The Outer Worlds was so bad I had to put the controller down and abandon it. A fan made song got the feeling of “dystopian capitalism in space” better than the actual game did.
And an older one that’ll get me burned at the stake: Fallout New Vegas is the worst of the first person fallout games.
With 2 out I thought I’d give the original one more chance. I wish I hadn’t. The story is just as bad as I remember, and the gameplay is somehow worse.
I mean the only way to talk about the story is that you’re better off just running through without thinking about it, because at every level it just fails at its messaging. It simply is what it is. What compounds that suck is that the game isn’t even that well designed of a shooter, or implemented well. The controls are gummy, your character feels weightless, and as someone almost 7 feet tall IRL I still feel like the POV is a foot too high. Guns feel boring, the skill system is unimpactful, dialog is stilted, characters are flat as cardboard, and overall the entire game just feels like you’re meant to squint at it until you forget what you’re doing and just reminisce about playing fallout. All I feel when I play is a distinct fear that I will see the seeds of Outer Worlds in games I loved as a kid before I knew to look for such flaws.
I don’t know if the story is bad, I just don’t care about any of it. Parvati’s story was cute and I liked helping her but I couldn’t tell you anyone else’s name and I was playing it yesterday.
The loot system just feels like it doesn’t matter. Maybe I screwed myself over by doing an INT based build cause my science hammer just demolishes everything.
I wish I could say you did; almost any build works at almost any difficulty. Int is famous for being the most broken stat, though. All you need to beat the entire game is to start with very high int and dex, then grab a hunting rifle.
You’re right BTW, the loot system doesn’t matter at all. Consumables only matter at supernova difficulty, and even then just because you have to manage hunger and thirst. The drug boosts are nice enough in theory but are completely unnecessary for any strategy. Damage types are pretty unnecessary, and beyond Spacers Choice weapons don’t really upgrade enough to be worth switching. Armor is unnecessary on normal, and is essentially wet paper on anything harder. All said, stims are the only thing that matter unless you’re on supernova; if you are, get ready to fill out your inventory with bread and water.
Well just fyi. The end missions are currently, still today, broke. So only one ending available that is regardless of whatever choices you made.
I loved the first one. I like this one but they made some bad changes.
But mostly they need to fix the mission bugs.
First one you could change the armor and weapons on the companions.
Also I really liked the vicar and Parvati. Vicar was like a snarky gay guy and I loved it. I will admit the other 3 were blah. But the new companions on OW2 are kinda bland.
I don’t really like any of them. Niles and inza had potential but wasn’t developed.
And I straight up dislike Tristan’s personality. He’s just awful.
Aza can be entertaining. If they made her more impulsive I think that could have been fun.
For instance if you take too long in negotiations and shes present. She just starts attacking people after some time limit.
Or randomly attacks strangers she doesn’t like the look of.
They could have done something interesting with her.
But mostly they need to fix the damn quest bugs so I can finish the game.
Also there was a quest in ow1 where some sketchy dude asks you to do some sketchy thing. And you realize this during the quest. You can go back to him and get the reward. Or sucker punch him.
I didn’t think it was so bad I had to stop playing, but I did stop playing one night once it got late and just never started it again, nor had the desire.
It seemed fine enough, but it just didn’t click with me I guess.
Oh really? I did have fun with the Outer Worlds. Nothing too amazing, but it was fun enough to keep me invested. Parvati was also a large reason for that, I loved her character.
I couldn’t connect with Outer Worlds either. I gave it a good shot but it didn’t give me any new feelings or enjoyment.
New Vegas was one of the best games of its type… for the time. It doesn’t hold up well on a technical level, the side quests are largely less immersive and interesting because our expectations have broadly changed. It was by far the best game I had played… in 2010. A lot has changed in the intervening 15 years and now the game feels small, cramped and limited in scope, to say nothing of how dated the graphics are.
What people are really saying when they hype up New Vegas was how much the story mattered. And how you had actual choices that impacted things, something that is dreadfully absent in modern games that have to play it safe and make sure the player has exactly the experience intended. When was the last time you played a game where you could skip right to the last boss and kill him (or join him!) and then the game goes on and people now know what happened or can learn that you did it? It would be AMAZING with today’s technical advances to have that kind of freedom and involvement with a storyline.
