God I miss Unreal Tournament, why can’t we have multiplayer games like this again? Just a silly fun multiplayer shooter with lots of options on how to play and no greedy shit on top.
Multiplayer games with some form of progression are much more popular. Games like you describe still exist, they are just less popular relative to others.
I played that beta. I played that Early Access. UT4 was fun and I was stoked for it. I was shit at it, but I was having a blast when I played it. Now it’s dead. All Hail Fortnight!
God I miss Unreal Tournament, why can’t we have multiplayer games like this again? Just a silly fun multiplayer shooter with lots of options on how to play and no greedy shit on top.
well we do it is called xonotic and it has the best rocket launcher in any game hands down, it comes out of the quake lineage tho
The (current) top comment on Youtube answers your question. Might have slight game spoilers so I’m gonna tag it just in case someone wants to go in fully blind.
spoiler“Ok, this class. Is DLC only atm unless you beat the game with a specific ending and then can pick after that. It’s a pretty strong class. Good armor, stats and weapon. Ranged is kind of borked and slow, but gets the job done. Here’s you easy mode class to start the game if you want it. If you guys want to see other classes let me know. I’ll try to get them up as I play through the game. Enjoy!”
I haven’t super kept up with this game though, so I’m also quite curious what the point even is. From what I understood “classes” in this game are the same as in Dark Souls/Elden Ring. They define your starting stats and equipment but don’t give you any special bonuses beyond that, so making a class-gameplay-trailer feels weird to me. Maybe I misunderstood something though.
Haven’t been following LOTF2 so massive grain of salt but:
In LOTF1, your class actually had a very strong impact on gameplay. It defined your magic which boiled down to buff, direct damage, and an ult. I THINK you could change that on an NG+ cycle but it has been a minute.
Since it is a different dev team and a more modern game, I assume it is closer to Remnant or Code Vein (aka “Sexy goth anime vampires”) where it is an equip slot that impacts stats and spells but you can more easily swap it out.
That’s a really shame, good that it’s still possible to get it but weird to make it available immediately by paying. Just an odd choice, wonder what makes it special, guess I’ll find out once I beat lies of P then get the game and beat it to unlock
That’s new enough for me, considering I’ve probably forgot most of the content since I played this what, ten years ago? More? God damn I was a kid when this came out and now I’m nearly 30
Wow. After watching both, the one you posted makes me actually want to play the game. No Engrish, good music, good visuals, and an idea of what the game’s sense of humour is. The OP trailer looks awful by comparison. It’s just a couple of gameplay clips and some freeze frames of characters, and clearly Google translated captions.
If your pc is good you should play it through rpcs3 which I played at 4k/120 without issue. And it looks to be Lollipop Chainsaw isn’t a remake and rpcs3 is basically a remaster that is available now.
They also pulled a really cool hack on Jak and Dexter. They were able to hack into the PS1 chip hidden away in the PS2 for backwards compatibility to get some extra processing power!
Another interesting fact concerning the ps1 chip, Sony used it as an Io controller so backwards compatibility was essentially built in to the design of the ps2
PlayStation 2 software is distributed on CD-ROM and DVD-ROM. In addition, the console can play audio CDs and DVD movies, and is backwards compatible with original PlayStation games. This is accomplished through the inclusion of the original PlayStation’s CPU which also serves as the PS2’s I/O processor, clocked at 36.864 MHz in PS2 mode.
I still think $70 is too much for a release of a remake or any new game for that matter. Tho I only pic games up. Now adays on sale anyways. But it’s still the principle of the thing.
I’d be okay with $70 for this if FeMC was included, as that would mean a lot of branched content. They’ve said there will be (and shown) added content to make up for it, but that could shake out to being an extra two hours in the end.
I’m glad the UI and battle transitions look slick, though, if only to put the fan narrative that no one’s making quality turn-based JRPGs to rest.
It would seem so to me. When there’s a big disparity across the ratings - positive and negative are similar on metacritic with little in between - it raises a lot of red flags to me.
