I have tried to play NMS four separate times now. I just cannot get past a certain point where it feels like repitition towards some kind of story line that is always one stept away of “something interesting”. The mechanics of the gameloop are maybe a bit too obvious, which takes away form the immersion. I end up shelfing it because something else catches my goldfish like attention. Then a year later a major update comes out, and I think “maybe it’s good now”?
I can't tell if I don't like Starfield, or playing games anymore. I got it on September 1st, and played it for a few hours that night. I played it for a couple hours the night after that, and then I played it for like 30 minutes yesterday. I haven't really been hardcore about any game since before the pandemic. It's not the same now that my gaming machine lives at the desk that is also my home office. I've typically wanted to just get out of this room when work is done, so a game has to be really good to keep me sitting here.
Huh. I was just watching a review for No Man's Sky that made virtually the same point about that game, down to the 50 hours. The review said that the first couple hours were very boring, but once the intro and early game was out of the way, it got way more interesting. His pinned comment reads "I have now sunk in 50+ hours into this game. It keeps showing new stuff. Please help me. My family hasn't seen me in days. "
Maybe open-world game developers need to see if they can streamline the intros somehow. Even if the intro isn't a large percentage of the time you play the game, it does make the first impression.
I made a post like this sentiment elsewhere in this thread but I agree 100%. I was kinda forcing my way through some parts because I was just barely interested enough to continue. Then I had a few ohhh shit moments like taking over my first varuhn great serpent fanatic pirate ship and some of the UC Vanguard missions. I don’t know how they could improve/streamline it but they should work on it for sure.
Not that buying more stuff is ever the answer but... As someone who also spends way too much time at the same desk, getting a Steam Deck has totally revamped my love for gaming. Most of the time I'm not bringing it out with me (although I have traveled with it), but just being able to play PC games from bed, on the couch, or even outside in the back yard has been a ton of fun for me.
That’s how mine are these days. I just noticed that my prescription expires after a year (the paper one), so if I’m tempted to get an updated pair of frames, it’s going to mean an eye exam for me.
I can’t tell if I don’t like Starfield, or playing games anymore.
I don’t know your tastes, but it’s probably the latter if you only stick to the AAA realm of games. I sure as hell have burned on them - the indie and mid-budget space is where you’ll find games focused on simply being fun. Hi-Fi Rush, Pizza Tower, Bomb Rush Cyberfunk to name a few that came out this year.
Oh I made that decision when they tried to replace the screws on my recalled rizer cable instead of replacing the whole unit on a $500 pc case. Get fucked nzxt
It’s still wild to me people are continuing to break records in classic Tetris. You’d think they’ve reached the peak long ago, but they somehow continue to impress!
Isn’t Thor an industry insider? Like, he works for a game developer? Wouldn’t that be a conflict of interest?
But regardless, “The terms say you don’t own the game” is not an argument against the problem. That is the problem. From a legal standpoint, games with those terms must be required to say in both terms and marketing that you aren’t buying the game, you are leasing the game.
Imagine a car rental company saying in their marketing: “Buy a car for as low as $70.” They’d be sued instantly, and lose. Why isn’t it the same with software?
They want to lease games to us, then force them to market it as leasing and make them take the fat financial L that would result.
He also works for the publisher offbrand games. Offbrand currently has exactly one game in its portfolio: The upcoming smash bros like “Rivals 2” - a game with a big multiplayer focus that might even be free to play.
While Fallout 76 was definitely worse, I feel like their hubris is still on full display in Starfield. So many issues that Bethesda seems fine ignoring because the community can fix it.
I wanted to love you, Starfield, but I was out by the third date. I’ll check back in a year or two and see if you’ve matured enough.
I really just can‘t tolerate how poorly it runs compared to how it looks. They‘d have to double the framerate somehow for me to buy it and that‘s pretty much impossible.
Any chance you’re on an Nvidia card perhaps? It was shipped with only AMD upscaling because for some stupid reason it’s an industry standard to ship with time limited exclusivity for some stuff like that.
I’ve found that the mod (and probably update in the future) to add Nvidia DLSS helps a lot.
Still dumb that behind door deals between executives/sales can hinder otherwise good games like this though.
