I’m enjoying the game and having fun but I also have a long list of complaints. #1 for me right now is not having the right dialogue options. First bethesda rpg where a character can ask me if something is a good idea and there is no option to tell them no!
I got Outer Worlds because of all the talk about it having more choice than Fallout 4 and didn’t find that to be true at all. It was largely the same with nothing but Yes, No, and Not Now options.
I disagree, every potential option for betrayal or aligning with one cause versus another in any given scenario was just as good as any other Bethesda game.
The narrative was tighter and not as open world, but I liked the art design a lot and gameplay well enough.
I disagree, every potential option for betrayal or aligning with one cause versus another in any given scenario was just as good as any other Bethesda game.
That’s what I was saying tho. It was only just as good as any other Bethesda game; but it was being praised for being so much better than that.
I don’t really get the obsession with backlogs. Are you actually enjoying the games at that point? Are you playing this game because you want to play it, or because it’s on your backlog and you want to be able to check it off the list and move on to the next thing - presumably, since your backlog is so big it warrants a guide - as quickly as possible? Just pick out a game you want to play and play it. Why spoil your own fun?
My backlog consists of games I’ve bought because I want to play them. But because there’s always something on offer I end up buying more than I can get through. So this will be a way to stop myself spending money when I already have enough games to get me through to the end of this year. If I find I’m not enjoying one of them, I’ll mark it “dnf” and hide it from my library. So I’ve absolutely no plan to play a game if it turns out to not be any fun.
I think this is what the commenter above is getting at. You say you want to play the game, but “dnf” means “did not finish” which alludes closer to just checking it off a list.
My list is basically my library. I only buy games if I want to play them (I don’t bother redeeming free games if I don’t intend to play it). That said, just because I want to play a game doesn’t guarantee I end up enjoying it. The great perhaps is one such game. Thought it was for me, didn’t enjoy it, so won’t bother finishing it.
Some people just do it this way. This doesn‘t mean they don‘t have fun. I noticed this happens with books too; people buy books and then track how many they‘ve read, set goals etc. Some people think it‘s stupid, but for some it‘s fun.
Nor I. Honestly, I'd rather have a wealth of options I can play and never do rather than having a giant fuckin' chore list for something that is not supposed to be a chore.
I don't have to "get through my backlog" because it's not a backlog. It's an option set.
Obvious “this is what works for me and why I do it” disclaimer, but:
I have a growing collection of games which spans multiple consoles and physical/digital media alike, so I need a way to track what games I have and where, so as to not buy them multiple times (I don’t believe this to be a typical use case, but I could be wrong?).
Aside from that practical element, I have a few lists on HLTB where I track what I (might) want to play next, but realistically it’s pretty much always a case of checking out what I have and picking one based on my mood / gut feeling / whatever.
Lastly, it’s about actually finishing games - getting started with some form of tracking helped me tremendously get past the “pick up and drop after a few hours” mentality (?). I wouldn’t have gotten to experience some of the best games I’ve played in recent memories, were it not for my backlog, because I probably would have forgotten I had them / wouldn’t have stuck with them.
I really don’t get how the “Claw” is not a keypad for the left hand or a mouse. Both would be things a gamer might intuitively think of as a “claw” thing. A gaming handheld?! Why? Because you apparently got the hardware out of a claw machine?!
I really wish they’d include gameplay in trailers, especially if the game is meant to release this year. I got zero vibe for the actual game from this.
It just makes noooo sense to me that it can go up to 45 watts. I would be surprised if the battery drains from 100% in 20 minutes.
The MSI claw as a whole doesn’t seem to have any benefits to what already exists. It draws more power, is heavier than the ROG and Steam Deck, starts at $700… I guess the 120Hz screen is nice, but everyone knows you’ll barely hit 60 on any modern games.
The steam deck can drain that fast (for example when I played H:zd I basically had to be plugged in the whole time) but I doubt you’d even hit the same performance per watt with an Intel part. You’re essentially paying 20% more for a worse product, and I’m not even gonna get into MSI support, especially given how nice valve support is.
It’s great that the well-paid gamers have their options of exciting, linear singleplayer games. Realistically, if we want AAA gaming to be defined by that, it needs to be profitable enough, which means people buying those games on release consistently, and even maybe accepting the $70 price tags.
Some people do so - but many others are only buying one or two games a year due to shrinking personal budget. And those games need to fill the hundreds of spare hours they’ll have during that year.
The situation could be reversed if more people had a generously-sized personal budget; if they weren’t fearful of managing their rent each month, or debating whether to save a few pennies from their paycheck for retirement. $40 or even $70 for the hot new 10-hour singleplayer game of the month shouldn’t be a lot in the grand scheme of things, but it’s everything in a world with so much income disparity.
We’ve been trying to tell y’all this for years, we just want you to have fun and not listen to horrendous “journalists” that smear Star Citizen for clicks. But you don’t create multiple offices across the world with over 1000 full time employees and dozens of third party contractors if you’re trying to scam your fans. You also can’t create a AAA studio from the ground up in just a few years. This studio started with 8 people in a basement and it grew slowly, because you have to. Only so many people are looking for work at a time and only so many of them are hirable. It took them 10 years just to have as many devs as other AAA studios, but they knew they had the budget to go AAA from early on. So for a long time there weren’t enough people to deliver a game of this scope in a reasonable time. They knew it, we knew it, it was part of the plan. They were hiring like mad across the world for years and years because the payoff in the end will be a well supported AAA game like no other. Now that they are chugging along at full speed, people are starting to see what the rest of us have been trying to show you. Yes, Chris Roberts wants to be a billionaire CEO. But he also wants to build a rad game in good faith and has the money to do so.
So yeah, it’s taken a while and will be a while still, but it’s a genuinely fun game to play, even now. If it goes belly up tomorrow I’ve already got my money’s worth of enjoyment out of it. Every quarter, new massive updates drop. Once Squadron 42 is launched and running smoothly I think it will change a lot of hearts and minds. Just play SC during a free fly week. It’s janky as early access games always are, but genuinely a fun time.
You should all be angry at the shitty hit pieces that deprived you guys of quality online scifi shenanigans by lying to you about this game and remember gaming news isn’t always good journalism, sometimes reputable sites will post tabloid garbage because there are no rules, only shareholders and click quotas.
You’re right, but I think its important to recognize that important distinction, otherwise some, such as myself in the past, have been lead to believe that they had previously released a successful game
Always have been, that’s why calling it a scam has always been ridiculous. You can think about the feasibility of the project and quality of their decisions what you want, but they were always very honest and transparent about the work they are doing and the huge goal they are chasing.
I can echo that sentiment. The MQL starts really slow and has a lot of exposition overlord as is normal for Bethesda games. Once I started doing side missions for the UC Vanguard and “pimped my ride” xzibit style I got hooked.
Exactly what I experience in every Bethesda game. Boring ass main quest line where a bunch of British people telling me about starsigns or some shit and then I joined the vanguard and never touched the main plot again because exploding pirates and space hobos while exploring planets is where it’s at.
Oh shut up, it’s releasing day one on Steam. Show me a first party game that is also releasing on a different marketplace on Day 1. Quit crying. It’s not like they are forcing you to buy an Xbox.
Or shit if you really wanted you could even just buy a month of gamepass and stream it to your TV/phone.
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