I think it depends strongly on your taste for getting into a series (do you want to play the best game first, or work up to it? Etc) However, if you enjoyed the Murder of Sonic the Hedgehog you probably want to look into the IDW Sonic comics, which are being adapted for mobile formats on webtoons for free right now once a week.
Mind you, thats the IDW comics, not the old archie ones, which… Have a certain appeal but are so unhinged.
Curious to hear what the criteria for “masterpiece” is, otherwise I think it is just peoples’ subjective opinion of what makes a great game that they also think others might agree about being a great game. Genuinely curious, interested in discussion, not saying this to shut down any of the answers here.
Historically a masterpiece has been a (or the) work that demonstrates an artist is capable of utilizing their medium to its fullest extent, i.e. it has been mastered. Per ye olde Wiki:
Historically, a “masterpiece” was a work of a very high standard produced by an apprentice to obtain full membership, as a “master”, of a guild or academy in various areas of the visual arts and crafts.
In that light, I’d say the best qualified would be games that completely utilized the capabilities of the platform they were designed for or, perhaps of interest to more people, expanded what everyone thought could be done with those systems. Games which were furthermore well polished and complete, and did not have much room for improvement taking into account the constraints they had to work with at the time. (For instance: No duh we could make Mario 64 run at a higher framerate and have better textures to look nicer on hardware now. That doesn’t mean it wasn’t arguably a masterpiece of its time, on the system it was on.) This doesn’t just have to be technical stuff – It could be the way the game used storytelling, its gameplay mechanics, or anything else.
Then Breath of the Wild and Tears of the Kingdom belong to that category - run smoothly as fuck on one of the lamest consoles there is, and are beautiful and complex.
Spyro and Crash trilogies on the PSX, as well as the Quake 2 port, would definitely merit being called technical masterpieces
On the original Xbox, Phantom Dust would fit that bill, despite being a commercial failure at the time. The tldr is that you create a collection of spells (attacks, traps, dodges, curses, buffs) and try to grab them and the “mana” during the real time duels, in order to beat your opponents. Terrain is semi destructible and you have to take into consideration the trajectory of your spells - www.xbox.com/games/store/…/9PCDNBHR11MR
To be clear, the early 2D series of Sonic was relatively story-light, the detailed stories and characters didn’t really arrive until Sonic Adventure. Some of these you will need emulators on your PC to play. Make sure you have a good gamepad, either an Xbox controller or PS4/PS5 controller or a knockoff in the same style are ideal.
Best 2D Sonic (light on story, heavy on gameplay): Sonic the Hedgehog 2
Close 2nd 2D Sonic: Sonic 3 + Sonic & Knuckles
Best 3D Sonic (heavy on story and gameplay): Sonic Adventure
Close 2nd 3D Sonic: Sonic Adventure 2
3D “Sonic” with a cult following: Shadow the Hedgehog
Honorable Mention because it’s so fun in terms of gameplay and story: Sonic Generations and/or Shadow Generations
I’d recommend Sonic Generations (or Sonic X Shadow Generations), which is kind of a best-of of previous Sonic games’ levels, tied together with a new story.
Sonic mania is also a great game, reminiscent of the first few 2d Sonic games. But, just like those games, it doesn’t really have much of a story or character interactions.
Well, you could play the original Sega Genesis games, since that’s where it all started. You can either download the roms to play on an emulator, or you could probably buy an official release too. The first one is skippable since the sequels basically improve on it in every way. I would at least recommend Sonic 3 and knuckles (it’s a combination of sonic 3 and sonic and knuckles, they were originally going to be one game but got split into 2 games, but through some weird lock on cartridge technology at the time, they could be combined back into one game).
I don’t know if it’s something that only happened in digital re-releases of Sonic 3 & Knuckles, or if it always did this back in the day, since I no longer have a Genesis, but the music is different in the official modern releases of Sonic 3 & Knuckles compared to original Sonic 3. It’s better in 3.
If I recall correctly it’s related to licensing issues with the person who composed the original music in Sonic 3. Some people see it as evidence of the rumor that Michael Jackson was involved in the Sonic 3 music development.
Yeah only way to get the original soundtrack is via emulator or an actual cartridge. I think it only pertains to Sonic 3 though. I don’t think part 2 (Sonic & Knuckles) had the same issues
bin.pol.social
Gorące