bin.pol.social

artyom, do games w Gaming Pet Peeves

Games that are artificially limited to 60fps

Doc_Crankenstein,

The only games that should be limited are fighting games and that’s because it isn’t arbitrary for them, it’s integral to the frame data for moves.

prettybunnys, do gaming w Can't believe something as basic as having my bullets work in my 70 dollar game is something I can't even take for granted

I’m out of the loop here, been playing bf6 since the beta.

My shots kill people.

SalamenceFury,
@SalamenceFury@lemmy.world avatar

You got lucky… A lot of people haven’t, it’s pretty much completely RNG depending on your ISP. And my internet is not slow at all (500 Mbps down/250 Mbps up fiber with a decent ONU) so I’m just confused.

It got a LOT better after the last update, but the fact it took this long is absurd.

prettybunnys,

This is the first I’ve heard of it tbh 🤷

That said googling it just now brings up a lot of info, so guess I have been lucky

SalamenceFury, (edited )
@SalamenceFury@lemmy.world avatar

Yeah it seems to be a desync between client/server that can happen depending of your ISP. I once turned on the event graph and recorded an entire match on OBS while trying to get in as many gunfights as possible. I had 153 client hits (AKA hit markers that went off on MY end) but only 98 server hits!! The server ate almost TWO entire magazines of hitmarkers…

trslim, do games w Gaming Pet Peeves

When a game rereleases with an enhanced version or remake and it ruins the atmosphere. Been playing SMT Strange Journey Redux, and the new artstyle feels so generic and bland compared to the OG Strange Journey. The original had this kind of dark and oppressive atmosphere that Redux is sort of missing. Its really minor, since Redux does add a ton of stuff, so its probably still the better way to play, but that original tone just isnt the same.

ThatWeirdGuy1001, do games w Gaming Pet Peeves
@ThatWeirdGuy1001@lemmy.world avatar

The fact that games act like climbing doesn’t exist. You reach a path blocked by a small rock that any normally able bodied human could climb and it just pisses me off.

Like Pokémon games with a rock you could easily just walk around but noooo you gotta travel to this other town to get a special item or learn a special skill to get around this thing you could easily climb over or walk around.

TheSambassador,

It’s even worse in VR games. As much as I love Half Life Alyx, there were certain barriers that are literally just a pile of rubble or a chain link fence.

Markuso213, do games w Day 494 of posting a Daily Screenshot from the games I've been playing

Peak nostalgia. So many fun memories with this. I miss playing these games locally with my siblings - will def. bring this one out this Christmas 😊

Delta_V, do games w Gaming Pet Peeves

Bad console ports on PC where mouse control code was recycled from gamepad control code. For example, in Just Cause 2, the maximum turn rate is capped and so is the minimum cursor acceleration, with the end result being when you move the mouse your character moves like you’ve mushed a gamepad control stick instead of the fast, smooth, PC cursor style movement of the reticle that every other PC FPS manages to pull off.

gcheliotis, do games w Games that I finished this year so far. Probably the best year of gaming for me since 2007

I got carpal tunnel syndrome just watching this

makearmy, do games w Games that I finished this year so far. Probably the best year of gaming for me since 2007
@makearmy@lemmy.makearmy.io avatar

I wish we could play the first three uncharted games via steam. Luckily I have my ps3 still but man, PC would be a blast.

Grimtuck,

My PS4 is still boxed up and stored away for when I want to play them again. I wish they would remaster them and release for PC.

gcheliotis, do games w Gaming Pet Peeves

No save option during stealth sequences or generally in stealth-heavy games. Allow me the option to either improvise and enjoy messing up or plan and execute and test every section of a stealth route carefully without having to replay the mission a thousand times, especially when the slightest hiccup will have the whole mission going awry. If that leads to some people save-scumming their way through the entire mission, so be it. Let them play their way.

SaraTonin, do games w Gaming Pet Peeves

I’ve got perhaps an unusual one - 99% of the time I play games with the music turned off. I just find it much more immersive and I enjoy, for example, not knowing that combat is about to start because the music’s just changed.

There are plenty of games where you can’t turn the music off. I’m not a fan of that, but I get it. The devs want you to play their game in a certain way, and turning the music off isn’t part of that. No complaints.

But then there are games which allow you to turn the music off, but all the rest of the sound has been made under the assumption that the music will be playing. The music often covers up a litany of jankiness like background sound effects not looping well. And sometimes the atmosphere sounds (say the drone of an engine in a spaceship) are also controlled by the music slider.

So, if you’re going to give the option to turn the music off, make sure that the game still sounds good without the music.

Jarix,

You should be useful in beta testing for sound simply because you prefer no music. That’s kind of neat

Dvixen,
@Dvixen@lemmy.world avatar

I’m a muted game player as well. Music is the first thing I turn down to negligible, followed environmental sounds. If I can’t control those, buhbye all sounds.

In the murder hobo games, I don’t really need to listen to that anyways.

gcheliotis, do games w Gaming Pet Peeves

Quests that demand that the player finds X of an unimportant item in a world which has exactly X instances of said item. Thankfully most games nowadays will offer up more of said item than needed to complete the quest, so that one doesn’t end up scouring the map over and over again, in search of that elusive last bottle/scroll/pigeon, because nobody got time for that. And not even talking about optional collectathon quests for those who want that sort of thing, some games would have this sort of quest in the main storyline.

meco03211,

It’s OK. You can say crimson nirnroot.

