youtu.be

Carighan, do games w ASUS breaks your ROG Ally if you don't pay $200 for warranty repairs: SCAMMING COMPANY!
@Carighan@lemmy.world avatar

Link ot the actual source. No need to give someone regurgitating their content the ad impressions instead of the people doing the work.

Marketsupreme,

Louis Rossman is as respectable as GN tbf

tuckerm,

GN also asked him for advice as part of their video -- they mention him a few times in it.

lud,

Louis is clickbaity as fuck though.

Marketsupreme,

I personally don’t care if someone is clickbaity as long as your content is quality and his always has been.

lud,

I liked his content a while back. Now it’s just click and ragebait.

cupcakezealot, do gaming w Steam Deck is the ❝Biggest Threat❞ to Xbox [Fan The Deck]
@cupcakezealot@lemmy.blahaj.zone avatar

the steam deck smells better than the xbox too

krimsonbun,

the fumes man the fumes

huginn, do gaming w Xbox multiplayer risks your security, if it hasn't banned you already - What console users pay for.

yOu CaNt BuY a Pc WiTh CoNsOlE sPeCs FoR cOnSoLe PrIcEs

Really? Are you factoring in the $120/yr for 5 years just to play games over the life of your Xbox?

dan1101,

Good point, also there are more PC games and they are usually cheaper.

Redacted, (edited )
@Redacted@lemmy.world avatar

I always gamed predominantly on PC but this generation I did the maths as PC parts had become over-inflated so decided to give console a try. I still think it was a decent decision for this generation…

Game Pass can be had waaaaaay cheaper than that and you can get it all back and more in rewards points.

I spent £450ish on the console at launch including controller and a game. Equivalent GPU was £500 or more at the time.

Spent £150ish on Game Pass sub from November 2020 to July 2026 which has allowed me to play countless games I never would have bought outright.

I’ve made over £700 back in vouchers with over 2 years left to accumulate more. Spent half of it on games, and controllers, headset, etc. all of which I can use on my PC. Plan on saving the remaining vouchers to put towards my next PC build.

This is without mentioning other console benefits like low maintenance, Quick Resume and the fact I can use one copy of a game to play with two players online.

eXpLaIN hOw im OuT oF pOcKeT.

Dudewitbow,

the problem with this argument is gamepass isn’t a console exclusive feature.

Redacted,
@Redacted@lemmy.world avatar

That’s why I mentioned those other console exclusive features. Anyway the original point was about cost and I think the Series X was the best value for money at launch this gen…

  • Half the price of building a similar PC at launch.
  • Rewards are higher on console so recoup the cost more than PC.
  • I use Game Pass on both PC and Xbox with a single account to play multiplayer so cheaper on that front.

We’re half way through the generation now though. PC parts have got cheaper, Game Pass Ultimate conversion ratio has dropped and rewards are drying up so probably wouldn’t advocate it anymore. PC likely to be better value next gen.

UprisingVoltage, do games w [Kaze Emanuar] How we BEAT the Limitations that defined the N64s Artstyle

This guy is a wizard. Actual black magic

simple, do games w Vampire the Masquerade: Bloodlines 2 - Official Gameplay Trailer

Looks very janky. There are a lot of moments where the AI just looks completely broken like in 1:12 where he instantly goes from being on the floor to an attack animation. I guess it’s not surprising considering it’s in development hell.

Jackthelad, do games w The Last of Us Part II Remastered - Announce Trailer | PS5 Games

If I wanted to play it again, I’d just redownload it.

CryptidBestiary, do gaming w The Completionist Charity Lied

It’s such a blow to the gut to watch this. I don’t often watch The Completionist’s content but when I do, it was enjoyable and he has such a following. To taint and take advantage of the concept of charity is so egregious. Hopefully it doesn’t deter people from charities but instead do more extensive research on the charitable organizations and foundations on their own

Frogster8, do games w Lies of P - Director's Letter

Copied from reddit user u/iamshieldstick on reddit because I hate having to watch an 8m video for a 1m read of info.

