bin.pol.social

owenfromcanada, do games w For those of you who enjoy open-world games, how big of a world is too big?

It’s never too big. That’s why I’m pumped for The Wayward Realms (from the creators of Daggerfall, easily the largest world of its time).

sexy_peach,
@sexy_peach@feddit.org avatar

Damn it looks good. Still going to take ages until it’s finished, if ever

owenfromcanada,

Yeah, I’m hopeful for an alpha release next year some time. Might be longer, but should be worth the wait.

sexy_peach,
@sexy_peach@feddit.org avatar

Might be longer, but should be worth the wait.

it’s our only option, soooo we gotta wait either way.

Naia,

How have I not heard of this one?

I did hear about Light No Fire from the No Man Sky devs. Looks impressive from what I’ve seen so far on it with it’s supposedly literal Earth sized world.

caninesofthesavior, do games w What are your favorite games from a worldbuilding standpoint?

hypnospace outlaw !! it’s more subtle things, of course, since it’s just a sort of parallel reality to our own 1999, but i think that’s what makes it feel SO real. i’m a really big fan of the news page and advice pages you can find in the game because they show you the mundanities of the everyday lives of these people

Naia, do games w For those of you who enjoy open-world games, how big of a world is too big?

Depends on a lot of factors like what the actual game is.

A sandbox game, bigger is better. Like Minecraft. If the goal is exploration and resource gathering you can plop me into an infinitely generated map and I will be happy.

Outside of that, narrative games can be too big if there’s nothing to do in between points of interests. I don’t mean like side-quests, but more like random encounters or crafting/gathering stuff. There has to be something there I can either get distracted with or to “on the way” to the next location.

I think a lot of games want their cake and eat it too. It’s not an open world game, but Final Fantasy XIV promoted the Heavensward expansion with the zones being like 5 times bigger than the base game…

…but there were only 6 of them and between already being able to teleport to each zone there wasn’t any difficulty navigating the zones and they added flying which made them seem smaller than the base zones.

1.0 XIV had impressively sized zones that were unfortunately very copy pasted and between the rushed release and the engine limitations enemies were very spread out.

Again, depends on the game.

pheonixdown, do games w For those of you who enjoy open-world games, how big of a world is too big?

An Open World is only too big if it requires loading screens at transition points that aren’t natural. An Open World can have an insufficient density of relevant content, where exploring it has too little marginal utility to the player, and therefore it is ultimately not useful to exist.

tal, do games w For those of you who enjoy open-world games, how big of a world is too big?

I don’t think that there’s a “too big”, if you can figure out a way to economically do it and fill it with worthwhile content.

But I don’t feel like Cyberpunk 2077’s map size is the limiting factor. Like, there’s a lot of the map that just doesn’t see all that much usage in the game, even though it’s full of modeled and textured stuff. You maybe have one mission in the general vicinity, and that’s it. If I were going to ask for resources to be put somewhere in the game to improve it, it wouldn’t be on more map. It’d be on stuff like:

  • More-complex, interesting combat mechanics.
  • More missions on existing map.
  • More varied/interesting missions. Cyberpunk 2077 kinda gave me more of a GTA feel than a Fallout feel.
  • A home that one can build up and customize. I mean, Cyberpunk 2077 doesn’t really have the analog of Fallout 4’s Home Plate.
  • The city changing more over time and in response to game events.
al_Kaholic,

Cp2077 is definitely more gta than fallout by design homie

magnetosphere, do games w For those of you who enjoy open-world games, how big of a world is too big?
@magnetosphere@fedia.io avatar

What determines what "too big" is?

Ease of travel and speed of travel. Even a small map can feel cumbersome, repetitive, and boring. If the missions are designed poorly, and the game mechanics ignore an entertaining user experience, walking down the same hallway a thousand times can feel like a chore.

“Too big” is a relative feeling that involves many factors.

zod000, do games w For those of you who enjoy open-world games, how big of a world is too big?

There is no limit, but I am also a big fan of Daggerfall and thus clearly insane.

redhorsejacket,

Are you insane, or have you achieved CHIM?

Not that there’s an appreciable difference…looking at you, Michael Kirkbride.

yakko, do gaming w They literally don't know they were born

Can relate. Our home server has every single NDS ROM and several thousands of other games, that will all play without ads on my kid’s phone or laptop, but he will go straight to the shitty browser games and feel totally bereft without them.

RightHandOfIkaros,

To be fair, playing a DS game with touch screen buttons feels pretty bad compared to playing Fruit Ninja or whatever that was designed specifically for phone touch controls.

yakko,

That’s true. I just wish he’d give his laptop a chance, he has a controller for that

RightHandOfIkaros,

Even then, the DS is pretty specific for its dual screen setup, and makes playing on anything that isnt a DS or similar form factor feel pretty unapproachable. Have you tried other consoles, like the PSP? Since it only has one screen, and does not have touch support, it can feel like it was designed for normal console style play.

Its only a suggestion, there may be other reasons he doesn’t play. Maybe the games just don’t interest him?

yakko,

I did say “and several thousand other games”. It’s a pretty big collection. Everything from NES to PS2.

markz, (edited ) do games w For those of you who enjoy open-world games, how big of a world is too big?

Measuring size alone is meaningless, as gameplay affects perceived size, and density of meaningful content in relation affects the experience.

Size should match content.

Skyrim is canonically pretty close to the size and shape of Estonia, but in game it’s very small. If the game’s content was spread out to the “real” size, it would feel completely barren.

The map in Deus Ex MD was quite small, just a couple tiny districts, but it punched way above its size because it was so dense in detail.