Not sure if it’s evidence of organized review bombing. but yeah, it seems like most people are just being as extreme as possible because they know it’s a scale of averages.
For PC, game optimization is very inconsitent. When I’m in a smaller space like a dungeon or the Constellation Lodge, it’s actually pretty great and runs smoothly. When I go into the city though, the framerate is terrible. The graphics also become significantly worse. So yeah, wouldn’t be surprised if a lot of those negative reviews are from PC players having to deal with Bethesda jank again.
It's reasonable to expect high framerates in 2023. If people want the game to run smooth there's nothing wrong with that. Hell, doom eternal was a Bethesda game and it looked gorgeous and ran like butter, so we know they can pull it off.
A lot of people also seem to not know that you can’t just spend 80% of your budget on a graphics card and buy whatever CPU you can afford with whatever is left.
I have a 3080 and the game runs noticeably worse in the cities than it does in small rooms. And that's with everything at low-medium and 75% rendering resolution which seems ridiculous. And the game doesn't even look that good.
I dunno, TLoU2 definitely got it harder but there’s still that massive gap in middle range reviews (see image) that made me question it with Starfield.
That line about “only 20% stick around for the multiplayer” isn’t exclusive to RTS. Usually I hear a number like 30%, even for other RTS games, but that’s the case across every genre, even for games like fighting games that you think are only there for multiplayer. Only about 30% of people of any game’s player base will stick around to play online matches against other people.
StarCraft II is one of my favorite games, but to get back into RTSes, for me personally, I’m looking for two solutions: I want it to work well with a controller, and I think I want to get rid of the fog of war. The controller thing, done well, solves the APM complaint already, since there’s usually a speed limit on it. Tooth & Tail, Cannon Brawl, Brutal Legend, etc. give you a “cursor” character such that it doesn’t matter what input device you’re on, since that character can only move at a set speed. This isn’t the only way to do it though; it isn’t coded to use controllers, but Northgard operates on distinct tiles and things move at a slower pace such that a game like it could work on a controller without compromise. One of those compromises that games like Halo Wars or Battle Aces have made is that you can’t really place buildings strategically, and that feels like they’ve gone too far. As for the fog of war, I recognize its strategic value, but it wrecks me mentally and emotionally. It’s just so stress-inducing, even when I understand how to thoroughly scout. Cannon Brawl does without it entirely, and I can enjoy that game in a way that I can’t other RTSes. You still have to split your attention paying attention to all of the different attacks in motion that your opponent has thrown at you, and so it doesn’t feel like it’s missing something. I’m the star of my own story, so these things definitely feel important to me, but I do feel like both of these things would do wonders for making the genre feel more approachable.
And of course, for me, it’s a non-starter if the game is online-only. The two big RTS revivals with the most marketing right now are Stormforge and Battle Aces, and both are online-only, as is that Beyond All Reason game right now. These games have been cooking for a long time, and they’re going to be launching into a live service game crash. Their lead developers may take away the lesson that the genre can’t be saved when I hope that the actual reason is that customers hate putting time and money into a game that will likely be deleted off the face of the earth in a matter of months, not even years.
Starcraft 2 has the best control scheme out of all the RTS games that I have played. I wish Age of Empires 2 could put the map on the left, then I would be way better at using it.
Fog of war
Just play Terran and scan, hurr durrrrrrr. Interestingly, AoE2 has a game option of letting everyone see each other by default.
There’s also an extended Gameplay Reveal on WoD’s Youtube Channel. I haven’t had a chance to watch it yet, but the trailer hasn’t blown my mind. That dialog interaction looked so flat. Still, VtMB 1 had its own share of jank.
I’ll still reserve judgement until I can get my hands on it.
One of the beste games i’ve ever played.
I remember that I played at 2x Gamespeed, lowgrav and Instagib for so many nights. Thanks for the good memories
Was just thinking the same. A happy trip down memory lane. We used to do quad jump + low gravity + instagib. There was some capture the flag map that was great with these mods. I can’t remember the name now though.
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