On the one hand, we’re more accustomed to better hardware latency. On the other hand… we played first-person shooters on 56K modems. The lag was legendary
I played using a cell phone connected by USB with a 14k data connection. It was slow af but I got unlimited data for $5 a month and it didn’t tie up the land line.
Wasn’t prediction baked into the netcode very early in the FPS genre? I wasn’t playing multiplayer in the Doom days, but by the late 90s, you wouldn’t have latency so much as you’d have rubberbanding. Games also use very little bandwidth, so 56K was no different than broadband, from my recollection.
First multiplayer FPS I played was Jedi Knight: Dark Forces II (released in '97). In that game, you had to lead your shots to a silly degree to actually hit anyone. But I think you’re right; by then most games weren’t suffering from that problem as much.
Different games (really engines) had different models for it. Some games you would feel things grind to a halt while you waited for a packet. Others you would have rubber banding where the prediction of what your opponent would do was wrong and they teleport 2 meters to the right. And a select few would result in endless double kills as you both killed the predictions.
The big difference was that arena shooters (which DOOM effectively was) tended to have encounters where you might have 3 or 4 players all shooting each other at once with a high enough TTK that it was very easy to lose track of one enemy because you saw a more immediate threat. So it was a lot easier to just assume the rubber banding was a you problem or not notice it at all.
Then we had CoD and it all became about super short TTK and 1on1 fights. And now? Now it was incredibly obvious when someone warped because they were your only concern.
Back in the day, my games were UT (mostly the good one, sometimes 2k4), Jedi Knight 2, Tribes 2, and Operation Flashpoint. I was a cool kid… But even then, it was almost never perceptible in UT even though the Unreal Engine had “the worst netcode”. Also not OFP since your encounter ranges were so long and you were squinting through iron sights so you had no idea if you missed because of lag or what. But JK2 and Tribes 2 were VERY obvious when the network was acting up because you were generally dueling someone or taking out a lone flag carrier while skiing across a field.
The other way around. I grew up playing games on PCs that were quite underpowered for a long time. I played Doom like this. Hell, I had to reduce screen size even in Wolfenstein 3D. I loved fog in GTA San Andreas because it reduced draw distance and when it was raining in Las Venturas, I had to look at my feet like I was speedrunning Goldeneye. I played through Oblivion in a 640 x 480 window and thought it looked amazing. I still have to fight not to turn off AA completely first time running a game on my RTX 3080 because it was the first thing to go for so long.
All of this trained my brain so now I have bulit-in antialiasing and frame generation. I don't give a shit. Give me good art direction and gameplay loop and I can just generate smooth graphics in my head.
I had a super underpowered PC I grew up with and it influenced my imagination. For a long time stuff I’d imagine also ran at like 15-20FPS. Really weird effect.
I used to be good at Mario 1, but I cannot play it on emulators. It feels like there’s a delay. It feels a little like Mario is on ice, much like the ice levels of Mario 2. Mario is running, and I want to jump or stop, but there’s a noticeable delay and it makes me feel like my old ass has lost my touch. But playing any modern game, my reflexes are good enough. In a Nintendo to Nintendo comparison, I play Animal Crossing on the Switch, and sure enough, if I’m running and pull back on the stick, my villager skids at exactly the time I want them to. But on that same Switch with the same controller, I can’t control Mario in Mario 1 worth a damn. I do just fine in Super Mario Wonder, though.
(Side note, more to do with Animal Crossing than older games, but I’ve noticed a wired controller, plugged into the Switch dock via USB, with the Switch on the dock, gets more latency than the Switch in handheld mode, which I’m pretty sure uses Bluetooth to connect to its controllers, even if they’re physically connected — not 100% sure on that. But for one example, fishing — even the five-star rarity fish — is quite easy in handheld. But, with the wired connection, I mash A as soon as the fish bites, and it still slips my hook. Maybe the latency isn’t from the controller to the dock to the Switch, maybe it’s from the Switch to the dock to the TV (and speakers since I close my eyes and listen for the sound, which most animal crossers agree is the best way to fish).)
It’s mostly the TV. The input difference between wired and BT should be very small, though the switch is not optimized for wired controllers. The variability of TV response times on the other hand it massive in comparison. Specially modern TVs with heavy post processing who think they are clever trying to interpolate frames or other shit like bad HDR implementations, etc. HDMI DRM also adds latency.
