bin.pol.social

SnotFlickerman, do games w Sliced off the tip of my thumb, what are some good one handed games?

I hear pocket pool is a lot of fun.

Seaguy05,

Dang it!! I should have read the comments before I made the exact same joke. Something about great minds I guess.

ampersandrew, do games w Sliced off the tip of my thumb, what are some good one handed games?
@ampersandrew@lemmy.world avatar

Which thumb? If your left thumb is still functional, when I had a hand injury in middle school, I got to be really good at Super Monkey Ball 1 and 2. If your dominant/mouse hand is still functional, anything mouse-driven ought to do, and that covers a wide range of genres from CRPGs to adventure games to 4X games and more.

StarvingMartist,

Yeah non dominant hand got cut, fortunately, it’s damn near finals so that might have been bad

CatZoomies, do games w "...Mommy!!.." (Hades)
@CatZoomies@lemmy.world avatar

Man I would’ve been pissed if I saw this, and hadn’t finished Hades. What a spoiler!

zarlin, do games w Sliced off the tip of my thumb, what are some good one handed games?

Most visual novels should suffice if you like those. VA-11 Hall-A is great (though best if can hold a drink in the other hand)

Oh, and point-and-click adventure are usually also controllable with just a mouse.

StarvingMartist,

It’s been a frickin minute but I used to love little busters and another popular one I forget it’s name

bleistift2,

If you like stories: I recently fell in love with Oxenfree, and you should, too.

If you like RimWorld, you could give Oxygen Not Included a go.

StarvingMartist,

Looks very fun, although I have given ONI a go, it gets surprisingly hard later on

bleistift2,

Indeed. I never said I liked it :D

ANNOFlo,

Oh, thanks for reminding me, it’s about time for my yearly replay of it! Such a fantastic visual novel.

Rhynoplaz, do games w Sliced off the tip of my thumb, what are some good one handed games?

Welcome to the club! I did the same thing with a meat slicer about 20 years ago. My thumb was flat at the tip of the nail for a long time, but it’s grown back since then.

Turn based games are great for one handed, because you can take your time hitting the buttons. Maybe slay the spire, Inscryption or balatro if you haven’t tried those yet.

PacMan,

I second this is hurt my thumb real bad a few years back. Lot of the old Final fantasy games are great. I ended up most of the way the original VII on the PSX. Lot of the new ones are quick action. Chron Trigger and Earthbound are also good ones as well on the SNES

Rhynoplaz,

I did the same! Unrelated to my thumb, but I played through Final Fantasy 4-6 and had a blast. I started 7, but I might be the only person on the planet that doesn’t enjoy it.

Kuruad, do games w Sliced off the tip of my thumb, what are some good one handed games?
StarvingMartist,

I lost pretty quick lol

ArgumentativeMonotheist, do gaming w Three developers' different philosophies on difficulty for their games

I don’t think I’ve played a game with fairer difficulty options than Halo: CE. On the lowest difficulty, even your grandma with arthritis can beat it, and on the hardest it’s an actual challenge without making enemies infallibly accurate bullet sponges. But if you can’t do it that way, do it Michael Zaki’s way.

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

And then theres LASO lol

ArgumentativeMonotheist,

That’s for enthusiastic masochists. 😅

Honytawk,

Try Nier Automata

You can install chips in your brain that automates gameplay features. Like getting your turret to shoot automatically, making you melee attack automatically when you are in range, dodge automatically, …

You can really customize your difficulty to the point that the game basically plays itself.

The only downside is that you miss out on using other cooler chip abilities.

mlg,
@mlg@lemmy.world avatar

Halo CE legendary was 100% an afterthought that Bungie threw a couple of multipliers in at the end because it makes like more than half of your potential loadout worthless lol.

It was still fun, but god damn was it borderline annoying like you’re playing a really unfair zombie survival game.

yermaw, do games w "...Mommy!!.." (Hades)

Never completed this, got the final boss down to like 1hp a few times. I never thought you’d get a real end sequence, I thought they’d find a way to shaft you to force you to try again.

Maybe he falls an inch short of the jump required to reach the exit or whatever

Poik, do gaming w Three developers' different philosophies on difficulty for their games

So. I’m on the side of more difficulty sliders please, but it’s not just to get more people in the door. I want to be able to make games more difficult when I can too. I generally play on the hardest difficulty first, then lower it until I’m having fun.

