The Stanley Parable, although it couldn’t be further from High on Life in terms of its comedy. Personally I don’t love the game but it’s absolutely hilarious.
I tried the game and it really wasn’t a fun experience for me. It’s just an overpriced walking simulator with some not really funny dialog playing.
All I did was trying to find bugs because I wanted to uninstall after 30 mins, when I figured out it’s not just the start that is slow, it’s the entire “game”
I mean, isn’t vanilla New Vegas pretty famously unoptimized? I think its performance has less to do with your hardware and more to do with the engine (hence this mod).
It absolutely does, though. Vanilla crashes all the time and has several game-breaking bugs. I don’t recommend that anyone plays New Vegas unmodded – especially on a newer machine that’ll be less compatible (like my 7700X + 4090 rig running Windows 11) – unless you just hate yourself. You need community patches to get it in a playable state.
Same goes for Fallout 3. It’s not nearly as buggy as NV, of course, but try running it Vanilla on a modern Windows 11 machine and let me know how well that goes for you lol. You get massive framerate dips and it literally crashes every 5 minutes on a brand new PC if you don’t install any mods to make it compatible.
I mean I still play it on a modern system mostly unmodded (I do minor QOL mods like adding/moving fast travel points to limit loading screens but nothing super fancy or specifically for performance). Still on windows 10, though. I get no performance issues, though crashing is still a worry. It’s not like every 30 minutes tho, like when it was new 🤣
Windows 11 is essentially a skin and experience pack for win 10, in fact it was.originally going to be the nezt update to 10. very little has changed that will affect how games run.
My toaster of a desktop can easily run the game at pretty good framerates yet the game just sometimes decided to just crash like it’s nobody’s business.
Hell, it ran it just fine before getting an upgrade from 4gb to something like 16gb of ram, but the problem wasn’t performance issues. Instead it was random crashing. Mods completely fixed that issue.
New Vegas is a pretty good game, but I wouldn’t wanna play it unmodded because I don’t wanna deal with random crashes.
This article is talking about it like this is a new thing. It has been part of the core set of QoL mods for new installs for years now. Looks like they got a recent update though which is exciting
Edit: Didn’t look at the link just knew by name, looks like they released a new mod to compliment the one I’m talking about? This person is a fucking godsend
They did indeed release a new engine optimization mod, separate to the standard mandatory-install Stewies Tweaks. The past year has been crazy for NV mods.
The important shit is getting done already. The community isn’t going to wait for a toolkit.
And the things that toolkit likely allow aren’t really what modders want to change, anyway. I don’t think anyone wants to add quests, but fixing broken things seems to be the goal of the current mods.
Modders aren’t single minded collectives. A modder who wants to make a quest mod will make a quest regardless of the inconveniences a QoL mod they could have made would have fixed.
Jesus. That pattern someone recognized with the releases of the toolset for each game might have been right on the money. The last game it took 6 months. The previous game was 3. Before that it was under 2. Starfield’s will come in a year 😩
Is he talking about trying the paid mod thing again…? Because the game’s been moddable since day 1 (or -7, if you don’t count the early access as day 1), and the nexus is already full of mods, including the script extender…
I’m sure he’s just talking about the Creation Kit toolset. We can do script related things and add models and textures; we can’t add new locations or NPCs afaik without the toolset. Or at least, nowhere near as easily. If it can be done, I’d like to read up on that.
Eh, it’s all the same 26 year old gamebryo engine, we can probably just use the Skyrim tools. Or the Morrowind ones. Hell, at this point modders have probably made their own better ones, like they made the script extender, and wrye bash, and whatnot. 🤷♂️
The mods made by creation kit, and the mods made using script extenders arent the same kind of mods.
CK allows modding in custom NPCs, followers and more models, as well as modifying vanilla asset models in the game easier (part of the reason why the only thing you see in modding space are texture swaps and full model swaps) as well as quest mods. These are the types of mods you see like in skyrim that can be enabled by console as well.
Script extenders enable mods that rewrite how the game functions, be it physics, adding new interactions and such.
I’m probably going to get around 500 hours vanilla or near vanilla. One campaign took 150ish hours and I messed up some stuff along the way made me miss a lot of content in act 2 by doing something that entirely made me skip most of ketherics lines and actions
I remember I picked this game up to replay it for a few bucks on steam. I had no idea how bad the PC version was. I must of replayed it 3-5x back in the day on Xbox. I couldn’t believe how broken and unplayable it was on PC.
Well. It's funny I read this. Since I just watched this video https://www.youtube.com/watch?v=t_rzYnXEQlE about refactoring the entire source code of Super Mario 64. It's insane how much effort modders put into those things.
My dream is a fallout game set in New Orleans, but made by Obsidian.
Give them permission to have greenery in the game as you run around a massively overgrown swamp (there's some lore from unpublished games about an over-abundance of GECK testing in the area,)
Helping people actually build new shit from the abundant trees. The people would be that fun mix Creole and Americana.
We could have new enemies, like snakes and gators and shit. Maybe assassin vines and man eating trees.
My dream enemy would be a splinter group of Caesar's legion and remnants of the Enclave.
As for music, dig deep into New Orleans history. There's more than enough to put together a kick-ass soundtrack.
Microsoft has bought up both Obsidian and Bethesda so it is technically possible for them to make another Fallout game. But at the same time they already announced Outer Worlds 2, and I’m not even sure the key people are necessarily still around.
