve.

Well, Cities: Skylines 2 is here, and it's another broken game release. angielski

I don’t really understand how people make the review threads, but we’re sitting at a 77 on OpenCritic right now. Many were worried about game performance after the recommended specs were released, but it looks like it’s even worse than we expected. It sounds like the game is mostly a solid release except for the...

ReversalHatchery,

I don’t get much FPS on CS 1, and it’s not pleasant. It’s probably somewhere between 20-30. But the news above mean that I shouldn’t even dream about running CS 2 with this hardware, because it runs much worse than the first game, but also compared to other games.

Honestly I was expecting that CS 2 would run better than 1. I have a little hope that they will fix their shit, but now I don’t expect significant improvements over the first game’s performance.

ReversalHatchery,

I don’t know nothing, but I have a feeling that paradox hurried the release, not necessarily CO

ReversalHatchery,

60fps doesn’t matter. It’s not a shooter. Even CS1 I could only get 50ish on a new map, and that’s with hardware that’s 6 years newer than the game

It does not sound like 50 FPS on 6 years old hardware. Maybe half?

RAM should be used. For gaming it would be wasteful not to use it.

Don’t be afraid, I do use my RAM. Like, it’s full of other important programs and filesystem cache.
But the game shouldn’t take it away from other programs, and it should also be aware of the fact that windows starts swapping out programs when RAM usage has reached ~70%. This will significantly affect any programs you run simultaneously, but the game itself tooz because it’s less used memory pages will be swapped out more. Random access for reading back swapped pages is much slower than loading the resources in smaller groups sequentially.

16 GB usage sounds like the game has loaded ALL of its models and resources, even those that are not needed (not in view, and probably not even accessible to the player), and probably has multiple copies of most with different resolution and such.

Loading to RAM that much data would be fine if they managed it to only be loaded to a cache, that can be released for other programs, but I don’t think you can do that in any other way than using the filesystem cache, at which point the RAM usage does not even count against your process, or as usage at all.

If you aren’t using all your ram then you’re loading textures, shaders, and everything from disk, which is thousands of times slower and that would lead to .

Obviously the game does not have to use all the RAM. It only needs to preload textures and models that are useful on your system (based on graphics settings) and are in use right now or can be in use very soon.
Also, loading from disk is not as slow as you make it seem. Yes it is if your users install games to a drive that’s bad for that purpose (like SMR tech hard drives), or if you haven’t placed the resources strategically, by which I mean grouping resources so that commonly-used-together resources are placed sequentially for a quick and efficient read.
The first problem shouldn’t be your concern: the player shouldn’t expect top performance from hardware that was designed for a totally opposite task.

Marketers are paid to lie.

Yes, but they shouldn’t touch any technical information, including the hardware requirements section. Marketers don’t know shit about the game, just that they want to sell at much licenses as humanly possible.
The hardware requirements, however, is to be defined by those who know shit about the game. Preferably core developers or performance testers, who have an idea about the game’s inner workings and about how much is it expected to use in average and in the worst case.

I find that people who watch reviewers are exponentially more disappointed in games because they let reviewers tell them how to feel.

I can agree with that and your point on Cyberpunk. I haven’t played that game, but not because I’m not interested. It looked fun from content that I have seen.

But the performance concerns sound like that it’s actually a huge problem.

I like it that so far it has been described a solid lunch except land leveling and performance, because the first one can probably be addressed in a few months at most if they want it. But even the published hardware requirements were disappointing, and this is a signal that the game will hardly get any better than that, if it can reach it.

ReversalHatchery,

You want 32GB or more for it to run somewhate decently.

No, you misunderstood. I don’t want, like at all. That is totally undue. What fucking engine was this crap written in, electron or what???

The worst is not even the resource usage, but that there are actual people defending this bullshit.

ReversalHatchery,

Free all working sets what the fucking hell??? No, no, no, I don’t want to send my full browser to swapfile just because of a greedy game. Loading back all the memory pages will take a lot of time when I want to switch back to the browser, and it will lag for quite some more time until all the not too frequently used but important is loaded back too. This also applies to the reverse: swapping the game out and back in will take a ton of time, and then it will have lag spikes when it needs a dozen of memory page that is somewhat more rarely used and haven’t been loaded back with all the rest. This nonsense of literally using all your ram “as a cache” but as working set just makes everything slower in the end. This just cannot be justified. There’s a reason I’m using a multi tasking PC instead of a single-tasking gaming console, which you can only use for one purpose at a time.

And don’t tell me to put my swapfile on my SSD. This is the perfect way of killing yours, with writing 16 GB of data every time you switch between windows.

ReversalHatchery,

The problem is, this sets a precedence in the gaming industry (and in the consumer’s minds too) that it’s fine to consume 16 GB of RAM, not on a late game megacity but on a new save.

ReversalHatchery,

Did they do so on the store page, or the news section connected to it? Or was it only announced on news sites no one reads?

ReversalHatchery,

I see no justification for why CS 2 is this resource intensive.
It’s a heavy city simulation game, so high CPU usage is kind of expected (though I think it could be better), but what about the RAM and GPU requirements and actual usage?