But there are games where making it easier cannot work, to my knowledge. A good example, I think, is Post Void, which is VERY inaccessible in a lot of ways (epilepsy warning, if you look up the game, even with the accessibility setting on, it’s still bad). The visuals need accessibility options to be improved, but the gameplay really can’t be made more accessible without severely harming the gameplay. At best you could add more starting time to the flask. I rolled hard off this game due to chronic illness, but I loved it. But I also hated it for similar reasons. Some games are just niche, and frankly, there’s enough games out there that you don’t have to play all of them.

taiyang, do gaming w Three developers' different philosophies on difficulty for their games

Yup. I don’t like easy modes at all, but they’re not for me. If I can’t die horribly in the tutorial, what are we even doing here?

Sculptor9157,

Thanks, Elon.

Evotech,

Yeah, just take the gameplay out and serve me the cut scenes as a TV show at that point

taiyang,

That’s my wife’s style. She did Exposition 33 the opposite way from me and we both enjoyed it in our own ways. It was way more fun to break the game by perfect dodging things I had no business fighting, lol.

prole,

Exposition 33

Can’t tell if this is a typo or a clever joke

taiyang,

More like I shouldn’t let my phone’s auto correct do whatever it wants but I’m leaving it, lol

RizzRustbolt,

I want a game where I can die during the character creation.

taiyang,

I only know an RPG where the protagonist dies before the title drop. Lol

Apeman42,
@Apeman42@lemmy.world avatar

I’ve never played but I understand that’s a distinct possibility in the TTRPG Traveller.

RizzRustbolt,

Paranoia as well.

bjoern_tantau, do gaming w Three developers' different philosophies on difficulty for their games
@bjoern_tantau@swg-empire.de avatar

And then there is Expedition 33 which added the story mode so that Jennifer English could play it.

Datz,

And some people STILL can’t beat it without parries.

Granted, I’m in Act 2 (Expert), and I think the ludicrous level factor into damage is to blame. The fact every other (mini)boss you fight is overlevelled, and just a few levels seem to be a 2-3x damage difference, is so stupid, I imagine someone running into 3 in a row and just giving up.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

Someone on YouTube made their first playthrough an all-hit run without parries or dodges. On Expert. They had to grind a bit but made it work. I think the Curator fight where he teaches you jumping was the hardest because his damage scales with your level.

spoilerThey even beat Simon without one-shotting him. Impressive stuff.

It really proves that the game can be a normal JRPG, albeit a grindy one in the beginning.

Datz,

It really proves that the game can be a normal JRPG, albeit a grindy one in the beginning.

It’s unrelated to difficulty, but, is it a good one though? Being grindy to me is generally a pretty terrible thing in a JRPG. Part of marketing for SMTV’s rerelease was nerfing the impact of level on damage, and basically everyone loved that.

I also don’t see many defensive options for the half of the game I’m at besides Maelle’s redirect, or maybe absurd defense/HP stacking, if defense even works.

Evotech,

Parries is why the game is fun imo

Without it you would just click abilities and win every time I guess. That’s something for someone too.

Some games I’d rather just take the game out of. Like expedition 33 I’d rather just be a TV show to be honest if your are making it that easy

Datz,
  1. This goes for every JRPG: if clicking and winning is bad, how is chess popular? It’d just mean the RPG part isn’t balanced (or is not your type of game)
  2. Mario&Luigi, the only series close to this I’ve played, just does it way better, some dodges require holding, almost all include figuring out who to dodge with, different effects depending on when you jump etc. Parries in E33 come down to timing one button, and occasionally pressing the others with very clear telegraphs. And dodging seems barely more helpful
Evotech,

Of course… You’d need to balance the game entirely different.

It’s just that the game is made for parries so if you take that out its kinda bland

prole,

JRPGs live or die depending on how the combat works, so I think that first point is a little reductive.

samus12345,
@samus12345@sh.itjust.works avatar

I absolutely hate parry systems and cheated my way through it, although I lost interest once something spoilery happened to the main character you’ve been playing as.

Datz, (edited )

I was actually optimistic, because I like Mario&Luigi, so these combat systems CAN work. The problem is, the parry systems in E33 are 80% of your success (if you don’t grind), yet are more shallow by comparison, and most of the depth is in the RPG parts that are just a supplement (unless you grind + play on easier difficulty settings, but it seems you need a Picto for AP on damage to let you have fun then)

samus12345,
@samus12345@sh.itjust.works avatar

Both Mario RPG and the M&L games have timing systems I don’t mind. They have pretty generous windows and don’t punish you too severely if you miss them. E33 was brutal on both fronts.

