bin.pol.social

it_depends_man, do games w What are some good games to play while sick?

Games that are turn based or allow you to pause or control speed:

  • xcom
  • city builders
  • sims
  • anno
  • paradox games (probably just stellaris since that has difficulty settings)
  • cRPGs
  • card games like slay the spire
  • minecraft
  • mmos that don’t require you to think, guildwars 2 just let’s you run around and auto attack that’s pretty effective…
Bubs, do games w Hands-On With the Miyoo Mini Flip; The Modern Successor to the GBA SP (my review)

Any chance you can get a picture of it next to an original SP for size comparison?

gustofwind, do gaming w Watching my integrity slip away after having to backtrack once.
@gustofwind@lemmy.world avatar

Fast travel is a symptom of poor game design so don’t feel too bad

sp3ctr4l,

Bingo.

Fast travel remains a staple mechanic because game devs:

  1. Often can’t figure out a way to make travel itself into a gameplay mechanic or experience that is varied and interesting.
  2. Keep designing checklists of things for the player to do, with games built around them, as opposed to inverse of that… which trains players to just be checklist checker offers.

There’s no point to having an open world if it is not engaging or interesting, so… when your open world lacks depth, you end up in a nonsense situation where you have a poorly designed feature, with essentially a ‘skip’ mechanic for said feature.

… Why bother with the feature, at that point?

Hell, even the Rockstar games would give you interesting dialogue, in transit… not really gameplay per se, but it is generally engaging, can help with action intensity pacing, and of course, give you the story.

There are so many ways you could gameify or at least make travel itself more interesting.

Do that, and fast travel becomes near totally pointless.

Sizing2673,

Yeah but a realistic open world is boring as hell

Even in real life you have hours of a road trip to get anywhere and you stop and piss a few times until you finally get to your real destination

So games can’t do a lot when basing around that

sp3ctr4l, (edited )

At no point did I mention realism.

Yep.

You’re right.

Realistic open worlds are generally boring, to most players.

Thats why almost no popular open world games have realistic distance scaling.

Skyrim, for example, is a teeny tiny place, compared to how large the lore describes it as, everything is scaled in a kind of exaggerated way, same with all GTA games, even RDR and 2, they’re not even close to being realistically scaled, they’re scaled based… basically on an estimate of a player’s average attention span.

You want realistically scaled?

Go play an ARMA game, and just go on a hike, over a close to one to one scale replication of an actual island or penninsula, for a real world entire day.

Yeah that shit’s boring as fuck to most people.

… But I did not at any point say that a good open world is a realistic world, or anything like that, but thats what you appear to have read, out of what I wrote.

Fascinating.

Anyway, what you should do to make an open world that doesnt suck, is make it interesting, in an actual game mechanical sense, not merely ‘pretty’.

Maybe as you travel, enemies of one kind or another have a chance of spawning nearby and cresting over a hill or emerging from a forest.

RDR2 does shit like this very well, oh I’m just gonna relax, trot along, enjoy the scenery… and … my throat has been ripped out by a pack of wolves, goddamnit.

Or you go for the Bethesda approach and have 500, one time discoverable locations with basically some kind of a mini dungeon or staged scenario you can wander into.

Or you can do the Kenshi approach, no real questlines, just simulate the entire world as a kind of sandbox that tens of thousands of other npcs live in, do their own thing in… with actually closer to a realistic sense of distsnce scaling… and just give the player save states and the ability to fastforward or pause time, by default… and maybe they bumble in to some particularly interesting people, or maybe its oops all beakthings, or maybe you’ve now been enslaved by either cannibals or the Holy Nation, while you were afk for your literal 12 mile hike across the map.

Or you could just make some kind of game where fast travelling requires the player to engage in something on the order of a hacking/lockpicking minigame, to… keep the wheels from falling off or something, I dunno.

Maybe vehicles are simulated in some kind of way that… if you’re reckless and innatentive, you’ll break em, and now you’re fucked, in the middle of nowhere. State of Decay 2 comes to mind, sort of.

Point is… there are many ways you can make travelling itself into an engaging, alternate form of the game itself, or a kind of minigame, or a way to experience some kind of story or plot development, or reward the player for picking up on contextual cues during transit, punish them for missing them…

Hell, make a minigame out of trying to pick a song to listen to that your npc companion doesn’t hate, throw in guitar hero style karaoke minigame, why the hell not? maybe it can boost or demerit your relationship with that npc, land you on different paths of a branching storyline.

… Travel doesnt need to be realistic.

It just needs to be more interesting, rewarding, engaging, than skipping it.

StringPotatoTheory, do games w What are some good games to play while sick?

I played Fantasy Life I: The Girl Who Steals Time when I was sick. It’s a very chill game where you can run around and do different “jobs” like fishing, woodcutting, mining, various crafting, and combat.

Along with Hello Kitty Island Adventure which is similar to Animal Crossing in some ways but heavier on quests and befriending the characters. There’s a lot of reading though but I skim through most of it.

Triumph, do games w What are some good games to play while sick?

It was MFF wasn't it?

Rai,

I get mega sick every con D: worth it.

zaphod, do gaming w Watching my integrity slip away after having to backtrack once.