Summary

  • Thank you for making the game surpass 1 million copies sold!
  • The highest priority for the team is developing the DLC and working on the sequel. Brainstorming and exploring different aspects of the projects.
  • Planning another patch in November (exact dates are still being discussed).
  • Expect some balances in the weapon assembly system
  • Rising dodge will be provided as a default skill, eliminating the need to unlock it from the P-Organ. This is to ease the difficulty in the early stages of the game specifically against the shovel puppet (aka Pancake Bot).
  • Polendina will sell 2 additional Quartz from the first stage of his shop.
  • They will give Alidoro costumes to all players as a token of gratitude, including his mask
  • They will introduce an extra slot for facial accessories, enabling the wearing of hats and glasses at the same time.
  • They are planning to add new wearables in the game - the Alchemist’s Hat (Venigni Hat) and a brand new pair of glasses!
  • Aside from these, several other elements are currently in preparation. For a comprehensive overview of the final contents, please refer to the upcoming patch notes
  • They are grateful to the players for praises and compliments on the music. They are currently in the process of preparing the release of the soundtrack. The collection will have nearly all the music from Lies of P, totaling more than 60 tracks.
  • They are also working more diligently and investing considerable thought and effort to meet the expectations in the Wo Long Fallen Dynasty crossover and make the collaboration of the highest quality.
  • Working on DLC - they are hiring new developers to join their team.
  • Shared some sketches from the DLC. These images are merely the tip of an iceberg. Let your imagination go wild and anticipate what’s to come.
Carighan, do games w Starfield, is it getting review bombed?
@Carighan@lemmy.world avatar

To me it’s less about the user reviews, and more about how as now some time is passing, listening to professional reviewers in podcasts etc, more and more the mood turns… tepid?

It’s not that anyone is underwhelmed. More just… whelmed.

Andyzoot, do games w Skull & Bones Beta Preview: Yes, We Really, Finally, Actually Played This Game | IGN

I can't believe how much this game has missed the mark.
Assassin's Creed: Black Flag but with none of the Assassin/Templar shenanigans. That's all they had to do...

Frogster8,

That’s pretty much all I’ve wanted in a game since I played AC4 or the pirates of the carribean on xbox.

So much so that while at uni doing comp sci I started trying to get into game dev just to learn that knowing how to program was such a fraction of requirement, I couldn’t make 2D or 3D assets at all, just don’t have the flair for it and didn’t want to use bought assets.

Still waiting for somebody to make my dream game

dan1101, do games w No Man's Sky Echoes Update Trailer

I wish I liked this game. It is exactly the sort of game I like, with seamless planetary landings and such. But I just have no enthusiasm for it.

meepmeep,

As wide as an ocean, as deep as a puddle sadly.

WhiteTiger,
@WhiteTiger@sh.itjust.works avatar

As soon as you’ve been to like 5 planets, you’ve experienced everything. At least they have base building I guess. Too bad their VR port was trash.

Saledovil,

And a lot of the features don’t have a reason to engage with them. E.g. Vehicles. You get a spaceship at the start, so most of the vehicles you get later are very much a downgrade. And that Exo Mech which had an entire update dedicated to it. To me, it just illustrated why mecha are a silly concept, namely everything you can do with them can be done better with other vehicles. The game is basically a toybox, and none of the toys really keep my attention.

orbitz,

Just wanted to comment that land vehicles have their purpose because take off in the ship takes a noticeable amount of fuel (though not as bad as it used to be) It’s not bad but you can drive around to get resources in vehicle much easier (assuming you’re trying to explore a bit). Not saying you’re completely wrong or anything, once you get so far you rarely need to go resource gathering anyways.

Base building is kinda fun if you’re into it (plus you get to build the inside of your freighter like a base) and there’s lots of missions and a decent chunk of story somewhere in there. It’s pretty shallow but more like a wading pool than a puddle at least. It’s fun to relax with and wander but I tend to lose interest before I can find the new ships and all so haven’t even got a living ship yet had it since release.

dan1101,

That’s what they say about Elite Dangerous, but I played that game 254 hours. No Man’s Sky held me for maybe 5 or 10.

FracturedEel,

I got really into for like 100 hours way after they fixed everything and then I see these cool updates but don’t really have any interest in touching it again

stappern,

Because it’s still not good.

arefx, do games w ZeroSpace look like a good StarCraft2 spiritual successor

I don’t trust blizzard to make a new StarCraft game that’s good anyways.