Jrockwar,

Agree. If you could go into every single store, house, nook and cranny of Cyberpunk 2077, and talk to all the NPCs, it would feel absolutely humongous. Gameplay significantly affects perceived size.

whotookkarl, do games w For those of you who enjoy open-world games, how big of a world is too big?

I don’t think there’s a too big for a simulation type game world, go all the way. But for more directed game styles that are narrative driven or more carnival ride than simulation don’t make it boring use techniques from past games; the keeping distant landmarks in view outside like in New Vegas, or hilly landscapes to obscure stuff to discover like in Zelda or Skyrim. Bad examples would be like traveling between towns in daggerfall or those monuments in the middle of nowhere in starfield.

bert_macklin_fbi, do games w For those of you who enjoy open-world games, how big of a world is too big?

I recall True Crime: Streets of L.A. being too big. The city felt so similar, I just lost interest. It could have been that the hardware wasn’t where it should have been to land a project that ambitious?

schwim, do games w For those of you who enjoy open-world games, how big of a world is too big?

I have not met a too-big open world as of yet.

PP_BOY_,
@PP_BOY_@lemmy.world avatar

Its not about being too big but too little stuff to do IMO. The first Assassin’s Creed wasnt even that big but felt like a wasteland going from one side of the map to the other

Fredthefishlord, do gaming w Looking for a good idle game on android

Assembly line. It’s budget factorio

Venus_Ziegenfalle,
@Venus_Ziegenfalle@feddit.org avatar

That one really scratches the itch! Just built a headphone factory with nice space efficiency. 4 headphones per second.

https://feddit.org/pictrs/image/ec0f29c8-5218-4221-80d5-79b7ddc5c894.png

BackgrndNoize, do games w Day 472 of posting a Daily Screenshot from the games I've been playing

How do you find the time to play all these games, and the friends to play them with. After work and personal chores I feel like I have so little time left for myself I usually can’t bring myself to play anything other than a few short rounds of Dead By Daylight solo queue and I’m single right now, can’t imagine the situation if I had a family

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I’m a college student currently living with his parents and i don’t work, and I planned my courses really well. Like right now I only have classes 3/7 days a week. So the result is just a lot of free time on my hand. And I’ve always been kind of diligent about personal chores (or found ways to be efficient about them)

So outside of class time, I really only spend my time studying, playing games, and hanging out with friends. It’s really a situation I’m lucky (and thankful to have)

slimerancher,
@slimerancher@lemmy.world avatar

We all go through time like that. If you like single player games, what helped me was getting a Switch (I had almost quit gaming before that), the ability to play on a handheld which you can pause (put in sleep) anywhere is a godsend. Everyone is different though, but can be worth a try. You can try getting a SteamDeck, and see if that works for you.

At the end of the day, if playing short rounds of Death by Daylight is what you enjoy the most, nothing wrong with just keep doing that.

BackgrndNoize,

Yeah I’m either gonna get a steam deck or get a tablet and setup moonlight for remote gaming in the future, I think because my job involves sitting at a desk 8 hours a day, after work I just don’t want to sit on my computer for much longer, a handheld gaming device would help with that

slimerancher,
@slimerancher@lemmy.world avatar

This is pretty much why I can’t play much PC games either (even though there are some genres I love that work bes on PC). Handheld works best, or sitting on a couch in front of TV.

I love tablets as a good general purpose device, but don’t have much experience with remote play. Just check how well it works with controllers and the latency / lag.

mushroomman_toad, do gaming w The oldest Minecraft server, MinecraftOnline, is being shut down by Microsoft

IP block sounds like an infringement of the license given to early minecraft buyers

wizardbeard,

Hahahaha, they violated that well over a decade ago. It was supposed to give acceas to all future releases at one point, which died the moment it released on consoles. iirc people were pretty upset about it way back when.

Unfortunately the actual text of the alpha license terms appear to be lost to time, but you can find a number of posts online claiming the same thing, that it was worded in a way to indicate the license covered all future versions (across all systems), not just all future updates of java (and bedrock if you converted your account early enough).

PowerCrazy,

While that may be true, that fact is immaterial. Microsoft can control which servers can exist, and thus they can and will do anything they want. The only way around them is to mod the game so that it’s more like a Terraria model, where anyone can run a server and anyone can connect to it.

randomname,

this is already how it works for the most part, they just have Microsoft acting as a middle-man for player accounts as a form of DRM. you can remove microsoft from the equation entirely by using “offline mode” which also allowed cracked players to join.

PowerCrazy,

Wait seriously? I’ve never played Minecraft, but the only control Microsoft has is an optional(?) account? Without that you can use any version of minecraft you want to connect to any server you want? That can’t be right, otherwise I can’t understand why this thread exists.

randomname,

neither can I honestly, without mojang’s servers as a middleman there would be no account security and no skins, but both of those problems are easily fixed through server side mods/plugins made for that purpose.

this actually pisses me off a whole lot because i’ve hosted minecraft servers for over 10 years, and until recently Mojang had a completely hand’s off approach. the way I see it: if I’m hosting it on my own hardware then Mojang can get their filthy hands off it, only i decide what goes on my own god damn server.

PowerCrazy,

Right, so it sounds like there needs to be a Mod that allows Minecraft clients to bypass central auth, I suspect a mod like that would look very similar to piracy as far as Microsoft is concerned.

randomname,

no, the official server client has a setting called “offline mode” which bypasses the central auth without any mods what so ever, mods are only required to get back custom skins and security features

players could continue playing on their accounts like normal, they just need to do an extra “login” once they enter the server, to verify they aren’t spoofing as someone else

PowerCrazy,

But in that “offline” mode, can you join a server or is it local only?

randomname,

“offline” (usually pirated) clients can only join offline servers. regular clients that are logged to an account can connect to both online and offline servers.

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