bin.pol.social

Thekingoflorda, do gaming w Thought's on this month's Humble?
@Thekingoflorda@lemmy.world avatar

I kinda like it, wanted to play some of these games anyway so might pick this up.

christian, do games w The Last Truly Custom Nintendo: A 3DS Retrospective
@christian@lemmy.ml avatar

I didn’t realize there were alternate hardware options available. I have the custom firmware installed on mine, but I had two of them crap out of me in the past so it’s crossed my mind that if that happened again the resale market for them might force this one to be my last.

Some ds and 3ds games tried to shoehorn in touchscreen usage, which was annoying because there’s no shame in a good game not making use of the stylus. With that said, the ones that made good use of both screens were spectacular. Shoutout to Yo-Kai Watch 3.

teawrecks, do games w For those of you who enjoy open-world games, how big of a world is too big?

WoW is objectively huge, but they made it feel tiny by putting fast travel options everywhere. I would guess that any two points in the world are no more than 5m from each other if routed perfectly.

I want there to exist one MMO where you “live” in a city, and traveling to another city is actually so inconvenient that you only do it if you have to. Not because I want to make the trek, but because I want there to be a world just large enough that any one person has usually seen only ~1%, but the playerbase in entirety has seen >50%. I don’t know if any such game exists.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I’d love for just any game with a scale that large. I think it’d be awesome

teawrecks,

There are space games with procedural large scale galaxies to the point that the entire playerbase can only ever hope to see ~15% of the systems, but that’s why I put the >50% qualifier in there. That’s TOO big. Anyone can generate an effectively infinite procedural world, I want a large world.

When I had originally conceived of this, it was in the context of a pokemon MMO. You would have your home town, and as a trainer, or researcher, or rocket member, etc, you’d travel at a real-time pace akin to the show.

Alternative IP that it could work with are dragonball (imagine the playerbase on a months long search to find/fight over the dragonballs so they could awaken the dragon and make a wish to the devs), or Avatar (each player would have a chance to spawn in as a random bender. One player at any given time is the Avatar. Events happen to strengthen some benders and weaken others. Players make war and peace at will).

There would obviously be challenges in running these types of experiences, but currently it feels like the cost of standing up an MMO is so much that no one ever does anything interesting. Instead they just copy WoW.

XM34,

I guess Light No Fire has a good chance of becoming such a game. It’s gonna be No Mans Sky, but on one earth sized fantasy planet. I don’t think it will have large cities though. 🤔

teawrecks,

I don’t consider NMS to be an MMO. If everyone went to the same location, at best, you’d most likely only see a handful of players you’re instanced with (up to 32 from what a cursory search gives me). That’s kinda the sad state of what passes for an MMO these days, but I don’t accept it. That’s not even a full raid group in WoW.

But yeah, you could squint and say that that otherwise effectively produces the experience I’m asking for. I am looking forward to LNF for sure.

burntbacon,

traveling to another city is actually so inconvenient that you only do it if you have to

They don’t work. Vanguard did it way back when, with their three continent world. Each one had enough content to get from lvl 1 to lvl 50, the max, and your starting race determined your starting location. It could take up to an hour to get to friends. Even on the same continent, with a mount (before they added flying mounts), it could take a half hour of running to cross the map… and players complained so vociferously that they were forced to add fast travel options.

teawrecks,

I don’t think that means it didn’t work, I think that just means it’s not for everyone. I’m a firm believer that, “given the opportunity, players will optimize the fun out of a game”. Small indie games take firm stances on their gameplay all the time, not every game is for everyone, and that’s ok, that’s how you get unique and interesting gameplay experiences. But that’s easy for and indie game to do because making an indie game is cheap.

MMOs have the unfortunate reality that they’re architecturally complex, and expensive to operate, and thus need to appeal to as wide of an audience as possible to justify their existence to investors. They don’t have the luxury of making the experience they want, which is why they all end up just copying WoW’s enshittified gameplay, but with less polish.

My hope is that this indie revolution we’re in expands to “large scale” multiplayer games. Not so massive that it’s prohibitively expensive to run, but not so small that it’s a ghost town. I think that’s when we’ll start to see interesting MMO experiences again.

frongt,

Yeah, you’ve identified the problem. You might be able to do it with a non-massive multiplayer game, with significantly lower resource needs.

cyberpunk007, do games w For those of you who enjoy open-world games, how big of a world is too big?

The Witcher 3 and Elden ring were massive, and I enjoyed them because the world’s were beautiful, non repetitive, and dense with unique material.

bookmeat, do games w For those of you who enjoy open-world games, how big of a world is too big?

It’s about how much time is spent between points of interest. The size doesn’t matter.

KingGimpicus, do games w What's your favorite case of a game making fun of you?

Bards Tale. That game was full of shit actively taunting or tricking the player. Best ps2 game.

thatradomguy, do games w For those of you who enjoy open-world games, how big of a world is too big?

Was that 30GB RAM Harry Potter game real or were my friends messing with me? 'Cause my answer would be that.

dejected_warp_core, do games w What's your favorite case of a game making fun of you?

Portal and Portal 2.

