I have generally found roguelikes to be too difficult, so if you want a turn-taking, strategic one that leans into the easier side while letting you set up many ridiculous combinations, I enjoy “Backpack Hero”. You get a Resident Evil 4 styled inventory screen, and must arrange/place items for an optimal build. You generally get rewarded for stacking similar items.
The Bazaar is a similar game releasing soon. It’s still primarily focused on developing synergies between items in your build, but there’s more varied events between pvp fights and configuring your pack is simpler because it’s on a line rather than a grid, if that makes sense. It will be releasing as free to play probably in February or March.
Dead cells and rogue legacy 1/2 were a lot of fun. Check out nethack if you want something more casual for mobile or in a terminal, it’s a classic. Switch specific I’d say check out dead cells or Isaac. If you want something casual without a big story or learning a bunch of RPG systems you might want to check out donut county, goose game, or golf story.
The Dead Cells devs have been putting in work on their multiplayer rogue lite Windblown, which is super fun. Hades 2 is in a great spot and will keep getting better Risk of Rain (1+2) both fantastic
But for really obscure and interesting mechanics and a true rogue like experience: Noita. It’s pixel graphics but every foreground pixel is simulated and there are a craft huge number of interactions between substances and spells. There’s deep lore that you have to be very dedicated to decipher. There’s an actual alchemy system that changes depending on map seed. Oh, and it’s really hard.
You can set it up fairly easily the Steam version of DX and the Revision Mod, which at this point is basically all the most popular DX mods, reconfigured to play nice with each other and be as mutually compatible as possible.
Someone already mentioned Caves of Qud, that one is amazing, Noita is really good, also StarSector is functionally a roguelike but in space.
Also No Mans Sky is basically a rogue like if you turn on permadeath, kick the difficulty up.
If you’ve got interest in deep simulation mechanics you can check out Cataclysm: Dark Days Ahead. It’s FOSS and, last I checked, still has an active developer community.
The VA work is amazing, and it controls a lot like Dishonored, but there’s less emphasis on stealth and more on playing how you want. I’ve been able to blend stealth and regular gunplay, and it still feels nice and balanced. The AI seems to have much more awareness and combat ability, so picking how and where to pick people off or start a gunfight is fun!
And since the game is based around time travel, choosing not to kill some people might open up future paths. It’s great!
I just use Djipi’s 3DS Experience + Skilar’s Art Plus Link. V4 just came out and it covers seemingly everything. It also seems more authentic and fun to make a proper desktop icon to launch the game if you haven’t tried that.
I’m thrilled that Into the Breach is available on Android, massively disappointed that I cannot purchase it. But at least that means patched APKs exist…
They annoyingly have some proprietary licensing. Cozy Grove 2 was Netflix only. I only have it because my spouse’s comfort show is on Netflix, otherwise it’s going to be gone
I should get back to Great Circle, but I dug my 3DS out recently and started Professor Layton and the Azran Legacy. My first time playing the series and I'm enjoying it.
Also slowly making my way through the Sega Ages version of Phantasy Star - a game I've been enamored with since the SMS days, but never given a lot of time. The Ages features make it so much more accessible.
If you enjoy Slay the Spire and are interested in more rogue like deckbuilders, I’m a big fan of Griftlands.
It’s pretty small in scope but it has some fun ideas and three base characters/decks with their own stories you follow. It does have some meta-progression if you care about that. I find making builds in it really fun and it’s incredibly satisfying to see a deck come together and just destroy everything in your path.
Yeah I wasn’t sure if the art is for everyone so I didn’t mention it but I love the entire style, as well as the addition of the fake languages that the audio is done in. It really enhanced the immersion.
I’m about 160 hours into Pathfinder: Kingmaker and I can’t say for certain if it’s a good game or not. It’s certainly captured my obsessive attention, and there are parts of it that I really enjoy. However, the game is also frustrating and messy and the two halves of CRPG on one side and kingdom management sim on the other really don’t mesh well. It’s also a complete nightmare for any completionist with the huge amount of timed quests, many of which never announce their timer publicly. The encounter design also doesn’t feel great and the difficulty is often unfun - though there are some menu settings that can mitigate some of that.
I dropped Pillars of Eternity II: Deadfire for the time being. It’s good, but I just don’t feel it right now. The ship travel does suck though.
Then more coop Baldur’s Gate 3. We are now in Act 3, about to go into the city.
BG3 is part of the reason I stopped playing Pillars 2, since I got a lot more into it than I thought. That’s why I started another solo run, trying to make it through Honor Mode. So far, I died twice in Act 1. First time was the three Intellect Devourers shortly after the tutorial. Second time was to the Gnolls that siege the two dudes in a cave. That one, I could have survived, but did some dumb misplays and paid the price. The current run is going pretty good, although I had some really close moments. The Spectator fight almost took out my party, same with the Robots in the Underdark Tower. If I die again, I’ll probably change to a custom difficulty, where I can save, just to learn the game and fights more, before I try again. I severely overestimated my game knowledge.
I also beat Windblown a few more times, and moved up to the final difficulty, but barely did any attempts since then.
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