Datz,

That’s also because M&L requires more attention to get the timing right. You need to look for cues who the attack will go to, see if you can jump on the attack or only over it, hold the dodge button rather than press, or multitask when both bros are being attacked. Or sometimes, DON’T jump, because you then take damage. The games are puzzle/action games with JRPG elements slapped in.

E33 is extremely telegraphed (barring the very rare jukes) so it needs to compensate with tight timing and erratic animations, requiring both higher skill + trial and error. Sometimes have to press another button, but you don’t even need to figure it out (I tried to jump some attacks because of Elden Ring habits lol), the enemy or whole screen telegraphs it. It’s a JRPG with action slapped in, at its core at least.

For another example, Deltarune and Undertale are basically action games too, but do a lot of stuff with their dodging, sometimes even switching genres to platformer/shooter etc.

samus12345,
@samus12345@sh.itjust.works avatar

I “cheat” in M&L by pressing A+B or Y+X at the same time so whichever brother the attack is going to will jump/hit it.

I didn’t mind Undertale and Deltarune’s systems, either. They usually utilized full movement rather than “press the button RIGHT NOW!!!”

ZoteTheMighty,

If you’re an actress and your previous game was Elden Ring, I can see the appeal of trying to put a story mode into your contract.

LucidNightmare, (edited ) do gaming w Three developers' different philosophies on difficulty for their games

EDIT: I seem to have upset the try hards. I’m sorry, but playing the the same part of a game over and over again and then beating it doesn’t make you special or give you any real life accolades… It’s a fuckin’ game. People play games to relax.

Games are supposed to be fun. End of conversation. There shouldn’t be a game that some people can’t beat just because they have slower reaction times or have a disability that prevents them from playing something such as Dark Souls. Dark Souls is a great game, but dying to some of the lower level enemies because they kept hit stunning me isn’t fun or cool in the slightest. It’s just fucking annoying. I can’t even imagine what someone who has disabilities or slower reaction times would feel.

Also, quit fucking gatekeeping games people. Jesus.

FishFace,

Games are supposed to be fun, but they’re not supposed to be fun for everyone.

So, some people will not enjoy dark souls, because the main gameplay - learning movesets until you’re able to not die to them - is not fun for some people. On the other hand, learning movesets at a really slow pace because the run back to the boss takes ages, or a boss that you can learn quite well but takes ages to kill because it leaves very few openings, or a boss that you would be able to learn except it’s in a tiny arena and the camera always fucks up… these are all areas in which dark souls games sometimes let down players who are geared to enjoy them.

LucidNightmare,

In my eyes, yes, games are supposed to be fun for MOST people. It’s… like… the whole point of it being an entertainment product…

joshthewaster,

Eh, fun isn’t the only thing people want from entertainment but even if that were always true there isn’t any reason niche games shouldn’t exist. Who am I to tell someone what kind of game they should play. Lots of games out there that I won’t play because I know it’s not for me - sometimes that sucks cause I like the art or the concept and wish the mechanics were what I want but they aren’t and I move on.

Catering to “most” also results in games that tend to be homogeneous in some way and that sucks for those that want niche. Also sucks when niche exists and gets ruined to appeal to “most” but that’s just how it goes.

LucidNightmare,

Sometimes I wonder if I just don’t know how to properly type in English or if people really do have a hard time reading.

No one is telling anybody what to do. It’s a fucking OPTION that a player can TOGGLE to make the game more accessible TO THEM.

Gatekeeping games is simply a dumbass thing to think and do. So fucking weird.

joshthewaster,

Deep breaths, it’s gonna be OK. You are saying that all games should include a toggle/slider. I don’t agree. Devs should make games they want to make and I’ll play them if they appeal to me and you should too. But don’t get bent when they don’t have a feature you want.

LucidNightmare,

Ugh. You people just don’t get it. You’re essentially saying that people who can’t physically interact with the game like you and I can are just shit out of luck. It’s literally not about me in anyway whatsoever. I can play them just fine.

I love video games, and I just think that they should be accessible to everyone. Whether that be a difficulty slider or just some accessibility options for those who need them. I want everyone to be able to play some of the games I love, so that I can have more people to talk about it with.

Thats the difference between me and most of the other people like you here in these comments. I’m not asking for them for me, I don’t need them. I’m asking them for people who would love to be able to play some of these big franchises but physically can’t.

Again, gatekeeping is such a fucking weird thing to do.

ieGod,

It’s not gate keeping, and the demand is unreasonable. Not all modes of transportation require accommodation for everyone. A paraplegic is not riding a motorcycle. That’s not a dig at them. And despite your frustration it doesn’t make your opinion more valid than a developer’s.

