godzilla_lives

@godzilla_lives@beehaw.org

“Up to the Twentieth Century, reality was everything humans could touch, smell, see, and hear. Since the initial publication of the chart of the electromagnetic spectrum, humans have learned that what they can touch, smell, see, and hear is less than one-millionth of reality.” -Bucky Fuller

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Polygon - Was Bioshock Infinite good? (www.polygon.com) angielski

Thought this was a fun article to read, wanted to share. I think it’s interesting that as societal and political views at large shift in the 2020s, it’s good to go back and reevaluate how narratives are portrayed even as recently as 2015....

godzilla_lives,

That’s great! I remember myself enjoying the gameplay a lot, and it ran surprisingly well on my PC at the time. Any thoughts beyond that, anything about the article specifically? The article isn’t over here saying, “This award-winning game was bad!” it’s more so trying to take a closer look at the story and themes of the game as a whole from a 2024 perspective and how our current world can reflect them. Though to be fair ™, it is definitely meant to be a click-bait article that’s part of a greater “Spicey Takes” section.

godzilla_lives,

<3 I appreciate you.

godzilla_lives,

As McLuhan put it, “the medium is the message” and video games inherently work better through a synthesis of gameplay and story, without one dominating over the other. Games that lean too far in one direction or the other (Metal Gear Solid’s interminably long cut-scenes for instance) take you too far out of the gaming medium and too far into other, more detached mediums.

Absolutely banger take, I agree completely. Games have a difficult needle to thread, unlike a book or movie that can be strictly narrative-based, a video game has to somehow give the player enough agency while taking it away to allow the story to progress. And now I have DND on the mind again.

I’m reminded of a comment my older brother made about Final Fantasy X, all those years ago. He described it as basically playing a movie. Go figure, I liked the cutscenes!

godzilla_lives,

Then why even comment? I’m sorry, I don’t understand. Have a good day!

godzilla_lives,

Oh snap, thanks for catching that! I edited the title.

As a cleverly written and somewhat complex personal story, Infinite shines. It’s got compelling characters that make you care, and then it puts those characters through the wringer in their search for contentment.

That’s a great point I hadn’t considered, and can’t believe I hadn’t. Rapture felt like its own character to the story in a way that Colombia never really did, but it’s undeniable how well-done the characterization between them was.

godzilla_lives,

The platformer was pretty decent. I remember the intro cutscene scaring me as a kid, lol.

godzilla_lives,

the GBA titles

I absolutely adored the Urbz game for DS. Pretty sure it’s the same game as the GBA version, but it had an added post-game minigame. I loved maxing out friendships and having bonus areas to decorate!

godzilla_lives,

Welp, reckon it’s time I take my happy ass down to the local used game store and sell my Xbox. Thing’s collecting dust anyway. I think I’ll get a new camera lens instead.

godzilla_lives,

From my understanding, it’s meant to be more like an art piece than a simple games emulator.

godzilla_lives,

I have a used Haworth Zody chair I found on eBay, have had it for going on eight years now and recommend it greatly. They’re around $175-250 used.

godzilla_lives,

If I recall correctly, the in-game explanation is that a former emperor-turned-god transformed the landscape to what we see in Oblivion. Guy basically used console commands lol.

Personally, I like the world in Oblivion. I always thought that people didn’t give it enough credit, with the various environment biomes like the swamps and tundra areas. I also love the cities so much. Leyowin has this middle ages New Orleans vibe that I just love!

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