Yeah I’m for new games and hopefully people love it but “hero shooter” and “moba” definitely aren’t categories I’m looking for in new games, the market is flooded with them. Hopefully valve can stand out
I really wanted battleborn to succeed on release even though it was just kind of flawed from a design standpoint. I kind of gave up on competitive fps games since then though.
With how chaotic the fights look like and how high the ttk looks to be, is the game still fun at lower-mid skill levels?
I’d say yes. But you do have to figure out how to apply the MOBA way of thinking. How to stack the stats of items, abilities and leveling up, into doing a shitload of damage without dying.
That applied to Battelborn, and it does in Deadlock, too.
I’ve played quite a bit of MOBA’s before, coincidentally the other big third person ones Smite and Paragon, so I’ve got a decent feel for builds and macroplay and I’m not necessarily worried about those aspects.
I grew up as a console gamer but exclusively play on PC now so I’ve found for fps games I have trouble competing because my aim isn’t as great.
It’s dota 2 if it were a very competitive 3rd person shooter. More of a MOBA than a hero shooter, and it’s very complex. Also I’ve been playing it for a month, AMA I guess
There’s already some toxic muppets getting banned from matchmaking as well as rage quiters…not a whole lot but I have come across them in the week or so that I’ve played.
There are a few people who do want to coordinate or even use VC, more than the above, but not a whole lot
Everyone calling it a shooter MOBA is right, but more basically: It’s Smite. It’s just Smite, but good. I played the Smite 2 alpha and it was very lame, no verticality, gunplay felt bad. Deadlock has an original theme, gunplay feels tight, and there is clearly a huge skill ceiling. I don’t know if it’s 100% yet, which tracks cuz it’s an alpha, but it’s already better than Smite and I have faith they’ll make it better.
Team Fortress 2? That was the game Overwatch was kinda imitating, so might be worth trying it out if you haven’t. Just keep in mind that you might have to avoid matchmaking and manually browse for servers. TF2 was having a bot problem, I dunno if valve ever fixed it.
This. It’s old now, but the medic class doesn’t require shooting. The spy doesn’t either, usually. But the medic is a great way to pay a support role. It used to be one of my favorite things for chill gaming.
You could have asked this in one of your multiple Red Dead threads. I think at least a few of us would prefer one thread per game series. There is no need to have 3 Mafia threads and 3 Red Dead threads all within 24 hours of each other
As for your question I don’t actually know. I know system requirements don’t always mean shit, but it is a place to start, and get an idea of what the game will need
Edit: as with most of your questions, it is a quick search away to find an answer. If you actually engaged in any of the conversations I would be more inclined to post it for you. You seem more interested in asking questions than actually receiving any answers
Ah, the hallmark of mainstream usability: a four bar chart with multi-segmented portions based on different independent ratings of compatibility that don't agree with each other.
I think you should try it. I think an hour is appropriate for a lot of the story beats if you have a decent memory, though maybe an hour and a half would be better suited to some of the more involved parts. A lot of this is affected by your reading speed. There’s a lot of reading.
For what it’s worth, I also played it in bursts, but probably something like 2 hr sessions. There’s a lot of rough, serious material in that game and I found it a lot to process at once, so I took breaks between sessions fairly often.
Glad to hear that. Although I’m not fast reader (not even in my mother tongue) I like reading when it is meaningful. I chewed through Planescape: Torment after all…
As for time, I’m not strictly limited to exactly 1 hour. It’s just I simply can’t play 5 hours straight like a teenager can… so one hour was an estimate. Sometimes it’s an hour, sometimes it’s two.
After all it looks DE should be ok and this short burst shouldn’t spoil it. Thank you.
I’m not sure if the above comment played on launch or after the Final Cut update, but there isn’t all that much reading in the game anymore. Almost all text is fully voice acted now. You still have to mentally absorb it of course, but I find it less taxing than reading, personally.
The book-like nature of it is spot on though; it’s better to treat it like an interactive novel where you choose the order in which you read its pages than as a traditional RPG.
