Vampire Survivors really only requires one hand, and if you use steam input to remap some buttons you can play it entirely with one hand.
For instance on the left hand side, since you navigate with the joystick, I set the d-pad to mirror the abxy buttons, and set L2 to be R1 which let’s you increase the game speed after you unlock the function in game
I can confirm it has no hearts/timer or the usual Freemium Mobile monetization tactics. At most you can watch an ad to revive after death or to get extra coins but it’s optional.
It’s also on Steam for cheap and that version has zero monetization.
Which thumb? If your left thumb is still functional, when I had a hand injury in middle school, I got to be really good at Super Monkey Ball 1 and 2. If your dominant/mouse hand is still functional, anything mouse-driven ought to do, and that covers a wide range of genres from CRPGs to adventure games to 4X games and more.
Welcome to the club! I did the same thing with a meat slicer about 20 years ago. My thumb was flat at the tip of the nail for a long time, but it’s grown back since then.
Turn based games are great for one handed, because you can take your time hitting the buttons. Maybe slay the spire, Inscryption or balatro if you haven’t tried those yet.
I second this is hurt my thumb real bad a few years back. Lot of the old Final fantasy games are great. I ended up most of the way the original VII on the PSX. Lot of the new ones are quick action. Chron Trigger and Earthbound are also good ones as well on the SNES
I did the same! Unrelated to my thumb, but I played through Final Fantasy 4-6 and had a blast. I started 7, but I might be the only person on the planet that doesn’t enjoy it.
I don’t think I’ve played a game with fairer difficulty options than Halo: CE. On the lowest difficulty, even your grandma with arthritis can beat it, and on the hardest it’s an actual challenge without making enemies infallibly accurate bullet sponges. But if you can’t do it that way, do it Michael Zaki’s way.
You can install chips in your brain that automates gameplay features. Like getting your turret to shoot automatically, making you melee attack automatically when you are in range, dodge automatically, …
You can really customize your difficulty to the point that the game basically plays itself.
The only downside is that you miss out on using other cooler chip abilities.
Halo CE legendary was 100% an afterthought that Bungie threw a couple of multipliers in at the end because it makes like more than half of your potential loadout worthless lol.
It was still fun, but god damn was it borderline annoying like you’re playing a really unfair zombie survival game.
Never completed this, got the final boss down to like 1hp a few times. I never thought you’d get a real end sequence, I thought they’d find a way to shaft you to force you to try again.
Maybe he falls an inch short of the jump required to reach the exit or whatever
So. I’m on the side of more difficulty sliders please, but it’s not just to get more people in the door. I want to be able to make games more difficult when I can too. I generally play on the hardest difficulty first, then lower it until I’m having fun.
But there are games where making it easier cannot work, to my knowledge. A good example, I think, is Post Void, which is VERY inaccessible in a lot of ways (epilepsy warning, if you look up the game, even with the accessibility setting on, it’s still bad). The visuals need accessibility options to be improved, but the gameplay really can’t be made more accessible without severely harming the gameplay. At best you could add more starting time to the flask. I rolled hard off this game due to chronic illness, but I loved it. But I also hated it for similar reasons. Some games are just niche, and frankly, there’s enough games out there that you don’t have to play all of them.
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