I use my Deck when I travel ( which is all the time). I bust that thing out on the plane, on public transit and in my hotel room. I literally do not care what people think of me by doing so.
I travel for work quite a bit and always take my Deck with me. Not only is it great in the airport and on the the plane, but then when I get to the hotel I can often hook it up to the tv.
2 weeks ago I was in Podunk, Ky for the week and got over 50 hours of Rocket League in from my hotel bed.
Used to travel for work and a switch at the time with BotW was a life saver for entertainment after work for the days we didn’t have some work get together planned (those were mostly Thursdays or Fridays). I have really good memories of that game.
I remember a work contact tipped me off on when they would be arriving to the target near work (he knew one of the people working there). Thankfully they were not being scalped enough and you could still find them for retail prices on that area.
I take my film camera with me and explore the places I’m at with nothing to do. Just gotta invest in a good, light, as small as possible tripod for night shooting already.
Meme of Giancarlo Esposito / Gus adjusting his tie with the caption “You won’t buy Assassin’s Creed Shadows because you’re racist, I won’t buy it because Ubisoft games are shit. We’re not the same”
Why do consumers let them? It’s just step one of enshittification : first, be nice to your customers until they become dependent on you and you’re the only game in town…
On one hand, regulators allowed big companies to become monopolies, so we don’t have a choice. Imagine if instagram and whatsapp were not part of facebook, how different social media would be? Or if bumble and hinge were competing with tinder, not just all being a part of match.com.
And on the other hand, we have examples like the console “war”, where Xbox messed up this generation so hard, that Sony now can do whatever they want.
I don’t buy it. PC and Nintendo are more than enough competition. Sony has always been this way and they always will be. Company culture doesn’t change, Nintendo will always be letigious, Microsoft will always seek acquisitions and Sony will always be arrogant.
Encased is a CRPG, heavily inspired by the classic Fallout games, bringing it’s mechanics into the modern age. It’s story is based on the classic book “Roadside Picknick” (known for being the inspiration of the Stalker series) and is very well written. It has a story narrator, similar to the Divinity: Original Sin games and a very in depth character creation. At the start you choose a department of a research company to work in, which will change the way you interact with many characters, adding some replay value. Anything more I could say would be a spoiler, but the entire beginning (first half to one hour) is an absolute banger.
It’s my favorite indie game of the last few years and at the time of writing this, it is currently 90% of on steam, an absolute bargain
I may have to try it again some day. I thought the story and world was interesting and engaging. I played without guides and despite trying to explore and do everything while following the main story line, I soon found myself extremely underleveled to enemies. I thought it was hilarious that each person in the game is assigned a color based on their role in the colony so sometimes you meet someone who is introduced a being “a black”
For what it’s worth, Robin Walker and his team are working on the next half life after Alyx. Will that ever come out? I have no idea and I’m not expecting anything. Deadlock however is a game designed by one of the grandfathers of the moba genre, and has had over 20k concurrent players at any given time, and it wasn’t even announced with it’s existence only known through word of mouth. That’s insanely impressive and shows how huge the moba genre really is and how those players are thirsty for a new game from a big company. It sucks and I wish we had more sp valve games but I’m content with the work they’ve done on proton, steamos, the steam deck, steam itself, and half life alyx. They haven’t been sitting on their hands not doing anything, they’ve been putting their focus on more technical areas versus making games and that’s ok.
It’s called HLX, and it’s apparently a traditional non-vr game. Robin Walker was leading the Alyx team, it’s a safe bet he’s leading this team or working with this team on the sequel.
Having HL:A Alyx be VR was super cool. The game was so immersive and for a while afterwards, I was convinced that any furure HL game had to be VR. Then the novelty wore off and the VR market basically is basically dead. Now I’m excited for another flat screen HL game.
I honestly couldn’t even tell you what it’s about, but it’s one of my favourite games ever. You can die from reading a book that’s too sad and if you do it right, you can smell communism.