I get that people like the story and feel like they have an influence on it, but for me it felt railroaded even from the start. “Oh yeah it’s open world but if you go anywhere other than the path we laid out for you you’ll die by deathclaws” is what it’s known for.
My biggest gripe is that when I play fallout I want post apocalyptic retro futurism. 50s vision of the future gone wrong. I feel like I don’t get that with NV and that’s the whole theme of the franchise. It’s the pizza at the Chinese buffet, like, I’m not here for that, why are you here? This is just Nevada but slightly shittier.
I mean… sure, I guess it bears mentioning my first playthrough I did brave the deathclaws and survived by being sneaky and took a wildly different path than most people at the time.
The idea isn’t that there’s an easier path of least resistance you can take, but that it actually let’s you go off the rails if you give it effort or come up with some logical ideas.
In modern gaming, solving problems with logic is almost dead, and NV had a lot of that.
Ok, but compare that to breath of the wild. The game really is an open world. And you can go right up to the boss and kill him with a stick of you know what you’re doing. You, as a player, decide to go get stronger first. You don’t have characters specifically telling you to avoid an area, and a quest line that specifically takes you down a specific path that gives you a specific narrative.
Plus it’s got all sorts of logic puzzles like, all over the place.
Hell in fo3 you don’t get railroaded until the final mission, first time I played it I didn’t even go to megaton until way later. Fonv starts you off with it. For a game that is supposed to encourage exploration to start off saying not to? C’mon.
For a game that is supposed to encourage exploration to start off saying not to?
It’s an odd point to get hung up on, I can certainly describe a lot of areas the game is lacking by today’s standards and some other open-world type games, but this wasn’t one of them for me. Some people are going to feel challenged by being told “don’t go there” and some people will feel offended and some people won’t think much of it I guess.
That was a joke. I don’t actually believe any human is below other humans. Well, except certain types of criminals like child molesters, and people who torture other living creatures, human or animal, and other similar horrendous acts. Then yes, I believe those creatures are subhuman.
Brits and Europeans make jokes at the expense of Americans all the time, its only fair if Americans can make jokes at the expense of Brits and Europeans too. It’s merely harmless banter.
Is this confirmed not real? I remember seeing something a while back about Nintendo partnering with museums to have special 3DS’s that function as audio/visual guides. This could be total BS, but it seems at least plausible to me that a museum could have done something like this during the national mourning period.
Its such a huge letdown for me as a massive fan of Hk… but they did so many things that are just… mean. They disrespect the player constantly… tc actually TROLLS YOU with trick benches n shit. But mainly waste so much of your time with shitty padded content. Fucking fetch quests, timed ‘flower’ quests by the dozen. Most of the primary content ends up being “just like hollow knight, but worse, and now do 10x more of the worse version.” So its unoriginal AND inferior to the source.
I tried so hard to love it and its nothing but frustration in the end.
I stopped playing it after the credits rolled only for someone to tell me there’s a secret Act 3 if you do some really specific stuff. I don’t really care for games that require guides, especially if they gate a bunch of content behind it, so I never came back to it.
However, I did enjoy the first two acts of Silksong much more than the first game. I was never a big fan of Hollow Knight and considered it among the worst of popular metroidvanias. But Silksong was pretty good outside of the fetch quests. Unlockable alternate move sets was probably my favorite bit
Sorry late reply… yeah i realized a lot of my frustration was trying to play spoiler free… but this game seems to beg for guides/walkthroughs, and i agree w you i really dont like games that feel super dependent on constantly checking a guide not to mention just breaking your immersion n taking you out of the gameplay… but some of the stuff is like “no way im just figuring that out!” Like egregious level of “hidden area behind a hidden area to fight a hidden boss that unlocks a hidden upgrade” level shit. Its one more in a long list of really bummer decisions from this team.
any game that is very short for its cost. plus i saw re6 and its just dragging on the boss battles(like making them very hard to kill) to prolong the game. SWSH to recent pokemon game, knew the slop in the beginning never bought into the future switch games, and it turns it gets worst every game. by the way the gamefreaks ceo said it was going to be SLOP after slop, but people bought it anyways.
Nine Sols. Played it right after finishing Silksong to keep the metroidvania kick going.
The parrying was some of the worst feeling parrying I’ve ever felt in any game, the world felt tiny and extremely linear, the narrative was predictable and felt extremely flat, and the final boss is the only time I’ve ever switched to a story mode difficulty in any game just to get it over with, I love difficult games but that difficulty spike is absurd and the game never remotely prepares you for that.
