I think so – gamers these days complain about having 50 ping or less than 120fps. There’s certainly a point at which it seriously impacts your gameplay, but I find it laughable when they can’t even deal with better performance than even existed 15 years ago.
I too claimed the games to support the cause. I randomly chose Treasure of Nadia to start and found myself really enjoying the game and story. I just finished it last week and went on to buy the developers other titles (⁀ᗢ⁀).
I would recommend it. It’s got an interesting story, problem solving, and great puzzles. There isn’t any story impacting decisions because the main character sleeps with everyone.
I’m playing the prequel to Treasure of Nadia, Lust Epidemic and don’t like it as much. It’s older and the animation isn’t as good and the story is much more rapey and cringey than TN. So it’s nice to see that the developer has grown. And also the games are connected. I’m not sure how yet, but I did meet characters from Lust Epidemic in Treasure of Nadia. I bought the latest offering from the developer, The Genesis Order, because of course it continues. But I might hold off on playing that and jump back into Expedition 33.
If you’re open to a platformer, the only explicitly adult game I’ve tried is FlipWitch. The gimmick is that you can change your sex, with certain obstacles only able to be passed through by a specific sex. You also have clothing that can only be worn by each sex, and certain NPCs won’t interact unless you’re wearing certain items. It’s a solid metroidvania, and while it’s not going to blow you away, I still enjoyed my time with it.
Oh yeah, I saw that one earlier and threw it on my wishlist for later. It looks pretty good. I picked up Scarlet Maiden instead for now, which is also a pixel-based naughty game, but looks to be a roguelite and is supposed to have great gameplay too.
I was always curious about the Playdate because Lucas Pope made a game for it and he’s a genius, but I never really could see myself justifying the massive price tag for what it is.
Also I hope you’re feeling better! It made me so happy to see a post from you again as I’ve missed seeing you around. Hope your health is improving ♥️
For anyone else whose never heard of a playdate console before it appears the crank on the side is “used for gameplay in select titles” rather than, as I hoped, a way to power the device like those old timey radios.
Still looks great, good article and more power too them! (Tho not via crank)
Ahhh that’s annoying. The crank looks like it makes the whole unit much more awkward to hold, especially for larger hands. The fact that it’s just a control gimmick which doesn’t really add anything to classic Game Boy games makes it a hard pass for me.
The crank is the sole reason this thing exists. If you want an emulation handheld to play Gameboy games without a crank there are countless options out there.
It’s a tough sell then. I did a search in the article for the word crank and got a lot of matches but it was too long for me to read. I would have preferred some short video clips to demonstrate exactly how it works.
This article isn’t about the playdate, it’s an article about an emulation software someone wrote that runs on the playdates hardware, so you won’t get a detailed explanation about the playdate as a general device there.
The playdate is a novelty device that anyone can develop Minigames for which use the crank for their gameplay. It is several years old at this point. It’s also very expensive for what it is so if you’re not a fan of just having little novel devices with not much use there is no reason to buy one. It is indeed a tough sell for most people but they have their own demographic of enthusiasts.
I’m a little confused why you’d form a strong opinion on something you willfully refused to read. In fact, even my title for the article kinda gives it away. Or the screenshot.
The crank folds down into an extremely satisfying magnetic dock that it can sit in while not using it.
Also… These aren’t classic Gameboy games, they’re modern games made specifically for the device. The unique control mechanism is the niche, and it’s surprisingly fun to use. You just also CAN emulate Gameboy games on it. There’s people who have made e-readers for it too… Though… That’s where even i draw the line lol
Sounds like this isn’t your thing though, there are lots of Gameboy emulator powered handhelds if that’s all you’re looking for. If you want extremely unique gameplay by tons of small indie developers (including Lucas Pope of Papers Please), super easy to make games for (I’ve made 2 just for friends), really easy side loading, and something just fun to show people, it’s a super easy sell.
But in relation to my article, and their work on CrankBoy…you can watch how they added the crank to the fishing part of the original Link’s Awakening fishing section. This kind of thing is why I think Sodium and Stonerl are doing amazing work, because it’s so different!
Now I’m curious if one can pull that off with simple games if features like high refresh rate and wireless thrown off. Also, price. With that ‘Memory LCD’ of theirs, it costs $100 per unit as per their Twitter.