LucidNightmare, (edited )

EDIT: Oh WAIT! I just realized I didn’t say anything about your motorcycle example. Get this. They have an attachment, a side car, that can go on the side of motorcycles that can allow a passenger. This passenger can be paraplegic! Amazing!

Ah yes. So unreasonable. I guess all the others games that include those kind of options just don’t exist!

NotASharkInAManSuit,

Nothing is universal. Get the fuck over it.

LucidNightmare,

Awh. You’re cute. It’s okay, you’re just a shitty person who doesn’t want people to have nice things. I hope it gets better for you, sweetheart.

NotASharkInAManSuit,

Fuck, you’re one dense crybaby ass crybaby.

LucidNightmare,

Ah yes. Sticking up for others is a classic crybaby attitude. It’ll be okay! You can still be a “real” big gamer while allowing others to enjoy your favowite wittle games.

NotASharkInAManSuit,

That’s not what you’re doing, though.

LucidNightmare,

It is though, honey. You’re just not getting it, and that’s incredibly sad.

NotASharkInAManSuit,

Nope.

ieGod,

A sidecar passenger will never get the experience of being in control of a supersport. The experience is not the same. They will never be the same.

LucidNightmare,

It’s not about being the same. It’s about letting others join in on the fun however they can. Thats my whole point.

prole,

And that option being present would literally compromise the artistic vision of basically an entire genre of games

LucidNightmare,

Doesn’t seem to stop other game devs, but sure. Keep up the gatekeeping.

sundray,

they’re not supposed to be fun for everyone

This is why it should be even easier for consumers to return games. Playing a game and deciding it’s not for you is one thing. Playing a game and realizing you just flushed $70 down the toilet is infuriating.

Let’s turn, “I deserve to get my money’s worth” into “I deserve to get my money back.”

FishFace,

Steam is pretty good for that I guess.

MrScottyTay, (edited )

Not if the game wastes your time between boss attempts before you realise you’re not having fun anymore but that your return window has now expired

FishFace,

Yeah that’s as potential issue

MrScottyTay,

Yeah they’re not great when it comes to some stuff for returns.

Last year I bought Assassins Creed 1 and 2 on sale. I played through 1 first, had a lovely time, then went to 2 and noticed some annoying graphical issues. Things that seemingly can’t be fixed after I tried with various mods and patches.

I had only played it for 30 minutes so i tried to get a refund and they declined me because I had bought it so long ago, even though I argued that the game was technically too broken for me to play.

I had to just suck it up and just play it on the PS4 with the Ezio Collection.

Melonpoly,

Yeah, it should be based on playtime though there’s probably a reason why it isn’t. There are times were I’d have a game in my library that I only get to many months after purchase only to find out its not what I was expecting.

jjjalljs,

Dark Souls is a great game, but dying to some of the lower level enemies because they kept hit stunning me isn’t fun or cool in the slightest.

Why is this happening? Get some armor. Or a big shield. Or a bow or spells. Or just, like, run past them. None of that requires lightning reflexes.

Sometimes people are like “I want to play this game and not engage with any of its systems” and I’m just like why.

LucidNightmare,

I’ve beaten the Dark Souls trilogy and Elden Ring. I didn’t have fun when I was dying to the combat, I was having a BLAST with the exploration and the rest of the games mechanics. It’s almost like you can have both be fun…

jjjalljs,

What are the rest of the mechanics? It’s almost all combat and exploration (that leads to more combat). There’s no, like, base building or grand strategy or romance plots.

That said, I don’t think you can please everyone. I found the games enjoyable as they are.

LucidNightmare,

The armor/weapon system is fantastic, the level up system is simplistic, but also super in depth, the level design and how everything connects is amazing, etc. etc.

You can though. You add a difficulty slider, or some options in an accessibility menu. God of War (2018), and God of War Ragnarok, the newer Spider-Man games, and probably some of the other Playstation exclusives ALL have options in game that allow people to play their games. I don’t want to hear that nonsense that it just can’t be done.

jjjalljs,

I consider the weapon system part of the combat. I guess the leveling system is its own mechanic, but it’s super shallow compared to many other games (eg: path of exile, or even Baldur’s gâte)

Some people wouldn’t be happy with a difficulty slider. Some people would use the slider to make themselves unhappy. Either by turning it too high due to hubris, or too low from lack of confidence. The unified difficulty of the souls games for many people is a plus, and creates a sense of shared struggle they enjoy.