All that causes most TVs to be subpar for gaming. I still game on TV, mostly cozy games. But I accept that nothing competitive will come out of gaming on a TV.
I’m very slowly working my way through my fifth Baldurs’s Gate 3 run since it went from early access to release. Decided I want to do all the origin characters and make decisions as they would.
I’ve already done Gale, evil Dark Urge and now Shadowheart (spoilers below)
Tap for spoilerIn the beginning, I didn’t have Shadowheart save Lae’zel from the tieflings when she’s captured because to me she would want to be as far away from the githyanki as possible. I chose to romance Karlach because I never had before, and in my headcanon Karlach swayed Shadowheart from choosing Shar. Romanced the emperor and am going to try siding with him on a play through because I never have before lol
I find something I missed on every single play through, and so far there is enough unique content in the origin runs to keep them interesting. Not sure which origin character I will try next but I am really enjoying playing as Shadowheart.
Edit - I loved Cyberpunk 2077! At some point I want to replay as male V.
I’ve tried this, too, and they always self-destruct. Their character growth when you don’t play as them is so tied to them reacting to the player character’s influence that taking that influence away tends to prevent them from growing.
With Shadowheart in particular,
spoilerNightsong made a convincing argument that I shouldn’t follow Shar anymore but I saw no reason why I should just go along with the vanilla thing that she immediately switches to being a cleric for the opposite deity and I spent Act 3 bumbling ineffectually through a couple questlines with no clear ideology to lean on, plus a history that had previously skewed quite evil and thus left me without the alliances a more moral character would have developed by now.
The two exceptions to that rule have been Karlach who right out the gate has got her shit shockingly together for this cast and, hilariously, Astarion who absolutely thrives as his worst self. Those are the only two Origins I’ve managed to beat without betraying the RP of it all.
That’s fair. I’ve also noticed dialogue in places that assumes you are not the origin character you are playing, or ignores when specific characters are not in your party.
Tap for spoilerWhen you recruit Minsc as Shadowheart, there is a place in the dialogue tree where you refer to yourself in third person. There was a line suggesting I ask Lae’zel about a githyaki slate in Act 1 when I chose to kill her instead of join her earlier in the game.
I wonder if the difference is because Karlach was a later addition to the game as an origin character.
I’ve always been open to adult only games, but for the vast majority there are only two basic types:
Visual Novels - Everything about these is fine. They vary from basically just a graphic novel to a full on RPG.
Nude Puzzles - Various cheap-ass puzzles with nude images as the prize.
I want, like, a real game but with full adult only content. These exist, but are hard to find. And a lot of those I’ve found aren’t finished, never will be finished, and/or just suck. It doesn’t even have to be the focus. Just imagine if when you got a hooker in GTA or some other game where brothels might exist, you got to see more than a fade to black/car bouncing around.
A good H-game with more that 4 hours of content, good porn, and good gameplay are rare finds. Not to mention the pain in the ass of finding the decensor patches or using a non-Steam, non-English site to buy it.
That seems like a fair assessment of the current state of things, but I do want to stress how good Huniepop is as a puzzle game alone. One sparkling jewel in a sea of erotic sliding puzzle and jigsaw crap.
If you removed everything outside the actual gem matching gameplay and soundtrack, I would still play it.
And yeah, I started poking around and saw some of the more ambitious open world projects like you’re talking about, and they all looked like abandoned early access. But if they have the technical ability, why not show my character licking some Asari ladyparts in Mass Effect 5? Adults play a shitload of video games too. Make it an optional DLC if you have to.
The biggest issue with adult content in games is that it limits your market to adults that want that content. Which is already small to begin with. And you often can’t advertise the same way, which limits your audience further. You only find out about them through word of mouth or through places like Lemmy.
From the standpoint of the developer, your ROI is likely to be very small. I think that’s why VN are the most popular form of adult games, since they are easier to make than full games.
Its inherently a gamble. Yes, it limits you to that audience (which is increasingly villified by christofacists and the influencers who “don’t want people to think they are gooners”). But it also makes you the king OF that audience.
