As a woman, I look at “Body Type A or Body Type B” and think “Well, I’m a woman, not a Body Type B, and isn’t it kinda misogynistic that the secondary option is the female one? Like A+ for Men, B- for Women?”
This really pissed me off, I have to say. Why are you calling the “secondary” option “the female one”? To me that seems a bit presumptuous.
If I have body type B with he/him pronouns, are you saying something about my body? Is it too “feminine” for you?
Honestly, you seem to be looking for something to complain about. The developers have taken an extra step to try to be accommodating and inclusive and your complaining about the order the choices are listed in… Smh
yikes, OP wasn’t calling this secondary any more than Simone de Beauvoir was when she published The Second Sex… it’s an actual problem that deserves recognition, and shitting on someone for recognizing it? you’re the one reinforcing the problem now!!
OP was merely gesturing at another instance of patriarchal culture treating the feminine as secondary by putting it second. not a controversial revelation tbh quite trite really
I’m not saying that women are inferior or that anyone with tits is a woman… I’m saying that by labeling the feminine option as the “B-Grade” option instead of just the “Feminine” option there is an uncomfortably misogynistic implication that needs addressing.
As you can see from OP’s response to you, my primary issue is that OP is still calling the option the “female” or “feminine” one. The developers specifically removed those labels to be inclusive and OP is adding them back. The complaint about the order was the secondary issue.
Oh come on, now you’re just feigning ignorance. The body types correspond to both modes of human sexual dimorphic presentations. Just because you take away the names doesn’t mean the dimorphic traits are absent. It IS a sexually dimorphic character creation system. So within that, let’s look at who gets to be the default and who gets to be the “second sex” (highly recommend reading de Beauvoir, again). OP is taking issue with not just the veiled binary but also the hierarchy within it.
Let me put it this way. Imagine if the body types were no longer sexually dimorphic but had varied skin tones. And despite the fact that we know skin tones present in a variety of ways, they only offered light peach skin tones and dark skin tones. And they made the secondary one the darker skin tone. Maybe you or I would have a problem with it, maybe we wouldn’t. But could you understand why someone might take issue with that? It’s a fair objection to make, whether we can conceive of a solution or not.
And hey I think OP’s solution would apply pretty well here: let us create characters with a variety of presentations! Or maybe just take away the “light” and “dark” options? A lot of people in this thread responded with great rationale from game dev standpoints, and that stuff is valid. I can see why devs do things the way they do. But I can also see why OP doesn’t like it.
It does have decent atmosphere, cool visuals, etc. The combat system is very good. Much more action game than horror game. The melee system meant that not running out of ammo and being careful with your shots wasn’t as important as in dead space.
It falls short in several disappointing ways. The “stealth” system is a joke. There’s a level where you have to sneak around “blind” monsters that only act on sound, except you can walk right up to them and just melee kill them, LOUDLY, without any of the others reacting.
So the stealth sections are completely trivial.
There’s a pretty interesting enemy in the form of the automated security robots of the prison, except it literally shows up in just the tutorial, where it shows you how to deal with them, but then they’re utterly absent in the rest of the game.
The whole game is really impressive in a couple ways (graphics and animation, the combat system) but it feels like 50% of what was supposed to be in it was cut, and like several mechanics never got implemented.
Sounds a lot like they tried to make a “game like dead space”. But then by trying to imitate that, they necessarily and almost predictably fell short behind the original.
I am getting excited for it! They’ve been making some great QoL improvements for PoE lately, I’m looking forward to seeing what everything they’ve done with 2.
It was good in many ways. And it expands on dead space in many ways mechanically, it just didn’t follow through in some aspects.
The guns are cool and there’s a very satisfying melee system.
But the melee system is overpowered, which means monsters are less scary. The sound-based stealth sections where you go through rooms full of blind monsters that allegedly react to sound, have the monsters being completely deaf to melee kills, which means you can just walk up to them one by one and clear the room.
And you’re right about the story. The game should have had LORE, but it’s just the bare minimum generic excuse to have a horror setting.
It was just what I understood went wrong with the game.
