Looking up those patents, the first alludes to a system where a player aims and fires an “item” toward a character in a field, and in doing so triggers combat, and then dives into extraordinary intricacies about switching between modes within this. The second is very similar, but seems more directly focused on tweaking...
From what I saw, they’re doing some changes to improve shader recompilation Maybe too early, but seems this time they might actually do something to improve the codebase instead of ‘yet another renamed yuzu’
For me Genshin Impact and Hades (including Hades II) are two examples. These games have relatively simple art styles in comparison to e.g. the realistically painted art of certain Blizzard games (WoW, Hearthstone hero portraits), but they are hard to learn even to someone more advanced in art creation.
The sheer amount of attention to details that the game has is just pure insanity The game has special sound effect that plays, to let you know that the flying homing skulls are literally right behind you, just so that you don’t have to look behind you all the time to know if they’re near or not The complete lack of a user interface yet the game still communicates extremely well how everything works by just… throwing it at you and letting you experiment
I want to play an easy shooter where you feel like you’re in a flow state aiming at targets, the only time I’ve ever felt like that was in the PS2 Medal of Honour, kneecap, helmet shot, head shot or up till MW4 original....
“Oh hey, I added a button that makes the sword turn red!” “Why is the player teleporting to [0,0] when the sword turns red?” “Okay, I fixed the teleporting bug, but now the sword is blue”
Palworld Developer Reveals The Pokémon Patents Nintendo Claims It's Violating (kotaku.com) angielski
Looking up those patents, the first alludes to a system where a player aims and fires an “item” toward a character in a field, and in doing so triggers combat, and then dives into extraordinary intricacies about switching between modes within this. The second is very similar, but seems more directly focused on tweaking...
Citron is yet one more Switch emulator appearing online (overkill.wtf) angielski
What games have relatively simple artstyles, but that are still hard to learn & reproduce? (fedia.io) angielski
For me Genshin Impact and Hades (including Hades II) are two examples. These games have relatively simple art styles in comparison to e.g. the realistically painted art of certain Blizzard games (WoW, Hearthstone hero portraits), but they are hard to learn even to someone more advanced in art creation.
Factorio: Space Age - Trailer (www.youtube.com) angielski
The Steam Deck Is Officially Releasing In Australia (press-start.com.au) angielski
Are there Cozy shooter games? angielski
I want to play an easy shooter where you feel like you’re in a flow state aiming at targets, the only time I’ve ever felt like that was in the PS2 Medal of Honour, kneecap, helmet shot, head shot or up till MW4 original....
Epic detail plans for Unreal Engine 6 and share vision of a metaverse spanning "Roblox, Minecraft, and Fortnite" (www.rockpapershotgun.com) angielski
I love how even the author has no idea what they’re talking about because it’s just a soup of buzzwords.
Based on true events (lemmy.world) angielski
I’m panicking guys…