@CharlestonChewbacca@lemmy.world avatar

CharlestonChewbacca

@CharlestonChewbacca@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

CharlestonChewbacca,
@CharlestonChewbacca@lemmy.world avatar

Morrowind and Fallout NV are incredible.

Fallout 3, Oblivion, and Skyrim are great.

Fallout 4 is bland as hell.

Fallout 76 and ESO are hot garbage.

I’d put Starfield in the great tier.

CharlestonChewbacca, (edited )
@CharlestonChewbacca@lemmy.world avatar

I thought the main quest lines were pretty great.

All the side content is pretty bland though.

The loading screens aren’t bad if you’re properly using fast travel.

CharlestonChewbacca,
@CharlestonChewbacca@lemmy.world avatar

You don’t need to do all that stuff though. Use your missions tab and the map to travel directly where you need to go.

It’s a massive open world game, there are going to be loading screens. But you can limit them by fast traveling directly.

CharlestonChewbacca,
@CharlestonChewbacca@lemmy.world avatar

Good point.

CharlestonChewbacca,
@CharlestonChewbacca@lemmy.world avatar

I have literally never watched or read a review of ESO or Fallout 76.

I played both.

ESO fails at being a solid Elder Scrolls game because it’s tailored more toward an MMO experience. The writing is awful, and the quests are boring. The combat sucks, and the social features are abysmal given you can’t even share quests. Literally the only reason I could imagine anyone playing this game is because they want to grind out an MMO every day that’s set in the Elder Scrolls universe.

Fallout 76, I don’t even know where to start. Again, the MMO mechanics tear out everything good about Fallout games to deliver a bland, grindy MMO with bad combat.

CharlestonChewbacca,
@CharlestonChewbacca@lemmy.world avatar

It’s still open world in the sense that there are plenty of places you can go to and in any order without being gated through a linear story line.

Even if you were to ignore my advice, it wouldn’t be any more open world because travelling between these areas is always gated by loading screens.

My suggestion is merely to reduce the amount of loading screens between zones.

Instead of leaving constellation, loading Jameisom, getting on the train, loading the shipyard, entering your ship, loading the ship interior, taking off, loading space, going to your map, selecting warp to sol, loading sol, selecting a landing site on Cydonia, loading your ship interior on cydonia, leaving your ship, and loading cydonia.

I’m suggesting you fast travel straight from the lodge to cydonia. Cutting 7 loading screens down to 1.

Of course, I also recommend that you take time to explore the areas you’re in.

CharlestonChewbacca,
@CharlestonChewbacca@lemmy.world avatar

I get what you’re saying, but eliminating loading screens in a game like this just isn’t feasible.

NMS or Elite Dangerous style space travel might be, but then it would have a similarly cartoonist reduced scale. I wouldn’t mind that personally, but I get why they didn’t do it.

My primary complaint is that the cities themselves are split up into multiple zones. If Skyrim can be entirely open, so to should Jameison.

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