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IWW4, do games w For those of you who enjoy open-world games, how big of a world is too big?

It is all about the amount of content. If you are just wandering around with nothing work doing than to hell with that.

NuXCOM_90Percent, do games w For those of you who enjoy open-world games, how big of a world is too big?

Big enough that I lose interest or notice the padding.

A lot of it boils down to execution. The more urban areas of a Sleeping Dogs or the TW3 map with the Bloody Baron (not the viking map) feel geuinely massive enough though both are on the smaller end. Whereas something like GTA5’s San Andreas actively pissed me off because so much of the game was just driving to and from set pieces on the interstate.

That said: I actively don’t care about completion unless I really love the game. So if something was 40000km^2… I might never leave the two square kilomters the actual game takes place in and not care about the rest.

As for Just Cause 2 and 3? Neither felt overly large but both were broken down into regions and I mostly just played those whenever I felt like over the course of a month or two. So it really was closer to “levels” than anything else.

Contrast that with a Far Cry 2 which is downright tiny and… I’ll never have the patience to drive past even one outpost ever again.

tpihkal, do games w For those of you who enjoy open-world games, how big of a world is too big?

I don’t think it can be too large, but like others have said, there has to be enough quality content in each location you can visit to compensate for the vastness of the open world.

It be amazing if you could go inside every single building/dungeon/etc. and have every one of them chockablock full of things to experience, like they did with Elder Scrolls 6, but look how long it took for that game to come out…

owenfromcanada, do games w For those of you who enjoy open-world games, how big of a world is too big?

It’s never too big. That’s why I’m pumped for The Wayward Realms (from the creators of Daggerfall, easily the largest world of its time).

sexy_peach,
@sexy_peach@feddit.org avatar

Damn it looks good. Still going to take ages until it’s finished, if ever

owenfromcanada,

Yeah, I’m hopeful for an alpha release next year some time. Might be longer, but should be worth the wait.

sexy_peach,
@sexy_peach@feddit.org avatar

Might be longer, but should be worth the wait.

it’s our only option, soooo we gotta wait either way.

Naia,

How have I not heard of this one?

I did hear about Light No Fire from the No Man Sky devs. Looks impressive from what I’ve seen so far on it with it’s supposedly literal Earth sized world.

caninesofthesavior, do games w What are your favorite games from a worldbuilding standpoint?

hypnospace outlaw !! it’s more subtle things, of course, since it’s just a sort of parallel reality to our own 1999, but i think that’s what makes it feel SO real. i’m a really big fan of the news page and advice pages you can find in the game because they show you the mundanities of the everyday lives of these people

Naia, do games w For those of you who enjoy open-world games, how big of a world is too big?

Depends on a lot of factors like what the actual game is.

A sandbox game, bigger is better. Like Minecraft. If the goal is exploration and resource gathering you can plop me into an infinitely generated map and I will be happy.

Outside of that, narrative games can be too big if there’s nothing to do in between points of interests. I don’t mean like side-quests, but more like random encounters or crafting/gathering stuff. There has to be something there I can either get distracted with or to “on the way” to the next location.

I think a lot of games want their cake and eat it too. It’s not an open world game, but Final Fantasy XIV promoted the Heavensward expansion with the zones being like 5 times bigger than the base game…

…but there were only 6 of them and between already being able to teleport to each zone there wasn’t any difficulty navigating the zones and they added flying which made them seem smaller than the base zones.

1.0 XIV had impressively sized zones that were unfortunately very copy pasted and between the rushed release and the engine limitations enemies were very spread out.

Again, depends on the game.

pheonixdown, do games w For those of you who enjoy open-world games, how big of a world is too big?

An Open World is only too big if it requires loading screens at transition points that aren’t natural. An Open World can have an insufficient density of relevant content, where exploring it has too little marginal utility to the player, and therefore it is ultimately not useful to exist.

tal, do games w For those of you who enjoy open-world games, how big of a world is too big?

I don’t think that there’s a “too big”, if you can figure out a way to economically do it and fill it with worthwhile content.

