@ante@lemmy.world avatar

ante

@ante@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ante,
@ante@lemmy.world avatar

This sounds like a load of corporate bullshit that they’re going to use to justify preventing modding of their games.

ante,
@ante@lemmy.world avatar

Why are you intentionally leaving out the rest of that sentence?

it’s apparently nevertheless a concern that some mods might be deemed offensive in a way that requires tighter controls on modding.

They are specifically talking about restricting modding.

ante,
@ante@lemmy.world avatar

I mostly agree with this. I really enjoyed the more insightful, introspective Johnny and there wasn’t enough of it. With that being said, I’m a few hours into Phantom Liberty and it seems that we get a lot more of the meaningful conversations with Johnny.

ante, (edited )
@ante@lemmy.world avatar

While I would kill for an actual remake, there is a fan-made remake in the F4 engine that has been many years in the works. The devs are pretty active on Discord and still plugging away at it. Who knows if it ever actually gets finished, but I think at this point this is the best hope for a somewhat-modernized New Vegas.

ante,
@ante@lemmy.world avatar

I think you’re severely underestimating how much time, effort, and resources game development takes. Especially when the devs aren’t doing it full-time.

ante,
@ante@lemmy.world avatar

As of 4/9/22, about 20-ish, I believe, out of an original team of ~70. The remainder either quit, were laid off, or were fired.

Source here, which expands further:

Before that’s a cause for alarm, however, many of these remaining 20 were key people in New Vegas’ development, and Obsidian also has Leonard Boyarsky and Tim Cain on board, even though both are on Outer Worlds (2), and Leonard and Tim are the original creators of Fallout.

Josh Sawyer, the director of New Vegas, is still there as well and has said he is open to working on Fallout again.

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