Hell yeah DQM! I imagine an alternate universe where that game took off instead of pokemon. So much fun and I still play it (and the sequels) regularly.
so for something completely different and focusing solely on the “size” aspect:
the biggest, that i am aware of, game in terms of sheer SIZE involved, is Stellaris:
it’s a paradox grand strategy game, not first person at all, so completely different from the other recommendations and probably nothing to do with what you asked for…but if you want something truly MASSIVE…well…can’t go much larger than galaxy spanning all out war involving gigantic fleets and armies!
so if power fantasies is something you’re interested in, maybe take a look! it’s pretty easy to get into, but has a lot of depth (but no requirement) to master later on! and it has a lot of settings regarding game speed and difficulty to tailor it to your tastes.
and mods, god help me, the mods; play a couple hours to get to know the game, then definitely get Gigastructural Engineering from the workshop. short list of ridiculous engineering:
Attack Moons
Behemoth Planetcraft
Neutronstar Gigaforge
Matryoshka Brain
and a bunch, even more ridiculously huge projects!
(sidenote: the new DLC subscription on steam is…kinda worth it honestly. not the worst idea, especially to just try it out for a couple hours. i was extremely skeptical, but it’s kinda, surprisingly, less predatory than the previous “we’ll release 2 20$ DLCs, and 1 30/40$ DLC per year” model…)
Having a lot of fun with Tiny Rogues. It’s still in development, and will be for another year probably. However it has enough content for dozens of hours of fun!
I don’t go back to it (Win 3.1 games are a PITA to get running), but I really wish someone would remake Millennium Auction. It was a very clever version of the old board game Masterpiece.
I’ve been learning Monster Hunter and am a little ways in - I started out with SnS but am trying out some other tools too. I kinda interspersed it with trying out Dark Souls too (which definitely feels like the more punishing of the two!) and it’s been pretty interesting to try out a more Japanese perspective on combat that’s often described like “watching animations and taking turns”. I’ve also been doing a bit of the Gower MMO Brighter Shores from time to time. It’s been lovely to see Andrew’s particular sense of understated humour in the quest dialogue, and I’ve slowly got a few hundred levels here and there idling away for XP.
I don’t ever really go back to retro games much anymore, but I recently did come back to Devil Dice/XI (in Japan) and I just really like the arcade like mode where dice keep spawning until the board fills up and you lose. Pretty much the only mode I play since the AI cheat, I swear.
I just had a look at their offer and it has a few issues.
Customers can’t resell a game license until 90 days after its release day and 7 days after their purchase (whichever is later).
The option to list a license for sale may be revoked if the publisher delists the title
The resale price is 100% of the current store price for the title but the reseller recieves only a 25% “resale commission”.
This commission can be paid as store currency “IRON” or credited to your original payment method for a fee. If your original payment method has expired then only IRON is available.
Suppose that on some level, this was possible. You wouldn’t see nice, cozy instances of people who’ve finished their old collection selling them to low-income folks that just got their first Steam Deck. You’d put some games on sale for $10, and an automated Python script would automatically buy them and put them back up for sale for $49.98, one cent less than the new copies being sold.
When literally every single digital copy of a game is “equivalent”, the used games market just doesn’t make sense - although there’s a hundred third-party sites that would like it to work that way so they can take their un-earned cut.
One retro game that I think hasn’t really been well-imitated since is called The Last Express. You’re on the last major express train through Europe before World War I.
What sets it apart is both a very vivid art style using rotoscoping of live actors, as well as a real-time gameplay system wherein the NPCs of the train can constantly move around, scoot past you in the car hallways, or even seek you out during certain key events.
In Iran we always pirate games (except PlayStation games) because US sanctions has banned trades with Iran. Back when I was a kid instead of buying CDs with one game I bought packages which had 100 smaller games and I didn’t buy often because I couldn’t buy games on my own. There are some famous ones among these 600 games (I bought 6 CDs over the years) like peggle, plants vs zombies, chicken invaders, and some others. Despite having fun with many more games, these are the ones I remember the most. Despite not getting a lot of chances to play computer games with others these games where the most fun to play with others
That’s an awesome story (not the trade ban part but that you made the most of the situation)! Those games are always the best, the memories always matter most.
bin.pol.social
Aktywne