And as I said elsewhere, I really don’t think meta game options are the only way to do difficulty.

Honytawk,

Some people wouldn’t be happy with a difficulty slider.

If they can’t have fun without gatekeeping, then that is on them.

prole,

Try Sekiro maybe. It has the most fun and rewarding combat of any game I have ever played.

moakley,

Video games are art. Just like a movie can be sad or a painting can be distressing, video games are allowed to explore all kinds of emotions.

Sometimes a higher difficulty is part of the artist’s vision. They get to decide how they convey what they want to convey.

One of my favorite new games is UFO 50. It’s a collection of retro-style games where some of them are genuinely very difficult, and others are just do a great job of simulating difficulty. The difficulty drops off right around the time you start to get a handle on the mechanics, so it’s hard to tell if it’s the game getting easier or if you’re just getting better.

LucidNightmare,

So, you believe that gatekeeping games is cool then? That’s so lame. “Gamers” are weird, man.

moakley,

👍

Elgenzay,
@Elgenzay@lemmy.ml avatar

They are literally saying that games are allowed to be difficult. Do you think horror movies should have a scary slider?

LucidNightmare,

Are… movies an interactive entertainment medium…?

Oh, right. No they’re not. So, that doesn’t really track.

If they’re fucking “allowed” to be difficult, then they’re “allowed” to be easier if the player WANTS that.

Soggy,

Why is interactivity a special trait for this discussion?

LucidNightmare,

Because that’s the part that makes video games, video games.

Soggy,

Sure, it’s what makes them powerfully immersive. I’m asking why being interactive means they have to be the most accessible form of art.

LucidNightmare,

Because they can be. It’s really as simple as that.

NotASharkInAManSuit,

If they want to be, sure. Not everybody wants the same thing, though.

LucidNightmare,

So, when we invented braille to allow blind people to be able to read, that was just some weird coincidence, yeah?

NotASharkInAManSuit,

I can’t read braille, why are you gatekeeping?

LucidNightmare,

They have classes and online materials for you to learn! Gate, opened! :)

NotASharkInAManSuit,

I don’t want to do that because I feel it is too difficult, why must you gatekeep me by using braille?

LucidNightmare,

Don’t worry! We have actual letters to read, we have oral ways of explaining things to you, we can even do pictures! What are your needs? I’m sure we can find a way to accommodate you!

NotASharkInAManSuit,

So, the fact that I can’t read braille isn’t stopping me from enjoying the medium of reading, just that there are some books that are meant for people other than me? Not all books are meant for me to enjoy and that doesn’t mean I’m being gatekept by braille? Is that the point you’re trying to make?

LucidNightmare,

No. Very wrong.

There are all types of people on this planet. Some of them have the same interests and wants as you, but something happened to them during or after birth that drastically lowered their quality of life. Just because you were born or ended up at this point in your life just fine doesn’t mean that their issues are any less important.

All the books you like, someone with disabilities might want to read. We have the tools to make that book into a form they can partake in the excitement of that book.

That is my argument. No matter what you may have to say, it does not mean others shouldn’t be able to partake in the same activity.

Basketball was probably thought to be a “normal” human thing to do, but instead of being bound by that, we have wheelchair basketball. I think that’s beautiful and a perfect example of being able to accommodate someone’s physical needs.

There is literally no other reason than being an asshole on why someone shouldn’t want more people to be able to play a video game.

NotASharkInAManSuit,

Fine. You’re being purposely gatekept from videogames. You’re entirely right and entitled to everything. Have fun being mad about it. Everyone other than you is just an asshole. Have a good one.

LucidNightmare,

Of course not! Only those who took the time to reply and try to defend their hardcore gamer feelings are assholes. Normal people would just say, “yeah. That makes a lot of sense actually. Everyone should be able to physically play my favorite games!” But you can’t do that for some weird reason. Sad.

NotASharkInAManSuit,

You’re such a fucking egalitarian. So bold. So brave.

LucidNightmare,

I try my best. You should try it sometime! Improving people’s lives really does feel good!

NotASharkInAManSuit,

Yeah, that’s totally what you’re doing here, improving peoples lives. Great work.

LucidNightmare,

You’re not really good at this, are you? I’m not a game developer. They have the power to do this, I do not. It was even stated in the OP photo that the director made the game harder, for no other reason than to be a dick. And you applaud that for some reason. It’s mind boggling.