But I don’t feel like Cyberpunk 2077’s map size is the limiting factor. Like, there’s a lot of the map that just doesn’t see all that much usage in the game, even though it’s full of modeled and textured stuff. You maybe have one mission in the general vicinity, and that’s it. If I were going to ask for resources to be put somewhere in the game to improve it, it wouldn’t be on more map. It’d be on stuff like:

  • More-complex, interesting combat mechanics.
  • More missions on existing map.
  • More varied/interesting missions. Cyberpunk 2077 kinda gave me more of a GTA feel than a Fallout feel.
  • A home that one can build up and customize. I mean, Cyberpunk 2077 doesn’t really have the analog of Fallout 4’s Home Plate.
  • The city changing more over time and in response to game events.
al_Kaholic,

Cp2077 is definitely more gta than fallout by design homie

magnetosphere, do games w For those of you who enjoy open-world games, how big of a world is too big?
@magnetosphere@fedia.io avatar

What determines what "too big" is?

Ease of travel and speed of travel. Even a small map can feel cumbersome, repetitive, and boring. If the missions are designed poorly, and the game mechanics ignore an entertaining user experience, walking down the same hallway a thousand times can feel like a chore.

“Too big” is a relative feeling that involves many factors.

zod000, do games w For those of you who enjoy open-world games, how big of a world is too big?

There is no limit, but I am also a big fan of Daggerfall and thus clearly insane.

redhorsejacket,

Are you insane, or have you achieved CHIM?

Not that there’s an appreciable difference…looking at you, Michael Kirkbride.

yakko, do gaming w They literally don't know they were born

Can relate. Our home server has every single NDS ROM and several thousands of other games, that will all play without ads on my kid’s phone or laptop, but he will go straight to the shitty browser games and feel totally bereft without them.

RightHandOfIkaros,

To be fair, playing a DS game with touch screen buttons feels pretty bad compared to playing Fruit Ninja or whatever that was designed specifically for phone touch controls.

yakko,

That’s true. I just wish he’d give his laptop a chance, he has a controller for that

RightHandOfIkaros,

Even then, the DS is pretty specific for its dual screen setup, and makes playing on anything that isnt a DS or similar form factor feel pretty unapproachable. Have you tried other consoles, like the PSP? Since it only has one screen, and does not have touch support, it can feel like it was designed for normal console style play.

Its only a suggestion, there may be other reasons he doesn’t play. Maybe the games just don’t interest him?

yakko,

I did say “and several thousand other games”. It’s a pretty big collection. Everything from NES to PS2.

markz, (edited ) do games w For those of you who enjoy open-world games, how big of a world is too big?

Measuring size alone is meaningless, as gameplay affects perceived size, and density of meaningful content in relation affects the experience.

Size should match content.

Skyrim is canonically pretty close to the size and shape of Estonia, but in game it’s very small. If the game’s content was spread out to the “real” size, it would feel completely barren.

The map in Deus Ex MD was quite small, just a couple tiny districts, but it punched way above its size because it was so dense in detail.

Jrockwar,

Agree. If you could go into every single store, house, nook and cranny of Cyberpunk 2077, and talk to all the NPCs, it would feel absolutely humongous. Gameplay significantly affects perceived size.

whotookkarl, do games w For those of you who enjoy open-world games, how big of a world is too big?

I don’t think there’s a too big for a simulation type game world, go all the way. But for more directed game styles that are narrative driven or more carnival ride than simulation don’t make it boring use techniques from past games; the keeping distant landmarks in view outside like in New Vegas, or hilly landscapes to obscure stuff to discover like in Zelda or Skyrim. Bad examples would be like traveling between towns in daggerfall or those monuments in the middle of nowhere in starfield.

bert_macklin_fbi, do games w For those of you who enjoy open-world games, how big of a world is too big?

I recall True Crime: Streets of L.A. being too big. The city felt so similar, I just lost interest. It could have been that the hardware wasn’t where it should have been to land a project that ambitious?

schwim, do games w For those of you who enjoy open-world games, how big of a world is too big?

I have not met a too-big open world as of yet.

PP_BOY_,
@PP_BOY_@lemmy.world avatar

Its not about being too big but too little stuff to do IMO. The first Assassin’s Creed wasnt even that big but felt like a wasteland going from one side of the map to the other

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