The new Doom games are all very different from each other. I liked what Doom 2016 was doing (even if it got repetitive) but really didn’t enjoy Eternal because the constant juggling didn’t sit with me. I haven’t tried Dark Ages but it seems like it’s doing something between 2016 and Eternal (not quite use what you want and not quite always juggle) while also adding its own dimension with the mix of melee and guns.
I would never recommend each Doom title based on the last title. But it doesn’t mean I don’t like what they’re doing. I think it’s brave to do its own thing instead of doing what is expected.
Both of your comments are a testament to why I love the new Doom games – they’re different and don’t seem to be meant to be enjoyed by every fan, every release, every time.
Apart from the first two games (and Doom 64 for that matter), each offers different gameplay and feel and it’s so, so beautiful.
I feel lucky having a blast in each one. Doom 3 is my favorite, actually, especially with the vanilla flashlight (for the uninitiated: where you can either have your weapon out or the flashlight).
Yeah. I didn’t really enjoy it, but I got into it and finished it. Once I realized that you’re expected to die and respawn frequently, and you don’t lose anything when you do, playing went a lot better.
I still don’t get that decision, because Doom has never been like that. Even arcade games don’t do that. It just felt trivially cheap at that point.
Yeah, I enjoyed a bit of 2016, but got bored a didn’t finish it. I think Doom Eternal I had from Steam Family Sharing (or other source I didn’t pay for) and just couldn’t get into it. I hate both of them forcing the melee kill thing that takes you out of the action to watch a cutscene, but Eternal just didn’t feel like it worked for some reason.
“As I stumbled upon the dinosaurs in the lost valley. An army of trans women showed up and gunned down all the dinosaurs…….and several of the local villages……and looted all the precious historical artifacts that were destined for the British Museum.”
And there’s the problem. It wasn’t so much they refused to acknowledge the city existed. The company refused to acknowledge they had to provide support staff beyond seeing a ticket and closing the ticket.
The customer support center was probably locked from accessing any website except a tightly controlled set of pages and tools. Even Maps is too easy to turn into a game. Look at Geoguesser.
I remember in high school we would use MS Paint and an eraser tool to make a game where you had to trace over a similar sized line and whoever had the most erased without backtracking won. Point being, people will make a game out of anything so petty tyrants managers have to lock that shit down to focus their people on the work.
Check out place names in Newfoundland, Canada. We’ve got Dildo, Placentia, Conception Bay, and many more. We’ve also got Heart’s Desire, Heart’s Content, and Hearts Delight, not necessarily inappropriate names but I could see someone flagging it as a fake name nevertheless.
I will take this opportunity to shill the Steam Deck. It's awesome and Valve doesn't shaft you whenever they can. Also cough WiiU and Switch 1 emulation cough.
The fact that they just dropped family sharing on us and there’s hardly any game excluded is insane. Games I never would have picked up otherwise, I get to try now because one of my brother’s bought it. We don’t even get the bullshit video streaming sites do “this content is disappearing from family sharing soon…”.
Recently started playing Pkmn Platinum on my SteamDeck.
Also set up automatic sync of game saves and save states (native saves and snapshots of current state).
Same for Yuzu :)
So beautiful.
And the sync is so well done it’s glorious!
I think I’d like to give some more indie games a try. Maybe I’ll set a “New Year’s resolution” for this anniversary to try some more? I heard of one called Signalis that sounded intresting
We’ve been in an indie game boom for a while, so you should have a pretty huge variety of amazing titles to choose from. I’ve been mixing in indies with Patient Gaming of older AAA/big name titles and having a blast.
Do you have any suggestions? I’m embarrassed to admit it, and it definitely shows my age range but the last Indie game I really remember playing was Five Nights At Freddy’s and Doki Doki Literature Club. So I have a lot to catch up on
Just yesterday I played through GRIS, which was an absolutely amazing experience (though short). An interactive artwork of a journey through grief. Definitely recommend it as a short in-between game. The same developers released Neva last year, which was also very well reviewed.
Before that I played Mandragora: Whispers of the Witch Tree, which is a Soulslike Metroidvania with a PoE style skill tree. Really liked that one, the story was so-so but it has really good gameplay and super fun character customization. Good exploration, lots of secrets and i enjoyed the world as well. Looks pretty, too.
Blue Prince from earlier this year is a phenomenal game if you like escape room type puzzles. It’s an incredibly clever idea - a puzzle roguelite - and I had a great time with it. Gorgeous OST too. Definitely worth checking out, though be warned - taking hundreds of screenshots and 60+ pages of physical notes is almost required.
Earlier this year I played Skald: Against the Black Priory and I have a great amount of fondness for that game. A faux-retro RPG that pays tribute to late 80s style CRPGs it hit just right with me and ended up being my favourite RPG in a while. It’s fairly limited in scope, instead focusing on doing a few things well, and I think it really works out well for it. Beautiful music, great pixel art, great story. Also has some nice CRT emulation filters in the settings!
Which speaking of, right now I’m playing Blasphemous, which is another title with CRT emulation filters. It’s basically 2D Dark Souls but with more platforming. I have mixed feelings about the gameplay (I hate platformers) but the world building, story and lore are all immaculate and super cool.