Ah okay fair enough, I’m not super knowledgeable about the newer software sided stuff like DLSS and Upscaling. I didn’t realize the AMD upscaling worked on all systems.
I saw tests where the upscaling performed comparatively worse on Nvidia and Intel rather than AMD and assumed that the upscaling was actually exclusive, my apologies.
I mean it looks awful unless on FSR quality, so in a way it’s not a super great situation. Ideally it should come out with all the solutions to better leverage the hardware at hand, but exclusivity deals and lack of technical ability are a thing.
I am and I am using a DLSS mod and it‘s working. But getting to a stable 60 in Starfield is just… If it looked like Cyberpunk raytraced then I‘d get it, but it really does not look like it should be a heavy hitter. I smell technical failings.
I was so prepared to love this game today. Woke up early and fired it up almost two hours ago. It’s crashed 5 times and I’ve only made about twenty minutes worth of progress into the intro.
I’m playing on a Series X. There’s no reason for this type of bullshit.
Sure, it’s a first world problem, but this has really set a bad tone for the day and this game in general.
I might try again later, but I’m probably already over it.
But the Xbox OS isn’t crashing. I just suddenly go back to the home screen, but trying to go back into Starfield relaunches the game. My kid said it was happening to him when he played earlier this week, but I thought he was just exaggerating because he’s like that.
Here’s where it crashed: #1: Saying goodbye to Lin. #2: Space pirates land (no combat yet) (I decided to quicksave after talking to Barrett) #3: Conversation after the pirate fight #4: Spaceship combat tutorial (2 ships)
I get the same crashes in the same places. On a windows 10 pc with less than current parts. I thought it was my aging machine.i have 82 minutes in game and may just refund.
I wouldn’t even say anything if I was on PC, I’d just assume I wasn’t up to spec (I’ve never had a high end machine, I’m used to it) but theres not much I can do to improve my series x.
Gameplay-wise, I find it bland at best: A world traversed entirely on rails, and JRPG-style combat with timed dodge/parry moves. These mechanics don’t excite me, but I’m still playing anyway, because…
As a work of art, I find it gorgeous. The operatic soundtrack, despite being a genre outside my usual preferences, is captivating. The voice acting is nuanced and immersive like I don’t think I’ve heard in any other game (so much that I can mostly overlook the terrible lip sync problems in the animation). A few of the facial expressions are… disarming. The environments are so beautiful that I sometimes find myself just staring at them for a while instead of advancing the story.
It’s too early to be sure I’ll stick with it, but I suspect that I will, just as I would a film that indulges the senses.
Absolutely feel the same. The game systems, graphics, feel, etc are a bit dated. It feels like something from 10-15 years ago. It does inject some modern ideas, mostly in the combat, but it very much feels like an OG final fantasy game in all the wrong ways.
But also all the right ones. The story is super intriguing, and the music is absolutely phenomenal. I’m mostly interested in finding all the records for the player at camp and learning more about WTF is going on in the world than the gameplay.
My biggest issue with the game is that it eats inputs like popcorn. Which is not good when the main gimmick of combat is the dodging and parry QTE mechanics.
I used to like JRPG’s and then I got tired of them. They are so linear. Expedition 33 has such amazing story. I think the graphic is pretty good. Unreal Lumen really shines. The parrying can get very tiring quick and combats are a bit tedious.
The game systems, graphics, feel, etc are a bit dated. It feels like something from 10-15 years ago.
Graphics??
You can dislike the gameplay and stuff, but the graphics? It’s peak UE5 and well optimized, 99% of the players I’ve seen were making “wow” sounds at the prologue visuals and details, the underwater level and many more.
I haven’t tried low settings tho, I’m playing 4K epic, but graphics are definitely 2025.
I was the same until I really paid attention to the story and the music. It is beautifully written. I got this on gamepass and I bought Oblivion at the same time. I haven’t touched Oblivion since.
At first I was frustrated by the dodge parry mechanics but they grew on me. I usually don’t have very good reflexes but I kept at it and actually got pretty skilled to the point where I beat the extra bosses. The music is brilliant and the world is so beautiful and the voice acting is perfect. Such a magnificent game.
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