I really don’t get how the “Claw” is not a keypad for the left hand or a mouse. Both would be things a gamer might intuitively think of as a “claw” thing. A gaming handheld?! Why? Because you apparently got the hardware out of a claw machine?!
I really wish they’d include gameplay in trailers, especially if the game is meant to release this year. I got zero vibe for the actual game from this.
It just makes noooo sense to me that it can go up to 45 watts. I would be surprised if the battery drains from 100% in 20 minutes.
The MSI claw as a whole doesn’t seem to have any benefits to what already exists. It draws more power, is heavier than the ROG and Steam Deck, starts at $700… I guess the 120Hz screen is nice, but everyone knows you’ll barely hit 60 on any modern games.
The steam deck can drain that fast (for example when I played H:zd I basically had to be plugged in the whole time) but I doubt you’d even hit the same performance per watt with an Intel part. You’re essentially paying 20% more for a worse product, and I’m not even gonna get into MSI support, especially given how nice valve support is.
It’s great that the well-paid gamers have their options of exciting, linear singleplayer games. Realistically, if we want AAA gaming to be defined by that, it needs to be profitable enough, which means people buying those games on release consistently, and even maybe accepting the $70 price tags.
Some people do so - but many others are only buying one or two games a year due to shrinking personal budget. And those games need to fill the hundreds of spare hours they’ll have during that year.
The situation could be reversed if more people had a generously-sized personal budget; if they weren’t fearful of managing their rent each month, or debating whether to save a few pennies from their paycheck for retirement. $40 or even $70 for the hot new 10-hour singleplayer game of the month shouldn’t be a lot in the grand scheme of things, but it’s everything in a world with so much income disparity.
We’ve been trying to tell y’all this for years, we just want you to have fun and not listen to horrendous “journalists” that smear Star Citizen for clicks. But you don’t create multiple offices across the world with over 1000 full time employees and dozens of third party contractors if you’re trying to scam your fans. You also can’t create a AAA studio from the ground up in just a few years. This studio started with 8 people in a basement and it grew slowly, because you have to. Only so many people are looking for work at a time and only so many of them are hirable. It took them 10 years just to have as many devs as other AAA studios, but they knew they had the budget to go AAA from early on. So for a long time there weren’t enough people to deliver a game of this scope in a reasonable time. They knew it, we knew it, it was part of the plan. They were hiring like mad across the world for years and years because the payoff in the end will be a well supported AAA game like no other. Now that they are chugging along at full speed, people are starting to see what the rest of us have been trying to show you. Yes, Chris Roberts wants to be a billionaire CEO. But he also wants to build a rad game in good faith and has the money to do so.
So yeah, it’s taken a while and will be a while still, but it’s a genuinely fun game to play, even now. If it goes belly up tomorrow I’ve already got my money’s worth of enjoyment out of it. Every quarter, new massive updates drop. Once Squadron 42 is launched and running smoothly I think it will change a lot of hearts and minds. Just play SC during a free fly week. It’s janky as early access games always are, but genuinely a fun time.
You should all be angry at the shitty hit pieces that deprived you guys of quality online scifi shenanigans by lying to you about this game and remember gaming news isn’t always good journalism, sometimes reputable sites will post tabloid garbage because there are no rules, only shareholders and click quotas.
You’re right, but I think its important to recognize that important distinction, otherwise some, such as myself in the past, have been lead to believe that they had previously released a successful game
Always have been, that’s why calling it a scam has always been ridiculous. You can think about the feasibility of the project and quality of their decisions what you want, but they were always very honest and transparent about the work they are doing and the huge goal they are chasing.
I can echo that sentiment. The MQL starts really slow and has a lot of exposition overlord as is normal for Bethesda games. Once I started doing side missions for the UC Vanguard and “pimped my ride” xzibit style I got hooked.
Exactly what I experience in every Bethesda game. Boring ass main quest line where a bunch of British people telling me about starsigns or some shit and then I joined the vanguard and never touched the main plot again because exploding pirates and space hobos while exploring planets is where it’s at.
Oh shut up, it’s releasing day one on Steam. Show me a first party game that is also releasing on a different marketplace on Day 1. Quit crying. It’s not like they are forcing you to buy an Xbox.
Or shit if you really wanted you could even just buy a month of gamepass and stream it to your TV/phone.
Mildly surprised to see another installment in this series after all these years, but I’m pretty excited.
For those who don’t know, Styx is a AA stealth game where you play as a goblin assassin (the titular Styx). It spawned as a spin off of another fantasy game (Of orcs and men) where you played as both the goblin and an orc warrior, which was unfortunately a bit too janky for my tastes.
The focus on stealth of the following installments really benefitted the series, imo. While they still carry a bit of janky-ness (as many AA titles do), they are nevertheless a lot of fun! The story in the first one was very good as well. I still haven’t finished the second one, so I can’t comment much on it.
The first two games are also currently discounted on Steam and GoG ($2 for the first one and $3 for the second), and I think they are very much worth that much.
God I miss Unreal Tournament, why can’t we have multiplayer games like this again? Just a silly fun multiplayer shooter with lots of options on how to play and no greedy shit on top.
Multiplayer games with some form of progression are much more popular. Games like you describe still exist, they are just less popular relative to others.
I played that beta. I played that Early Access. UT4 was fun and I was stoked for it. I was shit at it, but I was having a blast when I played it. Now it’s dead. All Hail Fortnight!
God I miss Unreal Tournament, why can’t we have multiplayer games like this again? Just a silly fun multiplayer shooter with lots of options on how to play and no greedy shit on top.
well we do it is called xonotic and it has the best rocket launcher in any game hands down, it comes out of the quake lineage tho
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