Depends on the game, is travelling fun and/or the world interesting to look at? I never used fast travel in Spider-Man.

otacon239, (edited ) do gaming w Watching my integrity slip away after having to backtrack once.

I’m practically allergic to fast travel, no matter the game. I don’t play games to “get through them”. If I’m playing something where I’m that bored with traveling in an alternate universe, I should probably just pick another game.

I take transit in Cyberpunk and it makes the world feel way more alive. Downtime is something some games are entirely built around so the moments of action have that much more impact. I admit some games do this poorly, but those are ones I typically just avoid in the first place.

I like when my games feel more like roleplay and less like an action movie.

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

Wait, does this mean they got the train working?! I haven’t played since early on.

otacon239,

Yes! There is so much they’ve added since launch. You should absolutely replay.

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

Ok, I really should. It was a major disappointment when I played at launch and looked everywhere for how to board the train and couldn’t find it.

NinthGladiator, do games w What are some good games to play while sick?

I’d do for Vampire Survivors

RaoulDuke25,

Also Ball X Pit.

Rai,

Ball X Pit is PERFECT for being sick. I was recovering from hospital and marathoned it in a couple days. Beat it in 33 hours.

Zahille7,

Goddamn YouTuber influencers made me get Megabonk the other day, and it’s pretty fun. It reminds me of Risk if Rain 2

Rai,

Vampire of Rain

lath, do games w What are some good games to play while sick?

Something very chill. Your brain needs rest, more so if you’re running a fever.

Quetzalcutlass, do games w What are some good games to play while sick?

I’d recommend emulating some nostalgic games from your childhood, ones you’ve played to death and wouldn’t mind any sudden interruptions of since you’ve seen everything a hundred times.

Basically, the video game equivalent of putting on old sitcoms.

tanisnikana, do games w What are some good games to play while sick?

When my sick, close eyes and rest.

Franconian_Nomad, do gaming w Watching my integrity slip away after having to backtrack once.

Morrowind was perfect without fast-travel. You had to come up with creative solutions. On the way to Balmora and don’t want to hike through the ash hills? Just use the spell Waterwalking and use the river as a convenient highway.

Use Divine Intervention to teleport to the next temple in a town, then use the siltstrider to travel to the next city or boats to go alongside the coast. Mage Guild offered teleport devices to other cities. The Spells Mark and Recall did the rest.

Nalivai,

That being said, first mod that I made for Morrowind back in the day, was an extention of the transport network, with a bunch of teleportation points, and random silt strider stops all over. As much fun as it was to jump around, it gets old eventually

TaterTot,
@TaterTot@piefed.social avatar

That’s the trick to Morrowind. It does have fast travel, it’s just integrated into the world building much better. Between Silt Striders, Boats, Mage Guild Teleportation, Mark and Recall, Intervention spells, and things like Levitation and the Boots of Blinding Speed, you can actually often get around the map faster than in later games (just watch a Morrowind speed run). But to do so you needed to build up both your character, and your own knowledge of the game world.

Fast Travel wasn’t some feature that broke immersion to add convenience, it instead added to both. It enhanced the feeling of exploration, and character progression, while teaching the player about the world.

Rinn,

Until I played Morrowind, I had no idea that planning your commute to work can actually be fun. “Wait, so if I take the StriderBus to there I can transfer onto the MageMetro and then it’s a straight shot over the hill to my destination? Amazing!”

explodicle,
@explodicle@sh.itjust.works avatar

I love it when tourists ask me a Metro question.

leftzero,

Meh, just put on the boots of blinding speed, maximise the map, and hope for the best…

SinningStromgald, do gaming w Watching my integrity slip away after having to backtrack once.

I almost never fast traveled when I played Skyrim. To busy exploring every random cave and building along with climbing random mountains because why not.

dan1101,
@dan1101@lemmy.world avatar

I didn’t fast travel except all the treks to and from High Hrothgar. That got old quickly.

SinningStromgald,

Pretty sure I went there once in all the time I played Skyrim.

pdxfed,

Would be a great name for a dispensary

dan1101,
@dan1101@lemmy.world avatar

There is one in my area called Skooma.

dan1101,
@dan1101@lemmy.world avatar

From what I remember if you did all the Greybeard stuff you were up and down there many times.

Nythos, (edited )

First to meet the Greybeards

After the Horn of Jurgen Windcaller

The Civil War meeting

That’s just off the top of my head having not played Skyrim in yonks

RickyRigatoni,
@RickyRigatoni@retrolemmy.com avatar

I tried that and gave up after being attacked by five bears within the same quarter mile stretch of road.

MrShankles,

The mountains I managed to clip my way up… I spent way too much time doing that. Climbed the “Throat of the World” before I got the shout that would clear the wind barriers—because why not lol

tyler, do games w What are some good games to play while sick?

Stardew valley and terraria

Quetzalcutlass,

Terraria has an option to pause while in menus, which is useful when you’re sick and might suddenly need to run to the bathroom at any time.

aramis87,

You can pause Stardew by bringing up the menu.

originalucifer, do games w What are some good games to play while sick?
@originalucifer@moist.catsweat.com avatar

mahn thats how i ended up in stardew valley

sick off my ass, bored, and not really being a gamer.

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