They advertise this game as a Sekiro-like metroidvania, while it feels like they completely miss what made Sekiro work or what a metroidvania is.
I felt that way for the first couple of hours and then the parrying “clicked” with me. Also you get some items/skills that make parrying easier/stronger.
Mainly “Into the dead: Our darkest days”. I managed one successful play-through (on Normal diff.), but had 2 characters “turn” on the way there (six survivors made it, including one I had picked up only a few in-game days before).
Luigi’s Mansion 3. At least if you consider 6 years ago recent. It got some really good reviews at the time, and it honestly makes me wonder if we were playing the same game. I loved the first one, by the way - I got an A rank while also getting golden frames on all the portraits (on the PAL version where you need more money).
I only persisted with the game because it was a birthday gift (and due to the sunk cost fallacy, I suppose), but I think it might be the game I’ve completed that I enjoyed the least. It looks nice, and some of the boss ghost encounters were charming, but the gameplay itself was fairly monotonous since they simplified the ghost catching mechanics from LM1 (I didn’t really play LM2, since it was on 3DS). Gooigi would have been a decent addition, but his puzzles generally just didn’t feel very fleshed out. It felt like they were either “I need two vacuums” or “I can’t fit through this grate”.
Also, I think Nintendo took the criticism that the first game was too short well and truly to heart, because LM3 might be the most filler-stuffed game I’ve ever played. Half the time when you get an elevator button, you get screwed over in some way and have to find it again. And don’t get me started on fucking Poulterkitty, when that little bastard showed up for the second time I legitimately thought about quitting the game there and then. The final boss was awful, too, which left an even more bitter taste in my mouth.
Luigi’s Mansion 3 might be the only game I’ve ever played where I thought “Thank god I don’t have to play that anymore” once I finished it.
I thought the gameplay was pretty good, in a “turn your brain off and shoot guys with gradually increasing numbers” kind if way, and I absolutely adored whenever Handsome Jack showed up, but that’s pretty much it
I’ve heard from more than a few sources that the shooting on that game’s peak, but it’s just kind of generic. Outside of Jack, I thought the writing was honestly pretty lacklustre as well, even getting annoying in more than one instance (CATCH A RIIIIIDE FUCK OFF DIPSHIT). The cell-shaded artsyle is quite pretty, I will give it that
Did you play it solo or with people? I found the game to be fairly dull solo. It was better with people but the loot system still allowed a lot to be desired especially if you played with greedy people.
I get tired pretty quick of games where the multiplayer aspect is considered important to enjoying the game. If your friends are with you, you can enjoy literally sitting in the dirt doing basically nothing, just chatting. If your game requires me to also drag friends into it like some cultist, just to make it pass the bar into ‘fun’ then the game is a failure, plain and simple. They don’t get credit for the fun I brought with me to the show I paid for.
Graphics are great. Hardware requirements are low, but there are bugs that accumulate with more play time. Learning curve is infinite and permadeath is only option despite a bunch of claims to mod/patch it. PVP is broken, constant spawn camping and pay to play behavior. Microtransactions are a pain. Huge variety of mission types, yet it still ends up feeling like a bunch of fetch quests sometimes. Side quests are the way to go, the main campaign is not super rewarding
Side quests are the way to go, the main campaign is not super rewarding
The worst part is that you’re forced to spend at least 1/3 of your time playing grinding out the main campaign. Then you are highly incentivised to spend another 1/3 of your time in game not playing due to the rest mechanic. That only leaves 1/3 of your time in game for any other tasks, including extra preparation for the main quest. Not to mention the fatigue system which often leaves you unable to do side quests when you have the opportunity.
I’m glad I didn’t roll any of the classes with extra lives, to be honest.
I thought about GameHub when having trouble with Winlator. Read an article titled something like “I installed GameHub so you don’t have to.” Happy to hear there’s a less intrusive alternative!
a) I can see why a company like this would bake in invasive permissions and telemetry, and b) They did so. They have a wonderful product. One interesting thing though is that each time GameHub Lite releases an update, pointing out the shadiness of some of GameHub’s ideas…the next official GameHub update makes the product better and less of a privacy nightmare.
It’s an odd situation, but like you said, at least we have options!
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