It’s really disappointing the game hasn’t released with mod support. People are making do by editing a few scripts, but full mod support would’ve helped this game so much out of the gate.
it's definitely a full release. i'm like 20 hours in and just scratching the surface with no real bugs to speak of. it's just not mind-blowingly amazing and there are too many loading screens. it's fun enough to entertain me until phantom liberty drops.
Agreed. Holy fuck are there so many unique quests with full voicing (at about 20 hours in). I've heard people say they aren't getting that "losing yourself accidentally seeing five different POIs", but it's definitely still there in a different package.
I get that by going to do one quest, having to stop off at other planets along the way, where I'll poke my head in and talk to whatever named NPCs I see, who'll inevitably give me a few quests, some of which lead to other places where I'll pick up other quests.
It was especially apparent with some random side quest somebody gave me in New Atlantis where I just had to go get a dead drop package from some other planet, which turned out to be the site of the Red Mile which is its own sort of arena/quest that I then enjoyed in the middle of the other quest. I've just been ping ponging around like that picking up stuff and stopping now and again to knock a few out.
The game is fine, and what most people who play Bethesda RPGs expected (or even better).
Also, if I’m not mistaken, previous Beth RPGs released without official mod support and had it added later as well. Almost no game by any company has released with official mod support; almost no game even has official mod support.
I dont know why youre getting downvoted but this is the most accurate description of some of the things you can create, especially in mass effect 1. Seriously that game has some nearly oblivion level fuckery.
Well, it’s surprisingly an 8/10 game graphics aside. There is no mtx, they still fix their game despite low player count on steam. (no idea how many players on the EA play/Gamepass or console. But on PC if you meet the requirement you can run the game really smoothly. (I run 6800XT so at default 1440p/60fps no issue at all. )
I originally bought it for science and see how UE5 features run on my machine from a released game, and it does surpass my expectation. Also see what’s currently possible with those UE5 tech.
It does have kinda bad luck release timing wise, but it fits a good “alt” game you can play without any commitment. (no season pass, no battle pass, no grinding requirements/mission, semi open world but the main plot can be done without doing those exploration/puzzles. ) So I’d assume the sale can last longer people can play this game with more modern PC build.
All thats well and good, but marketing simply failed. Literally the first I and many others heard of it was the 751 peak player count. Maybe itll get more popular as time goes on, but thats a hell of climb.
Lol, I bought on EGS cause I know developer will get more money out of that purchase.(12% and they don’t have to pay UE royalty for sales on EGS. I do this pretty much for all unreal engine games.)
But I think the honest hw spec probably scare off a lot of potential PC buyers of this type of game. If somehow they have a demo as show case + spec check then people might be more willing to try or even buy.
I don’t even understand the delays. They have claimed that the tools they release are the same tools they use to build out their games. Shouldn’t they already have working tools? And what really changes between the games that I can’t just use Fallout 4’s or Skyrim’s creation kit? I’ve always found this to be odd.
The tools are usually stripped down versions of their internal kits. At least, that’s what I’ve read on the topic. I don’t actually know whether that’s entirely true or to what extent if it is.
The other reason may also have to do with console modding. Getting that set up or whatever.
When Bethesda launches mod support, they will do it as a Creation Platform. They don’t want mods to merely exist, they want to control its presentation.
Good, tbh, I think we’ve had to back off Open World RPGs for years now. Smaller scale RPGs can tell a story with far more focus. I think something like Witcher 2 or Baldurs Gate 3 are good examples of balancing exploration and story telling.
Yeah I’ve loved open world games since I first played oblivion as a teenager but being open world isn’t necessarily a good thing in and of itself and being too big often makes you spoiled for choice. Plus I just don’t have time anymore to explore the whole world. For me as long as the story is interesting and it has good systems and mechanics along with new game plus of some kind I can get into a game and play it over and over
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