14 days standby clock, 8 hours active
That’s what PD team claims for 740 mAh battery, it is what cheap mp3 players now have\consume. If there is a space to optimize it further, we’d see even better numbers, but I’m not confident this crank or little solar panel on the surface (whole back panel?) could make it autonomous. Yet, the idea of a handheld that LOVES sunlight is tempting. And, also, the idea of games that are built around slow and infrequent refresh like those minigames on e-books.
Its wild how gooning and porn are so normalized to the point they harass real woman in their comments and dms 24/7 but god forbid a porn game, I like them ocassionally, when I don’t want to be lazy and I’m in a gaming mood, it’s like reading some Choose your own adventure erotica with visuals, but the story is porn story adjacent
It seems less bad to me, I actually have to use my brain a little, idk I get bored using the same content daily, every one in a while I’ll use vr, comics, books, or a game, but tbh whenever I start to need something extra like that I just don’t jerk off for a day to normalize, don’t want to enter the gooner mindset
I’ve gotten easily $200 worth of value out of it, and if mine broke I’d buy another one. Sometimes niche things deserve the extra price. It’s more of a problem of the world draining everyone’s disposable income for niche things like these.
I played Sandrock years after Portia, so take this with a grain of salt, but I think it’s an improvement. The mechanics are roughly similar, but I feel Sandrock is a little more polished.
There is an annoying water conservation mechanic that can be a bit irritating to deal with. Everything uses water, so if you run out you basically can’t do anything, but you can buy it and make moisture collectors to make things a little easier.
I dont recall the combat being too different. You basically smack things until they die.
The gameplay loop is roughly similar, if a little more fleshed out. Get quests from villagers, create workbench that create things over time. Grab resources from various sources with skills that increase gradually over time. Multiple levels of resource tools, like axes, pickaxes, swords, etc.
If youre looking for a heavy action game, it’s not a main focus. It’s definitely more on the resource gathering/crafting realm of gameplay.
Their next game might have more of an action combat focused gameplay loop, as it takes place closer to a cartoon area of the world. I dont imagine it’s going to get anywhere near the typical hack 'n slash action rpg model that’s typical these days.
The brighter purple option on the bottom gives me a flashback from one day when someone was yelling at me in Overwatch that I was not healing them, and then I died, and my death cam ended too early, so it swapped to the only living teammate. It was the person who yelled at me, emoting in the part of the map where literally nobody was. I haven’t seen that person at all for the whole match, I have no idea what they were even doing there because it took extra effort to go where they went.
I stopped playing OW in the content draught before OW2 released. But my experience back then:
As a tank
Over voice comm: Ok, we go left, to the choke. Cassidy, if you feel confident, try to take an angle from the high ground, Ana should reach you up there, but you’re alone. Get a pick, while we distract them! Spawn door opens Everyone runs away in different directions.
As a support
Tank doesn’t look for the team, constantly pushes W and nobody has ever heard of the concept of taking cover. Everyone is all over the place and health bars are melting.
As a DPS
Tank doesn’t communicate, bee lines to the choke, puts shield there and somehow their keyboard breaks, so they stand still shielding the choke, waiting for their shield to break and health bar to melt.
Sounds familiar. Sometimes when I play tank, I want to engage, so I turn around, confirm that my entire team is with me, and then I die alone on the point because in this second they decided that what we need is 4 flanks, lol. When it happens, I usually don’t even know how they left so fast. Also people who think that cover means blanket apparently, because they stand out in the open waaaaaaaaaaaaaay too far from any corner and then flame you for not shielding/healing them because it’s 100% your fault that this Cassidy engaged 1vs 5 in the middle of the room. Safe positioning? Hell no, support diff, tank diff, second dps diff, your mother diff, everything diff besides the player who does this because what could go wrong 😆 I also had situations when the tank was seeing that I play a squishy slow support/dps and when they saw that somebody decided to dive us, that person just dismantled the shield and left me there to be melted. I once was flamed by an Orisa who somehow matched all of these descriptions, so I watched the replay from their perspective and that person was not even moving the camera around, just going ahead in a straight line and kept getting flanked by players outside their field of view, but it was our fault for not healing them… amazing…
bin.pol.social
Aktywne