I have to assume you’re too young to remember previous generations.
Increased power makes a difference up to a point, but we’re now so far into diminishing returns you can hardly tell the difference between a ps4 game and the ps5 ‘enhanced’ if you don’t have a 4k TV.
Increased computing power used to open up entirely new concepts in gaming. 3D environments, then larger and larger worlds, dynamic physics engines, more complex NPC Ai and more power to run larger numbers of enemies at a time.
Now, it hardly matters. There’s more than enough power to do pretty much anything you want. Unlimited worlds, thousands of NPCs, photorealistic graphics, and absolutely nothing new. It can always be ‘bigger and better’ but at what point does that stop mattering? For me, it was last console generation.
I’m confused why you seem like you’re arguing with me but still fundamentally making the same point. Those improvements don’t inherently make games more fun, but they create opportunities for variety and new elements to the medium. It was previous tech improvements that made Halo and F.E.A.R. possible, that’s exactly what I’m talking about.
But processing power isn’t really a relevant limitation to game design anymore. I genuinely don’t see any future console generations being particularly enticing for me, outside an upgrade to my steam deck, especially when most of what I play is 5-20 years old anyway.
Yeah, I’m hoping they finally figure out the tutorial balance in Wilds. Earlier games had next to nothing for tutorials, and you pretty much had to look outside the game to even understand the basic movesets of the weapons, much less how things like skills work. I think they overcorrected with the recent ones though, it’d be nice if they could get a little better about introducing information in the world instead of constantly stopping the action to make sure the player sees it.
But yeah, absolutely do not use the OP armor, you’ll only ruin your fun and then have a really hard time once you get to the real fights. The main reason to use it would be to power through low rank if you’ve done it on another platform or something.
Yeah, that one is real competition - at least gameplay wise - and a wonderful example of taking inspiration from Pokemon while still making something their own. It really deserves more attention than it got.
It’s a free-to-play mobile gacha game. Therefore, it is trash. That point simply cannot be argued. It’s not up for debate. If you’re here to debate that point, please don’t even bother. All mobile games are trash. All free-to-play games are trash. All gacha games are trash. Again: there is no debate about that....
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical...
Changing the pricing structure would be a perfectly understandable and predictable outcome. Unity choosing to adopt a wildly unfair and entirely unprecedented pricing model is definitely not something their customers could have expected.
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Sony. What are you even doing right now? PS5 Pro Announcement (www.youtube.com) angielski
I almost chocked on my coffee in the first 20 seconds :)
Let's discuss: Monster Hunter (beehaw.org) angielski
The format of these posts is simple: let’s discuss a specific game or series!...
Palworld isn’t slowing down, hits 19 million players across Steam and Xbox (www.theverge.com) angielski
Can someone explain to me why Honkai: Star Rail is treated as something other than trash? I keep seeing posts about it, all over. angielski
It’s a free-to-play mobile gacha game. Therefore, it is trash. That point simply cannot be argued. It’s not up for debate. If you’re here to debate that point, please don’t even bother. All mobile games are trash. All free-to-play games are trash. All gacha games are trash. Again: there is no debate about that....
Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy. (nitter.net) angielski
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical...