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B0NK3RS, do games w Which year was the most stacked for game releases?
@B0NK3RS@lemmy.world avatar

I’d go back to maybe 1997 bit there are so many good years to choose from.

Nosavingthrow,

This is the answer with '98 a close second

BlameTheAntifa, do games w For those of you who enjoy open-world games, how big of a world is too big?

I am looking forward to Light No Fire and have played countless hours of Minecraft and Star Citizen.

“Too big” doesn’t exist as long as I am enjoying myself.

MajorHavoc, do games w Which year was the most stacked for game releases?

One could argue Tetris could carry the whole competition alone, but it is joined by Mario Brothers, Duck Hunt, Spy Hunter, and Gauntlet in 1985

I would leave it at that, except Pac-Man, Frogger, Galaga, Defender, and Donkey Kong make 1981 a contender

jedibob5, do games w Which year was the most stacked for game releases?

1998 and 2004 have strong cases, as other comments have mentioned, but I think 2007 has got to be up there as well. The Orange Box alone was massively influential, even for just the new-to-'07 releases (TF2, Portal, HL2EP2), and was almost entirely unique - I don’t think we’ve really seen anything like it before or since. Beyond that, you have stuff like Halo 3, CoD 4, Assassin’s Creed, Super Mario Galaxy, Mass Effect, Uncharted, Pokémon Diamond/Pearl, and Guitar Hero 3.

toxicbubble, do gaming w Thought's on this month's Humble?

noones mentioning total war, one of the greatest Warhammer games of all time

uninvitedguest,

Probably because the third in the series is pretty widely panned.

JigglySackles, do games w For those of you who enjoy open-world games, how big of a world is too big?

I think that all comes down to how the travel, visual appeal, and POIs are handled. As well as a personal interest in the gameplay loop. The following are my general opinions on a few games for why I think they do or do not work.

Daggerfall would be way too big, because the POIs are few and far between and there is no visual interest between, but it worked because it had fast travel.

Each of the successive TES games had more visual interest to them and wel spaced POIs and I spent a lot of time walking on first playthroughs without fast traveling anywhere.

Similarly No Man’s Sky could seem too big at first blush, but if you like the gameplay loop it’s infinitely fascinating. For anyone wanting to move further in it’s also helpful that there are gates to help make large jumps, without them being a requirement to enjoy things.

Cyberpunk 2077 was very visually interesting and had a ton of POIs and was fun to traverse on foot and in a vehicle. I thought the size was fantastic on my first two playthroughs. The third time the badlands areas got a little frustrating though.

Stalker and Stalker 2, are very fun to traverse by foot for me despite being very large. They are visually very interesting, especially 2. There are plenty of things you can stumble on and explore. In fact on my first playthrough of Stalker 2, I didn’t even realize it had a fast travel option for over 60 hours because I didn’t feel the need to look for one to use. Loved the huge size of those.

WoW was horribly oversized, as are many MMOs. WoW was(and imo still is despite many upgrades since I played, just not a fan of toony looking games) completely uninteresting visually, had no “on the way” POIs and had no motivation to look around. Long travel was a chore on top of a burdensome gameplay loop. I hated WoWs size. It felt big just because it would take people longer to play. I can’t express how fucking boring it was to me. And exploring had zero reward. I remember wandering into the water and swimming for like 30 minites to get behind some massive tree or something (all I remember was it was a brown gradient that’s how dull the visuals were) and I get behind it and there was fuckall. That was the last time I played I think. More brown gradient and uninteresting light blue water gradient stretched off into a foggy white gradient. Fucking hated WoW but especially its size. MMOs like that are the equivalent of having a rail shooter that’s more train ride simulator than shooter. It works for other people, I just couldn’t stand it.

Outward is a fantastic game but it’s world feels a little too big sometimes. I don’t really enjoy wandering it that much even though I enjoyed the game on the whole. Just felt I got to the point of sprinting from one objective to the next because I was tired of traversing the map.

So it’s really game dependant imo. If they nail some key aspects, size doesn’t seem to matter.

ampersandrew, do games w Which year was the most stacked for game releases?
@ampersandrew@lemmy.world avatar

1998 comes up a lot in response to this question, for good reason. Pokemon Red/Blue, Baldur’s Gate, Metal Gear Solid, Thief, Half-Life, Fallout 2, StarCraft, and on and on. Games were made much more quickly back then, and the technological advancements allowed for a lot of these games to do new things that no one had done before, that were quite predictably going to be well-received.