NotASharkInAManSuit,

Then develop your own game and do it. Nobody is obligated to make something that is intended for literally everybody to enjoy in the exact same way. That’s just life, not everything is for everyone, and not everyone who is developing a game has the time, budget, or focus to out that element into their game that has a specific need to be a specific thing. And people are allowed to make their game the way they choose, just like any other form of art.

Euphoma,

Sometimes game design makes it physically impossible. Any foot based rhythm game (DDR, PIU. DRS) is not playable by wheelchair bound people. Most good vr games will give motion sickness to people. Those people can enjoy different games that are designed with them in mind

Soggy,

Movies “can be” made accessible to everyone but that would mean shaving off any theme or imagery that might trigger a trauma or phobia, cutting all content that may be inappropriate to children, avoiding any topic that could offend someone’s beliefs. Why are these unreasonable expectations but all video games have to pander to someone with poor reflexes or insufficient free time to learn the nuances of a mechanical system?

LucidNightmare,

We are talking about video games. Please try to stay on topic.

NotASharkInAManSuit,

“Allowed” and “required” are not the same thing, you’re arguing for them to be required, which is crybaby bullshit.

LucidNightmare,

lol. Okay buddy.

NotASharkInAManSuit,

That’s literally what you’re doing. How is that not what you are doing?

LucidNightmare,

I can’t grant you the power of understanding context. You must find that yourself.

NotASharkInAManSuit,

You’ll never see the humor of you specifically saying that, but that is really damn funny.

LucidNightmare,

Because you’re trying to bring this back to people not being able to play video games? I can see why you’d think that’s a clever comeback, but I hate to break it to you, games can be developed to have accessibility options. I can’t magic you the understanding of what I’m trying to get across to you.

You do see that, right?

NotASharkInAManSuit,

Nobody is obligated to make everything they make to be intended for literally everyone. That’s just a basic fact of life. Some things are the way they are because that is just the way they are. Not everybody gets to ride rollercoasters and if we were to reengineer them to be accessible to literally everyone then what you would have would simply not be a rollercoaster. Some things intended to be what they were made to be would be fundamentally different if they met your demands, you’re insisting there be mandatory limits and demands to art and intentionality.

prole,

Is the existence of the film Stalker somehow gatekeeping movies? Just don’t fucking watch it.

LucidNightmare,

The difference is the medium. We are not talking about movies, but you insist upon making it about them. You don’t have a real argument. It’s okay.

Peruvian_Skies,

Nobody is putting a gun to your head and forcing you to play every game. Not every game has to be for everybody, and that’s ok. The exact same criticism can be made the other way around, that no game should be too easy because boredom is bad. And it’s exactly as stupid an argument in either direction.

LucidNightmare,

Of course not. I do believe that gatekeeping gaming is a fucking stupid thing to do though. Not every game HAS to be for everyone, and that’s not even what I’m saying so bad argument to begin with.

What I AM saying though, is more people can play the same games and… GASP… actually be able to talk to their more hardcore friends about the game that their friend recommended! Man! What an idea!

There is nothing preventing YOU from playing on the highest, most hardcore gamer difficulty, so again, your point is moot.

My point is preventing people who aren’t able to function on the same level as a “normal” human from playing one of the biggest franchises in gaming history is stupid and there is nothing and no reason whatsoever to exempt them from being able to enjoy the games other than this stupid ass arbitrary gatekeeping bullshit a lot of so called gamers like to pull out.

You can still sit there and run around with no armor and do a no hit run. There is literally nothing stopping you from that… unless… you want to play on an easier difficulty and don’t want to admit it…?

Soggy,

actually be able to talk to their more hardcore friends about the game that their friend recommended!

The journey is often as important to the experience. It would be like your friend telling you about a great hike but then driving to the top just to talk about the view.

LucidNightmare,

And if someone can’t make that journey because of things they have no control over, fuck them right? You people are truly disgusting. Yikes.

ieGod,

Not everyone gets to make the same journey. You live in a fantasy world.

LucidNightmare,

God, I wish I lived in a fantasy world. But, unfortunately, I have to exist alongside people who can’t think of anyone other than themselves. Like… most of the commenters here who kept trying to bring up what they believe to be valid points, but really just paint themselves as assholes who don’t want people to be able to enjoy their hardcore gamer games. Oh well. There plenty of people like you out there.

Soggy,

“People disagree with me and that makes them unfeeling sociopaths.”

LucidNightmare,

Wrong again. Read what I am saying. I can’t do it for you. I believe in you though.

Soggy,

Yeah. The human experience is not, cannot be, and should not be homogeneous.

LucidNightmare,

Find some humanity, buddy. It’ll do you better than this.

