Elite Dangerous: Best space travel, strap on your VR, put on a virtual monitor playing star trek into your cockpit and stand in awe of how gigantic planets truly are. It has fallen under mismanagement and its mid to late game is terrible. But for the price it’s great.
X4: Space sandbox game from the legendary studio behind… the x series. Fantastic galaxy sim where you can do whatever. Hunt bounties, be poor space trader who converts all their life savings to silicon wafers only to find out nobody is buying them or become ceo of the entire space. Only negative for me is it would be the perfect game if it had open space and orbiting planets and all.
Star Sector: basically mountain blade in space. Not on steam.
Space Engineers: Build your own spaceships and do whatever. The resources are more befitting of an automation game and you can automate.
More niche games: Astrox: Even online but singleplayer. Objects in space: Abandonware that takes an interesting approach to space travel. Delta v: rings of saturn: hardest sci fi space mining simulator around the rings of saturn. Starship EVO: very early access but has the best ship building system I’ve seen so far and ring worlds.
Woohoo!! 💛 I’ve been curious, I know some of them didn’t make it until the new year. How’s it been? They recently asked devs if they wanted to test web request support so it’s exciting times!
My partner and I got Baldurs Gate 3 and it has been a delight. We pass the ps5 controller so we each get an npc during combat and do splitscreen for the world. She’s a dragonborn paladin and I’m a tiefling warlock, we spent the weekend clearing out a dungeon of goblins!
We pass the ps5 controller so we each get an npc during combat and do splitscreen for the world.
Is local coop different from online coop? I’m playing through the game with a friend right now, and we both have our own small party, and control two characters in a fight. Or maybe I just misunderstood what you meant.
It is different, at least according to the threads I found! In split screen they’re all from Player 1’s party and the second player only controls their character. local multiplayer is a little janky, sometimes player 2 turns invisible and the only way to fix it is to force a cutscene
It’s been awesome! Despite seeing videos and images I was seriously not prepared for how small and cute it is 😍. The crank is so awesome too haha. Mainly I’ve checked out the 2 Season 1 games I have access to off the bat, and I obviously had to buy Mars after Midnight. Damn that game is awesome. Also wow web request support that’s so cool! It definitely seems like a really vibrant community :)
MAM is charming and so well put together, the dev’s interview on the podcast was a fun listen too, if you’re into that! Enjoy the rest of the season 😄 you’ve got a looot coming up
Chromehounds, trying to squeeze as much nostalgia fun out of it to compensate not having been able to play more than three times online (as the game was intended).
For those who fondly remember FTL and think they got everything out of it; I highly, HIGHLY, recommend getting the Multiverse mod. It’s essentially FTL 2 and adds an absolutely insane amount of content. Seriously, it’s like 10x bigger than the base game. Dozens of new ships and equipment, several new races, hundreds of new events, new paths, new victory conditions. It is amazing and has really breathed new life into such an awesome game.
Definitely do! If anything, I’m underselling just how much content it adds. It’s even set a few decades after the base game so it really is like a full sequel.
You owe it to yourself to try some traditional Roguelikes:
Caves of Qud (Just released 1.0 a month ago. Amazing game. Unique science fiction world full of weird and wonderful characters, complex tinkering crafting system, crazy mutants and really cool cybernetics. Huge amounts of lore and a rich detailed world. I can’t stop playing it!)
Shattered Pixel Dungeon (Really awesome game with a friendly developer who posts on Lemmy. Extremely well balanced classes: 5 main classes with a 6th in development. Cool character customization and equipment upgrade system. Super deep alchemy system. Probably the best mobile roguelike but amazing on PC too, with a great UI for every platform)
NetHack (old school, developed since 1987 and still active, very tough game, might not want to try this one first. Incredibly rewarding once you learn it! Absolutely crazy amount of interactions between items, characters, and features in the dungeon. Takes its “verb-based action system” much farther than any other game, including text adventure games)
Dungeon Crawl: Stone Soup (very complex but not as brutal and spoilery as NetHack. Extreme replay value due to the huge number of species, backgrounds, skills, and gods)
Tales of Maj’Eyal (not as many races as DCSS but still a huge variety of character builds. Great music as well)
Still in early access, and not very pleasant to looking at first glance, but Ostronauts is a start from scratch go anywhere and solve problems space game. On my first play I was pulled over but the cops for salvaging without a license only for the cop to write me a ticket and then start flirting with me. I got his number. Make sure you can cover the cost of the ticket and docking fees before you dock or they won’t let you undock. Flight mechanics are very real and you quickly feel like your piloting a space jalopy. RPG system is great too. You unlock skills that level as you use them and need to repair components as they can break down. Slow development by I think one guy, but a work of love for sure.
Seconding this. There’s so much to do and so many ways to customize how you wanna play while still unlocking new things to play with. Great, we’ll designed little game that I’ve been playing for years.
Okay but really I agree that Starfield is a mess. The thing is, nobody else has really delivered on the whole package yet. Ground and space combat, trading, and a narrative.