If I’m putting together a pantheon of great years in gaming, it looks like 1998, 2004, 2007, 2011, 2013, 2015, 2017, and 2023. If I’ve got to pick one, it might be 2004. Half-Life 2, Metroid Prime 2: Echoes (an odd choice for many, but it’s maybe my favorite in the series), Metal Gear Solid 3: Snake Eater and Metal Gear Solid: Twin Snakes, Halo 2, Burnout 3: Takedown, Star Wars: Battlefront, Grand Theft Auto: San Andreas, Unreal Tournament 2004, The Sims 2, Doom 3, The Chronicles of Riddick: Escape from Butcher Bay, Viewtiful Joe 2, Ninja Gaiden, Counter-Strike: Source, etc., etc. This was a magical time in online multiplayer, where it was pretty new for most, and you could do things like proximity chat in a shooter and expect people to actually use it for the video game at hand instead of spewing slurs into the mic. Local multiplayer was abundant. Obtuse game design made to sell strategy guides was just about obsolete, and DLC had yet to be invented (outside of beefier expansions). Midnight launches were exciting, and I have fond memories of, for reasons I can’t explain, playing Halo 2 on launch day in a 12-player LAN using bean bags, projectors, and 3 Xboxes set up in a local college’s racket ball court.

Surp, do games w For those of you who enjoy open-world games, how big of a world is too big?

The halo infinite campaign open world was kind of not alive enough so even though I’ve played bigger game worlds I think that’s something to consider…

AmazingAwesomator, do games w Which year was the most stacked for game releases?

i was going to go with '06, but it looks like '04 was revolutionary for many game genres, and considered a major milestone in video game history due to its lasting affect on future titles.

en.wikipedia.org/wiki/2004_in_video_games

tyranical_typhon,

MGS3

Half-life 2

World of Warcraft

Fable

Far Cry

Warrior Within

Motherfucking San Andreas

Yeah, I think we have a winner. It’s 2004.

squirrelwithnut, do gaming w Thought's on this month's Humble?

It’s worth it just for Another Crabs Treasure alone. That game was very good and has one of the most interesting takes on the souls-like genre.

jacksilver,

It was a surprise hit for me. It feels more approachable than most souls likes and has a pretty decent story.

burble, do esa w Sentinel-1D launch thread!

Nice, that’s the 3rd launch of the year for Ariane 6. We’ll see if they get a 4th in December. One of their next big milestones, planned as their first launch of 2026, is the first Ariane 64, with a whole pile of Kuiper sats on board.

tobz619, do games w For those of you who enjoy open-world games, how big of a world is too big?

I don’t mind size so long as there’s meaningful activity.

For example, Just Cause 2 is huge with a massive variety of biomes but I enjoy hijacking military jets and blowing shit up on repeat and general traversal.

Infamous 2 and Second Son have very neat and small maps that are action packed and fun to traverse.

But then other open world games just bore me.

orenj, do games w For those of you who enjoy open-world games, how big of a world is too big?
@orenj@lemmy.sdf.org avatar

Elden Ring is right on the threshold of too big.

bytesonbike,

Elden Ring DLC for me.

At least the main game, the world was kind of flat.

The land of Shadow’s map was kind of difficult to read. There was too many layers. Some things were underground. Some were above ground.

If the world wasn’t connected but broken by portals or something, it would have been fine. But condensed like that made it feel too big and I overwhelming.

Jakeroxs,

I feel like having a toggle for overworld/underground similar to in the base game would have been very very nice.

Blackmist, do games w For those of you who enjoy open-world games, how big of a world is too big?

Depends how full it is, how interesting is it (note this is not the same as full), how fast you can travel, and how fun movement is.

There’s a lot of elements to open world and a lot of devs get the balance very wrong. You end up playing in a map rather than the world.

Aielman15, do games w The Last Truly Custom Nintendo: A 3DS Retrospective
@Aielman15@lemmy.world avatar

That’s a nostalgic pic.

SCmSTR,

I’m not crying, you’re crying

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