Deestan,

Blizzard bled out and died long ago. A machine puppeteers its corpse around these days, dancing for money.

simple, do games w [Release - PC/Switch] Bomb Rush Cyberfunk Release Trailer

Really excited for this one. I haven’t played that much Jet Set Radio but I’ve been itching for a game like that for a while.

djsoren19, do games w Steam Summer Sale 2024: Official Trailer

Woot woot! Hopefully going to pick up Balatro on sale this weekend.

caut_R,

Fantastic game. As an achievement hunter I shake my head a bit at the gold chip on all jokers thing, but for now I just see it as another excuse to play it more. I still feel like I‘m shit at the game though around 40 hours in.

delitomatoes,

At the higher levels you realise the randomness is too much, not sure if they updated the starting rounds to have more player choice

anewdaydawns, do games w Real-Time Strategy is incredible and you should play it

I loved the old Blizzard RTSs as a kid. I think it was SC2: Heart of the Swarm when I got a bunch of coworkers to get the game and we played together quite a bit over a month. But it reached a point where I could take them all 4v1 (we only did that once though, I didn’t want to scare them off or be a gloating asshole) and win without really breaking a sweat. I learned my build orders and my keyboard shortcuts.

I could not for the life of me break out of bronze in multiplayer.

A couple years later one of my best friends was talking shit about whooping me in SC1, and I destroyed him. But that game gave me some ideas.

I think people really enjoy the base building aspect, like all of my friends treated building bases on some level as being like Sim City.

And back in the SC1 days, battle.net was rife with “No Rush” games where you build yourself up for whatever agreed upon time limit and then go at it. Games would often be labeled as NR15 or NR20, for example.

I think one possible resolution for increasing the popularity of RTS is to take a hybrid real time approach. You can build and do things in real time, but under the hood battles and the economy operate in discrete chunks of at least several seconds. You can do something similar to Sim City where every minute or two or whatever, you get all your resources to spend, and can then spend the rest of the time focusing elsewhere.

You can make a Base Building RTS where No Rush rules are baked into the game.

There is room for RTS games to be chill and more relaxed, as opposed to the game long manic feeling that you can never do anything fast enough, and that I think is the avenue to giving RTSs some mainstream limelight.

timdrake,
@timdrake@lemmy.world avatar

Love this idea. But being as shit as I am, I think I’ll just lose 1 minute after no rush ends.

MintyFresh,

Do you know if anyone ever plays those defence games? I remember playing a bunch of really fun custom scenario games multiplayer.

cafuneandchill,

I think people really enjoy the base building aspect, like all of my friends treated building bases on some level as being like Sim City.

Actually true
When I first tried out StarCraft as a kid, I didn’t even care about all that battle thing; I just liked seeing buildings go up

NaoPb,

You nailed it for me. I didn’t know I was feeling this, but I was feeling this. I mostly enjoy the base building.

Well and I also enjoy the old graphics of games of that time.

Carighan, (edited )
@Carighan@lemmy.world avatar

I think one possible resolution for increasing the popularity of RTS is to take a hybrid real time approach. You can build and do things in real time, but under the hood battles and the economy operate in discrete chunks of at least several seconds.

Come to think of it, I saw two approaches that were similar to this before:

  1. In Frozen Synapse, you plan your turn, eventually commit it, then it plays out at the same time as the enemy planned turn. You can even move enemy units while planning to simulate possible movements and attacks they might make.
  2. In the fourth Battle Isle game, Battle Isle The Andosia War, you did your strategic turns with your units, then in real-time as everyone else did those turns, built your production base and produced units. So the longer you take for your strategic turn, the more time everyone else gets to work on their economy.
MHLoppy,
@MHLoppy@fedia.io avatar

I thought Frozen Synapse's ability to let you simulate your opponent's moves was super cool - surprised I didn't end up seeing it in more strategy games (obviously not so much applicable to the normal real-time stuff though!).

ItalianSkeletonGaming,
@ItalianSkeletonGaming@mastodon.social avatar

@Carighan @anewdaydawns Another fundamental aspect is that RTS is PC centric genre, and therefore made with a mouse and keyboard only mindset, ignoring the consoles fan base, as such, If we want it to become more popular, then we should ask ourselves what kind of RTS can be designed with a controller in mind, and therefore work on home consoles, find a balance of being appealing to them without straying too far from the core design principles of this genre

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