Mass effect and Freelancer gave two different sides of the coin and I think they’re the next closest.
+1 for that. One of the best space sims, despite its age, and my first contact with actual zero-g dogfighting (boost, turn off engine, rotate ship to try and hit the enemy)
I can’t believe (actually I can) that Microsoft didn’t base starfield’s space mechanics (and overall everything else) from Freelancer. The template to improve upon was right there.
Considering all the problems Bethesda had with simply making space work at all, I’m not surprised they didn’t even try to look into better games to copy from
Beware though, it’s quite different to other roguelites in that the world it creates is suprisingly expansive. You can get lost in it, mentally. There are quests that can take you dozens of hours to complete, all on the same run, and even if you become so absurdly overpowered that nothing can threaten you directly, till you can fly inside the sun, you can still get turned into a sheep and die in a single hit.
Also the wand-building is complex, it’s like a programming language. People have built wands that can teleport you to parallel worlds, and the developers did not intend for that to be possible. And in a way I’ve never seen magic be done before, you can screw up and kill yourself with your wands, just like a discworld wizard. It’s so easy to do, it’s a rite of passage for any new player.
Some people don’t like spoilers on this game so here you go, but honestly getting just a little spoiled made me get properly into it to understand what the hell people were talking about.
Tap for spoilerI was maybe 8 or 9 hours into reaching the hardest boss in the game, up to NG+24 or so, just a couple of hours away from my destination. I was teleporting, had hundreds of thousands of hit points, had immunity to every kind of damage, could tear through the terrain like it wasn’t there, had weapons that would evaporate any enemy in the blink of an eye even as they became exponentially more powerful with each NG+ level, and I was being careful. I had even pacified the world so nobody would attack. Then some asshole dropped in from off-screen with a wand of transmogrification, got hit by the chainsaw on my tele wand and retaliated while something exploded nearby throwing fire over us, and I, now a sheep, flopped around impotently for a few seconds on fire then just fucking died.
I… stopped playing after that one, I’ll be honest. But I will return.
And rather than simply being repetitive, the way the world loops creates an ennui that’s kind of haunting to me. The whole game is littered with versions of people trying to achieve immortality, and if you manage to reach a point where you actually can’t die, you feel like you’ve soft-locked yourself, because dying is how you get to the end-screen. You can just end the run from the menu, but it feels fake somehow.
10/10 would try to kill god and confront my mortality again.
Thank you for the in-depth explanation! I’ve wishlisted it and will pick it up when it goes on sale. The art is absolutely beautiful, I can see how it could get haunting and lonely.
I mean, I don’t know how much they anticipated. There are a lot of projectile path modifications that are clearly meant for tinkering, but the idea that they knew their players would do this is hard to tease out. It’s a simulation game built very much on “Things are what they are,” and they know this has deep implications.
Like when I was turned into a sheep, I wasn’t “noita (sheep)”, I was just “sheep”. The noita I had been playing as was effectively stored in a state of nonexistence until the transmogrification wore off, then the sheep was replaced with the noita. So transforming yourself - or simply causing yourself to temporarily cease to exist - can be a way to eliminate side effects of certain things.
If there is one thing that it might be worth spoiling yourself on, if you’re struggling to finish a run, is in the next spoiler.
Tap for spoilerLearn to escape the Holy Mountain without collapsing it. Being able to return to edit wands, go back up in the world, and access health is a game-changer. Finishing the game without that trick is something I don’t think I’ve ever done. All the big lore stuff is discovered after finishing your first run anyway as far as I can tell.
Other than that, I would look up how to design good wands. This can be a good thing to learn by doing for a while, but there are deep interactions that you could soend a thousand runs not learning. I think the shared science is a big part of what makes this game great.
star trek online. you could technically warp to destinations rather than fast travel but it would be hard to keep that up and ignore them. It even has a race event where the ships have to visit major planets and locations and it even allows for transwarps but because of the race nature you at best can use it for a shortcut or two to optimize the path. They used to have events with hourly rotations and just being up and watching the space map was sorta neat as you would see all these ships trying to do the race. They switched to a format where people could choose it more whenever they want though so it lost that particular community effect.
[w tym zdjęciu chodzi o to, że na wykład Baumana przyszło kilkudziesięciu kibiców Śląska Wrocław i działaczy Narodowego Odrodzenia Polski i aktywnie uniemożliwiało przeprowadzenie wykładu, przez co wstąpili do sali antyterroryści]
Od mniej więcej tego czasu (wg mnie konkretnie od 11.11.2012) naziści i nacjonaliści we Wrocławiu zaczęli słabnąć.
Ten okres to był moim zdaniem szczyt ich aktywności i siły na różnych frontach.-
Może po prostu “socjaldemokracja”, by ludzie wierzący w tę szkodliwą ideę mogli trafić w miejsce, gdzie będą mogli spojrzeć na nią z innej perspektywy.
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