JohnEdwa

@JohnEdwa@sopuli.xyz

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

JohnEdwa,

For the consumer, obviously.
Patents exist to protect the profit of the inventor, specifically because once you have spent the RnD money to make something, someone else can take your finished idea and create your thing without having to cover those costs. Their entire point is to make sure stuff stays more expensive and exclusive for longer.

But the issue isn’t that patents or even software patents exist as a thing, they are important to protect against copying, it’s that seemingly almost anything no matter how simple, vague or universal it is can apply and get patented, and whoever owns those patents then doesn’t have to use or license them, instead they just sit on them waiting to strike with a lawsuit.

Like one of the Nintendo ones which is the genius and detailed idea of “you can capture objects and ride them in a virtual world using the controller input in a vidya gaym!” - a concept entire unique and one that hasn’t been ever used before in a game, now prohibited to be done by anyone else until 2041.

JohnEdwa,

I think you don’t know what that word means.

Heck, even if you want to blatantly ignore every other platform and site you can buy games from, which there are plenty, Valve gives devs a supply of Steam keys they can sell anywhere they want, they don’t even get a cut from those despite providing the bandwidth to distribute the files.

JohnEdwa,

Which is why you don’t have physical copies of those games - you bought a steam key, exactly like you could have done digitally from humblebundle of greenmangaming or myriad of other stores, this one just had it printed on a piece of paper instead of sending you an email.

A Steam key Valve didn’t get a cut from, btw.

JohnEdwa,

Helped you (and Valve) to save some bandwidth. But yes. If it requires a Steam account to play, you bought a license allowing you to access a game and not an actual game you own.

JohnEdwa,

The only Tomb Raider I had as a kid. Took me a like decade to finally figure out why anyone would like Tomb Raider.

JohnEdwa,

You can play Cold Steel 1&2 as your first if you want a more modern introduction to the world and like the persona style school setting stuff, but CS3 is when the stories of all the previous games start merging together, so it’s very highly recommended to have played Sky, Zero and Azure before that or you will miss a lot of it.

Also there is a 3D remake of the Sky trilogy coming, starting sometime next year with the first game. Though so far it seems to be Switch exclusive.

JohnEdwa,

So not as cheap as the (inflation adjusted) PS2 ($550) or PS4 ($540), but cheaper than the $780 of the PS3. PS1 was close at $620.
Also games back in 1995 were around $50, which is $103 today.

JohnEdwa,

Xen was really rushed and shorter than originally intended in HL1 though, and part of the idea with BM was to flesh it out properly. Might have gone a bit too far, but it was also one of the few places in the project where they could truly come up with something new and unique, and not just redo what Valve had made before them.

JohnEdwa,

I absolutely loved the Mako. I know I’m in the minority, but I just love how it drives. And stomping on a Colossus with the jump jets is always funny.

JohnEdwa,

I actually didn’t encounter anyone saying Dark Souls and like games being an ARPG. Dark Souls like games are usually called Souls like.

That is because everyone uses the term “Souls-like”. But if that term isn’t used, then they are all labeled as “Action Role-Playing Games”:

A Soulslike (also spelled Souls-like) is a subgenre of action role-playing games known for high levels of difficulty and emphasis on environmental storytelling, typically in a dark fantasy setting. -https://en.wikipedia.org/wiki/Soulslike

JohnEdwa,

There is also a TTRPGs for Palestine bundle here, though I have issues reaching the site currently, might be a hug of death.

JohnEdwa,

They went to gitlab, it was inevitable. And probably planned - what better advertisement for your name than a round of news and articles about the takedown. And now they are on a private git so for the next round, Nintendo has to actually sue them as well.

JohnEdwa,

It’s old by now, but Telltale’s Walking Dead. Loved those games, and loved those characters.

JohnEdwa,

Major part of it is that some people differentiate hard between rogue-likes and lites, and others simply do not, and the two will never get along with each other. The thing being that if there are any type of permanent upgrade/unlock systems that makes the game easier the more you play, it is not like rogue, where instead of grinding for more max hp or dodge percentage, you “grind” knowledge and experience as a player.

Which means that there are very, very few actual roguelikes because upgrade systems are just so cool ™ and every game obviously needs one. Or three.

JohnEdwa,

You should buy “System Shock: Enhanced Edition”, as the name implies, it’s the newer better one!

Seriously, why do we keep using the same names with reboots and remasters and remakes and argh. Languages have words, use the goddamn words!