Lastly, even though it’s in that not-quite-indie AA space you should play Claire Obscur: Expedition 33. Yes, it is actually that good, and much like when Elden Ring or BG3 released it’s kind of “required reading” to understand the zeitgeist.
But all of this is just my recent experiences off the top of my head, the list really does go on and on and on.
I’ve really been interest in trying Claire Obscur: Expedition 33 lately. I’ve been holding off on reading anything about it to avoid spoilers though. I might look into Skald: Against the Black Priory. I’m very picky about my RPGs but generally story heavy ones i enjoy
That’s the best thing to do with Clair Obscur. Don’t even watch a trailer, just play it. I bought it full price, but liked it so much I subsequently upgraded to the Deluxe Edition just because I wanted to support the devs.
Skald was a really great, concise experience that really worked for me. If you like a bit of Cthulu-esque cosmic horror you’ll enjoy the world building I think. I finished it in about 20h I think, and it was very nicely paced. No filler or grinding, just a flowing story. Definitely an indie positive surprise hit.
There are tons more indie darlings though depending on what genre you’re looking for. Tactical Breach Wizards, Vampire Survivors and Balatro are just a couple that are all very different from the ones I already listed.
I tried the demo and couldn’t really get into Hades unfortunately. Though it probably had my lack of interest in Greek Mythology working against it. Maybe i’ll try picking it up again though, that was years ago and i’ve found my tastes have changed
It was one of those things where I can tell there was a lot of love and care put into it, but I just personally couldn’t get into it. I have a copy of the Soundtrack from a friend though that they didn’t want for some reason so I can admit it’s really good
I never finished Signalis myself but it’s a pretty interesting game. One that I always suggest but never see much anywhere is a game I got on Humble a few years back called MO: Astray. Seems really simple initially but has a really interesting way of narrating the story that I don’t want to go further into.
MO: Astray sounds familiar. I wonder if I picked up a Bundle with it in it too. I’ll have to look into it though because 90% of my Humble library is unplayed
On the windows xbox controller, the huge raised button in the middle turns on big picture mode. I’m not aware of any way to disable that button. It’s a huge pain in the ass if you accidentally touch it and get yanked out of whatever you were doing.
Seems like it is a little more convoluted than I recalled. I thought you just turned off focus steam, but if you go to controller, test inputs, and then reconfigure the inputs from there, you can just skip the guide button setup so that it doesn’t do anything when pressed.
I love this latest feature of steam where if I press the xbox button in a game (windows store game, not even steam) instead of opening the game bar, steam pops up and goes “hey did you want to open big picture?” Like no mother fucker, I’ve told you 30 times now, stop it.
I actually love BPM, but the button to enter is right next to the steamvr button so I usually pull a “this little maneuver is gonna cost us a minute” whenever I misclick and it’s often when I’m late for a VR social event.
It’s about a decade old but it’s the couch version of Steam, completely navigable with a controller. If you’ve ever seen a Steam Deck, that’s just Big Picture Mode.
I believe Steam Deck got a completely new interface that also later replaced the old Big Picture mode. It also of course has a more complex setup, since it’s not running in a desktop environment, but that’s more about the overlay and running games.
The previous versions of a game thing is something they took away, IIRC. They only keep the latest version and a patch to get up to it available for download, and you can only roll back to previous versions that you had already installed over time, or something like that. This is them seeing if you want to pay money to get a feature back that they used to offer, which is kinda lousy.
I’m not sure, but years ago, at least. Likely to save on server hosting fees. If you go to download the installer now, you only see the latest version, but you used to see every version.
It is indeed from the writers, but not from John’s point of vue, I think he recognizes that the country is changing and is a bit hopeful. Well, we know what happened next! 😅
I feel like your post was being overly dramatic and then I noticed your comment about Starfield being a one out of ten game, and at that point it’s hard to take you seriously.
The second strike was Fallout 76, crazy how disappointing his game was and even to this day is still broken and in disarray.
Fallout 76 may not be an amazing game, but they’ve turned it into something pretty enjoyable to play, and from my experience a couple years ago “broken” as an adjective doesn’t really make sense as the game ran and played perfectly well.
They failed spectacularly with Fallout 4, which took the gaming industry by surprise after seeing how poorly developed it was, and the extreme low quality of the story, how unfinished the game was, how simply broken many areas and features were, I could talk about it for hours.
So, clearly you are just trying to push an agenda for some reason and are just making things up whole cloth at this point. I’m not sure what fantasy world you are living in but this isn’t based in reality. It’s just something you’ve made up in your head.
Also, I don’t see the point in doom-posting about a game that’s years away from release. What’s the reason for fantasizing about a game’s failure? Is it that people enjoy drama like the recent Concord release and are trying to look for future games to chase the same high?
Also don’t forget the developers for Fallout 76 are completely seperate from the devs for mainline elder scrolls and fallout and the only prior experience they had as a studio was making the multiplayer for doom 2016
the thing with Starfield and F76 is that all of their major problems won’t exist in ES6 simply due to the format differences. I’m confident they’ll churn out another ES game roughly on par with the last few.
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