That it’s a good game on it’s own premise, but when compared to the games it was supposed to be compared with, it just seemed mediocre. It’s just hard competing with an established franchise. Especially one that is as beloved as DS is, not to mention that DS’s own reboot also fell short as the OG games are still as grand as ever.
With exception of the graphics looking a little dated, Deadspace 1 holds up just fine even when compared to newer games. From atmosphere to mechanics, UI and story… It’s all perfectly within parameters for the type of game it is.
I think we’re likely gonna see some of same with the Silent Hill 2 Remake. There’s a lot of marks to hit. Even the old tank controls adds to what makes the game intense and updating the combat system to something less clunky could potentially take away from the game rather than improving it.
It doesn’t really even manage that. It’s not bad, there’s a lot to like, but playing it I ran into a lot of stuff I wish was there, but wasn’t.
The story was one thing, but it completely fails at bulding tension. DS1 fills you with adrenaline at regular intervals, but in Callisto Protocol the second I realized the “sound-sensitive” blind enemies don’t react to the noise of melee combat, it was like all the air went out of the balloon.
That’s a perfect microcosm of the whole game. Really neat ideas, really good execution, but only to 90%. And that last 10% matters. A LOT.
The combat system is great, but it doesn’t lean into it at all. The final boss is just a bullet sponge that makes no clever use of any mechanics, and the game is so obsessed with trying to be DS (and TLOU) with boring stealth sections and puzzles.
You end up spending a lot of time wishing combat was happening.
I feel like a Callisto Protocol 2 that leans into the things worked, and fixed just a couple small things that get near working, could be amazing.
Know what was actually really, really good?
The tie in podcast. Great production value, great voice actors, and really great story, character development and pacing!
I grab Calisto Protocol off Epic, but only because it’s free. I watched some reviews and gameplay footage, and it’s…kinda meh. From what I saw of gameplay, the story is a bit reductive, and, unless they fixed it the melee combat is a bit of a joke.
Games should just get rid of character creators. Just play the damn game with whoever the main character is and learn to empathise with someone other than yourself.
See, I don’t really care that the player is referred to as “They/Them” in Deltarune, because it’s established that you are playing as Kris and those are their pronouns.
(and in Undertale, the monsters simply had no idea what Frisk’s gender was due to an unfamiliarity with humans so it’s kept intentionally vague… with they/them simply being the most gender neutral thing to call them and the fanbase having their own headcanons on what Frisk actually is. Personally my head canon is Frisk is male and Chara is female, which seemed to be the most common interpretation in the fanbase back then… my headcanon for Kris is that they’re intersex with they/them pronouns as I see them as being representative of both Frisk and Chara, but however you see the situation is just as valid unless the creator comes out and says “No it’s this specific way, everything else is wrong!” and to my knowledge Toby Fox has not done that)
Sidenote: First non-binary person I ever met used ey/eir pronouns, this was so long ago that ey called eirself “Genderless” instead of Non-Binary as the latter wasn’t a word. Ey was femme presenting, but very much not female. Sadly we’ve drifted apart and wherever ey is I wish eir well.
I always wished ey/eir had caught on instead of “singular they”, because personally I thought “ey” sounded cooler and was more straightforward than “singular they”. But hey I’m not non-binary myself so it’s not really any of my business.
On a similar note, I used to see shi/hir pronouns more often than I do now as well, though that was more for intersex individuals than non-binary. I still see some usage of shi/hir, though the people I see with those pronouns tend to self-identify as “hermaphrodite”, a phrase that is considered highly insulting by most. I guess what I’m saying here is that there are all kinds and it’s probably best not to make assumptions or assume gender to be a one-size fits all phenomenon.
I would like to thank you for taking your time to write this response. For some reason, I was feeling blue. Seeing the lenght of your comment made me feel heard and really happy. Thank you for sharing this with me, may you have a wonderful day/night!