Don’t be afraid to pick wild and weird dialogue options, and especially don’t be afraid to fail at things. The game pioneered a “fail-forward” design philosophy
Well, since I’m not native speaker I sometimes tend to miss some words/context without reading “subtitles” during voiceovers. On the other hand I’m glad there’s voiceover because it usually helps with immersion.
Fail to progress reminds me of my playthrough of Fallout 1 with very low INT character. Some conversation were priceless. It was usually things like “Mmmhm, unga bunga, huh” from my character and then sigh from the NPC like “Oh no, another village idiot…” I highly recommend to at least check some of these low int conversations on youtube - hillarious.
I think my favourite low-int detail was in Fallout 2. You come across the tribal Torr early on in Klamath and he speaks in grunts and broken sentences just like that if you talk to him with normal INT or above. However, if you talk to him with low INT the conversation completely changes into long eloquent sentences with advanced vocabulary for both him and you, matching the dialogue options unlocked at 10 INT. Amazing.
While it does indeed kind of smell like an ad, keep in mind this is not some triple-A bullshit. It’s made by a single dev and has a heavily involved community on reddit and discord where competitions are hosted and suggestions are made. Regardless of tankies reputation, that kind of behaviour is not tolerated in either of those communities. I’ve been playing it on and off and have over 500 hours into it by now. It is a very niche game, but for those that like tanks and military games in general, it is a real gem.
It is currently singleplayer vs bots and the scenarios are admittedly limited. However, again, single dev (at the moment). Multiplayer is on the roadmap far in the future and will likely not really be pvp as that introduces challenges for balancing.
For now though, the designer is very free in what it lets you do for the most part and has a lot of options.
If you’re on the fence, I would recommend looking up some videos on youtube that showcase the game’s capabilities. Make sure to pick a decently recent one (ergo past half year or so).
If the dev got this working with MP, hell even just coop vs like a horde of tanks, with your friends, it would be awesome. Right now it looks like a lot of fun but won’t last to long for me. I’ll have to keep an eye on it.
We know the answers to this. First, we got Half-Life: Alyx, which is a phenomenal Half-Life game that happens to be a VR game. Slight spoilers, but to say that Half-Life 3 is promised at the end of that game is an understatement.
Second, if you’ve already played Alyx, Keighley put out The Final Hours of Half-Life: Alyx, which has a full timeline of everything they worked on since Portal 2, including cancelled games. One of those games was Half-Life 3. It would have been a game with procedurally generated levels interspersed with static set pieces, which sounds similar to a single player version of that game The Crossing they were working on. If you ask me, that design makes plenty of sense for putting a bow on a series with a time- and space-hopping protagonist in a series that always ends with cliffhangers. It didn’t come together though, so it got cancelled.
Alyx was put together in part because letting all of their employees dictate their own projects was not getting the same results that it used to, so there was a bit more direction with the project than Valve had had in the years prior.
This is the way. Why would I hoard 5 more games just because there is a sale? The next one will come shortly. Only buy games you plan to play in the next 2 weeks.
Slay the Spire: I don’t just think it’s the best deck building roguelike, I think it’s the quintessential deck building roguelike. It’s such a complete exploration of the design space of the genre in terms of the options it gives the player to build their deck and the challenges it puts those decks up against. Not that there aren’t any other fun games in this genre, but they all still feel like STS, but worse and with a gimmick that doesn’t add much.
Balatro has taken that mantle for the moment (over a hundred hours in under two weeks). Other similar games would be Cobalt Core (finished with all characters, don’t feel the need to go back though) and… Monster Train (it’s okay, not as tight as the others).
I’m in love with balatro, but do you think it’s better than slay the spire? I think slay the spire just feels… More of a game than balatro I guess? Maybe I feel that way just because there’s not really a story set up against balatro, and slay the spire at least has you fight an entity that you feel good about.
StS doesn’t really have a story, but yes, it has characters instead; I don’t really mind either direction, Balatro’s fight-against-the-game is essentially the same thing.
