I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they’d just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a...
Shit like this I have only seen in a Manga once, forgot the name, but basically bunch of robots that humanity made were let loose without humans(they died) and they kept building giant megastructures for no reason without stopping It’s just absolutely surreal and I just love it
Mindustry It goes from a tower defense game to a logistics game for me Forget enemies, How can I haul the most amount of shit down data pipelines without letting a single container hold items for too long? My worlds are just a absolute mess of conveyor belts going everywhere, transport drones coming and going, items being produced, used, machined and consumed everywhere And the only purpose is to give me more endpoints to grow it
Nah, custom game. Edit a existing map to have 0 waves and you’re Gucci In campaign tho, I have found there’s a few commands you can use to instantly conquer a map. It’s cheating, but it let’s me focus on what I want
I really loved stalker 2 but between the blood suckers that take 4 mags to kill, and crashes and corrupted save files. I had enough and I’m back to playing anomaly. anyone else?
Looking up those patents, the first alludes to a system where a player aims and fires an “item” toward a character in a field, and in doing so triggers combat, and then dives into extraordinary intricacies about switching between modes within this. The second is very similar, but seems more directly focused on tweaking...
From what I saw, they’re doing some changes to improve shader recompilation Maybe too early, but seems this time they might actually do something to improve the codebase instead of ‘yet another renamed yuzu’
For me Genshin Impact and Hades (including Hades II) are two examples. These games have relatively simple art styles in comparison to e.g. the realistically painted art of certain Blizzard games (WoW, Hearthstone hero portraits), but they are hard to learn even to someone more advanced in art creation.
The sheer amount of attention to details that the game has is just pure insanity The game has special sound effect that plays, to let you know that the flying homing skulls are literally right behind you, just so that you don’t have to look behind you all the time to know if they’re near or not The complete lack of a user interface yet the game still communicates extremely well how everything works by just… throwing it at you and letting you experiment
I want to play an easy shooter where you feel like you’re in a flow state aiming at targets, the only time I’ve ever felt like that was in the PS2 Medal of Honour, kneecap, helmet shot, head shot or up till MW4 original....
“Oh hey, I added a button that makes the sword turn red!” “Why is the player teleporting to [0,0] when the sword turns red?” “Okay, I fixed the teleporting bug, but now the sword is blue”
Are there any games you don't play as it was intended to be played? If so, what game and how?
I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they’d just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a...
Anyone else quit S.T.A.L.K.E.R 2 to play Anomaly?
I really loved stalker 2 but between the blood suckers that take 4 mags to kill, and crashes and corrupted save files. I had enough and I’m back to playing anomaly. anyone else?
PlayStation has formed new studio Dark Outlaw Games with Call of Duty Zombies lead Jason Blundell (www.videogameschronicle.com)
Marvel Snap is banned, just like TikTok (www.theverge.com)
Palworld Developer Reveals The Pokémon Patents Nintendo Claims It's Violating (kotaku.com)
Looking up those patents, the first alludes to a system where a player aims and fires an “item” toward a character in a field, and in doing so triggers combat, and then dives into extraordinary intricacies about switching between modes within this. The second is very similar, but seems more directly focused on tweaking...
Citron is yet one more Switch emulator appearing online (overkill.wtf)
What games have relatively simple artstyles, but that are still hard to learn & reproduce? (fedia.io)
For me Genshin Impact and Hades (including Hades II) are two examples. These games have relatively simple art styles in comparison to e.g. the realistically painted art of certain Blizzard games (WoW, Hearthstone hero portraits), but they are hard to learn even to someone more advanced in art creation.
Factorio: Space Age - Trailer (www.youtube.com)
The Steam Deck Is Officially Releasing In Australia (press-start.com.au)
Are there Cozy shooter games?
I want to play an easy shooter where you feel like you’re in a flow state aiming at targets, the only time I’ve ever felt like that was in the PS2 Medal of Honour, kneecap, helmet shot, head shot or up till MW4 original....
Epic detail plans for Unreal Engine 6 and share vision of a metaverse spanning "Roblox, Minecraft, and Fortnite" (www.rockpapershotgun.com)
I love how even the author has no idea what they’re talking about because it’s just a soup of buzzwords.
Based on true events (lemmy.world)
I’m panicking guys…