I’m actually all for this as well, unless the game is some open-ended roleplaying experience just give me a character to play as and design the game around who this person is (I think the original Dead Rising did a good job of this with Frank West, the remake… well unless previews are from an earlier build than what we’re getting in September not so much)
And I mean a REAL open-ended roleplaying experience, not something like Fallout 4 that was blatantly designed for me to play as Nate, a lawful good heterosexual cisgender male military vet with predefined goals… with gay romance options and the ability to play as his wife Nora existing solely to give the illusion of choice… An Illusion I still appreciate because when I play I always wind up being Nora with Curie as my wifey.
(I feel like FO4 would be far less divisive if it was a spinoff about Nate’s journey rather than a sequel to a series that is known for player agency, and even then the Brotherhood of Steel suddenly being a bunch of Nazis is still stupid as hell)
I see the point of character creators, but games shouldn’t be afraid to do what’s best for them, for some games character creators are basically the only way that makes sense, but also yeah I’d like to see more games that didn’t have them at all
Then we’d be going back to having the vast majority of games having a cis male protagonist. No thanks. I don’t mind playing as them from time to time, but I want a choice, especially if the main character is one of those blank slate types.
I’m not advocating for that either and I don’t necessarily they think they would these days. Ubisoft is steadfastly ignoring the dumbasses around the black male / Asian female leads for AC, no matter how loud they whine.
Aloy from Horizon Zero Dawn made me realize I vibe so well playing as a woman. If I had had the choice I probably would have picked the masculine option since that’s my gender. I’m glad that game forced my hand, now when I have a choice I give it a real thought.
Games could have multiple protagonists with different bodies, genders, personalities, etc… something like Overwatch did have that, you could even play as a hamster or a robot!
It’s a simplified version of animal crossing for mobile, with some microtransactions to speed things up. I played it on release and it’s pretty decent.
One thing that always irks me with character customization is how often games have more customization options for girl characters. I have always assumed that developers only allocate so much time and resources to character creators and call it a day.
Hah that’s true. I thought it was odd that they mentioned how you could customize genitalia and then they had 2 options for penis’s and only one vagina option. It definitely seemed like an advertising strategy more than anything
I don’t even know why you can choose between circumcised and uncircumcised in that game. It feels like they wanted to add more sex things but didn’t get around to it
It’s very similar but nowhere near as good. I got it for free on playstation a while back and stopped playing it to go back and play the dead space remake again.
There are some sicilians who are about to be horrified listening to all the characters suddenly sounding like their third cousins from America who insist they can speak “italian”
Lol I can imagine, it’s often the same with shows and movies trying to do Dutch and then it ends up being the most incomprehensible and cringe attempt with an insane accent.
Hopefully they just hire legit Sicilians to do the voice acting. Otherwise they might just as well not bother.
I was talking more about how Italian Americans that are native speakers tend to speak a dialect that largely derives from Sicilian and other southern dialects that have since fallen out of use in favor of common italian, which is technically an entirely different language based on a northern dialect.
The joke is that these sicilian speaking mafiosos will sound like the american cousins because the dialect the Americans speak is closer to sicilian than the modern italian Sicilians are more likely to use in their everyday right now.
It’s actually a pretty hilariously documented phenomenon across the old world and in multiple places within the new world, where countries that endured a nationalist unification period adopted a common tongue, and in doing so diverged the language from native speakers that had migrated to the Americas.
Similar sitch with “inauthentic” ethnic cuisine being criticized by others in America and elsewhere in the Americas, it’s not different because it’s inauthentic, it’s different because it’s a preserved cultural artefact which predates a prescriptionist change dictated from the elites (who tended to be from a single language/culture group) to the common public, while the forms seem in the Americas are those predating cultures and traditions.
I don’t know about Italian but I can tell you Greek Americans plainly can’t speak Greek.
Same with ‘ethnic’ cuisine, they don’t put lettuce in “Greek” salad because that’s how it was originally but because that’s what was available and accepted in the US.
Its also far more likely that very regional or even just family traditions/customs/recipes got attributed to whole nations rather than an elite managing to wipe it out from the original group.
One recent example that comes to mind from recently is a scene in Oppenheimer where apparently there’s a bit of Dutch during a lecture, but nobody can really tell what they’re even saying lol
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