Doc_Crankenstein,

Why must you remind me of this repressed memory? The reward wasn’t even fucking worth it.

MimicJar,
@MimicJar@lemmy.world avatar

To add, give me some way of tracking these collectables.

If I’ve collected all of the trinkets in a given area, mark that area in some way. If there are 100 trinkets, number them and give me a list. Give me a map, hints, thing that beeps, something.

I don’t need any of the above to be unlocked from the start. You can add it in the post game or after I’ve collected some percentage of them or make it a side quest.

It’s annoying going online and someone has posted “I found 99 of 100 things, where else to look?” and basically no one can help them. It’s annoying being that person, to be so close and yet so far.

Simulation6, do games w Gaming Pet Peeves

Multiple un-skippable product and company credits at the start. Show a blinking “Loading…” if that is what is going on but let me skip this stuff on the second start onward.

gcheliotis, do games w Gaming Pet Peeves

Excessive reliance on audio recordings and written text for storytelling / world building. Oh look another game where I’m alone in this world and I have to listen to a ton of audio recordings or collect snippets of text throughout the entire game to learn anything about this world and what happened to it!

If anything, let it be audio, not text, I’m tired of reading through often very subpar writing, I just glaze over it. Better yet, have actual (skippable) voice actors read any text out loud. Ideally, weave all that info into the game’s main storyline or side quests, and have it communicated to the player via interesting NPCs. Also, use environmental storytelling more than info-dumps. Show, don’t tell.

Text/in-world notes/memos/books and found audio recordings have a place but don’t let that be the main way of learning about the world or my place in it.

I understand it’s also a budget issue, so I’ll cut indie games some slack.

Doc_Crankenstein,

I agree on everything except the audio over text bit. If it has to be anything, let it be text. Let me be able to skim it if I want, don’t make me sit through an audio file to get background lore.

If it isn’t gonna be presented through the actual storytelling of the gameplay, put it in a text file.

gcheliotis,

Yeah I get it, but I like having the option of having a voice actor narrate the text to me rather than having to read everything. Especially as I mostly game on a TV that was not meant for reading.

Doc_Crankenstein,

Audio processing disorder (AuADHD) so being narrated at is pretty much white noise for me; so can’t relate.

gcheliotis,

Huh, never heard of this before. Does it affect music perception too?

Doc_Crankenstein,

Not really. It’s less to do with hearing/perception and more how the human brain processes regular speech; neurodivergent people, like those with ADHD and/or autism like myself, process these things differently.

The brain processes singing differently than regular speech and the issue with audio processing disorder is that how we process regular speech makes it hard for us to hold conversation. Like I need people to repeat things a few times occasionally and if I’m not paying direct attention to the person speaking then voices are basically like “whomp-whomp” from Peanuts, so if someone calls for me while I’m doing something I straight up won’t know I’m being called for.

So needing to listen to an audio log takes forever cause I need to replay it a few times to fully process the words being spoken. Especially if they have audio effects like distortion added over the voice.

Dvixen,
@Dvixen@lemmy.world avatar

For me it’s too much sound input makes everything resemble the Peanuts adults talking.

One person talking is ok, two people talking is harder, three is pure white noise.

Drop music or environmental sounds on top of it and I can’t understand a damned thing.

Doc_Crankenstein,

That’s normal. The brain isn’t able to process multiple sources at the same time, it has to bounce around and eventually too many inputs means nothing gets processed.

For those with APD, even a single input is a struggle.

Dvixen,
@Dvixen@lemmy.world avatar

(As a note, I do have APD)

gcheliotis,

I see. Happens to me too that I lose focus while listening to an audio recording. But not to the extent you describe. Have always had difficulty separating voices from background noise though, like when a few people talk in parallel or when loud music is playing in the background. I don’t remember what that’s called, but I remember a long time ago reading that it’s a thing. Doesn’t affect my gaming much though if at all. Anyway I’m always interested in things having to do with auditory perception, thanks for sharing.

mrgoosmoos,

I like the way bioshock did it

I like the way bioshock did a lot of things (1 & 2, anyways)

Dvixen,
@Dvixen@lemmy.world avatar

I’d prefer text over audio, so long as I can skip the text when I am done reading. (Grr argh to the games that have both, but won’t let me skip because the NPC isn’t done speaking.)

Being able to choose either as the primary information delivery would be fantastic.

gcheliotis,

True, reading is faster. Narrating I find more pleasant, more engaging if done well. But that’s personal opinion. So having an option would be great. And yes to making dialogues or narration skippable. I think most games do that nowadays. To be honest, if I am really immersed and interested and the voice acting is top notch I may not skip at all. But that should be left to the player to decide.

bravesilvernest, do games w Day 494 of posting a Daily Screenshot from the games I've been playing
@bravesilvernest@lemmy.ml avatar

100% one of my favorites of all time. Newer Mario Kart iterations never quite hit that same vein of fun, though I could never figure out why. Probably something to do with it being a formative part of my childhood?

Also, my best racer was always Bowser: slow acceleration, but could make everyone spin out at a glancing blow was my way of winning 😂

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I think Mario Kart 64 is honestly just very foundational of a Mario Kart. Besides the controls being iffy, it really just plays well, has solid all around courses, music, and a nice selection of characters. Plus it’s where we see a lot of the modern powerups i think

aeronmelon, do games w Day 494 of posting a Daily Screenshot from the games I've been playing

I can hear that bridge just looking at that picture.

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