I remember them saying that they dont want to do another one in the series because they are looking to innovate and make something truly original.
I don’t remember them saying this, but I remember people speculating that this was a reason. The truth is, if you look into The Final Hours of Half-Life: Alyx, they prototyped a bunch of different single player games that were cancelled because they just weren’t working, including Half-Life 3. Post-Alyx, in recent weeks, we have evidence to suggest that Half-Life 3 may be imminent.
It’s true they’ve always been distracted with multiplayer games as well, things like Counter-Strike or Team Fortress and I did play them for sure, because I was a kid and I had all the time in the world.
These days I’m not a kid anymore and so when I game I tend to look more for memorable experiences instead of mindless grinding.
Boy, I miss the days when multiplayer games didn’t mean mindless grinding. I play fighting games, and the mindless grinding in recent releases is siloed off to a separate mode that I don’t have to think about; otherwise you’re playing the game because it’s fun and/or because you want to get better at it, not unlock the latest costume. I would love nothing more than for campaign FPS games to come back–the kind that postdated the designs of what we now call boomer shooters–and to come with a deathmatch/CTF mode made out of levels recycled from the campaign, playable online and local. You’d play that multiplayer mode for maybe 5 hours or maybe 5000 hours, depending on how much magic they managed to capture in it, but you absolutely would not have some expectation that the devs must keep updating it. Those were good times, and I didn’t appreciate how good we had it.
Valve is not a normal company. As far as I know they still have their fluid work structure in place where projects are dictated by what the devs themselves feel like doing and are inspired by.
Icefrog (who was the lead developer of Dota 2 - and Dota 1 for many years before that) is lead developing Deadlock as I understand it. It has his fingerprints all over it, at least. It seems enough other people at Valve liked his idea of a twist on the MOBA concept to turn it into a full project.
I feel your frustration but there isn’t really any opportunity cost lost here. It’s not that they decided to make “a game” and chose this one out of all available options. If they felt like they had enough ideas to make Half-Life 3 (or any other single player game) then they would have. It’s just that this is the game they want to make right now.
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I’ve found that some games can still play after you’ve cut them off from the internet (in app settings from the phones general settings) but will no longer be able to display ads (and I assume microtransactions also won’t work then). Which might make some of the options you’ve currently ruled out work for you?
I was just looking at Valve’s publishing history. Their catalog is super small, only releasing games every few years. Aperture desk job was amazing (even if very short and sweet). I don’t have VR but Half Life:Alyx was also very well received. Recent evidence suggests there will be a HL3 sometime in the near future.
Do I wish Valve would invest more of the unfathomable amount of money they’re making into producing excellent games? Absolutely.
Am I going to hold it against them if some of the games they make are money-printing machines? Not really.
Minetest, a completely free and open source Minecraft clone
Picsart, a drawing app. I couldn’t find any free app that is similar in features.
the camera app, to make short videos, even cool stop motion videos, or pictures to paint on with Picsart
Signal, to share her art with the family. Although I don’t think it will run on a tablet.
Toca Boca World, a cute little game where you can decorate houses and play with figures
GCompris, a compilation of learning games, although she seems to have grown out of them in third grade
If you have a PC great games for her besides Minecraft are Spider-Man, Goat Simulator, Life is Strange: True Colors (we play that together) and GTA 5 (seriously, give her a 100% save. the interactivity in that game is through the roof)
without having read any comments i bet 99% of them are people telling you that you shouldnt give your daughter girly games even if it is she who wants them.
Any organization that sees success will attract profit-driven leadership, and will become such over time. The soul from the original founders will be watered down, dampened, or ejected.
A profit-driven organization will over time become more and more profit-seeking, never less. Once this reaches a certain threshold, we start to use phrases like “enshittification”. Valve hasn’t gone shit yet imho, but their soul and passion doesn’t seem to lie in games anymore.
The next excellent product comes from new, growing organizations or small teams that may grow into such.
It is best to just treat it as any other law of nature and so we move on from Blizzard, Google, EA, Valve, Epic Games, Unity, etc and go swim in the wonderful vibrant indie scene.
bin.pol.social
Aktywne