Subspace is a great example. It had an incredibly vague and over ambitious crowdfunding campaign and it did gangbusters. Because people are hungry for a horny game that is actually a game. That said, it feels like other devs realized that was a thing and the patreon-style sites are now the main focus and discoverability went to zero.
Which is why I think the next big step is a blogsite that actually covers these without feeling like you are just reading a guy’s wank diary (… which we kind of are but it is nice to not think about that). Its the same problem onlyfans et al have. The biggies keep getting bigger but there is almost zero way to find out about the newbies.
It’s still in development but they’ve done a ton of work on it to, already, be pretty flashed out game and its development hasn’t slowed any over the years.
Alicesoft is one of the major dev studios in this exact space, but their games range from having some non-con to outright featuring it. Not for everyone.
in general, people choose adult games explicitly to get off, so putting a bunch of unrelated activities between them and that is not a recipe for success.
or in other words: good gameplay makes for bad porn, and vice versa.
i understand what you are asking for, and the solution for that is modding;
check out loverslab!
the biggest communities (i know of) for this are:
Skyrim Special Edition
Fallout 4
The Sims 4
RimWorld
all of these have what you’re asking for, with varying levels of integration into the main game!
and since it’s modded content, you even get to decide how much, and what kind of, adult content there is in your game!
and when i say everything is customizable, i mean everything!
if you're not really there for it then sure, but i got a ps5 for ff7 remake, kh3 and ff16 and i personally think I got my money's worth. loved every goddamn second.
it helped that I got p5r and expedition 33 as well, what a beaut of a bonus they were
Them being told they’re timed exclusives isn’t really the problem being discussed though. Seems weird to invalidate a console having a game just because it’s available elsewhere. If you don’t already have a PC, a PS5 for it’s performance is way cheaper than getting the PC equivalent.
I’m just adding historical context that those games were exclusives. If them being exclusive meant “the ps5 has games” then timed exclusivity didnt really help in this case.
this isn't really totally relevant anymore because I'm late in replying (as usual) but they were games that I was excited to play as soon as they came out because I knew that I would enjoy them and I knew I didn't want them to be spoiled for me by the internet, which it's become very good at doing
...so for me, at the time, they were exclusives, even though they aren't anymore
I take this as a comparison sometimes. Also the PS2 got five GTAs, Liberty City Stories and Vice City Stories were released on PS2 too. The PS3 and Xbox 360 got two GTAs, and everything after got remasters. PS5 will probably get GTA 6, so GTA skipped the PS4/Xbox One generation.
There have been some great games with development times that long. But for crying out loud, if you’re not making a surefire success, make a smaller game so it’s less risky.
I’m playing Kingdom Come: Deliverance II right now, and it’s excellent. Baldur’s Gate 3 took 6 years, though they attribute a good portion of that to an Eastern European war and a pandemic. Given other side projects, it’s a bit nebulous exactly how long Indiana Jones and Great Circle took that team to make, but it was somewhere between 5 and 7 years, and I loved it. I’m not exactly a fan of Nintendo lately, but people sure do love Donkey Kong Bananza, and that team had been working on that game more or less since Mario Odyssey’s release in 2017.
Ahh, that’s a bummer. Hopefully she’s not too onerous about it. Some people don’t understand games as a hobby or down time activity but then are fine with tv/movies/books.
Nah. She’s right lol. Last month my PlayStation stats said I played 12 titles for 39 hours. So plenty of gaming to be had. The issue is that I’m addicted to humble bundles and have over 100 games there I’ve never played…
They just ported all the PS4 games and slap PS5 on them. I bought a PS5 and not single game I have on it you can’t also buy a 4 version. Except for Dead Island 2, and it was meh. I have not used my PS5 in over a year it just collects dust. With PC games I get all I need and more. But I have looked at new games for it and not impressed with the lineup.
It really does feel like this. And most of the new “ps5” games they also make for 4! Off the top of my head I can think of demons souls, ff16, ff7r part 2, and death stranding 2 were ps5 only and 3 of those are only timed exclusives
I don’t think that’s a bad thing, though. It’s not like I’d be bothered if someone with a GPU 5 years older than mine is able to play the same game on PC.