ReversalHatchery,

Is unity and c# really that bad by itself? I don’t have much experience in c# development, but I was in the impression that c# is a relatively fast language (not as much as c++ but much, much more than js, python and even java)

ReversalHatchery,

Loading back all the memory pages will take a lot of time

No it won’t. Browsers preemptively allocate a bunch of RAM just in case they need it… then never use it. “Loading back” empty memory, takes zero time.

Yes, it will, and I’m saying this from experience. I have 32 GB of RAM but since I have dozens of tabs in several windows open, the browser really consumes a lot of RAM. When windows starts swapping it out, even just a little because I’m over 70% utilization, I can feel that it got slower.

And on the occasion when in PH I accidently click “empty working sets” instead of “combine memory lists” and windows swaps out everything, it’s horrible for days until I just give up and reboot instead.

Games rarely can be suspended and resumed successfully

Probably I’m playing with the wrong games then, as those that I play don’t crash from it. One such example is Factorio where I have did that a lot in the past.

I was clear when I said you suspend “chrome.exe”, not “your game.exe”.

Now I understand, but then your workaround does not allow for switching back to the browser for looking up something.

surprisingly, they manage to run a tab or two without a problem, which further proves they didn’t “really” need all that much RAM in the first place

1-2 tabs maybe work fine. But the whole user interface will also be slower to respond, and if you have addons which need to do this or that when a page loads, then that 1-2 tabs won’t be usable either.
Also, I doubt that windows wouldn’t swap out parts of the game.

If you do, then you put more RAM in it. Otherwise, you can use it as a gaming console. Your choice.

I won’t spend on anywhere North of 32 GB. This is not a fucking server. I would rather just not play games that are so out of touch with reality. To back that up, I’ve just read someone else posted a steam statistics page that says only ~20% of steam users have 32 GB of RAM, while most of the rest has only 16.

Also, when I have built this PC I have heard multiple remarks that 64 GB RAM may not be a good idea, because the hardware memory manager would be slower with managing that amount of RAM than 32, which is important for games that move a lot of data in the RAM.

ReversalHatchery,

And I said nothing about justification.

You said that it is a resource intensive game, in a tone that implied to me that it’s fine to you.

But, the RAM is easy to figure out as that is where the variables are stored and manipulated. A “heavy city simulation game” is going to have a great many variables and lots of formulae.

But not this much. CS 1, which is also a “heavy city simulation game”, was totally fine with less, and while I agree that because of the new features it is expected that CS 2 uses more RAM, it is not expected to use this much more.

Also, you are talking as if every vehicle, pedestrian, building object each should cost 1 KB of RAM or something like that. Normally that’s not the case.

The GPU usage is likely to get the picture to be very pretty.

Unconditionally loading 8k textures for all the existing models won’t make the game “very pretty”.

As in every sensible game, texture resolution and such should be configurable, and the game should not load textures not in use. At least one of these is very clearly not happening if the game requires multiple gigabytes of VRAM even on a new, basically empty save.

ReversalHatchery,

I wouldn’t call this latter unprofessional. It makes their position clear.

It’s an other story whether what they say is true

ReversalHatchery,

I think this is rather about checking the MAC “from the inside”, as a program running on the computer. This will work on a PC, as I think neither Windows or Linux systems restrict reading the MAC addresses of network interfaces and such, by default at least. On phones, I don’t know. But the point is that now the “attacker” is not on the wifi network you want to connect to, but inside your computer, and wifi mac randomization is worthless. Not just that they might have access to the original MAC of the wifi interface, what about the MAC of other interfaces like the cellular data interface or ethernet (over USB, when its supported), and then theres tons of other info too by which they can identify the device.

ReversalHatchery,

GDPR would probably allow it under “legitimate interest”

ReversalHatchery,

MPV can directly play yt videos (it uses a built-in copy of yt-dlp afaik), and it’s very configurable. I always watch yt videos with it.

Sometimes it would be useful if it could use a proxy like piped or invidious, but those links don’t work

ReversalHatchery,

Consider upping the cache for youtube. By default it is 2 minutes, which is mostly fine, except that if you are speeding through a part with 2x or faster, you may quickly run out of that small cache, because it only loads with the speed of something between 1x and 2x.
And then you may also set up saving the cache to disk instead of RAM, because it may be quite larger. Single config option.
You can make these only apply for youtube videos only with conditional auto profiles. The doc has an example for an automatic youtube profile, it’s perfect.

ReversalHatchery,

I meant too increase the cache for yt videos in mpv :)

But you say it buffers the whole video, so maybe already changed something to do that

But yeah, I agree on your other points. If youtube blocks yt-dlp, mpv and proxies, then I’m done with it.

ReversalHatchery,

It is wild if jetbrains actually gave them IDE licenses, and that other company M1 macs

Edit: I’ve just looked into it a bit more and those badges are coming from the prismlauncher repo, which is the direct upstream of poly

ReversalHatchery,

You mean feed the investors of the company that makes tons of money by exploiting users private life? Or the one that runs false political propaganda in unskippable ads? (No idea about US elections, this is a much smaller country that I know).

Thanks but no.

ReversalHatchery,

If you’re not ignorant then you too know that’s not how it works. There’s too much content on youtube that you can’t find anywhere else, and entertainment is only a small part of it.

Or when I next complain about schools forcing kids to use google classroom, will you come and say that I should put my children to expensive private schools that don’t do it (yet)?

ReversalHatchery,

I doubt they have the sources for the games they distribute

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