Incredible game that can be a little jarring for people who are probably expecting something like Baldur’s Gate 1&2, Fallout 1&2, or some other kind of isometric killfest RPG. It essentially turns the dialogue into 90% of the game, but the dialogue is so damn good that it doesn’t matter.
It also takes getting used to damage, as sometimes you can “die” in seemingly random ways. I was on a rooftop, I think trying to reach for a scarf or something, and failed my roll. That caused me to apparently get so depressed that I lost the game. I can’t remember which stat/trait it was but I think there’s a morale or mental trait you have to watch out for too.
Pirate this game if you wanna give it a try, don’t ever buy it. This is what the developers have advocated for and it actually fits right in with parts of the game itself.
Doom Eternal. I don’t usually enjoy FPS games and I’m not very good at them but I absolutely loved Doom (2016) as it took out most of the things I hate about FPS games. But in Eternal I just felt like I was constantly out of ammo, and there was too much focus on using specific weapons against specific weak points on enemies which I couldn’t get the hang of
Yeah I also couldn’t get the hang on Doom Eternal. Loved the first one but the second one cramped so many unnecessary elements into it and made it too complicated. The first one was a simple but highly effective shooter, but the second one was just bloated with stuff nobody asked for.
I quite enjoy Doom Eternal, but it's true it's a very different game from Doom (2016). You either vibe with the combat flow the game enforces or you don't. There is exactly one way to play it, by rotating between all the abilities as they go off their cooldowns, so you can keep restoring your ammo, HP and armor respectively.
I agree, when I first picked it up I couldn’t get into the rhythm of the game and hated it, but once it clicked it was a lot of fun. You can’t really go in expecting to play exactly like Doom (2016).
I didn’t even like Doom (2016). It was ugly, dull and I hated the finisher system. Really disappointed because I’m old enough to have played the other Doom games as a kid and I mostly enjoyed the new wave of boomer shooters. Great soundtrack though.
The only thing I really hated about Eternal was the Marauder. As a mini boss it was fine, but as a recurring enemy it absolutely kills the pace. I tried the DLC and as soon as I encountered another Marauder early on I turned it off and haven’t gone back.
It’s a shame because I really enjoy the lore, and contrary to yourself I liked most of the other changes Eternal made to nu-Doom. Fewer rooms where you get locked in until you defeat all enemies, mainly.
I agree with the Marauder bit. As a boss it was fine, but as a recurring enemy it just killed the pace of the game.
As for ammo, the game gives you so much chainsaw fuel that if ever you run out of ammo, you just chainsaw the next enemy and you’re back to shooting with your preferred weapon.
The problem I had was that their way of making the game harder was just to throw more enemies at you. Some of the battles were just way too long, fighting dozens of the same enemies that spawned in as you killed the previous ones. It just got so tedious at some point, and rather than being excited for what was coming next, I was just hoping the fight would end so I could move on.
Doom hit the right balance, but Eternal just overdid it.
From memory it respawns the low level enemies constantly, since they’re just ammo/health/armour pinatas. You needed to kill the big enemies to complete an arena.
Not really a fan of the design choice, but I had a decent amount of fun when I clicked with how the Devs wanted you to play.
Funnily enough, the Marauder is one of the only things I kind of liked about Eternal.
And the grapple hook on the super shotgun was fantastic, especially in that boss fight where you grapple and then punch the boss.
Other than that, I find 2016 so much better. Some of the things in Eternal were just not fun at all, like the enemies that are invulnerable except for 3 seconds while charging their super attack AND EVEN THEN ONLY THE HEAD TAKES DAMAGE. Felt just unfair rather than difficult.
Yeah, Doom 2016 is easily one of my favorite singleplayer fps games. Doom Eternal is just worse in every way, and I couldn't get through more than a few hours.
It completely breaks the combat flow state that made the original great
Instead of having the freedom to prioritize enemies and weapons, it wants you to do things a very specific way
Instead of the minimal but interesting story from the 2016, we get a convoluted mess, with random characters that we have no reason to care about.
Also, despite 2016 looking quite good, they decided to make Eternal garish and cartoony for some reason??