This is what consoles just should be. No longer locking games to specific generations, letting newer hardware run older titles better, and letting developers continue developing for lower hardware targets to include more people.
It’s because half the player base still only has the PS4, like myself. I just could never justify spending that much money on a console that can only hold like 8 games Anyways without paying a crazy amount for extra storage, when I can still play the same games on the console I already have. I was more than happy to spend twice the money building a decent desktop where I can play just about anything I want with way more freedom.
I bought mine for my girlfriend to play Hogwarts Legacy. I myself have played FF7, FF16, AstroBot and Expedition33. That’s twice as much games as I have played on the Switch2. And AstroBot is the only one of them you can’t play on a PC
I am. I grew up with the PS1 and I really liked the simplicity, ease of use, affordability and reliability of older gens, but the newer ones seem to have all the cons of consoles and none of the benefits.
I grew up with cartridges, so this is hilarious to me. With PS1, you had to put in a disc, close the lid, press the power button, wait for the logo startup sequence, then your game would start (assuming there’s not some kind of problem that kicks you back to the disc/memory card screen). Don’t even get me started on disc damage 😂
Now I’m a PC gamer with a humongous digital collection. Nothing gets damaged, and I get to keep all my games.
Same here, although even earlier. As a family of five Sony's horribly bad game sharing within the family if you have more than one PS5 (we do) has sealed the deal for us. I've just built up two Bazzite-based Steamboxes and that's going to be our couchgaming from now on.
Part of the “problem” is that the current gen launched basically at the height of COVID. People were distracted when it came out and studios took a huge productivity hit at a time when they would be pushing to get those games out.
But it is coming up on 5 years and console generations tend to be 6-8 years if memory serves. Considering how much work goes into prepping the hardware, it makes sense to see “leaks” now for what will likely hit shelves in the fall of 2027 or 2028.
But I think the bigger issue is that we kind of all know these are “just” computers and most games are multiplatform. Combine that with backwards compatibility and there really aren’t that many distinguishing games of a generation. Which is why it is a common refrain that this is probably the last “console generation” with the future being closer to PCs where you just have new hardware every few years and upgrade when a game you want needs it or you get bored.
I wish there were more games that had NSFW stuff, but not as the main focus. BG3, Cyberpunk, The Witcher, etc all have nudity, but the sex scenes are short, cropped, and half assed because they are embarrassed.
There needs to be quicktime events, better cinematics, and werewolves (BG3, Elder Scrolls, Witcher) during erotic scenes. Bring back A/O games. Many of these shouldn’t be even remotely aimed at anyone below 18 anyways.
Hell, the last genuinely fun game with kink in it was Saints Row 3, and that was for comedic effect.
Buttknight was a really good arcade scroller shooter. The unlockable scenes weren’t interractive, but actually unlocking them was a ton of fun. Short game too.
You will never see 18+ only games that comes close to Cyberpunk or BG3 in scope. Because most retailers won’t stock A/O games, and these publishers still get a significant portion of revenue from these retailers selling physical games. And these games are simply too expensive to make to ignore those retailers.
There are novels that don’t measure up to the writing of visual novels.
There are comics that don’t measure up to the art of visual novels.
There are video games that are less engaging than visual novels.
Broad generalizations like this are so useless. It’s okay that you play one or two visual novels and they weren’t for you. I don’t particularly like visual novels either, but to discredit an entire genre because of it is just ignorant. I’ve played some visual novels that were excellent and pushed the boundaries of video games. See Slay the Princess and Doki Doki Literature Club. I’m playing Date Everything right now, it’s not exactly innovative, but I’m having fun with it.
That’s a load of crap. Visual novels are such an incredibly low bar on literally every front, if you made a comic or a novel that’s worse than a VN you’d have been actually trying to out-shit VNs.
Based on the author, the bi pride flag pie chart, and the community logo, I thought this was post was about gay dating and, while a little baffling, I cordially invite you all to share my misinterpretation and think about telling your partner “I can’t heal you through walls”
The tomatoes growing in that apartment is great level design. I had the same reaction of "how could these plants survive without people?" and then you get jumped and it's like "oh, should have known." The apartment also has a door you can't open that's opened after you get jumped which explains where the people came from. I remember appreciating the details (after struggling to not die).
bin.pol.social
Aktywne