Expedition 33, but I’m sure other people think that about Silksong or Hundred Line.
I love the pictos system, it’s the best thing about it and I hope other JRPGs take it, almost every pickup you find is good. Resuable consumables are cool, and the first two hours or so is cinema (even on Steam Deck with crappy settings). The rest is just good to flawed by the middle of Act 2, especially parrying (I’m decent at it, but I’d rather either play an action game where it’s deeper, or a JRPG where it doesn’t intrude on strategy)
Ha, indeed I never even got into hollow knight and didn’t even find it appealing. Big metroidvania player otherwise. Love dead cells.
Anyhow, I really like(d) expedition 33, played through on easy. Due to the qte stuff which I wish could be turned off entirely. It’s also a question of accessibility imo.
Technically it’s not really great and should perform way better on ps5 or pc.
Hollow Knight mostly had pretty barebones movement for a metroidvania. Great for combat, not fun for going from point A to B, and HK has seemingly more backtracking that other metroidvanias. Silksong actually has a sprint button that makes it all better.
Expedition 33 is still good, but a lot of people go as far as saying it’s the best JRPG last decade, which feels like a copout when half of it is not being a JRPG. It feels like the Persona 5 hype all over again (which was a full on JRPG, mind you, but it also had problems and I felt was just good)
If you like Max Payne, I also recommend Stranglehold. It’s a canonical sequel to John Woo’s Hard Boiled, and it’s a lot of fun, albeit on the short side.
Expedition 33 has good gameplay. However, the whole game feels like generic Unreal Engine 5 assets taken from a fromsoftware fan’s portfolio were mashed together.
Also it looks like crap (from a technical standpoint) on steam deck and I can’t change the settings how I like.
This is how I felt about it. Cranked the graphics up, thought it was beautifully made, yet overall the gameplay and execution felt generic. The combat becomes predictable and nothing special.
Still grinding that World of Warcraft: Legion Remix. New phase started this week, along with the next raid. I’ve been playing so much the last couple of weeks, that it’s definitely getting stale, but I’ve been saying the same thing for a few weeks already, and I’m still playing, albeit a bit less.
Elden Ring. It is good for what it is, probably the best in its genre, but after so many Soulsbornes, it just feels like more of the same. Formulaic. I’ve tried it three separate times and it never grabbed me.
To me, the Souls combat does best in a tightly knit and highly curated environment. I really enjoyed Elden Ring but I do not think it was a step forward for the series. Open World worked to the detriment of the game IMO.
I echoed this in another thread. I honestly feel like ER is the weakest “Soulsborne” game they’ve put out. It feels like a lot of conflicting design philosophies at once.
The lore and worldbuilding are phenomenal but gameplay-wise it falls short of what made their past games shine.
I (re)play Soulsborne for builds, and I think that’s necessary to appreciate ER. Trying out all the spells and different weapons is most of the fun, the rest being trying them out on bosses.
This is something that gets completely lost in the translation to an open world game. The DS trilogy, Bloodborne, and even the original Demon’s Souls feel hand-crafted and carefully structured without being completely linear. ER loses a lot by leaving that formula behind.
On top of that, the boss/enemy design is imo some of the worst they’ve ever done. The past games (with DS2 being the one with the most exceptions) typically give you very fair but challenging fights. Telegraphs are clear without being slow and obvious. Particle effects and such are generally kept to a minimum to prevent visual clutter from taking over the screen. Bosses hit hard, but very few hits or combos, if any, would one-shot most builds outside of challenge runs. ER throws all of that out the window - bosses tend to hit like trucks, are visual clusterfucks (either enormous models with a terrible camera, tons of particle effects blasting out the ass, or both). I feel like the final boss of the DLC as an example is the most egregious example of this sort of design philosophy. Hell, Nightreign works so much better with the exact same designs because it’s such a faster-paced game where getting knocked down once or twice isn’t usually the end of a run.
I play a lot of games (over 4,000 games in my Steam library) and I’ve made a hobby of reviewing them here on Lemmy over the past year. I especially love horror games. I would love to give it a playtest and provide constructive feedback.
It’s up to you if you’d like me to also post a review of it here on Lemmy or wait until a finished product is available. You can see my post history to see the kind of reviews I write, or you can check out my blog where I’m archiving my reviews here. Easier to browse the history of posts on the sidebar at that website.
Hi, this is very very early beta. I don’t want anything from it shared in the public. It’s just not ready for the wider audience. That’s why I’m doing playtesting, so this thing can git gud before people try it :D
I’m retired AND young… well, relatively speaking. I retired 3 years ago, at 38 years old. I’m 41 now.
I was in the US military for 20 years, earned a pension, plus 100% disability through the VA. With the passive income and benefits (free medical/dental for life), I can afford to be fully retired now. I’m not filthy rich by any stretch of the imagination, but I make enough to live a quiet, relaxed life and have my basic needs met. And that’s good enough for me. Plenty of time to indulge in my many hobbies. And I have ADHD, so I’m always finding new and interesting things to deep-dive into.
I actually started a movie review blog about 6 years before I retired. I ended up taking a hiatus from it shortly after retirement and just haven’t been motivated to get back into it lately, despite all the movies and TV shows I watch regularly.
I switched to reviewing video games sometime last year and have been mostly keeping up with that; although it’s been over 2 months since my last review. I should probably make a new post soon, or declare another hiatus. 😬
If you want to make a review, I could recommend straftat, it’s a pretty simple game, but there’s enough interesting that I think it’d make for an interesting review!
Elden ring. Repetitive, ugly, boring. I don’t think I made it past the wasteland you start in but I never saw anything worth seeing and the dying over and over gameplay is frustrating for me, not fun. I played for a couple of hours and just gave up on it, i saw no progress or any story, just repetitive killing
Soundtrack is 11/10. But they dropped the ball hard on the entire open world aspect. Completely wasted the entire potential.
Instead we get lame ass intermission tracks that count as the first two laps of the next race, so you don’t even get to enjoy the new and remade tracks during championships, because you’ll blink and miss them.
I played Demons Souls and it was awesome, but Dark Souls is so confuse, I couldn’t understand shit about the story, and it’s not that hard, harder than Demons Souls but no that hard.
bin.pol.social
Aktywne