meant2live218

@meant2live218@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

meant2live218,

Embracer doesn’t really make a game good or bad. The harm they’ve brought to the industry has more to do with their acquisition of studios and then closing them down after realizing they’ve overextended themselves. In the early days, they were looked at as a potential boon to the industry, offering pay stability for studios with their size, but obviously they made some poor choices and have done irreparable damage to many developers’ lives.

meant2live218,

I mean, GW2 (by Arenanet, owned by NCSoft) has had a lesbian couple since the first Living World season, and had a non-binary character in the 3rd expansion. They have inclusivity in a way that doesn’t feel hamfisted or marketed; it’s just in there because they feel like their world should have all sorts of people.

meant2live218,

I have a Steam Deck and love it… But part of me really likes the idea of the Pocket (not necessarily the aluminum one). It’s rough, cuz I’ve never gotten into FPGA stuff before, and this run is going to be a one-time thing. I guess I’ll hold off until the regular plastic ones are available again?

meant2live218,

Specifically the form factor. I have a lot of nostalgia for the GBC and SP, and the smaller size means it’s much easier to carry and whip out while traveling. Currently, my Steam Deck is used for when I’m on a long (6+ hours) flight or when I’m staying somewhere for a weekend. I don’t feel great about bringing it out while taking a bus or train, and it’s a bit much to bring out while sitting at an airport gate for 45 minutes.

That being said, I would hate to split all my saves and progress between the two systems, so maybe I’ll just remain on the Deck.

meant2live218,

I’m a shorter dude (5’8"), so while I’m in love with my Steam Deck, it’s definitely a little much for me sometimes. Heavy to hold up, and I carry it in the OEM case. That being said, I’m a HUGE fan of the new case and basically only use the inner case, leaving the outer shell at home.

meant2live218,

When they came out with the OLED (and the special edition) instead of giving the regular shell, it was 2 shells. 1 thinner one that’s a bit thicker than the deck, and then the big one with a handle and the elastic covering a space to carry the charger. The small one actually velcros into the big case.

meant2live218,

Oh, weird. I have the limited edition one, is that the difference maybe?

Check to see if your case seems extra big, and if the inner lining can be lifted and removed from the black case.

meant2live218,

RIP my impulsivity and FOMO. Ordered a black one. Though I may have an out, since my credit card company flagged it as fraud and said they cancelled the transaction.

meant2live218,

They’re just fun little nods to PlayStation’s history. Previous AstroBot games have been fun little 3D platformers, with little tidbits that pay tribute to the PlayStation and its various controllers and accessories and even major series.

This is just saying that there are going to be a ton of references, hinting at the scope and budget of the game.

meant2live218,

I’m glad it’s doing well! I’ve never been able to wrap my head around 3D fighters; does anyone have any specific tips for a primarily SF player to adapt to Tekken? I tried 7 and just never got far.

meant2live218,

You realize that AAA is used to refer to the budget, scale, and expectations of the game, right? And that it’s more of a reboot than a remake, meaning it’s probably not going to be an arcade style game. They’re talking about their aims for the game, and trying to justify charging $60-70 for it beforehand.

meant2live218,

RGG Studio has been stellar, but yeah, I haven’t really played much else from Sega lately.

meant2live218,

Great game, would highly recommend it to anyone who has fond feelings for JRPGs.

God of War Creator Is Unhappy With New Games and Kratos' Story (comicbook.com) angielski

Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn't worked on these new God of War games, but thinks that they're not staying true to the spirit of the character and the...

meant2live218,

I understand Jaffe not being happy that the games are going in a different direction than he imagined, but he’s also the guy who thought Drawn to Death needed to be made.

meant2live218,

I heard Chris mention this when GiantBomb had him on their podcast a week or two ago. It seems like a wild time.

meant2live218,

If you play on a separate account specifically to play in a different skill range, then that would be smurfing. But if you play through the calibration games on that account to your best ability, then it should place you roughly where your other account would be within a handful of games.

In its first week, Immortals of Aveum had a peak count of just 751 players on Steam. (steamdb.info) angielski

After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

meant2live218,

I didn’t know this existed until I saw the Nextlander guys playing it, and even then I didn’t catch the name of the game.

Zero marketing means that unless the game is absolutely amazing, there will be no word of mouth and no buzz, leading to no one noticing the game at all.

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