JohnEdwa,

Afaik steam games are never removed from users, just delisted in the store so you can’t buy them anymore.

JohnEdwa,

On the other hand, Witcher 3 and Cyberpunk 2077 would actually classify as indie games, as they were published by their developer, not a third party.

But when everything gets one of the two labels, triple-A or Indie, they stop being meaningful quite fast.

JohnEdwa,

An indie game, short for independent video game, is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher. …The term is synonymous with that of independent music or independent film in those respective mediums. -https://en.wikipedia.org/wiki/Indie_game

And then:

Independent music (also commonly known as indie music, or simply indie) is music produced independently from commercial record labels or their subsidiaries

An independent film, independent movie, indie film, or indie movie is a feature film or short film that is produced outside the major film studio system in addition to being produced and distributed by independent entertainment companies

They are independent, because they don’t have a publishing company calling the shots. That’s literally where the term comes from.
And that is why I said people have only two labels - they use “single person or small team = indie, big team or company = triple-A”. When they should be looking at who is publishing, and therefore who is funding the project, i.e are they actually independent, or do they depend on someone else for that monetary/technical/marketing support.

JohnEdwa,

Stardew Valley was published by the developer themselves. He can do whatever he wants with the game and there is no publisher to tell him he can’t because it’s bad for business. If they want the next update to be the “Fuck Russia, fuck Israel, Taiwan is the real China!” update, they can do it. Cp2077 can do that too. Because they are independent.

D’ya think that goes for the games in question of the article published by Warner Brothers that are being pulled by them? Are they independent of the publishers, free to do what the creator wants?

That is why having just the two labels makes them rather useless. Which is the point I’m trying to make.

JohnEdwa,

Especially when the chipset, Tegra X1, is going to turn 10 years old next year and has roughly the same performance as the iPhone 6. Kinda impressive longevity when you think about it.

JohnEdwa,

And a fourth and a fifth, both of which have already had some work done (fourth one apparently has 1/3rd consisting of a time skip sequence that has already been filmed). And if they do well, Cameron has said that he has plans to make two more.

He really likes Avatar.

JohnEdwa,

Old is relative though. Age doesn’t hit movies or books nearly as hard as it does to games and gameplay mechanics, and where exactly that acceptable limit happens to be differ for each individual - with no doubt a large correlation based on your age.
It’s just really hard to imagine yourself in the shoes of someone who didn’t grow up with them and doesn’t have the appreciation and nostalgia of those times. Heck, back when I was a kid with my PSX, anything on the NES felt like an ancient unplayable relic.

JohnEdwa,

Motion control support on PC is rather rare as almost every PC game uses xinput, and therefore almost every controller will simply identify itself as an Xbox controller for the best compatibility. You basically have to check on a controller by controller basis if and how motion controls can be enabled on PC.

I do know that some of the 8bitdo controllers can be configured to show up as Switch Pro Controllers on PC with working motion controls.

JohnEdwa,

SteamDB gives a value of 2500€, 9500€ if I bought everything with today’s prices, for my library, most of which are from Humble Bundle, and I have probably 150 unredeemed keys as well. I could easily sell 95% of them as I’ve played through them or don’t like them, and net a sizeable profit in the process. And I’m definitely not alone.

They would have to implement some sort of revenue sharing for sure that guaranteed some of the resell value went back to the developer, or this would indeed be the result. Also all bundle/discount sites would die overnight anyway.

JohnEdwa,

The original idea of recapcha was nice, we helped digitize books that had words the OCR couldn’t recognize.

JohnEdwa,

There is a beta branch you can roll back to if mods break because of the changes.

JohnEdwa,

Usually yes if you use only numbers, but when you use alpha/beta/release cycles etc, it’s not that uncommon to have them start from 1.0 as well.

As an example, the fifth phase of minecraft dev started with “Minecraft Alpha v1.0.0” and once it got to v1.2.6, the next was “Minecraft Beta v1.0.0”. The proper Minecraft 1.0 came after Beta 1.8.1.

EwanCroft, do gaming angielski
@EwanCroft@hachyderm.io avatar

I'm done, after a lot of swearing at my monitor, I can gawk at myself riding a motorcycle now. 😎

@gaming

JohnEdwa,

They make consoles for a larger target market/audience than Sony or Microsoft, because that makes them more money than trying to compete directly with them. Wii sold over 100 units and the Switch is currently sitting at around 130 million putting it in third place overall, only behind the Nintendo DS and Playstation 2.

So they most likely won’t, as their formula clearly works (other than the Wii U, it was a flop).

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