GLaDOS’ constant mockery of your person, your ability to navigate tests, and general spite pretty much make both games. It all even manages to provide a lot of world-building without lore-dumping. 10/10, would get roasted again.

kosanovskiy, do games w The Last Truly Custom Nintendo: A 3DS Retrospective

Fire emblem awakening

DesolateMood, do games w The Last Truly Custom Nintendo: A 3DS Retrospective

I so love the DS and 3DS and want these new devices like the Thor to succeed, but the one thing I would see them improve before being called true successors is stylus compatibility.

I don’t know how touchscreen tech works, but the plastic tipped stylus for the DS just feels so much better than the rubber tipped ones meant for modern screens

frongt,

Different touch detection methods. The squishy DS screens work by physically making contact. Glass phone screens work by detecting electrical capacitance differences.

digikey.com/…/whats-the-difference-between-capaci…

JackbyDev,

Modern touch screens work well enough to not really require styluses to feel good though. So modern styluses feeling annoying isn’t as big of an issue for most uses.

Flamekebab, do games w For those of you who enjoy open-world games, how big of a world is too big?
@Flamekebab@piefed.social avatar

My go-to “too big” is True Crime: Streets of LA. If memory serves it’s a decent chunk of LA at 1:1 scale.

It’s far too big and there’s not much to do. It doesn’t help that the game is dross.

twinnie, do games w For those of you who enjoy open-world games, how big of a world is too big?

It can never be too big, but it’s a problem if it’s a big city with nothing to do (Cyberpunk).

Die4Ever, do games w The Last Truly Custom Nintendo: A 3DS Retrospective
@Die4Ever@retrolemmy.com avatar

I loved my 3DS. And yeah it’s actually pocket sized, unlike the Switch or Steam Deck. I’m still not sure about the choice of the 3D screen instead of just making it higher resolution lol. The 3D effect was cool but kind of a gimmick.

PerfectDark,
@PerfectDark@lemmy.world avatar

Like most, it never really interested me. I just liked the clamshell self-protecting design. The 3D slider was firmly set to the ‘off’ position for me!

NOT_RICK,
@NOT_RICK@lemmy.world avatar

I still use mine. I modded it and it can play a ton of games. The Pokemon romhacks are fun

Tuxman,

Pokémon Team Rocket edition has been my “eye opening” moment on what romhacks can offer.

SO…MUCH…FUN!!!

NOT_RICK,
@NOT_RICK@lemmy.world avatar

Unbound hooked me so much I bought an OG GBA and put it on a cartridge like it’s a traditional game

neon_nova, do games w The Last Truly Custom Nintendo: A 3DS Retrospective

What are your game recommendations?

PerfectDark,
@PerfectDark@lemmy.world avatar
  • Shin Megami Tensei 4
  • Bravely Default
  • Professor Layton (I LOVE PROFESSOR LAYTON!!!)
  • Kid Icarus: Uprising
  • Metroid: Samus Returns (I’m obsessed with Metroid)

But I’m also playing The Legend of Zelda: Ocarina of Time 3D for the very first time on the AYN Thor at the moment. I’ve never stuck with it, and I’m enjoying it so much. What a game! I’d have expected the ancient age would make it less of a game, but nope. It’s perfect!

There’s so many more, but that’s a nice little cross-section of GREAT games :)

neon_nova,

Thanks for this list.

I played the Metroid game and I love that series.

I’m not sure I liked smt4 too much, but I’m not familiar with the others. I’ll check them out.

I got a 3dsxl about 6 months ago for some Pokémon action, now I need something new.

darkreader2636,

+1 for Bravely Default I love how much Revo cooked with OST

prole,

There is a modded version of Majora’s Mask 3D out there that fixes the stupid shit they broke

v4ld1z,

Not OP, but I haven’t seen it recommended in this thread yet: the Monster Hunter games for 3DS are really good. Specifically 4 Ultimate is considered by fans of the games to be among the very best the series has to offer. Added verticality to the previously very flat games, lots of new moves for existing weapons that make them actually viable options, amazing new monster designs and areas etc etc. Huge recommendation. The story is also actually quite passable and engaging compared to previous entries.

If you’ve played Monster Hunter back in the PSP days, Generations might be up your alley since it’s kind of like a best-of title of most main-line MH games prior. Really beautiful homage to the roots of the franchise

neon_nova,

Thanks, I did give that a try and didn’t have much of an opinion of it. I’ll give it another try though.

I_Jedi, do games w For those of you who enjoy open-world games, how big of a world is too big?

I say density, though Elite Dangerous puts a spin on how large the map should be.

In Elite Dangerous, most of the galaxy is unexplored. The Bubble (human inhabited area) is fully explored, which steadily dwindles as you go to about 1k ly outside the Bubble. Out there, you’re basically on your own.

When you explore and map unexplored areas, you actually get some money depending on the quality of your finds. If you find some Earth-like planets, for instance, you can get a lot of money from exploring. There is also an inexhaustible supply of systems to explore, so there’s no need to worry about running out.

MilitantAtheist,

I spent 3 months in the void, didn’t see another player for the entire run.

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