Soggy,

You should read “Harrison Bergeron”.

LucidNightmare,

If that’s where you got the silly idea that life can’t be made easier for others when we can, I’m good.

MrScottyTay,

Nobody would be putting a gun to your head and forcing you to play on an easier difficulty either

Peruvian_Skies,

No but apparently some people are dying to put a gun to every game dev’s head on the planet to force them to create a Very Very Easy Mode.

Amnesigenic,
@Amnesigenic@lemmy.ml avatar

“People play games to relax, they’re supposed to be fun” your preference for relaxing is not universal, your inability to enjoy any particular game is your own problem, the mere existence of shit that was not made for you is not in any way gatekeeping

Honytawk,

your preference for relaxing is not universal

No indeed, that is why you have DIFFICULTY OPTIONS.

Thanks for coming to my Ted talk.

Amnesigenic,
@Amnesigenic@lemmy.ml avatar

You have the option to play a different game or none at all, if you choose not to avail yourself of that option then you have voluntarily selected your difficulty

ieGod,

Not all games are for everyone. A game does not have to cater to all audiences. That’s ok.

LucidNightmare,

That’s such a lame ass rebuke. It can be done, has been done, and will continue to be done by developers who actually care about the medium and want more people to play their games. Did we not fucking invent braille so blind people can read???

prole,

Lol, I appreciate the edit. Thanks for making it immediately clear that I shouldn’t waste my time reading the rest.

LucidNightmare,

Then why comment on any of my comments? Yeesh.

neobunch,

Heh, it’s funny that you accuse people of gatekeeping when the only person doing gatekeeping here is you: “games are supposed to be fun”. No, games are supposed to be whatever the fuck their creators want them to be, and then you get to pick and choose which ones (out of the millions and millions of videogames being created, enough for several lifetimes) you want to spend your valuable time on. You trying to dictate how creators should create their creations is very rich. Get in the fucking ring and create something, then you’ll get to dictate to yourself as much as you want on how your game should be created.

flux, do gaming w Three developers' different philosophies on difficulty for their games
@flux@lemmy.world avatar

The director should have reasons for the difficulty of the game. Celeste is a Perfect example. It’s hard but it lets you learn and allows you to try again easily even if what you are doing is hard. Hard games that punish you and make you walk for 20-30 mins just so you can learn a few new moves the boss does can be incredibly frustrating. Many people who play these games eventually look at videos online to help after multiple tries because just “getting there” is extremely time consuming. A lot of games have normalized looking things up and that is disappointing as someone who would rather figure it out on my own. But wasting 30 mins to be killed in 2-3 hits from multiple stage bosses is not enjoyable IMHO.

altkey,

One can think of it just like about a fastfood joint. Two lines of coordinates: food and service, or user experience and mechanics. We do play clunky old games for their plot or shallow timekillers for their gameplay. Striking the right balance that is fitting your core audience is the goal. There, Kodjima thinks about better service, toning down mechanics so that everyone can eat their burger, while Miyadzaki serves artisan sets knowing their inaccessibility is a part of the deal for their niche audience.

bigchungus,

I love ULTRAKILL for many reasons, but this is one of them. I would never have completed the Prime Sanctums if I had to wait longer than 1 frame to reset to the checkpoint.

socsa,
@socsa@piefed.social avatar

This is the entire problem with modern gaming meta though. There basically is an assumption that people will look up the walkthrough, so you need to scale difficulty with that in mind.

I am like you, and this is a big part of why I’ve almost entirely stopped gaming. Either the game is too hard, or it has like 20 minutes of cir scenes per hour, or it requires an hour of supply grinding any time you pick it back up.

fushuan,

modern gaming meta

Like cyberpunk? The borderland series? Elder scrolls series? Expedition 33? Assassin’s Creed series? Tons more hyper popular games I’m not aware of because I play mostly arpgs too.

There’s plenty games that try to offer easier playthroughs, unless you wish for a game without easy mode but an easier baseline experience, in which case… Pokémon? The TLoZ games from Wii onwards? Idk, there’s plenty and plenty more I don’t know of.

Orygin,

I found expedition 33 to be difficult even in the story telling mode. It suggests a focus on the story, but you absolutely have to scale your characters correctly, learn boss fights patterns etc. I don’t like the fight gameplay (not my cup of tea), so I tried to avoid them, but I couldn’t progress past a certain point. Love the story and universe, but wish they’d made an even easier mode because I don’t want to spend time learning all the mechanics and combos etc.

fushuan,

Weird, I beat everything but the last optional superboss (Simon) in hard (the difficulty before max) and it’s not like I learnt character combos much. Yeah I did learn enemy movesets, sorta, but I always dodged, fuck the parry. Enemies did hit my characters a lot and almost half the turns were spent reviving them, but the revives recover post fight so it’s whatever.