I could go on, but anyway I hope we get a proper 2016 sequel some day.
I’m replaying Doom Eternal right now and I feel this so hard. Even with ammo upgrades and judicious chainsaw use I’m constantly out of ammo. Really makes me wish for a melee weapon that doesn’t have limited fuel or whatever.
This is a few days old but I might be able to help. Are you switching weapons or just sticking to a single one?
A single chainsaw gives you something like 20 shotgun slugs and a bunch of ammo for every single other weapon, you shouldn’t have ammo problems unless you are trying to kill a heavy demon with the assault rifle primary fire.
IMO, it was more about how it forced you to focus on other elements than demon slaying. Especially with how some enemies are only really vulnerable to one weapon. So, if you even had a momentary lapse of planning, it was a, “shit! where’s the nearest scrub mob?!” when you ran out of certain ammo, which just completely pops the flow of combat.
It wasn’t so bad later on when you had enough weapons to cycle through, but early on when on Nightmare or worse, enemies just soaked up too much damage for how tiny the ammo capacity was. It was a game of inventory management, not demon slaying.
The only 2 enemies vulnerable to a single type of attack are DLC and you have your full arsenal by then.
I agree that the game is a bit weird during the second and third missions due to the limited tools you are given, but I think you might be exaggerating how the weaknesses work a bit.
No, it crops up plenty often when many of the big enemies who actually trigger the fight progression can soak up an entire set of an ammo type without dying.
Sure, there was usually plenty of options to eventually get back to slaying, but the point is you had to play a meta game of managing your ammo and weapons when by the game’s lore itself, the doom slayer is supposed to be a raging unstoppable beast.
It’s not about things literally becoming impossible, but the absolute interruption to “ripping and tearing” if you had even a momentary lapse of playing the meta game.
A complete downgrade from Doom 2016 in every way. Combat was complete madness, there’s no such thing as planning ahead. You can only endlessly dash away while insta-swapping weapons ad infinitum.
Doom 2016 made you think. Is this glory kill to risky? Is the gap wide enough to make it through, who do I have to kill first? Doom Eternal reduced that to a single repetitive four button loop.
Fully agreed. I HATED the game while going through on Nightmare, at least until I got all of the weapons so then I finally had enough freaking ammo. They should’ve left the weakpoint stuff as the motive for switching weapons, not literally fucking the player over with low ammo. I started enjoying it by the end when I could actually fully engage with how it was designed, but they royally failed to make that design work out for how the game progresses from the beginning.
I remember playing Far Cry 3 on Steam way back when… It opened up uPlay. I was not happy, but what can you do.
So I played for a bit, then… the game crashed. Nothing seemed to be wrong with the game, but the uPlay lost connection. Everything else worked just fine. Happened several times after that, never bought anything else from Ubisoft.
Even if their launcher isn’t such piece of shit anymore, I don’t care.
Plus it works so smoothly I never even think of it as DRM
AFAIK SteamWorks DRM is something developers have to actively implement in their games. From what I understand, by default Steam is merely a delivery system without DRM.
As a linux gamer, a game that is not available on Steam is a game i won’t even bother checking. I can easily run non-steam game using lutris or heroic-game-launcher but I prefer to stick to my walled garden than step in their’s.
No, they should definitely be accountable for all the other shitty things too. This is just a game I was actually kind of excited for, hence why I’m upset about it.
In short, Epic is anti-consumer. They claim better support for developers, but in reality consumers are the one paying for that. Normally this wouldn’t be a problem, but you the consumer have no choice in it. You are forced through exclusives and other limitations to use inferior service for the same price. Even free games they give are there to drag you into their ecosystem and abuse.
This is why Valve doesn’t feel threatened, I assume, and is not likely to feel the pressure from Epic anytime soon. For that to happen, Epic would have to get on par with features and customer benefits equal or better than Steam and that’s not happening anytime soon. Epic would rather throw hundreds of millions on exclusive deal with some developer and force you the consumer to buy the game on EGS than actually improve the service.
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