They are different, and I do enjoy them both in their own ways. Balatro’s heavy focus on combinations (and regular stores) means decks can shape quite quickly into something very unique. It’s also more accessible as the games are shorter; StS can be an hour if successful, if not more. My comment is more that Balatro is newer and has at least satisfied the itch which - after being out for years - StS has perhaps not been able to do in such a way for a while.
I picked up Balatro because of this thread and I agree, it’s a great game and something a little fresh, but slay the spire is still probably the best.
I agree about the “more like a game” element. Baltoro feels more like playing cards than playing a video game. I think it’s cause I’m using the same odds/play styles as when I play real life card games.
Yeah, StS really ruined me for other deckbuilders, and I’m still chasing that high. Some pretty good ones have been Power Chord and Banners of Ruin. They’re both team-based games where cards are tied to certain characters, and I think that particular mechanic adds enough that it took me a while to crack the code on them.
Wildfrost is a really good one. It’s got a lot of different play styles and has a pretty big learning curve.
Also on android there is Pirate Outlaws. It feels like a slay the spire clone, but has a good amount of content and does enough different to be worth mentioning.
Not exactly the same cause it’s not a deck builder, but has a similar feel is dicey dungeons (both steam and android). It’s a lot simpler and luck is a larger factor, but it’s got a decent gameplay loop and being able to play on Android helped scratch that itch on the road.
I liked Wildfrost, but it didn’t have that much replay value after 30 or so hours, whereas I have 500+ in StS. They have updated it since I last played though, so maybe there’s a bit more to do now?
They’ve definitely added things to it over the year or so it’s been out. Not sure if enough to make it worth it for you. It’s also possible I’m just bad at it, as I haven’t beaten it (although only 12hrs on it).
I’m not too into deckbuilders, so I played it just for that gorgeous presentation lol. The art style falls under an unusual category of “cute, but I’m pretty sure that the artist also draws naughty stuff on the side”
The best approach is to play games that respect their customers by having no microtransactions, or a fair monetization.
Most games that respect these criteria are indie games. The devs of those games deserve your money more than any AAA company, and their games are often just as fun as those you played when you were younger years ago.
I played CrossCode a few years ago, and it’s been the most fun I’ve had in years. I don’t know about arcade fighting games, but surely there must be an alternative.
GDPR and pii reasons most likely. It’s a nightmare keeping track of why certain data is on certain accounts. This can vastly simplify the GDPR compliance mechanisms. If your GOG account is merged with your PR account, there is probably significantly more “sensitive” data (CC numbers, addresses, etc) in the GOG account. This probably exempts some data that either cdpr or gog tracks from deletion or retrieval requests.
But it isn’t a merger, it’s a partial transfer. Your GOG account will still exist, but your CDPR games will be moved from GOG to CDPR.
Exactly what this means is unclear, the email and their online FAQ merely says “online features including Cross Progression and My Rewards as well as CDPR Forums” - it does not list everything that’s being migrated. It could be that GOG will only sell old games, while new games will be on a separate store, or it could be just that achievements and cross-platform scores will be on CDPR while GOG continues as normal. It could also end up being a gradual change with GOG falling to the wayside, and new games (1st and 3rd party) only being sold on CDPR.
Also, GDPR is hardly a reason. GOG is a CDPR subsidiary, and both are based in Poland, which is in the EU. They’re in the same jurisdiction. There’s no real issue with GDPR, even if the two services were sharing data - GDPR allows this for the purpose of providing a service.
I’ve sent a support ticket to them asking for more information.
Separation of data between accounts makes them fall under different retrieval requirements.
As one account, a request for all of the data from that account contains both chunks. Separation of those accounts separates the need to accommodate requests for data from one on the other.
It can also mean that internally they may have a sufficient mechanism that data that was previously identifying to no longer being identifying (breaking userid to data pairings for example) which is sufficient to “anonymize” the data that it no longer needs to be reported or maintained.
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