I did reach a point where Maelle and Verso were so strong that enemies hardly got a turn though.

Orygin,

I put exactly 0 thought to the characters builds, so I know it’s my fault and I suspect it’s not that hard. But I literally have no interest in the combat system, so of course the game is not entirely made for me. However, this story mode shows that some devs don’t consider difficulty as a pre-requisite to enjoy their art.

fushuan,

Maybe there’s a mod that autowins the battles for you if that’s something you would enjoy? If all you want from the game is the story and the art but go along at your own pace, so not game play videos, god mode cheats might give you what you want. I’m being 100% serious.

Orygin,

I’ll man up at some point and try to beat the game “fair”. But not a bad idea if I still get stuck to just cheat.

fushuan,

Don’t let the word cheat be a distraction, games are for enjoyment and if the default experience is not enjoyable for you tweaking is 100% fair in offline games tbh. My point was that I like there to be an actual default unified experience, but everyone is free to enjoy how they like. I’m one of the cheesiest players of offline games of all time lol.

Orygin,

Yeah no worries I dont have any issue with cheating in single player games.
I used loads of trainers in the past to expend the fun in a game after beating it. It’s just rarer the times I need to pull out one to finish it

prole,

Why not just watch a video of it on YouTube at that point?

Orygin,

Because the game is prettier/smoother running on my computer native res at 100fps, than watching compressed videos on YouTube.
Otherwise yeah I would have watched a play through instead.
Also going at your own pace and being free to explore the environment is more pleasant than watching someone do it for you

fushuan,

Something a lot of people forget is that looking stuff up is not something normalised recently, older games tended to have a freaking manual that explained most bosses and areas, it even gave hints!

I get that you would prefer that, lucky there’s plenty games for both of us.

Samskara,
@Samskara@sh.itjust.works avatar

There were also printed game magazines with hints, walkthroughs and such.

It’s okay to look things up.

flux,
@flux@lemmy.world avatar

Fair point. I always associated those with the fact video games were relatively newer media at the time but you are correct. Some times they would give you maps and instructions.

other_cat,
@other_cat@piefed.zip avatar

Respectfully disagree with your stance (which is fine, as fushuan said, there’s games enough for all of us.) When I was younger and played more games, I would frequently look up how to get through them on GameFAQ. The joy wasn’t in figuring out puzzles, it was in getting to see the story unfolding.

TachyonTele, do gaming w Three developers' different philosophies on difficulty for their games

It’s not listed here, but it reminds me of Silksong. I bought it day one, watched as forum members all started getting a head of me… Then beat it. And im still in act one after all this time.

I love it. I’m glad the game is hard with no difficulty options.

The_Picard_Maneuver,
@The_Picard_Maneuver@piefed.world avatar

Life has been busy, and I've been taking my time with it too. I'm in act 2, but just barely.

dangrousperson, (edited )

Yep, that’s what I thought about too. I actually really enjoyed the difficulty of it in Acts 1 and 2, don’t get me wrong some of the bosses took me dozens of tries, but the sense of accomplishment for finally beating one you’ve been struggling with is better than any game that I recall playing (example, I never got very far in Elden Ring, since I would loose enjoyment trying the same boss over and over again, but in Hollow Knight and Silksong the Bosses are so good and fun)

That being said, Act 3 is completely destroying me and I’m starting to think that maybe, just maybe the game is a little too diffcult

NoneOfUrBusiness,

Random Silksong shill here (all hail Bilewater), what are you struggling with in act 3?

dangrousperson,

Karmelita and the Coral Tower I’ve each tried many times, before getting the last needle upgrade. Finding all Fleas wasn’t easy and neither were their carnival games, but manageable.

I’ll have to retry Karmelita and the Tower, but Trovio 2.0 and Void Garmond are destroying me even with my new Needle. I might have to use a guide to find some more mask shards as well.

The Clover Dancers were super easy I found, but its still one of my favorite Boss Fights. Seth took me a good dozen tries or so and was als a great fight, RIP. I love that you find him wandering Pharlomm afterwards and I have accepted that I will never beat him in any Flea Games.

Gladaed, do gaming w Three developers' different philosophies on difficulty for their games

Game being hard means the struggle of the character can be conveyed to the player.

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