Before that’s a cause for alarm, however, many of these remaining 20 were key people in New Vegas’ development, and Obsidian also has Leonard Boyarsky and Tim Cain on board, even though both are on Outer Worlds (2), and Leonard and Tim are the original creators of Fallout.
Josh Sawyer, the director of New Vegas, is still there as well and has said he is open to working on Fallout again.
Lots of samesy stuff. Travel to a side quest, same looking area, same enemies, same thing.
I feel like they spent most of the resources trying to rebuild a working functional engine for themselves, rather than do what they do best, which is create stories. Because there was some serious amazing sparks of creativity like being able to skip a whole story chapter with a single dialog option.
Like Mass Effect 1 - very flawed but lots of potential. But then Mass Effect 2 became a masterpiece.
So I have high hopes for Outer Worlds 2 being incredible.
While I would kill for an actual remake, there is a fan-made remake in the F4 engine that has been many years in the works. The devs are pretty active on Discord and still plugging away at it. Who knows if it ever actually gets finished, but I think at this point this is the best hope for a somewhat-modernized New Vegas.
This is actually one of those things that bothers me the most. So many projects that are at risk of getting taken down are announced way before they are ready, whether it be on purpose for them to knowingly get taken down before anything ever becomes playable and gets released because they never had any intention of actually releasing it they just wanted the fame for it with no intentions of delivering on it, or because they didn’t think they would get taken down and get completely surprised by it like it’s never happened before. If you are going to make something awesome, wait until you release it to announce it.
I wonder what would happen if Bethesda gave a few of the best modders full access to the game's code and to the latest version of the engine. I bet they could come up with a current gen remake in under a year without the involvement of a single Bethesda dev.
I think you’re severely underestimating how much time, effort, and resources game development takes. Especially when the devs aren’t doing it full-time.
Are we talking about a whole engine re-write or just bringing the game into modern times graphically? Because you could do the latter much easier and with less time (still time consuming yes, but not as much) with just basic modding and not even need the source code.
Well, in such a scenario I'm also making two assumptions:
That the modders are indeed being paid by Bethesda to work full-time on it since it's meant to be sold when finished (not unlike Skyrim Special Edition, only made by modders)
There's a way to add code and assets from existing mods to their remake. If they have to make it all from scratch then yeah, a year is not enough.
That game was such a bummer. The first game was tons of fun but the sequel missed the mark in pretty much every respect. Even things that shouldn’t have been impacted by all the rewrites and cut content, like combat, were a letdown.
I think the fact that the first game was such a masterpiece is part of why I rate the second one so poorly. The first game does everything so much better that it’s hard to believe it’s 7 years older. The camera work in the cutscenes, the physics, the inclusion of firearms, the fact that you, Crane, and the game itself all give a shit about the story.
Contrast that with DL2’s bethesda-ass cutscenes, the zombie animations taking priority over physics, the lack of firearms, and the fact that the game doesn’t give a shit about anything in its own story. I played the whole game with the objective of wanting to save my sister, and in the end I blew up the city for her, and Aiden just dips? He just fucks off not caring that his sister is… dead? The game never even makes says what happened to her! Aiden just came in, ruined the place, and leaves!
I totally agree. I’ve played through DL1 like 5 times and that’s something I rarely do once with games released in the last decade or so. I couldn’t even bring myself to finish one play through of DL2.
You find Waltz, who it turns out is Mia’s dad and Aiden’s father figure. He starts a process of launching rockets to destroy the city or something, I can’t remember and it doesn’t really matter. After you do a boss fight with him, a very frail and maybe dying Mia walks out of a door and says “stop fighting guys,” and suddenly you and Waltz are besties. Y’all are like “oh shit, the rockets are gonna destroy the city but we’re friends now!” You have to choose between letting your actual bestie Lawan sacrifice herself to blow up the rockets in the bunker, or save her and let the rockets launch, destroying the city.
Side note, remember Hakon? That fucker that betrayed you and then tried to kill you like three times? If you didn’t murder his ass the first chance you got, he comes in for a heel-face turn and blows up the rockets himself, saving Lawan and the city. That’s an ending I just found out about, because on my playthrough I spent a few extra grenades making sure his dumb Judas ass was actually dead.
You might be wondering, what happens to Mia after the ordeal with the rockets? Good question! The game literally goes from “save the city and let Lawan die or destroy the city and let Lawan live” to Aiden fucking off into the wilderness. I was so goddamn pissed when I found out that the WHOLE REASON AIDEN CAME TO THE CITY was left as a loose end. Maybe the DLC ties it up. I’m certainly never gonna find out.
Haha I like the descriptions a lot. Unfortunately the plot was so forgettable that I barely remember who any of those people are. I think I had just met Lawan shortly before I stopped playing.
I know I’ve finished Dying Light 2, but I don’t remember much about it.
I remember the insane amount of copy paste in the maps. Oh another roof with the half fenced in area with the same backpacks. Or the exact same ramp again.
In Dying Light 1, traveling at night was terrifying.
Being pursued by… whatever those were, looking back with your flashlight, just trying to gtfo.
In the second, it’s mostly just annoying. Shoot the same screaming zombie that’s basically dropped every 150m in a square grid.
There were different endings, which really only hinged on one or two choices that you make way early in the game and pretty much nothing else you did really mattered in the end.
Also, Alyx was there, but she spoke like Ahsoka and didn’t have a crowbar.
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